@inproceedings{ThieleMeyerGeigeretal.2013, author = {Thiele, Simon and Meyer, Laurid and Geiger, Christian and Drochtert, Daniel and Woldecke, Bjorn}, title = {Virtual archery with tangible interaction}, series = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.201, Orlando}, booktitle = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.201, Orlando}, publisher = {IEEE}, isbn = {978-1-4673-6098-2}, doi = {10.1109/3DUI.2013.6550199}, pages = {67 -- 70}, year = {2013}, language = {en} } @incollection{SuzukiNishojiHerder2000, author = {Suzuki, Kenji and Nishoji, Yuji and Herder, Jens}, title = {Implementation of Aural Attributes for Simulation of Room Effects in Virtual Environments}, series = {ACM Multimedia 2000}, booktitle = {ACM Multimedia 2000}, publisher = {ACM}, address = {Los Angeles}, pages = {439 -- 441}, year = {2000}, abstract = {The audio design for virtual environments includes simulation of acoustical room properties besides specifing sound sources and sinks and their behavior. Virtual environments supporting room reverberation not only gain realism but also provide additional information to the user about surrounding space. Catching the different sound properties by the different spaces requires partitioning the space by the properties of aural spaces. We define soundscape and aural attributes as an application and multimedia content interface. Calculated data on an abstract level is sent to spatialization backends. Part of this research was the implementation of a device driver for the Roland Sound Space Processor. This device not only directionalizes sound sources, but also controls room effects like reverberation.}, language = {en} } @inproceedings{StoeckleinPogschebaGeigeretal.2010, author = {St{\"o}cklein, J{\"o}rg and Pogscheba, Patrick and Geiger, Christian and Paelke, Volker}, title = {MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship}, series = {Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa - AFRIGRAPH '10 , 21.06.2010 - 23.06.2010, Franschhoek}, booktitle = {Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa - AFRIGRAPH '10 , 21.06.2010 - 23.06.2010, Franschhoek}, editor = {Gain, James and Marais, Patrick}, publisher = {ACM Press}, address = {New York}, isbn = {9781450301183}, doi = {10.1145/1811158.1811164}, pages = {27}, year = {2010}, language = {en} } @inproceedings{StoeckleinGeigerPaelkeetal.2009, author = {St{\"o}cklein, J{\"o}rg and Geiger, Christian and Paelke, Volker and Pogscheba, Patrick}, title = {A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum}, series = {Virtual and Mixed Reality, Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA USA, July, 19-24, 2009, Proceedings}, booktitle = {Virtual and Mixed Reality, Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA USA, July, 19-24, 2009, Proceedings}, editor = {Shumaker, Randall}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-02770-3}, doi = {10.1007/978-3-642-02771-0_28}, pages = {244 -- 253}, year = {2009}, language = {en} } @article{StruchholzHerderLeckschat2006, author = {Struchholz, Holger and Herder, Jens and Leckschat, Dieter}, title = {Sound radiation simulation of musical instruments based on interpolation and filtering of multi-channel recordings}, series = {Journal of the 3D-Forum Society}, volume = {20}, journal = {Journal of the 3D-Forum Society}, number = {1}, pages = {41 -- 47}, year = {2006}, abstract = {With the virtual environment developed here, the characteristic sound radiation patterns of musical instruments can be experienced in real-time. The user may freely move around a musical instrument, thereby receiving acoustic and visual feedback in real-time. The perception of auditory and visual effects is intensified by the combination of acoustic and visual elements, as well as the option of user interaction. The simulation of characteristic sound radiation patterns is based on interpolating the intensities of a multichannel recording and offers a near-natural mapping of the sound radiation patterns. Additionally, a simple filter has been developed, enabling the qualitative simulation of an instrument's characteristic sound radiation patterns to be easily implemented within real-time 3D applications. Both methods of simulating sound radiation patterns have been evaluated for a saxophone with respect to their functionality and validity by means of spectral analysis and an auditory experiment.