@inproceedings{BaranowskiUtzigFischeretal.2018, author = {Baranowski, Artur and Utzig, Sebastian and Fischer, Philipp and Gerndt, Andreas and Herder, Jens}, title = {3D spacecraft configuration using immersive AR technology}, series = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, booktitle = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, editor = {Herder, Jens and Geiger, Christian and D{\"o}rner, Ralf and Grimm, Paul}, publisher = {Shaker Verlag}, address = {Herzogenrath}, isbn = {978-3-8440-6215-1}, doi = {10.2370/9783844062151}, pages = {71 -- 82}, year = {2018}, abstract = {In this paper we propose an integrated immersive augmented reality solution for a software tool supporting spacecraft design and verification. The spacecraft design process relies on expertise in many domains, such as thermal and structural engineering. The various subsystems of a spacecraft are highly interdependent and have differing requirements and constraints. In this context, interactive visualizations play an important role in making expert knowledge accessible. Recent immersive display technologies offer new ways of presenting and interacting with computer-generated content. Possibilities and challenges for spacecraft configuration employing these technologies are explored and discussed. A user interface design for an application using the Microsoft HoloLens is proposed. To this end, techniques for selecting a spacecraft component and manipulating its position and orientation in 3D space are developed and evaluated. Thus, advantages and limitations of this approach to spacecraft configuration are revealed and discussed.}, language = {en} } @inproceedings{VermeegenHerder2018, author = {Vermeegen, Kai and Herder, Jens}, title = {A Lighthouse-based Camera Tracking System for Professional Virtual Studios}, series = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, booktitle = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, editor = {Herder, Jens and Geiger, Christian and D{\"o}rner, Ralf and Grimm, Paul}, publisher = {Shaker Verlag}, address = {Herzogenrath}, isbn = {978-3-8440-6215-1}, doi = {10.2370/9783844062151}, pages = {19 -- 26}, year = {2018}, abstract = {This article describes the possibilities and problems that occur using the SteamVR tracking 2.0 system as a camera tracking system in a virtual studio and explains an approach for implementation and calibration within a professional studio environment. The tracking system allows for cost effective deployment. Relevant application fields are also mixed reality recording and streaming of AR and VR experiences.}, language = {en} } @inproceedings{PaulHerder2018, author = {Paul, Felix and Herder, Jens}, title = {A model-based filtering approach for real-time human motion data}, series = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, booktitle = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, editor = {Herder, Jens and Geiger, Christian and D{\"o}rner, Ralf and Grimm, Paul}, publisher = {Shaker Verlag}, address = {Herzogenrath}, isbn = {978-3-8440-6215-1}, doi = {10.2370/9783844062151}, pages = {37 -- 44}, year = {2018}, abstract = {Acquiring human motion data from video images plays an important role in the field of computer vision. Ground truth tracking systems require markers to create high quality motion data. But in many applications it is desired to work without markers. In recent years affordable hardware for markerless tracking systems was made available at a consumer level. Efficient depth camera systems based on Time-of-Flight sensors and structured light systems have made it possible to record motion data in real time. However, the gap between the quality of marker-based and markerless systems is high. The error sources of a markerless motion tracking pipeline are discussed and a model-based filter is proposed, which adapts depending on spatial location. The proposed method is then proven to be more robust and accurate than the unfiltered data stream and can be used to visually enhance the presence of an actor within a virtual environment in live broadcast productions.