@incollection{DavinHerder2021, author = {Davin, Till and Herder, Jens}, title = {Real-Time Relighting of Video Streams for Augmented Virtuality Scenes}, series = {GI VR / AR Workshop. Gesellschaft f{\"u}r Informatik e.V.}, booktitle = {GI VR / AR Workshop. Gesellschaft f{\"u}r Informatik e.V.}, editor = {Weier, Martin and Bues, Matthias and Wechner, Reto}, publisher = {Gesellschaft f{\"u}r Informatik e.V. (GI)}, address = {Bonn}, doi = {10.18420/vrar2021_6}, publisher = {Hochschule D{\"u}sseldorf}, pages = {16}, year = {2021}, language = {en} } @misc{JaroschHerderLangmann2022, author = {Jarosch, Monika and Herder, Jens and Langmann, Mathias}, title = {Entwicklung einer AR-Applikation zur kosteneffektiven volumetrischen Erfassung von Baugruben}, series = {gis.Science}, volume = {2022}, journal = {gis.Science}, number = {2}, issn = {2698-4571}, pages = {75 -- 83}, year = {2022}, abstract = {Die volumetrische Erfassung von Aush{\"u}ben auf Baustellen ist ein kostenrelevanter Faktor und wird auch heute im t{\"a}glichen Baustellenbetrieb oft noch in manueller Detailarbeit durchgef{\"u}hrt. Kosteng{\"u}nstige Sensoren zur Tiefenerfassung erm{\"o}glichen die halbautomatische Erfassung von Baugruben. Augmented Reality (AR) kann f{\"u}r diesen Prozess das n{\"o}tige Feedback liefern. Vorgestellt wird ein Prototyp, bestehend aus einem Tablet mit integrierter Kamera und einem Lidar-Scanner. Es wird die Erfassung des Volumens bez{\"u}glich Nutzbarkeit und Genauigkeit mit Einsatz von AR getestet und evaluiert. Zur Bestimmung des Volumens wird unter Verwendung von Strahlen mit Unterst{\"u}tzung einer Grafik-Engine ein Algorithmus entwickelt. Der Algorithmus ist robust gegen nicht vollst{\"a}ndig geschlossene Volumen. Die Bedienung, {\"U}berpr{\"u}fung und Visualisierung findet durch praktischen Einsatz von AR statt.}, language = {de} } @inproceedings{GeigerStockleinBerssenbruggeetal.2009, author = {Geiger, Christian and Stocklein, Jorg and Berssenbrugge, Jan and Paelke, Volker}, title = {Mixed Reality Design of Control Strategies}, series = {Volume 2: 29th Computers and Information in Engineering Conference, Parts A and B, 30.08.2009 - 02.09.2009, San Diego}, booktitle = {Volume 2: 29th Computers and Information in Engineering Conference, Parts A and B, 30.08.2009 - 02.09.2009, San Diego}, publisher = {ASMEDC}, isbn = {978-0-7918-4899-9}, doi = {10.1115/DETC2009-87350}, pages = {1621 -- 1628}, year = {2009}, language = {en} } @inproceedings{ReckterGeigerSingeretal.2009, author = {Reckter, Holger and Geiger, Christian and Singer, Jurgen and Streuber, Stephan}, title = {Tech-note: Iterative design and test of a multimodal experience}, series = {2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette}, booktitle = {2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette}, publisher = {IEEE}, isbn = {978-1-4244-3965-2}, doi = {10.1109/3DUI.2009.4811213}, pages = {99 -- 102}, year = {2009}, language = {en} } @inproceedings{GeigerReckterPaschkeetal.2008, author = {Geiger, Christian and Reckter, Holger and Paschke, David and Schulz, Florian}, title = {Poster: Evolution of a Theremin-Based 3D-Interface for Music Synthesis}, series = {2008 IEEE Symposium on 3D User Interfaces, 08.03.2008 - 09.03.2008, Reno}, booktitle = {2008 IEEE Symposium on 3D User Interfaces, 08.03.2008 - 09.03.2008, Reno}, publisher = {IEEE}, isbn = {978-1-4244-2047-6}, doi = {10.1109/3DUI.2008.4476618}, pages = {163 -- 164}, year = {2008}, language = {en} } @inproceedings{StockleinGeigerPaelke2010, author = {Stocklein, Jorg and Geiger, Christian and Paelke, Volker}, title = {Mixed reality in the loop — design process for interactive mechatronical systems}, series = {2010 IEEE Virtual Reality Conference (VR), 20.03.2010 - 24.03.2010, Waltham}, booktitle = {2010 IEEE Virtual Reality Conference (VR), 20.03.2010 - 24.03.2010, Waltham}, publisher = {IEEE}, isbn = {978-1-4244-6237-7}, doi = {10.1109/VR.2010.5444755}, pages = {303 -- 304}, year = {2010}, language = {en} } @inproceedings{MarinosGeigerSchwirtenetal.2010, author = {Marinos, Dionysios and Geiger, Christian and Schwirten, Tobias and G{\"o}bel, Sebastian}, title = {Multitouch navigation in zoomable user interfaces for large diagrams}, series = {ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, 07.11.2010 - 10.11.2010, Saarbr{\"u}cken}, booktitle = {ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, 07.11.2010 - 10.11.2010, Saarbr{\"u}cken}, editor = {Kr{\"u}ger, Antonio and Sch{\"o}ning, Johannes and Wigdor, Daniel and Haller, Michael}, publisher = {ACM Press}, address = {New York}, isbn = {9781450303996}, doi = {10.1145/1936652.1936713}, pages = {275}, year = {2010}, language = {en} } @inproceedings{GoebelGeigerHeinzeetal.2010, author = {G{\"o}bel, Sebastian and Geiger, Christian and Heinze, Christin and Marinos, Dionysios}, title = {Creating a virtual archery experience}, series = {Proceedings of the International Conference on Advanced Visual Interfaces - AVI '10, 26.05.2010 - 28.05.2010, ROma}, booktitle = {Proceedings of the International Conference on Advanced Visual Interfaces - AVI '10, 26.05.2010 - 28.05.2010, ROma}, editor = {Santucci, Giuseppe}, publisher = {ACM Press}, address = {New York}, isbn = {9781450300766}, doi = {10.1145/1842993.1843056}, pages = {337}, year = {2010}, language = {en} } @inproceedings{OwetschkinMeyerGeigeretal.2013, author = {Owetschkin, Konstantin and Meyer, Laurid and Geiger, Christian and Drochtert, Daniel}, title = {Mobile virtual archery}, series = {SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications on - SA '13, 19.11.2013 - 22.11.2013, Hong Kong}, booktitle = {SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications on - SA '13, 19.11.2013 - 22.11.2013, Hong Kong}, editor = {Billinghurst, Mark and Karlsson, B{\"o}rje}, publisher = {ACM Press}, address = {New York}, isbn = {9781450326339}, doi = {10.1145/2543651.2543684}, pages = {1}, year = {2013}, language = {en} } @inproceedings{MarinosWoeldeckeGeiger2013, author = {Marinos, Dionysios and W{\"o}ldecke, Bj{\"o}rn and Geiger, Christian}, title = {Prototyping natural interactions in virtual studio environments by demonstration}, series = {Proceedings of the Virtual Reality International Conference: Laval Virtual, 20.03.2013-22.03.2013, Laval}, booktitle = {Proceedings of the Virtual Reality International Conference: Laval Virtual, 20.03.2013-22.03.2013, Laval}, editor = {Richir, Simon}, publisher = {ACM}, address = {New York}, isbn = {9781450318754}, doi = {10.1145/2466816.2466819}, pages = {1 -- 8}, year = {2013}, language = {en} } @inproceedings{MarinosWoldeckeGeiger2013, author = {Marinos, Dionysios and Woldecke, Bjorn and Geiger, Christian}, title = {Poster: Prototyping natural interactions in virtual studio environments by demonstrationby - Combining spatial mapping with gesture following}, series = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.2013, Orlando}, booktitle = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.2013, Orlando}, publisher = {IEEE}, isbn = {978-1-4673-6098-2}, doi = {10.1109/3DUI.2013.6550224}, pages = {153 -- 154}, year = {2013}, language = {en} } @inproceedings{GeigerThieleMeyeretal.2013, author = {Geiger, Christian and Thiele, Simon and Meyer, Laurid and Meyer, Stefan and H{\"o}ren, Lutz and Drochtert, Daniel}, title = {Goin' Goblins - Iterative Design of an Entertaining Archery Experience}, series = {Advances in Computer Entertainment. 