}, language = {en} } @inproceedings{StockleinGeigerPaelkeetal.2009, author = {Stocklein, Jorg and Geiger, Christian and Paelke, Volker and Pogscheba, Patrick}, title = {Poster: MVCE - a design pattern to guide the development of next generation user interfaces}, series = {2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette}, booktitle = {2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette}, publisher = {IEEE}, isbn = {978-1-4244-3965-2}, doi = {10.1109/3DUI.2009.4811232}, pages = {153 -- 154}, year = {2009}, language = {en} } @inproceedings{StockleinGeigerPaelke2010, author = {Stocklein, Jorg and Geiger, Christian and Paelke, Volker}, title = {Mixed reality in the loop — design process for interactive mechatronical systems}, series = {2010 IEEE Virtual Reality Conference (VR), 20.03.2010 - 24.03.2010, Waltham}, booktitle = {2010 IEEE Virtual Reality Conference (VR), 20.03.2010 - 24.03.2010, Waltham}, publisher = {IEEE}, isbn = {978-1-4244-6237-7}, doi = {10.1109/VR.2010.5444755}, pages = {303 -- 304}, year = {2010}, language = {en} } @inproceedings{SimschHerder2014, author = {Simsch, Jonathan and Herder, Jens}, title = {SpiderFeedback - Visual Feedback for Orientation in Virtual TV Studios}, series = {ACE'14, 11th Advances in Computer Entertainment Technology Conference, ACM, Funchal, Portugal}, booktitle = {ACE'14, 11th Advances in Computer Entertainment Technology Conference, ACM, Funchal, Portugal}, editor = {Chisik, Yoram}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-2945-3}, doi = {10.1145/2663806.2663830}, pages = {8}, year = {2014}, abstract = {A visual and spatial feedback system for orientation in virtual sets of virtual TV studios was developed and evaluated. It is based on a green proxy object, which moves around in the acting space by way of four transparent wires. A separate unit controls four winches and is connected to an engine, which renders the virtual set. A new developed plugin registers a virtual object's position with the proxy object which imitates the virtual object's movement on stage. This will allow actors to establish important eye contact with a virtual object and feel more comfortable in a virtual set. Furthermore, interaction with the virtual object and its proxy can be realised through a markerless actor tracking system. Several possible scenarios for user application were recorded and presented to experts in the broadcast industry, who evaluated the potential of SpiderFeedback in interviews and by questionnaires.}, language = {en} } @inproceedings{SchulzGeigerReckter2009, author = {Schulz, Florian and Geiger, Christian and Reckter, Holger}, title = {ANTracks: generative mobile music composition}, series = {Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 29.10.2009 - 31.10.2009, Athens}, booktitle = {Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 29.10.2009 - 31.10.2009, Athens}, publisher = {ACM Press}, address = {New York}, isbn = {9781605588643}, doi = {10.1145/1690388.1690442}, pages = {302}, year = {2009}, language = {de} } @inproceedings{SchmittHerderBhalla1997, author = {Schmitt, Lothar M. and Herder, Jens and Bhalla, Subhash}, title = {Information Retrieval and Database Architecture for Conventional Japanese Character Dictionaries}, series = {Proceedings, Second International Conference on Cognitive Technology}, booktitle = {Proceedings, Second International Conference on Cognitive Technology}, editor = {Gorayska, Barbara and Nehaniv, Chrystopher L. and Marsh, Jonathon P.}, publisher = {IEEE}, address = {Los Alamitos}, isbn = {0-8186-8084-9}, pages = {200 -- 217}, year = {1997}, abstract = {The cycle of abstraction-reconstruction which occurs as a fundamental principle in the development of culture and in cognitive processes is described and analyzed. This approach leads to recognition of boundary conditions for and directions of probable development of cognitive tools. It is shown how the transition from a conventional Japanese-English character dictionary to a multi-dimensional language database is an instance of such an abstraction-reconstruction cycle. The different phases of the design of a multi-dimensional language database based upon different computer software technologies are properly placed in this cycle. The methods used include the use of UNIX software tools, classical database methods as-well-as the use of search engines based upon full text search in this process. Several directions of application and extension for a multi-dimensional language database are discussed from the general point of view of an abstraction-reconstruction cycle.