@incollection{Deckert2016, author = {Deckert, Carsten}, title = {Nachhaltige Logistik}, series = {CSR und Logistik - Spannungsfelder Green Logistics und City-Logistik}, booktitle = {CSR und Logistik - Spannungsfelder Green Logistics und City-Logistik}, editor = {Deckert, Carsten}, publisher = {Springer Gabler}, address = {Berlin}, isbn = {978-3-662-46934-7}, doi = {10.1007/978-3-662-46934-7_1}, pages = {3 -- 41}, year = {2016}, language = {de} } @incollection{Deckert2018, author = {Deckert, Carsten}, title = {Merkmale von Innovationen}, series = {Marketing}, booktitle = {Marketing}, editor = {Fr{\"o}hlich, Elisabeth and Lord, Sascha and Steinbiß, Kristina and Weber, Torsten}, publisher = {UVK}, address = {Konstanz; M{\"u}nchen; Stuttgart}, isbn = {3825249905}, pages = {137 -- 138}, year = {2018}, language = {de} } @incollection{Deckert2018, author = {Deckert, Carsten}, title = {Sustainable Logistics: A Framework for Green Logistics and City Logistics}, series = {Building New Bridges Between Business and Society}, booktitle = {Building New Bridges Between Business and Society}, editor = {Lu, Hualiang and Schmidpeter, Ren{\´e} and Capaldi, Nicholas and Zu, Liangrong}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-63560-6}, doi = {10.1007/978-3-319-63561-3_4}, pages = {53 -- 70}, year = {2018}, language = {en} } @incollection{Rakow2015, author = {Rakow, Thomas C.}, title = {Datenbanken im Web}, series = {Taschenbuch Datenbanken}, booktitle = {Taschenbuch Datenbanken}, editor = {Kudrass, Thomas}, edition = {2. Aufl.}, publisher = {Hanser}, address = {M{\"u}nchen}, isbn = {978-3-446-43508-7}, publisher = {Fachhochschule D{\"u}sseldorf}, pages = {189 -- 226}, year = {2015}, language = {de} } @incollection{Rakow2007, author = {Rakow, Thomas C.}, title = {Datenbanken im Web}, series = {Taschenbuch Datenbanken}, booktitle = {Taschenbuch Datenbanken}, editor = {Kudrass, Thomas}, publisher = {Hanser}, address = {M{\"u}nchen}, isbn = {978-344-640944-6}, publisher = {Hochschule D{\"u}sseldorf}, pages = {198 -- 238}, year = {2007}, language = {de} } @incollection{HerderMyszkowskiKuniietal.1996, author = {Herder, Jens and Myszkowski, Karol and Kunii, Tosiyasu L. and Ibusuki, Masumi}, title = {A Virtual Reality Interface to an Intelligent Dental Care System}, series = {Medicine Meets Virtual Reality 4}, booktitle = {Medicine Meets Virtual Reality 4}, editor = {Weghorst, Suzanne J. and Sieburg, Hans B. and Morgan, Karen S.}, publisher = {IOS Press}, address = {Amsterdam}, pages = {17 -- 20}, year = {1996}, language = {en} } @incollection{CohenHerder1998, author = {Cohen, Michael and Herder, Jens}, title = {Symbolic representations of exclude and include for audio sources and sinks: Figurative suggestions of mute/solo \& cue and deafen/confide \& harken}, series = {Virtual Environments '98, Proceedings of the Eurographics Workshop}, booktitle = {Virtual Environments '98, Proceedings of the Eurographics Workshop}, editor = {G{\"o}bel, Martin and Landauer, J{\"u}rgen and Lang, Ulrich and Wapler, Matthias}, publisher = {Springer-Verlag}, address = {Stuttgart}, isbn = {3-211-83233-5}, doi = {10.1007/978-3-7091-7519-4_23}, pages = {235 -- 242}, year = {1998}, language = {en} } @incollection{SuzukiNishojiHerder2000, author = {Suzuki, Kenji and Nishoji, Yuji and Herder, Jens}, title = {Implementation of Aural Attributes for Simulation of Room Effects in Virtual Environments}, series = {ACM Multimedia 2000}, booktitle = {ACM Multimedia 2000}, publisher = {ACM}, address = {Los Angeles}, pages = {439 -- 441}, year = {2000}, abstract = {The audio design for virtual environments includes simulation of acoustical room properties besides specifing sound sources and sinks and their behavior. Virtual environments supporting room reverberation not only gain realism but also provide additional information to the user about surrounding space. Catching the different sound properties by the different spaces requires partitioning the space by the properties of aural spaces. We define soundscape and aural attributes as an application and multimedia content interface. Calculated data on an abstract level is sent to spatialization backends. Part of this research was the implementation of a device driver for the Roland Sound Space Processor. This device not only directionalizes sound sources, but also controls room effects like reverberation.}, language = {en} } @incollection{HerderGeigerLehmannetal.2009, author = {Herder, Jens and Geiger, Christian and Lehmann, Anke and Vierjahn, Tom and W{\"o}ldecke, Bj{\"o}rn}, title = {Designstrategien f{\"u}r den Einsatz von vibrotaktielem Feedback in Mixed Reality Anwendungen}, series = {Augmented \& Virtual Reality in der Produktentstehung}, volume = {232}, booktitle = {Augmented \& Virtual Reality in der Produktentstehung}, editor = {Gausemeier, J{\"u}rgen and Grafe, Michael}, publisher = {Heinz Nixdorf Institut, Universit{\"a}t Paderborn}, address = {Paderborn}, isbn = {978-3-939350-71-2}, pages = {225 -- 240}, year = {2009}, language = {de} } @incollection{HerderNovotny2003, author = {Herder, Jens and Novotny, Thomas}, title = {Spatial Sound Design and Interaction for Virtual Environments in the Promotion of Architectural Designs}, series = {Third International Workshop on Spatial Media}, booktitle = {Third International Workshop on Spatial Media}, address = {Aizu-Wakamatsu}, pages = {7 -- 11}, year = {2003}, abstract = {Virtual environment walkthrough applications are generally enhanced by a user's interactions within a simulated architectural space, but the enhancement that stems from changes in spatial sound that are coupled with a user's behavior are particularly important, especially within regard to creating a sense of place. When accompanied by stereoscopic image synthesis, spatial sound can immerse the user in a high-realism virtual copy of the real world. An advanced virtual environment that allow users to change realtime rendering features with a few manipulations has been shown to enable switching between different versions of a modeled space while maintaining sensory immersion. This paper reports on an experimental project in which an architectural model is being integrated into such an interactive virtual environment. The focus is on the spatial sound design for supporting interaction, including demonstrations of both the possibilities and limitations of such applications in presenting and promoting architectural designs, as well as in three-dimensional sketching.}, language = {de} }