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings}, volume = {8253}, booktitle = {Advances in Computer Entertainment. 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings}, editor = {Reidsma, Dennis and Katayose, Haruhiro and Nijholt, Anton}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-03160-6}, doi = {10.1007/978-3-319-03161-3_20}, pages = {284 -- 295}, year = {2013}, language = {en} } @inproceedings{GeigerHogenHornigetal.2013, author = {Geiger, Christian and Hogen, Michael and Hornig, J{\"o}rn and Schaar, Michael}, title = {Datenreise: : digital bits made tangible}, series = {Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich}, booktitle = {Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich}, editor = {Butz, Andreas and Greenberg, Saul and Bakker, Saskia and Loke, Lian and de Luca, Alexander}, publisher = {ACM Press}, address = {New York}, isbn = {9781450326353}, doi = {10.1145/2540930.2540945}, pages = {283 -- 284}, year = {2013}, language = {en} } @inproceedings{FeitschStrobelMeyeretal.2013, author = {Feitsch, Jochen and Strobel, Marco and Meyer, Stefan and Geiger, Christian}, title = {Tangible and body-related interaction techniques for a singing voice synthesis installation}, series = {Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich}, booktitle = {Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich}, editor = {Butz, Andreas and Greenberg, Saul and Bakker, Saskia and Loke, Lian and de Luca, Alexander}, publisher = {ACM Press}, address = {New York}, isbn = {9781450326353}, doi = {10.1145/2540930.2540962}, pages = {157 -- 164}, year = {2013}, language = {en} } @inproceedings{FeitschStrobelGeiger2013, author = {Feitsch, Jochen and Strobel, Marco and Geiger, Christian}, title = {Singing Like a Tenor without a Real Voice}, series = {Advances in Computer Entertainment. 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings}, volume = {8253}, booktitle = {Advances in Computer Entertainment. 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings}, editor = {Reidsma, Dennis and Katayose, Haruhiro and Nijholt, Anton}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-03160-6}, doi = {10.1007/978-3-319-03161-3_18}, pages = {258 -- 269}, year = {2013}, language = {en} } @inproceedings{FeitschStrobelGeiger2013, author = {Feitsch, Jochen and Strobel, Marco and Geiger, Christian}, title = {Caruso: augmenting users with a tenor's voice}, series = {Proceedings of the 4th Augmented Human International Conference on - AH '13, 07.03.2013 - 08.03.2013, Stuttgart}, booktitle = {Proceedings of the 4th Augmented Human International Conference on - AH '13, 07.03.2013 - 08.03.2013, Stuttgart}, editor = {Schmidt, Albrecht and Bulling, Andreas and Holz, Christian}, publisher = {ACM Press}, address = {New York}, isbn = {9781450319041}, doi = {10.1145/2459236.2459280}, pages = {239 -- 240}, year = {2013}, language = {en} } @inproceedings{DziwisVormannWiethoelteretal.2013, author = {Dziwis, Damian T. and Vormann, Anja and Wieth{\"o}lter, Felix and Geiger, Christian and Marinos, Dionysios}, title = {The conductor's philosophy}, series = {Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich}, booktitle = {Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich}, editor = {Butz, Andreas and Greenberg, Saul and Bakker, Saskia and Loke, Lian and de Luca, Alexander}, publisher = {ACM Press}, address = {New York}, isbn = {9781450326353}, doi = {10.1145/2540930.2555208}, pages = {343 -- 344}, year = {2013}, language = {en} } @inproceedings{DrochtertOwetschkinMeyeretal.2013, author = {Drochtert, Daniel and Owetschkin, Konstantin and Meyer, Laurid and Geiger, Christian}, title = {Demonstration of mobile virtual archery}, series = {SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications on - SA '13, 19.11.2013 - 22.11.2013, Hong Kong}, booktitle = {SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications on - SA '13, 19.11.2013 - 22.11.2013, Hong Kong}, editor = {Billinghurst, Mark and Karlsson, B{\"o}rje}, publisher = {ACM Press}, address = {New York}, isbn = {9781450326339}, doi = {10.1145/2543651.2543658}, pages = {1}, year = {2013}, language = {en} } @inproceedings{AndrukaniecFrankenKirchhofetal.2013, author = {Andrukaniec, Edward and Franken, Carmen and Kirchhof, Daniel and Kraus, Tobias and Sch{\"o}ndorff, Fabian and Geiger, Christian}, title = {OUTLIVE - An Augmented Reality Multi-user Board Game Played with a Mobile Device}, series = {Advances in Computer Entertainment. 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings}, volume = {8253}, booktitle = {Advances in Computer Entertainment. 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings}, editor = {Reidsma, Dennis and Katayose, Haruhiro and Nijholt, Anton}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-03160-6}, doi = {10.1007/978-3-319-03161-3_38}, pages = {501 -- 504}, year = {2013}, language = {en} } @inproceedings{GeigerPaelkeGansen2006, author = {Geiger, Christian and Paelke, Volker and Gansen, Ivonne}, title = {Navigating by Following Stories}, series = {Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings}, booktitle = {Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings}, editor = {Hutchison, David and Kanade, Takeo and Kittler, Josef and Kleinberg, Jon M. and Mattern, Friedemann and Mitchell, John C. and Naor, Moni and Nierstrasz, Oscar and Pandu Rangan, C. and Steffen, Bernhard and Sudan, Madhu and Terzopoulos, Demetri and Tygar, Dough and Vardi, Moshe Y. and Weikum, Gerhard and G{\"o}bel, Stefan and Malkewitz, Rainer and Iurgel, Ido}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-540-49934-3}, doi = {10.1007/11944577_32}, pages = {324 -- 333}, year = {2006}, language = {en} } @inproceedings{GeigerStoeckleinKlompmakeretal.2007, author = {Geiger, Christian and Stoecklein, Joerg and Klompmaker, Florian and Fritze, Robin}, title = {Development of an augmented reality game by extendinga 3D authoring system}, series = {Proceedings of the international conference on Advances in computer entertainment technology - ACE '07, 13.06.2007 - 15.06.2007, Salzburg}, booktitle = {Proceedings of the international conference on Advances in computer entertainment technology - ACE '07, 13.06.2007 - 15.06.2007, Salzburg}, editor = {Inakage, Masa and Lee, Newton and Tscheligi, Manfred and Bernhaupt, Regina