}, language = {en} } @inproceedings{RyskeldievOchiaiCohenetal.2018, author = {Ryskeldiev, Bektur and Ochiai, Yoichi and Cohen, Michael and Herder, Jens}, title = {Distributed Metaverse: Creating Decentralized Blockchain-based Model for Peer-to-peer Sharing of Virtual Spaces for Mixed Reality Applications}, series = {Proceedings of the 9th Augmented Human International Conference}, booktitle = {Proceedings of the 9th Augmented Human International Conference}, publisher = {ACM}, isbn = {978-1-4503-5415-8}, doi = {10.1145/3174910.3174952}, pages = {7 -- 9}, year = {2018}, abstract = {Mixed reality telepresence is becoming an increasingly popular form of interaction in social and collaborative applications. We are interested in how created virtual spaces can be archived, mapped, shared, and reused among different applications. Therefore, we propose a decentralized blockchain-based peer-to-peer model of distribution, with virtual spaces represented as blocks. We demonstrate the integration of our system in a collaborative mixed reality application and discuss the benefits and limitations of our approach.}, language = {en} } @inproceedings{RyskeldievIgarashiZhangetal.2018, author = {Ryskeldiev, Bektur and Igarashi, Toshiharu and Zhang, Junjian and Ochiai, Yoichi and Cohen, Michael and Herder, Jens}, title = {Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality}, series = {ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18)}, booktitle = {ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18)}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-6018-0}, doi = {10.1145/3272973.3274100}, pages = {373 -- 376}, year = {2018}, abstract = {Live video streaming is becoming increasingly popular as a form of interaction in social applications. One of its main advantages is an ability to immediately create and connect a community of remote users on the spot. In this paper we discuss how this feature can be used for crowdsourced completion of simple visual search tasks (such as finding specific objects in libraries and stores, or navigating around live events) and social interactions through mobile mixed reality telepresence interfaces. We present a prototype application that allows users to create a mixed reality space with a photospherical imagery as a background and interact with other connected users through viewpoint, audio, and video sharing, as well as realtime annotations in mixed reality space. Believing in the novelty of our system, we conducted a short series of interviews with industry professionals on the possible applications of our system. We discuss proposed use-cases for user evaluation, as well as outline future extensions of our system.}, language = {en} } @inproceedings{RyskeldievCohenHerder2017, author = {Ryskeldiev, Bektur and Cohen, Michael and Herder, Jens}, title = {Applying rotational tracking and photospherical imagery to immersive mobile telepresence and live video streaming groupware}, series = {Proceeding SA '17 SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications, Article No. 5}, booktitle = {Proceeding SA '17 SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications, Article No. 5}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-5410-3}, doi = {10.1145/3132787.3132813}, pages = {2}, year = {2017}, abstract = {Mobile live video streaming is becoming an increasingly popular form of interaction both in social media and remote collaboration scenarios. However, in most cases the streamed video does not take mobile devices' spatial data into account (e.g., the viewers do not know the spatial orientation of a streamer), or use such data only in specific scenarios (e.g., to navigate around a spherical video stream).