}, language = {en} } @misc{Marmann2018, author = {Marmann, Michael}, title = {Agile Lernsettings zur Entwicklung der digital literacy - Perspektiven f{\"u}r die Hochschullehre}, series = {Ringvorlesung Medien / Zuk{\"u}nfte an der TU Braunschweig}, journal = {Ringvorlesung Medien / Zuk{\"u}nfte an der TU Braunschweig}, publisher = {Technische Universit{\"a}t Brauschweig}, address = {Braunschweig}, organization = {Technische Universit{\"a}t Brauschweig}, year = {2018}, abstract = {Die Buzzwords Agilit{\"a}t und Digitalisierung sind in aller Munde. Durch den damit verbundenen digitalen Wandel ben{\"o}tigt der Arbeitsmarkt Personal mit hoher Digitalkompetenz, und zwar {\"u}ber alle Branchen und Berufsprofile hinweg. Doch wie l{\"a}sst sich das erreichen? Welchen Part k{\"o}nnen und sollten Hochschulen in der Entwicklung der digital literacy {\"u}bernehmen? Anhand konkreter Beispiele aus der Lehrpraxis zeigt der Vortrag auf, wie agile Konzepte und digitale Medien in neuen Lernsettings zusammenwirken k{\"o}nnen, um die Studierenden besser auf eine zunehmend digitalisierte Lebens- und Arbeitswelt vorzubereiten. Videomitschnitt der Vorlesung ist verf{\"u}gbar. Siehe related URL.}, language = {de} } @inproceedings{DewitzWicheGeigeretal.2018, author = {Dewitz, Bastian and Wiche, Roman and Geiger, Christian and Steinicke, Frank and Feitsch, Jochen}, title = {AR Sound Sandbox: A Playful Interface for Musical and Artistic Expression}, series = {Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, booktitle = {Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, editor = {Chisik, Yoram and Holopainen, Jussi and Khaled, Rilla and Luis Silva, Jos{\´e} and Alexandra Silva, Paula}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-73061-5}, doi = {10.1007/978-3-319-73062-2_5}, pages = {59 -- 76}, year = {2018}, language = {en} } @inproceedings{DeppeNemitzHerder2018, author = {Deppe, Robert and Nemitz, Oliver and Herder, Jens}, title = {Augmented reality for supporting manual non-destructive ultrasonic testing of metal pipes and plates}, series = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, booktitle = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, editor = {Herder, Jens and Geiger, Christian and D{\"o}rner, Ralf and Grimm, Paul}, publisher = {Shaker Verlag}, address = {Herzogenrath}, isbn = {978-3-8440-6215-1}, doi = {10.2370/9783844062151}, pages = {45 -- 52}, year = {2018}, abstract = {We describe an application of augmented reality technology for non-destructive testing of products in the metal-industry. The prototype is created with hard- and software, that is usually employed in the gaming industry, and delivers positions for creating ultra- sonic material scans (C-scans). Using a stereo camera in combination with an hmd enables realtime visualisation of the probes path, as well as the setting of virtual markers on the specimen. As a part of the implementation the downhill simplex optimization algorithm is implemented to fit the specimen to a cloud of recorded surface points. The accuracy is statistically tested and evaluated with the result, that the tracking system is accurate up to ca. 1-2 millimeters in well set-up conditions. This paper is of interest not only for research institutes of the metal-industry, but also for any areas of work, in which the enhancement with augmented reality is possible and a precise tracking is necessary.}, language = {en} } @inproceedings{DewitzLadwigSteinickeetal.2018, author = {Dewitz, Bastian and Ladwig, Philipp and Steinicke, Frank and Geiger, Christian}, title = {Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction}, series = {Proceedings of the Symposium on Spatial User Interaction, SUI '18: Symposium on Spatial User Interaction, Berlin, 13.10.2018-14.10.2018}, booktitle = {Proceedings of the Symposium on Spatial User Interaction, SUI '18: Symposium on Spatial User Interaction, Berlin, 13.10.2018-14.10.2018}, publisher = {ACM}, address = {New York}, isbn = {9781450357081}, doi = {10.1145/3267782.3274680}, pages = {185}, year = {2018}, language = {en} } @inproceedings{TiatorFischerGerhardtetal.2018, author = {Tiator, Marcel and Fischer, Ben and Gerhardt, Laurin and Nowottnik, David and Preu, Hendrik and Geiger, Christian}, title = {Cliffhanger-VR}, series = {2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, 18.03.2018 - 22.03.2018}, booktitle = {2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, 18.03.2018 - 22.03.2018}, publisher = {IEEE}, isbn = {978-1-5386-3365-6}, doi = {10.1109/VR.2018.8446506}, pages = {1 -- 2}, year = {2018}, language = {en} } @inproceedings{Marmann2018, author = {Marmann, Michael}, title = {Containerschiff oder Schnellboote: Wie machen wir digitale Bildung agiler?