and Natkin, Stephane}, publisher = {ACM Press}, address = {New York}, isbn = {9781595936400}, doi = {10.1145/1255047.1255099}, pages = {230}, year = {2007}, language = {en} } @inproceedings{MarinosGeiger2009, author = {Marinos, Dionysios and Geiger, Christian}, title = {An immersive multiuser music generation interface}, series = {Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 29.10.2009 - 31.10.2009, Athens}, booktitle = {Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 29.10.2009 - 31.10.2009, Athens}, publisher = {ACM Press}, address = {New York}, isbn = {9781605588643}, doi = {10.1145/1690388.1690486}, pages = {433}, year = {2009}, language = {en} } @inproceedings{GeigerRattay2008, author = {Geiger, Christian and Rattay, Oliver}, title = {TubeMouse - A Two-Handed Input Device for Flexible Objects}, series = {2008 IEEE Symposium on 3D User Interfaces, 08.03.2008 - 09.03.2008, Reno}, booktitle = {2008 IEEE Symposium on 3D User Interfaces, 08.03.2008 - 09.03.2008, Reno}, publisher = {IEEE}, isbn = {978-1-4244-2047-6}, doi = {10.1109/3DUI.2008.4476587}, pages = {27 -- 34}, year = {2008}, language = {en} } @inproceedings{GeigerFritzeLehmannetal.2008, author = {Geiger, Christian and Fritze, Robin and Lehmann, Anke and St{\"o}cklein, J{\"o}rg}, title = {HYUI: a visual framework for prototyping hybrid user interfaces}, series = {Proceedings of the 2nd international conference on Tangible and embedded interaction - TEI '08, 18.02.2008 - 20.02.2008, Bonn}, booktitle = {Proceedings of the 2nd international conference on Tangible and embedded interaction - TEI '08, 18.02.2008 - 20.02.2008, Bonn}, editor = {Schmidt, Albrecht and Gellersen, Hans and van den Hoven, Elise and Mazalek, Ali and Holleis, Paul and Villar, Nicolas}, publisher = {ACM Press}, address = {New York}, isbn = {9781605580043}, doi = {10.1145/1347390.1347406}, pages = {63}, year = {2008}, language = {en} } @inproceedings{StoeckleinGeigerPaelkeetal.2009, author = {St{\"o}cklein, J{\"o}rg and Geiger, Christian and Paelke, Volker and Pogscheba, Patrick}, title = {A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum}, series = {Virtual and Mixed Reality, Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA USA, July, 19-24, 2009, Proceedings}, booktitle = {Virtual and Mixed Reality, Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA USA, July, 19-24, 2009, Proceedings}, editor = {Shumaker, Randall}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-02770-3}, doi = {10.1007/978-3-642-02771-0_28}, pages = {244 -- 253}, year = {2009}, language = {en} } @inproceedings{StockleinGeigerPaelkeetal.2009, author = {Stocklein, Jorg and Geiger, Christian and Paelke, Volker and Pogscheba, Patrick}, title = {Poster: MVCE - a design pattern to guide the development of next generation user interfaces}, series = {2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette}, booktitle = {2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette}, publisher = {IEEE}, isbn = {978-1-4244-3965-2}, doi = {10.1109/3DUI.2009.4811232}, pages = {153 -- 154}, year = {2009}, language = {en} } @inproceedings{SchulzGeigerReckter2009, author = {Schulz, Florian and Geiger, Christian and Reckter, Holger}, title = {ANTracks: generative mobile music composition}, series = {Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 29.10.2009 - 31.10.2009, Athens}, booktitle = {Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 29.10.2009 - 31.10.2009, Athens}, publisher = {ACM Press}, address = {New York}, isbn = {9781605588643}, doi = {10.1145/1690388.1690442}, pages = {302}, year = {2009}, language = {de} } @inproceedings{LehmannGeigerWoldeckeetal.2009, author = {Lehmann, Anke and Geiger, Christian and Woldecke, Bjorn and Stocklein, Jorg}, title = {Poster: Design and evaluation of 3D content with wind output}, series = {2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette}, booktitle = {2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette}, publisher = {IEEE}, isbn = {978-1-4244-3965-2}, doi = {10.1109/3DUI.2009.4811231}, pages = {151 -- 152}, year = {2009}, language = {en} } @inproceedings{MoeserReuferGeiger2011, author = {M{\"o}ser, Annika and Reufer, Thomas and Geiger, Christian}, title = {Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs}, series = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE '11, Lisbon, 08.11.2011 - 11.11.2011}, booktitle = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE '11, Lisbon, 08.11.2011 - 11.11.2011}, editor = {Rom{\~a}o, Teresa and Correia, Nuno and Inami, Masahiko and Kato, Hirokasu and Prada, Rui and Terada, Tsutomu and Dias, Eduardo and Chambel, Teresa}, publisher = {ACM Press}, address = {New York}, isbn = {9781450308274}, doi = {10.1145/2071423.2071514}, pages = {1}, year = {2011}, language = {en} } @incollection{GeigerReckterDumitrescuetal.2009, author = {Geiger, Christian and Reckter, Holger and Dumitrescu, Roman and Kahl, Sascha and Berssenbr{\"u}gge, Jan}, title = {A Zoomable User Interface for Presenting Hierarchical Diagrams on Large Screens}, series = {Human-Computer Interaction. Novel Interaction Methods and Techniques, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II}, volume = {5611}, booktitle = {Human-Computer Interaction. Novel Interaction Methods and Techniques, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II}, editor = {Jacko, Julie A.}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-02576-1}, doi = {10.1007/978-3-642-02577-8_87}, pages = {791 -- 800}, year = {2009}, language = {en} } @inproceedings{DoerriesGeigerLehmannetal.2009, author = {D{\"o}rries, Gundula and Geiger, Christian and Lehmann, Anke and Wegstein, Andrea}, title = {HorseIO - virtual riding lessons with a low-cost tangible horse interface}, series = {Proceedings of the 3rd International Conference on Tangible and Embedded Interaction - TEI '09, 16.02.2009 - 18.02.2009, Cambridge}, booktitle = {Proceedings of the 3rd International Conference on Tangible and Embedded Interaction - TEI '09, 16.02.2009 - 18.02.2009, Cambridge}, editor = {Villar, Nicolas and Izadi, Shahram and Fraser, Mike and Benford, Steve}, publisher = {ACM Press}, address = {New York}, isbn = {9781605584935}, doi = {10.1145/1517664.1517708}, pages = {205}, year = {2009}, language = {en} } @inproceedings{StoeckleinPogschebaGeigeretal.2010, author = {St{\"o}cklein, J{\"o}rg and Pogscheba, Patrick and Geiger, Christian and Paelke, Volker}, title = {MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship}, series = {Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa - AFRIGRAPH '10 , 21.06.2010 - 23.06.2010, Franschhoek}, booktitle = {Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa - AFRIGRAPH '10 , 21.06.2010 - 23.06.2010, Franschhoek}, editor = {Gain, James and Marais, Patrick}, publisher = {ACM Press}, address = {New York}, isbn = {9781450301183}, doi = {10.1145/1811158.1811164}, pages = {27}, year = {2010}, language = {en} } @inproceedings{MarinosWoeldeckeGeigeretal.2011, author = {Marinos, Dionysios and W{\"o}ldecke, Bj{\"o}rn and Geiger, Christian and Schwirten, Tobias}, title = {Design of a touchless multipoint musical interface in a virtual studio environment}, series = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE '11, 08.11.2011 - 11.11.2011, Lisbon}, booktitle = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE '11, 08.11.2011 - 11.11.2011, Lisbon}, editor = {Rom{\~a}o, Teresa and Correia, Nuno and Inami, Masahiko and Kato, Hirokasu and Prada, Rui and Terada, Tsutomu and Dias, Eduardo and Chambel, Teresa}, publisher = {ACM Press}, address = {New York}, isbn = {9781450308274}, doi = {10.1145/2071423.2071464}, pages = {1}, year = {2011}, language = {en} } @inproceedings{KierepkaBrosdaGeiger2012, author = {Kierepka, Oliver and Brosda, Constantin and Geiger, Christian}, title = {The Soundtrack Of Your Life}, series = {Entertainment Computing - ICEC 2012, 11th, September 26-29, 2012, Bremen, Proceedings}, booktitle = {Entertainment Computing - ICEC 2012, 11th, September 26-29, 2012, Bremen, Proceedings}, editor = {Herrlich, Marc and Malaka, Rainer and Masuch, Maic}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-33541-9}, doi = {10.1007/978-3-642-33542-6_47}, pages = {437 -- 440}, year = {2012}, language = {en} } @inproceedings{ThieleMeyerGeigeretal.2013, author = {Thiele, Simon and Meyer, Laurid and Geiger, Christian and Drochtert, Daniel and Woldecke, Bjorn}, title = {Virtual archery with tangible interaction}, series = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.201, Orlando}, booktitle = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.201, Orlando}, publisher = {IEEE}, isbn = {978-1-4673-6098-2}, doi = {10.1109/3DUI.2013.6550199}, pages = {67 -- 70}, year = {2013}, language = {en} } @inproceedings{WoldeckeMarinosGeiger2013, author = {Woldecke, Bjorn and Marinos, Dionysios and Geiger, Christian}, title = {Poster: MagicLensVS - Towards a flexible framework for quick setup of visual feedback in a virtual studio}, series = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.2013, Orlando}, booktitle = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.2013, Orlando}, publisher = {IEEE}, isbn = {978-1-4673-6098-2}, doi = {10.1109/3DUI.2013.6550239}, pages = {183 -- 184}, year = {2013}, language = {en} } @inproceedings{WoeldeckeMarinosGeiger2014, author = {W{\"o}ldecke, Bj{\"o}rn and Marinos, Dionysios and Geiger, Christian}, title = {Flexible Registration of Multiple Displays}, series = {Proceedings of The International Symposium on Pervasive Displays, Copenhagen, 03.06.2014-04.06.2014}, booktitle = {Proceedings of The International Symposium on Pervasive Displays, Copenhagen, 03.06.2014-04.06.2014}, editor = {Gehring, Sven and Boring, Sebastian and Quigley, Aaron}, publisher = {ACM}, address = {New York}, isbn = {9781450329521}, doi = {10.1145/2611009.2611030}, pages = {86 -- 91}, year = {2014}, language = {en} } @inproceedings{MayerPogschebaMarinosetal.2014, author = {Mayer, Christian and Pogscheba, Patrick and Marinos, Dionysios and W{\"o}ldecke, Bj{\"o}rn and Geiger, Christian}, title = {An audio-visual music installation with dichotomous user interactions}, series = {Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, 11.11.2014-14.11.2014}, booktitle = {Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, 11.11.2014-14.11.2014}, editor = {Chisik, Yoram and Geiger, Christian and Hasegawa, Shoichi}, publisher = {ACM}, address = {New York}, isbn = {9781450329453}, doi = {10.1145/2663806.2663842}, pages = {1 -- 6}, year = {2014}, language = {en} } @inproceedings{HuldtgrenMayerKierepkaetal.2014, author = {Huldtgren, Alina and Mayer, Christian and Kierepka, Oliver and Geiger, Christian}, title = {Towards serendipitous urban encounters with SoundtrackOfYourLife}, series = {Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, 11.11.2014-14.11.2014}, booktitle = {Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, 11.11.2014-14.11.2014}, editor = {Chisik, Yoram}, publisher = {ACM}, address = {New York}, isbn = {9781450329453}, doi = {10.1145/2663806.2663836}, pages = {1 -- 8}, year = {2014}, language = {en} } @inproceedings{MarinosGeiger2014, author = {Marinos, Dionysios and Geiger, Christian}, title = {Facilitating the creation of natural interactions for live audiovisual performances}, series = {Proceedings of the 9th Audio Mostly on A Conference on Interaction With Sound - AM '14, Aalborg, 01.10.2014 - 03.10.2014}, booktitle = {Proceedings of the 9th Audio Mostly on A Conference on Interaction With Sound - AM '14, Aalborg, 01.10.2014 - 03.10.2014}, editor = {Grimshaw, Mark and Walther-Hansen, Mads}, publisher = {ACM Press}, address = {New York}, isbn = {9781450330329}, doi = {10.1145/2636879.2636893}, pages = {1 -- 6}, year = {2014}, language = {en} } @inproceedings{HuldtgrenVormannGeiger2015, author = {Huldtgren, Alina and Vormann, Anja and Geiger, Christian}, title = {Reminiscence Map - Insights to Design for People with Dementia from a Tangible Prototype}, series = {Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health, Lisbon, 20.05.2015 - 22.05.2015}, booktitle = {Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health, Lisbon, 20.05.2015 - 22.05.2015}, publisher = {SCITEPRESS - Science and and Technology Publications}, isbn = {978-989-758-102-1}, doi = {10.5220/0005442702330242}, pages = {233 -- 242}, year = {2015}, language = {en} } @inproceedings{HuldtgrenVormannGeiger2015, author = {Huldtgren, Alina and Vormann, Anja and Geiger, Christian}, title = {Mapping Memories for People with Dementia}, series = {Information and Communication Technologies for Ageing Well and e-Health}, booktitle = {Information and Communication Technologies for Ageing Well and e-Health}, editor = {Helfert, Markus and Holzinger, Andreas and Ziefle, Martina and Fred, Ana and O'Donoghue, John and R{\"o}cker, Carsten}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-27694-6}, doi = {10.1007/978-3-319-27695-3_10}, pages = {165 -- 184}, year = {2015}, language = {en} } @incollection{HuldtgrenMertlVormannetal.2015, author = {Huldtgren, Alina and Mertl, Fabian and Vormann, Anja and Geiger, Christian}, title = {Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia}, series = {Human-Computer Interaction - INTERACT 2015}, booktitle = {Human-Computer Interaction - INTERACT 2015}, editor = {Abascal, Julio and Barbosa, Simone and Fetter, Mirko and Gross, Tom and Palanque, Philippe and Winckler, Marco}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-22697-2}, doi = {10.1007/978-3-319-22698-9_6}, pages = {71 -- 79}, year = {2015}, language = {en} } @inproceedings{DrochtertGeiger2015, author = {Drochtert, Daniel and Geiger, Christian}, title = {Collaborative magic lens graph exploration}, series = {SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, Kobe, 02.11.2015-06.11.2015}, booktitle = {SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, Kobe, 02.11.2015-06.11.2015}, publisher = {ACM}, address = {New York}, isbn = {9781450339285}, doi = {10.1145/2818427.2818465}, pages = {1 -- 3}, year = {2015}, language = {en} } @inproceedings{WerfelWicheFeitschetal.2016, author = {Werfel, Fabian and Wiche, Roman and Feitsch, Jochen and Geiger, Christian}, title = {Empathizing Audiovisual Sense Impairments}, series = {Proceedings of the 7th Augmented Human International Conference 2016, Geneva, 25.02.2016-27.02.2016}, booktitle = {Proceedings of the 7th Augmented Human International Conference 2016, Geneva, 25.02.2016-27.02.2016}, editor = {Seigneur, Jean-Marc and Hernandez-Munoz, Jose M. and McCullagh, Paul and Schmidt, Albrecht and Terada, Tsutomu and Woo, Woontack and Mistry, Pranav}, publisher = {ACM}, address = {New York}, isbn = {9781450336802}, doi = {10.1145/2875194.2875226}, pages = {1 -- 8}, year = {2016}, language = {en} } @inproceedings{DrochtertGeigerHogenetal.2015, author = {Drochtert, D. and Geiger, Christian and Hogen, M. and Huldtgren, Alina and K{\"o}se, O. and Wiche, R. and Loss, L.}, title = {Public Brewing: a Media Fa{\c{c}}ade with a Mixed Reality Interface}, series = {Proceedings of the 4th International Symposium on Pervasive Displays, 10.06.2015-12.06.2015, Saarbr{\"u}cken}, booktitle = {Proceedings of the 4th International Symposium on Pervasive Displays, 10.06.2015-12.06.2015, Saarbr{\"u}cken}, editor = {Gehring, Sven and Kr{\"u}ger, Antonio and Alt, Florian and Taylor, Nick}, publisher = {ACM}, address = {New York}, isbn = {9781450336086}, doi = {10.1145/2757710.2757736}, pages = {69 -- 75}, year = {2015}, language = {en} } @inproceedings{HuldtgrenMertlVormannetal.2016, author = {Huldtgren, Alina and Mertl, Fabian and Vormann, Anja and Geiger, Christian}, title = {Reminiscence of People with Dementia Mediated by a Tangible Multimedia Book}, series = {Proceedings of the International Conference on Information and Communication Technologies for Ageing Well and e-Health,, Rome, 21.04.2016 - 22.04.2016}, booktitle = {Proceedings of the International Conference on Information and Communication Technologies for Ageing Well and e-Health,, Rome, 21.04.2016 - 22.04.2016}, publisher = {SCITEPRESS - Science and and Technology Publications}, isbn = {978-989-758-180-9}, doi = {10.5220/0005758801910201}, pages = {191 -- 201}, year = {2016}, language = {en} } @inproceedings{ZimmerDrochtertGeigeretal.2017, author = {Zimmer, Christian and Drochtert, Daniel and Geiger, Christian and Brink, Michael and M{\"u}tze, Rolf}, title = {Mobile previsualization using augmented reality}, series = {SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications on - SA '17, Bangkok, 27.11.2017 - 30.11.2017}, booktitle = {SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications on - SA '17, Bangkok, 27.11.2017 - 30.11.2017}, editor = {Billinghurst, Mark and Rungjiratananon, Witawat}, publisher = {ACM Press}, address = {New York}, isbn = {9781450354103}, doi = {10.1145/3132787.3132805}, pages = {1 -- 5}, year = {2017}, language = {en} } @inproceedings{ZimmerBertramBuentigetal.2017, author = {Zimmer, Christian and Bertram, Michael and B{\"u}ntig, Fabian and Drochtert, Daniel and Geiger, Christian}, title = {Mobile augmented reality illustrations that entertain and inform with the hololens}, series = {SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications on - SA '17, Bangkok, 27.11.2017 - 30.11.2017}, booktitle = {SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications on - SA '17, Bangkok, 27.11.2017 - 30.11.2017}, editor = {Billinghurst, Mark and Rungjiratananon, Witawat}, publisher = {ACM Press}, address = {New York}, isbn = {9781450354103}, doi = {10.1145/3132787.3140546}, pages = {1}, year = {2017}, language = {en} } @inproceedings{ZimmerBertramBuentigetal.2017, author = {Zimmer, Christian and Bertram, Michael and B{\"u}ntig, Fabian and Drochtert, Daniel and Geiger, Christian}, title = {Mobile augmented reality illustrations that entertain and inform}, series = {SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications on - SA '17, Bangkok, 27.11.2017 - 30.11.2017}, booktitle = {SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications on - SA '17, Bangkok, 27.11.2017 - 30.11.2017}, editor = {Billinghurst, Mark and Rungjiratananon, Witawat}, publisher = {ACM Press}, address = {New York}, isbn = {9781450354103}, doi = {10.1145/3132787.3132804}, pages = {1 -- 7}, year = {2017}, language = {en} } @article{HuldtgrenMertlVormannetal.2017, author = {Huldtgren, Alina and Mertl, Fabian and Vormann, Anja and Geiger, Christian}, title = {Reminiscence of People With Dementia Mediated by Multimedia Artifacts}, series = {Interacting with Computers}, volume = {29}, journal = {Interacting with Computers}, number = {5}, publisher = {Oxford University Press}, doi = {10.1093/iwc/iwx005}, pages = {679 -- 696}, year = {2017}, language = {en} } @inproceedings{LadwigGeiger2019, author = {Ladwig, Philipp and Geiger, Christian}, title = {A Literature Review on Collaboration in Mixed Reality}, series = {Smart Industry \& Smart Education. Proceedings of the 15th International Conference on Remote Engineering and Virtual Instrumentation}, volume = {Lecture Notes in Networks and Systems}, booktitle = {Smart Industry \& Smart Education. Proceedings of the 15th International Conference on Remote Engineering and Virtual Instrumentation}, editor = {Auer, Michael E. and Langmann, Reinhard}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-95677-0}, doi = {10.1007/978-3-319-95678-7_65}, pages = {591 -- 600}, year = {2019}, language = {en} } @incollection{DruzeticBuentigVogeletal.2018, author = {Druzetic, Ivana and B{\"u}ntig, Fabian and Vogel, Christoph and Treskunov, Anastasia and Bertram, Michael and Geiger, Christian}, title = {Photo Sprayer: A VR Application for Digital Art Creation}, series = {Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, MUM 2018: 17th International Conference on Mobile and Ubiquitous Multimedia, Cairo, 25.11.2018-28.11.2018}, booktitle = {Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, MUM 2018: 17th International Conference on Mobile and Ubiquitous Multimedia, Cairo, 25.11.2018-28.11.2018}, editor = {Abdennadher, Slim and Alt, Florian}, publisher = {ACM}, address = {New York}, isbn = {9781450365949}, doi = {10.1145/3282894.3289747}, pages = {537 -- 543}, year = {2018}, language = {en} } @inproceedings{TiatorFischerGerhardtetal.2018, author = {Tiator, Marcel and Fischer, Ben and Gerhardt, Laurin and Nowottnik, David and Preu, Hendrik and Geiger, Christian}, title = {Cliffhanger-VR}, series = {2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, 18.03.2018 - 22.03.2018}, booktitle = {2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, 