@inproceedings{ThieleMeyerGeigeretal.2013, author = {Thiele, Simon and Meyer, Laurid and Geiger, Christian and Drochtert, Daniel and Woldecke, Bjorn}, title = {Virtual archery with tangible interaction}, series = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.201, Orlando}, booktitle = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.201, Orlando}, publisher = {IEEE}, isbn = {978-1-4673-6098-2}, doi = {10.1109/3DUI.2013.6550199}, pages = {67 -- 70}, year = {2013}, language = {en} } @incollection{SuzukiNishojiHerder2000, author = {Suzuki, Kenji and Nishoji, Yuji and Herder, Jens}, title = {Implementation of Aural Attributes for Simulation of Room Effects in Virtual Environments}, series = {ACM Multimedia 2000}, booktitle = {ACM Multimedia 2000}, publisher = {ACM}, address = {Los Angeles}, pages = {439 -- 441}, year = {2000}, abstract = {The audio design for virtual environments includes simulation of acoustical room properties besides specifing sound sources and sinks and their behavior. Virtual environments supporting room reverberation not only gain realism but also provide additional information to the user about surrounding space. Catching the different sound properties by the different spaces requires partitioning the space by the properties of aural spaces. We define soundscape and aural attributes as an application and multimedia content interface. Calculated data on an abstract level is sent to spatialization backends. Part of this research was the implementation of a device driver for the Roland Sound Space Processor. This device not only directionalizes sound sources, but also controls room effects like reverberation.}, language = {en} } @inproceedings{StoeckleinPogschebaGeigeretal.2010, author = {St{\"o}cklein, J{\"o}rg and Pogscheba, Patrick and Geiger, Christian and Paelke, Volker}, title = {MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship}, series = {Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa - AFRIGRAPH '10 , 21.06.2010 - 23.06.2010, Franschhoek}, booktitle = {Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa - AFRIGRAPH '10 , 21.06.2010 - 23.06.2010, Franschhoek}, editor = {Gain, James and Marais, Patrick}, publisher = {ACM Press}, address = {New York}, isbn = {9781450301183}, doi = {10.1145/1811158.1811164}, pages = {27}, year = {2010}, language = {en} } @inproceedings{StoeckleinGeigerPaelkeetal.2009, author = {St{\"o}cklein, J{\"o}rg and Geiger, Christian and Paelke, Volker and Pogscheba, Patrick}, title = {A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum}, series = {Virtual and Mixed Reality, Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA USA, July, 19-24, 2009, Proceedings}, booktitle = {Virtual and Mixed Reality, Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA USA, July, 19-24, 2009, Proceedings}, editor = {Shumaker, Randall}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-02770-3}, doi = {10.1007/978-3-642-02771-0_28}, pages = {244 -- 253}, year = {2009}, language = {en} } @article{StruchholzHerderLeckschat2006, author = {Struchholz, Holger and Herder, Jens and Leckschat, Dieter}, title = {Sound radiation simulation of musical instruments based on interpolation and filtering of multi-channel recordings}, series = {Journal of the 3D-Forum Society}, volume = {20}, journal = {Journal of the 3D-Forum Society}, number = {1}, pages = {41 -- 47}, year = {2006}, abstract = {With the virtual environment developed here, the characteristic sound radiation patterns of musical instruments can be experienced in real-time. The user may freely move around a musical instrument, thereby receiving acoustic and visual feedback in real-time. The perception of auditory and visual effects is intensified by the combination of acoustic and visual elements, as well as the option of user interaction. The simulation of characteristic sound radiation patterns is based on interpolating the intensities of a multichannel recording and offers a near-natural mapping of the sound radiation patterns. Additionally, a simple filter has been developed, enabling the qualitative simulation of an instrument's characteristic sound radiation patterns to be easily implemented within real-time 3D applications. Both methods of simulating sound radiation patterns have been evaluated for a saxophone with respect to their functionality and validity by means of spectral analysis and an auditory experiment.