}, series = {Pearson Deutschland der "Higher Education Summit 2018" zum Thema "Chancen und Notwendigkeiten der digitalisierten Hochschullehre", 19.10.2018}, booktitle = {Pearson Deutschland der "Higher Education Summit 2018" zum Thema "Chancen und Notwendigkeiten der digitalisierten Hochschullehre", 19.10.2018}, publisher = {Pearson}, address = {Frankfurt}, organization = {Pearson}, year = {2018}, abstract = {Die Digitalisierung kommt - auch in der Hochschullehre. Daran besteht kein Zweifel. Die Frage ist nur: Wann, wo und wie die deutsche Hochschullandschaft dem unaufhaltsamen Trend begegnen wird, um sowohl im nationalen wie auch internationalen Vergleich attraktiv und wettbewerbsf{\"a}hig zu bleiben. Eine Mammutaufgabe, zu deren erfolgreicher Bew{\"a}ltigung viele verschiedene „Stellschrauben" gedreht werden m{\"u}ssen. Welche das sind, wer sie bet{\"a}tigen muss und wohin die Reise letztendlich f{\"u}hren kann - darauf sucht der 1. HIGHER EDUCATION Summit 2018 kreative, kontroverse und vision{\"a}re Antworten. Veranstaltet vom neuen FORUM Higher Education, bringt der programmatisch hochwertige und intensive Tageskongress f{\"u}hrende Denker, Entscheider und Anwender digitaler Lern- und Lehrl{\"o}sungen f{\"u}r den Hochschulbetrieb aus dem deutschsprachigen Raum zusammen.}, language = {de} } @inproceedings{RyskeldievOchiaiCohenetal.2018, author = {Ryskeldiev, Bektur and Ochiai, Yoichi and Cohen, Michael and Herder, Jens}, title = {Distributed Metaverse: Creating Decentralized Blockchain-based Model for Peer-to-peer Sharing of Virtual Spaces for Mixed Reality Applications}, series = {Proceedings of the 9th Augmented Human International Conference}, booktitle = {Proceedings of the 9th Augmented Human International Conference}, publisher = {ACM}, isbn = {978-1-4503-5415-8}, doi = {10.1145/3174910.3174952}, pages = {7 -- 9}, year = {2018}, abstract = {Mixed reality telepresence is becoming an increasingly popular form of interaction in social and collaborative applications. We are interested in how created virtual spaces can be archived, mapped, shared, and reused among different applications. Therefore, we propose a decentralized blockchain-based peer-to-peer model of distribution, with virtual spaces represented as blocks. We demonstrate the integration of our system in a collaborative mixed reality application and discuss the benefits and limitations of our approach.}, language = {en} } @inproceedings{TiatorBuentigGeiger2018, author = {Tiator, Marcel and B{\"u}ntig, Fabian and Geiger, Christian}, title = {Dynamic Movement Monitoring - Algorithms for Real Time Exercise Movement Feedback}, series = {Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health, Funchal, 22.03.2018 - 23.03.2018}, booktitle = {Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health, Funchal, 22.03.2018 - 23.03.2018}, publisher = {SCITEPRESS - Science and Technology Publications}, isbn = {978-989-758-299-8}, doi = {10.5220/0006735001840191}, pages = {184 -- 191}, year = {2018}, language = {en} } @inproceedings{TreskunovVogelWroblewskaetal.2018, author = {Treskunov, Anastasia and Vogel, Christoph and Wr{\´o}blewska, Marta and Bertram, Michael and B{\"u}ntig, Fabian and Geiger, Christian}, title = {G:RASS - Experiencing a City Through an Artist's Eyes}, series = {Intelligent Technologies for Interactive Entertainment: INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, booktitle = {Intelligent Technologies for Interactive Entertainment: INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, editor = {Chisik, Yoram and Holopainen, Jussi and Khaled, Rilla and Luis Silva, Jos{\´e} and Alexandra Silva, Paula}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-73061-5}, doi = {10.1007/978-3-319-73062-2_12}, pages = {142 -- 145}, year = {2018}, language = {en} } @inproceedings{Steffens2018, author = {Steffens, Jochen}, title = {Kann Filmmusik moralische Urteile von dargebotenen Filmhandlungen beeinflussen?