18.03.2018 - 22.03.2018}, publisher = {IEEE}, isbn = {978-1-5386-3365-6}, doi = {10.1109/VR.2018.8446506}, pages = {1 -- 2}, year = {2018}, language = {en} } @inproceedings{TiatorBuentigGeiger2018, author = {Tiator, Marcel and B{\"u}ntig, Fabian and Geiger, Christian}, title = {Dynamic Movement Monitoring - Algorithms for Real Time Exercise Movement Feedback}, series = {Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health, Funchal, 22.03.2018 - 23.03.2018}, booktitle = {Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health, Funchal, 22.03.2018 - 23.03.2018}, publisher = {SCITEPRESS - Science and Technology Publications}, isbn = {978-989-758-299-8}, doi = {10.5220/0006735001840191}, pages = {184 -- 191}, year = {2018}, language = {en} } @inproceedings{TiatorGeigerDewitzetal.2018, author = {Tiator, Marcel and Geiger, Christian and Dewitz, Bastian and Fischer, Ben and Gerhardt, Laurin and Nowottnik, David and Preu, Hendrik}, title = {Venga!: climbing in mixed reality}, series = {Proceedings of the First Superhuman Sports Design Challenge on First International Symposium on Amplifying Capabilities and Competing in Mixed Realities - SHS '18, Delft, 02.07.2018 - 05.07.2018}, booktitle = {Proceedings of the First Superhuman Sports Design Challenge on First International Symposium on Amplifying Capabilities and Competing in Mixed Realities - SHS '18, Delft, 02.07.2018 - 05.07.2018}, editor = {Lukosch, Stephan and Kunze, Kai}, publisher = {ACM Press}, address = {New York}, isbn = {9781450364072}, doi = {10.1145/3210299.3210308}, pages = {1 -- 8}, year = {2018}, language = {en} } @inproceedings{ZimmerRatzBertrametal.2018, author = {Zimmer, Christian and Ratz, Nanette and Bertram, Michael and Geiger, Christian}, title = {War Children: Using AR in a Documentary Context}, series = {2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Munich, 16.10.2018 - 20.10.2018}, booktitle = {2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Munich, 16.10.2018 - 20.10.2018}, publisher = {IEEE}, isbn = {978-1-5386-7592-2}, doi = {10.1109/ISMAR-Adjunct.2018.00112}, pages = {390 -- 394}, year = {2018}, language = {de} } @inproceedings{TiatorKoeseWicheetal.2018, author = {Tiator, Marcel and K{\"o}se, Okan and Wiche, Roman and Geiger, Christian and Dorn, Fritz}, title = {Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment}, series = {Intelligent Technologies for Interactive Entertainment: INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, booktitle = {Intelligent Technologies for Interactive Entertainment: INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, editor = {Chisik, Yoram and Holopainen, Jussi and Khaled, Rilla and Luis Silva, Jos{\´e} and Alexandra Silva, Paula}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-73061-5}, doi = {10.1007/978-3-319-73062-2_8}, pages = {105 -- 119}, year = {2018}, language = {en} } @inproceedings{TreskunovVogelWroblewskaetal.2018, author = {Treskunov, Anastasia and Vogel, Christoph and Wr{\´o}blewska, Marta and Bertram, Michael and B{\"u}ntig, Fabian and Geiger, Christian}, title = {G:RASS - Experiencing a City Through an Artist's Eyes}, series = {Intelligent Technologies for Interactive Entertainment: INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, booktitle = {Intelligent Technologies for Interactive Entertainment: INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, editor = {Chisik, Yoram and Holopainen, Jussi and Khaled, Rilla and Luis Silva, Jos{\´e} and Alexandra Silva, Paula}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-73061-5}, doi = {10.1007/978-3-319-73062-2_12}, pages = {142 -- 145}, year = {2018}, language = {en} } @inproceedings{DewitzWicheGeigeretal.2018, author = {Dewitz, Bastian and Wiche, Roman and Geiger, Christian and Steinicke, Frank and Feitsch, Jochen}, title = {AR Sound Sandbox: A Playful Interface for Musical and Artistic Expression}, series = {Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, booktitle = {Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, editor = {Chisik, Yoram and Holopainen, Jussi and Khaled, Rilla and Luis Silva, Jos{\´e} and Alexandra Silva, Paula}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-73061-5}, doi = {10.1007/978-3-319-73062-2_5}, pages = {59 -- 76}, year = {2018}, language = {en} } @inproceedings{DewitzLadwigSteinickeetal.2018, author = {Dewitz, Bastian and Ladwig, Philipp and Steinicke, Frank and Geiger, Christian}, title = {Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction}, series = {Proceedings of the Symposium on Spatial User Interaction, SUI '18: Symposium on Spatial User Interaction, Berlin, 13.10.2018-14.10.2018}, booktitle = {Proceedings of the Symposium on Spatial User Interaction, SUI '18: Symposium on Spatial User Interaction, Berlin, 13.10.2018-14.10.2018}, publisher = {ACM}, address = {New York}, isbn = {9781450357081}, doi = {10.1145/3267782.3274680}, pages = {185}, year = {2018}, language = {en} } @inproceedings{TreskunovGerhardtNowottniketal.2019, author = {Treskunov, Anastasia and Gerhardt, Emil and Nowottnik, David and Fischer, Ben and Gerhardt, Laurin and S{\"a}ger, Mitja and Geiger, Christian}, title = {ICAROSmuIti - A VR Test Environment for the Development of Multimodal and Multi-User Interaction Concepts}, series = {Proceedings of Mensch und Computer 2019, MuC'19: Mensch-und-Computer, Hamburg, 08.09.2019-11.09.2019}, booktitle = {Proceedings of Mensch und Computer 2019, MuC'19: Mensch-und-Computer, Hamburg, 08.09.2019-11.09.2019}, editor = {Alt, Florian and Bulling, Andreas and D{\"o}ring, Tanja}, publisher = {ACM}, address = {New York}, isbn = {9781450371988}, doi = {10.1145/3340764.3345379}, pages = {909 -- 911}, year = {2019}, language = {en} } @inproceedings{TiatorKerkmannGeigeretal.2020, author = {Tiator, Marcel and Kerkmann, Anna Maria and Geiger, Christian and Grimm, Paul}, title = {Using Semantic Segmentation to Assist the Creation of Interactive VR Applications}, series = {2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020}, booktitle = {2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020}, publisher = {IEEE}, isbn = {978-1-7281-7463-1}, doi = {10.1109/AIVR50618.2020.00011}, pages = {1 -- 9}, year = {2020}, language = {en} } @inproceedings{LadwigPechDorneretal.2020, author = {Ladwig, Philipp and Pech, Alexander and Dorner, Ralf and Geiger, Christian}, title = {Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence}, series = {2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020}, booktitle = {2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020}, publisher = {IEEE}, isbn = {978-1-7281-7463-1}, doi = {10.1109/AIVR50618.2020.00025}, pages = {82 -- 90}, year = {2020}, language = {en} } @inproceedings{LadwigEversJansenetal.2020, author = {Ladwig, Philipp and Evers, Kester and Jansen, Eric J. and Fischer, Ben and Nowottnik, David and Geiger, Christian}, title = {MotionHub: Middleware for Unification of Multiple Body Tracking Systems}, series = {Proceedings of the 7th International Conference on Movement and Computing: MOCO '20: 7th International Conference on Movement and Computing, Jersey City, 15.07.2020-17.07.2020}, booktitle = {Proceedings of the 7th International Conference on Movement and Computing: MOCO '20: 7th International Conference on Movement and Computing, Jersey City, 15.07.2020-17.07.2020}, publisher = {ACM}, address = {New York}, isbn = {9781450375054}, doi = {10.1145/3401956.3404185}, pages = {1 -- 8}, year = {2020}, language = {en} } @inproceedings{TriebusDruzeticDewitzetal.2021, author = {Triebus, Charlotte and Druzetic, Ivana and Dewitz, Bastian and Huhn, Calvin and Kretschel, Paul and Geiger, Christian}, title = {is a rose - A Performative Installation between the Tangible and the Digital}, series = {Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction}, booktitle = {Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction}, editor = {Wimmer, Raphael and Kaltenbrunner, Martin and Murer, Martin and Wolf, Katrin and Oakley, Ian}, publisher = {ACM}, address = {New York}, isbn = {9781450382137}, doi = {10.1145/3430524.3444640}, pages = {1 -- 4}, year = {2021}, language = {en} } @inproceedings{HerderTakedaVermeegenetal.2019, author = {Herder, Jens and Takeda, Shinpei and Vermeegen, Kai and Davin, Till and Berners, Dominique and Ryskeldiev, Bektur and Zimmer, Christian and Druzetic, Ivana and Geiger, Christian}, title = {Mixed Reality Art Experiments - Immersive Access to Collective Memories}, series = {ISEA2019, Proceedings, 25th International Symposium on Electronic Art, Gwangju, South Korea, June 22-28, 2019}, booktitle = {ISEA2019, Proceedings, 25th International Symposium on Electronic Art, Gwangju, South Korea, June 22-28, 2019}, publisher = {IESA}, address = {Gwangju}, pages = {334 -- 341}, year = {2019}, abstract = {We report about several experiments on applying mixed reality technology in the context of accessing collective memories from atomic bombs, Holocaust and Second World War. We discuss the impact of Virtual Reality, Augmented Virtuality and Augmented Reality for specific memorial locations. We show how to use a virtual studio for demonstrating an augmented reality application for a specific location in a remote session within a video conference. Augmented Virtuality is used to recreate the local environment, thus providing a context and helping the participants recollect emotions related to a certain place. This technique demonstrates the advantages of using virtual (VR) and augmented (AR) reality environments for rapid prototyping and pitching project ideas in a live remote setting.}, language = {en} } @inproceedings{Herder2001, author = {Herder, Jens}, title = {Interactive Content Creation with Virtual Set Environments}, series = {Fourth International Conference on Human and Computer}, booktitle = {Fourth International Conference on Human and Computer}, publisher = {University of Aizu}, address = {Aizu-Wakamatsu}, year = {2001}, abstract = {Digital broadcasting enables interactive \sc tv, which presents new challenges for interactive content creation. Besides the technology for streaming and viewing, tools and systems are under development that extend traditional \sc tv studios with virtual set environments. This presentation reviews current technology and describes the requirements for such systems. Interoperability over the production, streaming, and viewer levels requires open interfaces. As the technology allow more interaction, it becomes inherent difficult to control the quality of the viewers experience}, language = {en} } @incollection{Herder2006, author = {Herder, Jens}, title = {Matching Light for Virtual Studio TV Productions}, series = {9th International Conference on Human and Computer}, booktitle = {9th International Conference on Human and Computer}, address = {Aizu-Wakamatsu}, pages = {158 -- 162}, year = {2006}, abstract = {High dynamic range environments maps based on still images or video streams are used for computer animation or interactive systems. The task of realistic light setup of scenes using captured environment maps might be eased as well as the visual quality improves. In this article, we discuss the light setting problem for virtual studio (tv) layout and system become more complex to handle this new feature of studio light capturing. The analysis of system requirements identifies the technical challenges.}, language = {en} } @misc{Herder1992, author = {Herder, Jens}, title = {Konzeption, Implementierung und Integration einer Komponente zur inkrementellen Bezeichner- und Operatoranalyse innerhalb des PSGs}, address = {Darmstadt}, organization = {Technische Hochschule Darmstadt}, year = {1992}, abstract = {Der Programmier System Generator - PSG - des Fachgebiets Praktische Informatik in Darmstadt erzeugt aus einer Sprachdefinition eine sprachspezifische Programmierumgebung. Diese besteht u. a. aus einem Editor, welcher syntaktische und semantische Fehler von Programmfragmenten, die nicht vollst{\"a}ndig sein m{\"u}ssen, erkennen kann. Dem Benutzer werden per Men{\"u} Fehlerkorrekturen angeboten. Neben der freien Texteingabe besteht die M{\"o}glichkeit, den Text nur mit Hilfe von Men{\"u}s zu verfeinern. Teil dieses Editors ist die Bezeichneranalyse. Sie dient als Hilfsmittel f{\"u}r den Benutzer, indem f{\"u}r jede Stelle eines Programmfragmentes die g{\"u}ltigen Bezeichner ausgegeben werden k{\"o}nnen. Die Kontextanalyse setzt die Berechnung auf den von der Bezeichneranalyse erzeugten Daten auf, um semantische Fehler zu erkennen. Die bis zu dieser Arbeit verwendete Bezeichneranalyse im PSG unterst{\"u}tzt nur einfache Sprachkonzepte (z. B. Fortran und Pascal). Die G{\"u}ltigkeitskonzepte der Bezeichner von weiterentwickelten Sprachen (z. B. Modula-2, CHILL, Ada oder Pascal-XT) sind nicht vollst{\"a}ndig modellierbar. Wir stellen ein neues Konzept zur Definition und Berechnung der Bezeichneranalyse vor, das alle uns bekannten Sprachen mit statischer Typbindung unterst{\"u}tzt. Hierf{\"u}r haben wir die Sprache BIS - Bezeichneridentifikationssprache - definiert. Die Methode ist verwandt mid dem Zwischencode f{\"u}r geordnete Attributierte Grammatiken. F{\"u}r jeden Knoten des Abstrakten Syntaxbaumes wird mit Hilfe von BIS ein Code f{\"u}r eine abstrakte Maschine, welche die Bezeichneranalyse durchf{\"u}hrt, geschrieben. Im Gegensatz zu herk{\"o}mlichen Methoden (verkettete Symboltabellen) wird f{\"u}r jeden Punkt innerhalb eines Programmes for der Anfrage durch den Benutzer oder der Kontextanalyse die Menge der g{\"u}ltigen Bezeichner berechnet. Die Kosten f{\"u}r eine Anfrage sind dadurch minimal. Diese abstrakte Maschine teilt sich in zwei unabh{\"a}ngige Maschinen auf, zum einen in die S-Maschine, die die speziellen Operationen der Bezeichneranalyse durchf{\"u}hrt, und zum anderen in die G-Maschine, die den Datenfluss und die Auswertung steuert. Diese Aufteilung erm{\"o}glicht den Austausch der S-Maschine durch eine andere, welche neue Anwendungsgebiete erschliesst, z. B. die eines Praeprozessors. Die G-Maschine arbeitet inkrementell; es werden nur die Codeschablonen neu ausgewertet, deren geerbten Attribute sich ge{\"a}ndert haben. Dazu m{\"u}ssen die Daten, die in einer Codeschablone hinein- und hinausfliessen, abgelegt werden. Dies ergibt bei grossen Programmfragmenten eine immense Rechenzeiteinsparung auf Kosten des Speicherplatzes. Die Funktionsweise wird an einer kleinen Beispielsprache demonstriert, die zu Pascal {\"a}hnlich ist. Diese besitzt Konstrukte zum Import und Export von Daten und Datentypen zwischen Programmfragmenten. Im Prototyp kann die inkrementelle Arbeitsweise abgeschaltet werden und erm{\"o}glicht einen guten Vergleich der Verfahren.