}, language = {en} } @inproceedings{ReckterGeigerSingeretal.2009, author = {Reckter, Holger and Geiger, Christian and Singer, Jurgen and Streuber, Stephan}, title = {Tech-note: Iterative design and test of a multimodal experience}, series = {2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette}, booktitle = {2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette}, publisher = {IEEE}, isbn = {978-1-4244-3965-2}, doi = {10.1109/3DUI.2009.4811213}, pages = {99 -- 102}, year = {2009}, language = {en} } @incollection{RattayGeigerHerderetal.2007, author = {Rattay, Oliver and Geiger, Christian and Herder, Jens and Goebbels, Gernot and Nikitin, Igor}, title = {Zweih{\"a}ndige Interaktion in VR-Umgebungen}, series = {Augmented \& Virtual Reality in der Produktentstehung}, volume = {209}, booktitle = {Augmented \& Virtual Reality in der Produktentstehung}, editor = {Gausemeier, J{\"u}rgen and Grafe, Michael}, publisher = {Heinz Nixdorf Institut, Universit{\"a}t Paderborn}, address = {Paderborn}, isbn = {978-3-939350-28-6}, pages = {315 -- 332}, year = {2007}, abstract = {Einfach benutzbare VR-Anwendungen erfordern andere Interaktionstechniken als konventionelle Desktop-Anwendungen mit Maus, Tastatur und Desktop-Metapher zur Verf{\"u}gung stellen. Da solche Ans{\"a}tze in Konzeption und Realisierung deutlicher komplexer sind, m{\"u}ssen diese mit Sorgfalt ausgew{\"a}hlt werden. Folgt man der Argumentation, dass VR eine nat{\"u}rliche Interaktion mit virtuellen Objekten erm{\"o}glicht, so f{\"u}hrt dies fast zwangsl{\"a}ufig zu zweih{\"a}ndigen Interaktionstechniken f{\"u}r virtuelle Umgebungen, da Benutzer in realen Umgebungen gewohnt sind, fast ausschlie{\"i}‚lich zweih{\"a}ndig zu agieren. In diesem Beitrag geben wir eine {\"U}bersicht {\"u}ber den Stand der Technik im Bereich zweih{\"a}ndiger Interaktion, leiten Anforderungen an eine Entwicklung zweih{\"a}ndiger Interaktionstechniken in VR ab und beschreiben einen eigenen Ansatz. Dabei geht es um die zweih{\"a}ndige Interaktion bei der Simulation flexibler biegeschlaffer Bauteile (z. B. Schlauchverbindungen).}, language = {de} } @inproceedings{PaulHerder2018, author = {Paul, Felix and Herder, Jens}, title = {A model-based filtering approach for real-time human motion data}, series = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, booktitle = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, editor = {Herder, Jens and Geiger, Christian and D{\"o}rner, Ralf and Grimm, Paul}, publisher = {Shaker Verlag}, address = {Herzogenrath}, isbn = {978-3-8440-6215-1}, doi = {10.2370/9783844062151}, pages = {37 -- 44}, year = {2018}, abstract = {Acquiring human motion data from video images plays an important role in the field of computer vision. Ground truth tracking systems require markers to create high quality motion data. But in many applications it is desired to work without markers. In recent years affordable hardware for markerless tracking systems was made available at a consumer level. Efficient depth camera systems based on Time-of-Flight sensors and structured light systems have made it possible to record motion data in real time. However, the gap between the quality of marker-based and markerless systems is high. The error sources of a markerless motion tracking pipeline are discussed and a model-based filter is proposed, which adapts depending on spatial location. The proposed method is then proven to be more robust and accurate than the unfiltered data stream and can be used to visually enhance the presence of an actor within a virtual environment in live broadcast productions.}, language = {en} } @inproceedings{OwetschkinMeyerGeigeretal.2013, author = {Owetschkin, Konstantin and Meyer, Laurid and Geiger, Christian and Drochtert, Daniel}, title = {Mobile virtual archery}, series = {SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications on - SA '13, 19.11.2013 - 22.11.2013, Hong Kong}, booktitle = {SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications on - SA '13, 19.11.2013 - 22.11.2013, Hong Kong}, editor = {Billinghurst, Mark and Karlsson, B{\"o}rje}, publisher = {ACM Press}, address = {New York}, isbn = {9781450326339}, doi = {10.1145/2543651.2543684}, pages = {1}, year = {2013}, language = {en} } @article{NovotnyJaenschHerder2005, author = {Novotny, Tom and Jaensch, Kai and Herder, Jens}, title = {A Database Driven and Virtual Reality supported Environment for Marketing Studies}, series = {Journal of the 3D-Forum