}, series = {34. Abstract-Band zur Jahrestagung der Deutschen Gesellschaft f{\"u}r Musikpsychologie (DGM)}, booktitle = {34. Abstract-Band zur Jahrestagung der Deutschen Gesellschaft f{\"u}r Musikpsychologie (DGM)}, organization = {Deutschen Gesellschaft f{\"u}r Musikpsychologie}, year = {2018}, language = {de} } @incollection{Huldtgren2018, author = {Huldtgren, Alina}, title = {Medien, Design und Demenz}, series = {Ethik Design Demenz eine multidisziplin{\"a}re Ann{\"a}herung ; a multidisciplinary approach}, booktitle = {Ethik Design Demenz eine multidisziplin{\"a}re Ann{\"a}herung ; a multidisciplinary approach}, editor = {Kuckert-W{\"o}stheinrich, Andrea and Forsch, Georg and Wagner, Holger}, publisher = {St. Augustinus Fachkliniken}, address = {Neuss}, organization = {St. Augustinus-Fachkliniken}, isbn = {978-3-00-057748-2}, pages = {44 -- 57}, year = {2018}, language = {de} } @inproceedings{WoltersHeineckeKindsmuelleretal.2018, author = {Wolters, Christian and Heinecke, Andreas M. and Kindsm{\"u}ller, Martin Christof and Noss, Christian and Rakow, Thomas C. and Rumpler, Martin}, title = {Medieninformatik 2018: MI-Kernkompetenzen und -F{\"a}rbungen}, series = {Mensch und Computer 2018 - Workshopband}, booktitle = {Mensch und Computer 2018 - Workshopband}, editor = {Dachselt, S. and Weber, G.}, publisher = {Gesellschaft f{\"u}r Informatik e.V.}, address = {Bonn}, doi = {10.18420/muc2018-ws20-0304}, year = {2018}, abstract = {Studieng{\"a}nge der Medieninformatik variieren in ihren Schwerpunkten ebenso wie in den Berufsbildern, auf die sie vorbereiten. Ein vereinendes Curriculum als Basis f{\"u}r alle Studieng{\"a}nge ist in Anbetracht der Datenlage ein großes Unterfangen. Als einen ersten Schritt in diese Richtung geht die Fachgruppe Medieninformatik in ihrem diesj{\"a}hrigen Workshop der Frage nach, welche Kernkompetenzen Medieninformatiker*innen im Rahmen ihres Studiums erlangen sollten. Der Beitrag stellt den aktuellen Zwischenstand der Diskussion in der Fachgruppe Medieninformatik und im Arbeitskreises Curriculum dar und soll den Weg zu einer spezifischen Empfehlung f{\"u}r Medieninformatik-Studieng{\"a}nge vorbereiten und doku-mentieren, f{\"u}r die MI-Community, aber auch f{\"u}r alle anderen, die an der Medieninformatik interessiert sind.}, language = {de} } @misc{LessmannMeuterMueller2018, author = {Lessmann, Stephanie and Meuter, Mirko and Mueller, Dennis}, title = {Method to determine distance of an object from an automated vehicle with a monocular device}, year = {2018}, abstract = {A method of determining the distance of an object from an automated vehicle based on images taken by a monocular image acquiring device. The object is recognized with an object-class by means of an image processing system. Respective position data are determined from the images using a pinhole camera model based on the object-class. Position data indicating in world coordinates the position of a reference point of the object with respect to the plane of the road is used with a scaling factor of the pinhole camera model estimated by means of a Bayes estimator using the position data as observations and under the assumption that the reference point of the object is located on the plane of the road with a predefined probability. The distance of the object from the automated vehicle is calculated from the estimated scaling factor using the pinhole camera model.