}, language = {en} } @inproceedings{StockleinGeigerPaelkeetal.2009, author = {Stocklein, Jorg and Geiger, Christian and Paelke, Volker and Pogscheba, Patrick}, title = {Poster: MVCE - a design pattern to guide the development of next generation user interfaces}, series = {2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette}, booktitle = {2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette}, publisher = {IEEE}, isbn = {978-1-4244-3965-2}, doi = {10.1109/3DUI.2009.4811232}, pages = {153 -- 154}, year = {2009}, language = {en} } @inproceedings{StockleinGeigerPaelke2010, author = {Stocklein, Jorg and Geiger, Christian and Paelke, Volker}, title = {Mixed reality in the loop — design process for interactive mechatronical systems}, series = {2010 IEEE Virtual Reality Conference (VR), 20.03.2010 - 24.03.2010, Waltham}, booktitle = {2010 IEEE Virtual Reality Conference (VR), 20.03.2010 - 24.03.2010, Waltham}, publisher = {IEEE}, isbn = {978-1-4244-6237-7}, doi = {10.1109/VR.2010.5444755}, pages = {303 -- 304}, year = {2010}, language = {en} } @inproceedings{SimschHerder2014, author = {Simsch, Jonathan and Herder, Jens}, title = {SpiderFeedback - Visual Feedback for Orientation in Virtual TV Studios}, series = {ACE'14, 11th Advances in Computer Entertainment Technology Conference, ACM, Funchal, Portugal}, booktitle = {ACE'14, 11th Advances in Computer Entertainment Technology Conference, ACM, Funchal, Portugal}, editor = {Chisik, Yoram}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-2945-3}, doi = {10.1145/2663806.2663830}, pages = {8}, year = {2014}, abstract = {A visual and spatial feedback system for orientation in virtual sets of virtual TV studios was developed and evaluated. It is based on a green proxy object, which moves around in the acting space by way of four transparent wires. A separate unit controls four winches and is connected to an engine, which renders the virtual set. A new developed plugin registers a virtual object's position with the proxy object which imitates the virtual object's movement on stage. This will allow actors to establish important eye contact with a virtual object and feel more comfortable in a virtual set. Furthermore, interaction with the virtual object and its proxy can be realised through a markerless actor tracking system. Several possible scenarios for user application were recorded and presented to experts in the broadcast industry, who evaluated the potential of SpiderFeedback in interviews and by questionnaires.}, language = {en} } @inproceedings{SchulzGeigerReckter2009, author = {Schulz, Florian and Geiger, Christian and Reckter, Holger}, title = {ANTracks: generative mobile music composition}, series = {Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 29.10.2009 - 31.10.2009, Athens}, booktitle = {Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 29.10.2009 - 31.10.2009, Athens}, publisher = {ACM Press}, address = {New York}, isbn = {9781605588643}, doi = {10.1145/1690388.1690442}, pages = {302}, year = {2009}, language = {de} } @inproceedings{SchmittHerderBhalla1997, author = {Schmitt, Lothar M. and Herder, Jens and Bhalla, Subhash}, title = {Information Retrieval and Database Architecture for Conventional Japanese Character Dictionaries}, series = {Proceedings, Second International Conference on Cognitive Technology}, booktitle = {Proceedings, Second International Conference on Cognitive Technology}, editor = {Gorayska, Barbara and Nehaniv, Chrystopher L. and Marsh, Jonathon P.}, publisher = {IEEE}, address = {Los Alamitos}, isbn = {0-8186-8084-9}, pages = {200 -- 217}, year = {1997}, abstract = {The cycle of abstraction-reconstruction which occurs as a fundamental principle in the development of culture and in cognitive processes is described and analyzed. This approach leads to recognition of boundary conditions for and directions of probable development of cognitive tools. It is shown how the transition from a conventional Japanese-English character dictionary to a multi-dimensional language database is an instance of such an abstraction-reconstruction cycle. The different phases of the design of a multi-dimensional language database based upon different computer software technologies are properly placed in this cycle. The methods used include the use of UNIX software tools, classical database methods as-well-as the use of search engines based upon full text search in this process. Several directions of application and extension for a multi-dimensional language database are discussed from the general point of view of an abstraction-reconstruction cycle.}, language = {en} }