Society}, volume = {19}, journal = {Journal of the 3D-Forum Society}, number = {4}, pages = {95 -- 101}, year = {2005}, abstract = {In today's market research mechanisms multi modal technologies are significant tools to perform flexible and price efficient studies for not only consumer products but also consumer goods. Current appraisal mechanisms in combination with applied computer graphics can improve the assessment of a product's launch in the very early design phase or an innovation process. The combination of online questionnaires, Virtual Reality (VR) applications and a database management system offers a powerful tool to let a consumer judge products as well as innovated goods even without having produced a single article. In this paper we present an approach of consumer good studies consisting of common as well as interactive VR product presentations and online questionnaires bases on a bidirectional database management solution to configure and manage numerous studies, virtual sets, goods and participants in an effective way to support the estimation of the received data. Non-programmers can create their test environment including a VR scenario very quickly without any effort. Within the extensive knowledge of consumer goods, marketing instruments can be defined to shorten and improve the rollout process in the early product stages.}, language = {en} } @inproceedings{MoeserReuferGeiger2011, author = {M{\"o}ser, Annika and Reufer, Thomas and Geiger, Christian}, title = {Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs}, series = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE '11, Lisbon, 08.11.2011 - 11.11.2011}, booktitle = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE '11, Lisbon, 08.11.2011 - 11.11.2011}, editor = {Rom{\~a}o, Teresa and Correia, Nuno and Inami, Masahiko and Kato, Hirokasu and Prada, Rui and Terada, Tsutomu and Dias, Eduardo and Chambel, Teresa}, publisher = {ACM Press}, address = {New York}, isbn = {9781450308274}, doi = {10.1145/2071423.2071514}, pages = {1}, year = {2011}, language = {en} } @inproceedings{MyszkowskiOkunevaHerderetal.1997, author = {Myszkowski, Karol and Okuneva, Galina and Herder, Jens and Kunii, Tosiyasu L. and Ibusuki, Masumi}, title = {Visual Simulation of the Chewing Process for Dentistry}, series = {Visualization \& Modeling}, booktitle = {Visualization \& Modeling}, editor = {Earnshaw, Rae A. and Huw, Jones and John, Vince}, publisher = {Academic Press}, address = {London}, isbn = {0-12-227738-4}, pages = {419 -- 438}, year = {1997}, abstract = {CAD/CAM techniques are increasingly used in dentistry for the design and fabrication of teeth estorations. Important concerns are the correction of articulation problems that existed before treatment and the prevention of treatment-generated problems. These require interactive evaluation of the occlusal surfaces of teeth during mastication. Traditional techniques based on the use of casts with mechanical articulators require manual adjustment of occlusal surfaces, which becomes impractical when hard restoration materials like porcelain are used; they are also time and labor consuming and provide little visual information. We present new visual tools and a related user interface for global articulation simulation, developed for the Intelligent Dental Care System project. The aim of the simulation is visual representation of characteristics relevant to the chewing process. The simulation is based on the construction of distance maps, which are visual representations of the distributions of the distances of points in a tooth to the opposite jaw. We use rasterizing graphics hardware for fast calculation of the distance maps. Distance maps are used for collision detection and for the derivation of various characteristics showing the distribution of load on the teeth and the chewing capability of the teeth. Such characteristics can be calculated for particular positions of the jaws; cumulative characteristics are used to describe the properties of jaw movement. This information may be used for interactive design of the occlusal surfaces of restorations and for jaw articulation diagnosis. We also demonstrate elements of a user interface that exploit metaphors familiar to dentists from everyday practice.}, language = {en} }