}, language = {en} } @inproceedings{Marmann2018, author = {Marmann, Michael}, title = {Mit agilen Konzepten Digitalkompetenz f{\"o}rdern - Perspektiven f{\"u}r das Lernen und Lehren an Hochschulen}, series = {Tag der digitalen Lehre 2018, 2.10.2018 an der Universtit{\"a}t Regensurg}, booktitle = {Tag der digitalen Lehre 2018, 2.10.2018 an der Universtit{\"a}t Regensurg}, publisher = {Universit{\"a}t Regensburg}, address = {Regensburg}, organization = {Universit{\"a}t Regensburg; Zentrum f{\"u}r Hochschul- und Wirtschaftsdidaktik}, year = {2018}, abstract = {Vortrag ist als Videomitschnitt verf{\"u}gbar. Siehe related URL}, language = {de} } @article{ElversFischingerSteffens2018, author = {Elvers, Paul and Fischinger, Timo and Steffens, Jochen}, title = {Music listening as self-enhancement}, series = {Psychology of Music}, volume = {10}, journal = {Psychology of Music}, number = {2}, publisher = {Sage}, doi = {10.1177/0305735617707354}, pages = {1 -- 19}, year = {2018}, language = {en} } @inproceedings{LaviaWitchelAlettaetal.2018, author = {Lavia, Lisa and Witchel, Harry J. and Aletta, Francesco and Steffens, Jochen and Fiebig, Andr{\´e} and Kang, Jian and Howes, Christine and Healey, Patrick G. T.}, title = {Non-Participant Observation Methods for Soundscape Design and Urban Planning}, series = {Handbook of research on perception-driven approaches to urban assessment and design}, booktitle = {Handbook of research on perception-driven approaches to urban assessment and design}, editor = {Aletta, Francesco and Xiao, Jieling}, publisher = {IGI Global Disseminator of Knowledge}, address = {Hershey, PA}, isbn = {9781522536383}, pages = {73 -- 99}, year = {2018}, language = {en} } @inproceedings{SteffensGrebSchlotz2018, author = {Steffens, Jochen and Greb, Fabian and Schlotz, Wolff}, title = {Patterns of situational cues and characteristics contributing to music listening in daily life: Towards a taxonomy of music listening situations}, series = {Proceedings of the 15th International Conference on Music Perception and Cognition (ICMPC), Graz, Austria.}, booktitle = {Proceedings of the 15th International Conference on Music Perception and Cognition (ICMPC), Graz, Austria.}, address = {Graz}, year = {2018}, language = {en} } @article{GrebSchlotzSteffens2018, author = {Greb, Fabian and Schlotz, Wolff and Steffens, Jochen}, title = {Personal and situational influences on the functions of music listening}, series = {Psychology of Music}, volume = {46}, journal = {Psychology of Music}, number = {6}, publisher = {Sage}, pages = {763 -- 794}, year = {2018}, language = {en} } @incollection{DruzeticBuentigVogeletal.2018, author = {Druzetic, Ivana and B{\"u}ntig, Fabian and Vogel, Christoph and Treskunov, Anastasia and Bertram, Michael and Geiger, Christian}, title = {Photo Sprayer: A VR Application for Digital Art Creation}, series = {Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, MUM 2018: 17th International Conference on Mobile and Ubiquitous Multimedia, Cairo, 25.11.2018-28.11.2018}, booktitle = {Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, MUM 2018: 17th International Conference on Mobile and Ubiquitous Multimedia, Cairo, 25.11.2018-28.11.2018}, editor = {Abdennadher, Slim and Alt, Florian}, publisher = {ACM}, address = {New York}, isbn = {9781450365949}, doi = {10.1145/3282894.3289747}, pages = {537 -- 543}, year = {2018}, language = {en} } @inproceedings{Marmann2018, author = {Marmann, Michael}, title = {Schlanke Tools, vernetztes Wissen und Agilit{\"a}t in der technischen Kommunikation}, series = {Tekom Jahres­tagung 2018, 13.11.- 15.11.2018 in Stuttgart}, booktitle = {Tekom Jahres­tagung 2018, 13.11.- 15.11.2018 in Stuttgart}, publisher = {Telkom}, address = {Stuttgart}, organization = {Tekom}, year = {2018}, abstract = {Alles ist lean, vernetzt und agil! Was bedeutet das f{\"u}r technische Redaktionsprozesse? Wie lassen sich z.B. Autorenprozesse f{\"u}r interaktive Lernmedien schlanker gestalten? Welche Formate und Werkzeuge sind interessant, um technische Produkte und Dienstleistungen auf einfache und attraktive Weise zu erkl{\"a}ren, ohne dabei den Ressourcenrahmen zu sprengen? Und ist nicht auch die digitale Wissensvernetzung, die mehr und mehr zu einem entscheidenden Wettbewerbsfaktor f{\"u}r Unternehmen jeglicher Gr{\"o}ße und Branche wird, ein spannendes Bet{\"a}tigungsfeld f{\"u}r technische Redakteure? In der Keynote werden diese Fragestellungen aus einer E-Learning- und Wissensmanagementperspektive thematisiert und durch aktuelle Praxisbeispiele illustriert.}, language = {de} } @inproceedings{GrebSteffensSchlotz2018, author = {Greb, Fabian and Steffens, Jochen and Schlotz, Wolff}, title = {Situational influences on music selection behavior in daily life: An experience sampling study}, series = {Proceedings of the 15th International Conference on Music Perception and Cognition (ICMPC), Graz, Austria.}, booktitle = {Proceedings of the 15th International Conference on Music Perception and Cognition (ICMPC), Graz, Austria.}, address = {San Francisco, UA}, year = {2018}, language = {en} } @inproceedings{IrrgangSteffensEgermann2018, author = {Irrgang, Melanie and Steffens, Jochen and Egermann, Hauke}, title = {Smartphone-Assessed Movement Predicts Music Properties}, series = {Proceedings of the 5th International Conference on Movement and Computing}, volume = {ICPS}, booktitle = {Proceedings of the 5th International Conference on Movement and Computing}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-6504-8}, doi = {10.1145/3212721.3212852}, pages = {1 -- 4}, year = {2018}, subject = {Smartphone}, language = {en} } @incollection{AngladaTortKellerSteffensetal.2018, author = {Anglada-Tort, Manuel and Keller, Steve and Steffens, Jochen and M{\"u}llensiefen, Daniel}, title = {Source-Effekte, {\"a}sthetische Bewertung und gesch{\"a}tzte Lizenzkosten im Kontext von Werbemusik}, series = {34. Abstract-Band zur Jahrestagung der Deutschen Gesellschaft f{\"u}r Musikpsychologie (DGM): 7.-9. September 2018, Institut f{\"u}r Musikwissenschaft und Musikp{\"a}dagogik der Justus-Liebig-Universit{\"a}t}, booktitle = {34. Abstract-Band zur Jahrestagung der Deutschen Gesellschaft f{\"u}r Musikpsychologie (DGM): 7.-9. September 2018, Institut f{\"u}r Musikwissenschaft und Musikp{\"a}dagogik der Justus-Liebig-Universit{\"a}t}, address = {Gießen}, organization = {Deutschen Gesellschaft f{\"u}r Musikpsychologie}, year = {2018}, language = {de} } @inproceedings{RyskeldievIgarashiZhangetal.2018, author = {Ryskeldiev, Bektur and Igarashi, Toshiharu and Zhang, Junjian and Ochiai, Yoichi and Cohen, Michael and Herder, Jens}, title = {Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality}, series = {ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18)}, booktitle = {ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18)}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-6018-0}, doi = {10.1145/3272973.3274100}, pages = {373 -- 376}, year = {2018}, abstract = {Live video streaming is becoming increasingly popular as a form of interaction in social applications. One of its main advantages is an ability to immediately create and connect a community of remote users on the spot. In this paper we discuss how this feature can be used for crowdsourced completion of simple visual search tasks (such as finding specific objects in libraries and stores, or navigating around live events) and social interactions through mobile mixed reality telepresence interfaces. We present a prototype application that allows users to create a mixed reality space with a photospherical imagery as a background and interact with other connected users through viewpoint, audio, and video sharing, as well as realtime annotations in mixed reality space. Believing in the novelty of our system, we conducted a short series of interviews with industry professionals on the possible applications of our system. We discuss proposed use-cases for user evaluation, as well as outline future extensions of our system.}, language = {en} } @article{RyskeldievCohenHerder2018, author = {Ryskeldiev, Bektur and Cohen, Michael and Herder, Jens}, title = {StreamSpace: Pervasive Mixed Reality Telepresence for Remote Collaboration on Mobile Devices}, series = {Journal of Information Processing}, volume = {26}, journal = {Journal of Information Processing}, publisher = {J-STAGE}, doi = {10.2197/ipsjjip.26.177}, pages = {177 -- 185}, year = {2018}, abstract = {We present a system that exploits mobile rotational tracking and photospherical imagery to allow users to share their environment with remotely connected peers "on the go." We surveyed related interfaces and developed a unique groupware application that shares a mixed reality space with spatially-oriented live video feeds. Users can collaborate through realtime audio, video, and drawings in a virtual space. The developed system was tested in a preliminary user study, which confirmed an increase in spatial and situational awareness among viewers as well as reduction in cognitive workload. Believing that our system provides a novel style of collaboration in mixed reality environments, we discuss future applications and extensions of our prototype.}, subject = {Ubiquitous Computing}, language = {en} } @inproceedings{TiatorKoeseWicheetal.2018, author = {Tiator, Marcel and K{\"o}se, Okan and Wiche, Roman and Geiger, Christian and Dorn, Fritz}, title = {Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment}, series = {Intelligent Technologies for Interactive Entertainment: INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, booktitle = {Intelligent Technologies for Interactive Entertainment: INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, editor = {Chisik, Yoram and Holopainen, Jussi and Khaled, Rilla and Luis Silva, Jos{\´e} and Alexandra Silva, Paula}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-73061-5}, doi = {10.1007/978-3-319-73062-2_8}, pages = {105 -- 119}, year = {2018}, language = {en} } @inproceedings{Marmann2018, author = {Marmann, Michael}, title = {Trello, Slack und Episode X - Geht Hochschullehre auch agil?}, series = {Learntec 2018, 20.01.-01.02.2018 in Karlsruhe}, booktitle = {Learntec 2018, 20.01.-01.02.2018 in Karlsruhe}, publisher = {Learntec}, address = {Karlsruhe}, organization = {Learntec}, year = {2018}, abstract = {Das Buzzword Agilit{\"a}t ist in aller Munde. Agile Methoden und Werkzeuge werden vor allem in der Softwareentwicklung eingesetzt. Agilit{\"a}t steht dort vor allem f{\"u}r mehr Flexibilit{\"a}t und Kundenorientierung. Mehr und mehr setzen sich agile Prinzipien aber auch als generelles Managementkonzept jenseits der Softwareentwicklung durch. Gerade junge Unternehmen und Startups der Digitalbranche mit Ihren oftmals flachen Hierarchien machen sich agile Werte wie Selbstorganisation, Transparenz, Commitment, Kommunikation auf Augenh{\"o}he und kontinuierliches Feedback zu eigen. Wir haben uns gefragt, ob sich agile Werte, Prinzipien und Methoden nicht auch auf die Hochschullehre {\"u}bertragen lassen. F{\"u}hrt z.B. der Einsatz agiler Projekttools wie Slack oder Trello zu einer Bereicherung klassischer Lehrformate? Welche Auswirkungen haben sie m{\"o}glicherweise auf Lernintensit{\"a}t und Lehreffizienz? L{\"a}sst sich mit "agileren" Lehrformaten auch ein Beitrag zur Entwicklung der digital literacy von Studierenden erzielen, um sie auf diesem Weg besser auf eine zunehmend digitalisierte Lebens- und Arbeitswelt vorzubereiten? In mehreren Lehrveranstaltungen j{\"u}ngerer Vergangenheit sind wir diesen Fragen nachgegangen und berichten in diesem Beitrag {\"u}ber unsere Erfahrungen.}, language = {de} } @article{GrebSteffensSchlotz2018, author = {Greb, Fabian and Steffens, Jochen and Schlotz, Wolff}, title = {Understanding music-selection behavior via statistical learning}, series = {Music \& Science}, volume = {1}, journal = {Music \& Science}, number = {2}, publisher = {Sage}, doi = {10.1177/2059204318755950}, pages = {1 -- 17}, year = {2018}, language = {en} } @inproceedings{TiatorGeigerDewitzetal.2018, author = {Tiator, Marcel and Geiger, Christian and Dewitz, Bastian and Fischer, Ben and Gerhardt, Laurin and Nowottnik, David and Preu, Hendrik}, title = {Venga!: climbing in mixed reality}, series = {Proceedings of the First Superhuman Sports Design Challenge on First International Symposium on Amplifying Capabilities and Competing in Mixed Realities - SHS '18, Delft, 02.07.2018 - 05.07.2018}, booktitle = {Proceedings of the First Superhuman Sports Design Challenge on First International Symposium on Amplifying Capabilities and Competing in Mixed Realities - SHS '18, Delft, 02.07.2018 - 05.07.2018}, editor = {Lukosch, Stephan and Kunze, Kai}, publisher = {ACM Press}, address = {New York}, isbn = {9781450364072}, doi = {10.1145/3210299.3210308}, pages = {1 -- 8}, year = {2018}, language = {en} } @inproceedings{OPUS4-1587, title = {Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, editor = {Herder, Jens and Geiger, Christian and D{\"o}rner, Ralf and Grimm, Paul}, publisher = {Shaker Verlag}, address = {Herzogenrath}, isbn = {978-3-8440-6215-1}, doi = {10.2370/9783844062151}, year = {2018}, abstract = {Der f{\"u}nfzehnte Workshop "Virtuelle und Erweiterte Realit{\"a}t" der Fachgruppe VR/AR der Gesellschaft f{\"u}r Informatik e.V. wurde an der Hochschule D{\"u}sseldorf vom 10.-11.10.2018 durchgef{\"u}hrt. Als etablierte Plattform f{\"u}r den Informations- und Ideenaustausch der deutschsprachigen VR/AR-Szene bot der Workshop den idealen Rahmen, aktuelle Ergebnisse und Vorhaben aus Forschung und Entwicklung - auch provokative Ideen - im Kreise eines fachkundigen Publikums zur Diskussion zu stellen. Insbesondere wurde auch jungen Nachwuchswissenschaftlern die M{\"o}glichkeit gegeben, ihre Arbeiten zu pr{\"a}sentieren; darunter fielen laufende Promotionsvorhaben oder auch herausragende studentische Arbeiten von Hochschulen und Forschungseinrichtungen. Das Programmkomitee hat 12 Lang- und 6 Kurzbeitr{\"a}ge aus {\"u}ber 29 Gesamteinreichungen ausgew{\"a}hlt. Die Beitr{\"a}ge decken das Spektrum der Virtuellen und Erweiterten Realit{\"a}t ab. Der Workshop fand am 10. Oktober gleichzeitig mit dem Innovationstag des Innovationshubs in D{\"u}sseldorf statt. F{\"u}r einen Beitrag eigneten sich alle Themenfelder der "Virtuellen und Erweiterten Realit{\"a}t", insbesondere: 3D Eingabeger{\"a}te und Interaktionstechniken Avatare und Agenten Displaytechnologien und Tracking (Echtzeit-)Rendering Education und Edutainment Entertainment und Experiences Gesellschaft und soziotechnische Aspekte Human Factors Industrielle Einsatzszenarien Innovative Anwendungen K{\"u}nstlerische Anwendungen Modellierung und Simulation Multimodale Interaktion Systemarchitekturen und Intelligente Umgebungen Verteilte und kooperative VR/AR-Umgebungen}, language = {mul} } @inproceedings{ZimmerRatzBertrametal.2018, author = {Zimmer, Christian and Ratz, Nanette and Bertram, Michael and Geiger, Christian}, title = {War Children: Using AR in a Documentary Context}, series = {2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Munich, 16.10.2018 - 20.10.2018}, booktitle = {2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Munich, 16.10.2018 - 20.10.2018}, publisher = {IEEE}, isbn = {978-1-5386-7592-2}, doi = {10.1109/ISMAR-Adjunct.2018.00112}, pages = {390 -- 394}, year = {2018}, language = {de} } @misc{HankeMarmann2018, author = {Hanke, Florian and Marmann, Michael}, title = {{\"U}ber UnSeminare, agile Lehre und Digital Literacy - Michael Marmann im Interview}, series = {HFD Winter School 2017}, journal = {HFD Winter School 2017}, publisher = {Stifterverband f{\"u}r die Deutsche Wissenschaft e.V.}, address = {Berlin}, organization = {Stifterverband f{\"u}r die Deutsche Wissenschaft e.V.}, year = {2018}, abstract = {In diesem Interview mit Prof. Dr. Michael Marmann von der Hochschule D{\"u}sseldorf geht es um Digitalkompetenz und agile Lehre. Dar{\"u}ber hinaus erkl{\"a}rt uns Prof. Dr. Marmann was es mit UnSeminaren auf sich hat. Als Informatiker ist er f{\"u}r die Lehr- und Forschungsgebiete E-Learning, Multimedia und Datenbanksysteme verantwortlich. Seine Hauptforschungsinteressen liegen in den Bereichen E-Learning-Strategien, Optimierung von E-Learning-Entwicklungsprozessen, E-Assessment-Systeme und Digitale Transformation. Das Interview fand im Rahmen der HFD Winter School 2017 in Berlin statt. Interview ist online verf{\"u}gbar. Siehe related URL.}, language = {de} } @inproceedings{SteffensLepaHerzogetal.2018, author = {Steffens, Jochen and Lepa, Steffen and Herzog, Martin and Sch{\"o}nrock, Andreas and Egermann, Hauke}, title = {"Bridging the Semantic Gap" - Kann der semantische Ausdruck von Musik mithilfe von akustischen Signaleigenschaften vorhergesagt werden?}, series = {Tagungsband - DAGA 2018}, booktitle = {Tagungsband - DAGA 2018}, publisher = {Deutsche Gesellschaft f{\"u}r Akustik e.V.}, address = {Berlin}, organization = {Deutsche Gesellschaft f{\"u}r Akustik e.V. (DEGA)}, isbn = {978-3939296133}, year = {2018}, language = {de} }