}, language = {de} } @article{HesseKoenigLogietal.1993, author = {Hesse, Jan and K{\"o}nig, Rainer and Logi, Filippo and Herder, Jens}, title = {A Prototype of an Interface Builder for the Common Lisp Interface Manager - CLIB}, series = {ACM Sigplan Notices}, volume = {28}, journal = {ACM Sigplan Notices}, number = {8}, publisher = {Forschungszentrum Informatik (FZI), Technical Expert Systems and Robotics}, doi = {10.1145/163114.163116}, pages = {19 -- 28}, year = {1993}, abstract = {The Common Lisp Interface Manager (CLIM) is used to develop graphical user interfaces for Lisp-basedapplications. With the prototype of the CLIM interface Builder (CLIB) the programmer can generate code for CLIM interactively. The developing process will be fast and less prone to errors. With this new tool, the interactive rapid prototyping reduces costs of a specification phase. Here we present the concept and first results of the prototype of CLIB.}, language = {en} } @article{KuniiHerderMyszkowskietal.1994, author = {Kunii, Tosiyasu L. and Herder, Jens and Myszkowski, Karol and Okunev, Oleg and Okuneva, Galina and Ibusuki, Masumi}, title = {Articulation Simulation for an Intelligent Dental Care System}, series = {Displays}, volume = {15}, journal = {Displays}, number = {3}, pages = {181 -- 188}, year = {1994}, abstract = {CAD/CAM techniques are used increasingly in dentistry for design and fabrication of teeth restorations. An important issue is preserving occlusal contacts of teeth after restoration. Traditional techniques based on the use of casts with mechanical articulators require manual adjustment of occlusal surface, which becomes impractical when hard restoration materials like porcelain are used; they are also time and labor consuming. Most existing computer systems ignore completely such an articulation check, or perform the check at the level of a tooth and its immediate neighbors. We present a new mathematical model and a related user interface for global articulation simulation, developed for the Intelligent Dental Care System project. The aim of the simulation is elimination of the use of mechanical articulators and manual adjustment in the process of designing dental restorations and articulation diagnostic. The mathematical model is based upon differential topological modeling of the jawbs considered as a mechanical system. The user interface exploits metaphors that are familiar to dentists from everyday practice. A new input device designed specifically for use with articulation simulation is proposed.}, language = {en} } @inproceedings{MyszkowskiOkunevaHerderetal.1995, author = {Myszkowski, Karol and Okuneva, Galina and Herder, Jens and Kunii, Tosiyasu L. and Ibusuki, Masumi}, title = {Visual Simulation of the Chewing Process for Dentistry}, series = {Visualization \& Modelling, International Conf., 5-7 December, 1995}, booktitle = {Visualization \& Modelling, International Conf., 5-7 December, 1995}, address = {Leeds}, year = {1995}, abstract = {CAD/CAM techniques are increasingly used in dentistry for the design and fabrication of teeth restorations. Important concerns are the correction of articulation problems that existed beforetreatment and the prevention of treatment-generated problems. These require interactive evaluation of the occlusal surfaces of teeth during mastication. Traditional techniques based on the use of casts with mechanical articulators require manual adjustment of occlusal surfaces, which becomes impractical when hard restoration materials like porcelain are used; they are also time and labor consuming and provide little visual information. We present new visual tools and a related user interface for global articulation simulation, developed for the Intelligent Dental Care System project. The aim of the simulation is visual representation of characteristics relevant to the chewing process. The simulation is based on the construction of distance maps, which are visual representations of the distributions of the distances of points in a tooth to the opposite jaw. We use rasterizing graphics hardware for fast calculation of the distance maps. Distance maps are used for collision detection and for the derivation of various characteristics showing the distribution of load on the teeth and the chewing capability of the teeth. Such characteristics can be calculated for particular positions of the jaws; cumulative characteristics are used to describe the properties of jaw movement. This information may be used for interactive design of the occlusal surfaces of restorations and for jaw articulation diagnosis. We also demonstrate elements of a user interface that exploit metaphors familiar to dentists from everyday practice.}, language = {en} } @incollection{HerderMyszkowskiKuniietal.1996, author = {Herder, Jens and Myszkowski, Karol and Kunii, Tosiyasu L. and Ibusuki, Masumi}, title = {A Virtual Reality Interface to an Intelligent Dental Care System}, series = {Medicine Meets Virtual Reality 4}, booktitle = {Medicine Meets Virtual Reality 4}, editor = {Weghorst, Suzanne J. and Sieburg, Hans B. and Morgan, Karen S.}, publisher = {IOS Press}, address = {Amsterdam}, pages = {17 -- 20}, year = {1996}, language = {en} } @inproceedings{MyszkowskiHerderKuniietal.1996, author = {Myszkowski, Karol and Herder, Jens and Kunii, Tosiyasu L. and Ibusuki, Masumi}, title = {Visualization and analysis of occlusion for human jaws using a "functionally generated path"}, series = {IS\&T/SPIE Symp. on Electronic Imaging, Visual Data Exploration and Analysis III}, booktitle = {IS\&T/SPIE Symp. on Electronic Imaging, Visual Data Exploration and Analysis III}, publisher = {The International Society for Optical Engineering}, address = {San Jose}, doi = {10.1117/12.234684}, pages = {360 -- 367}, year = {1996}, abstract = {Dynamic characteristics of occlusion during lower jaw motion are useful in the diagnosis of jaw articulation problems and in computer-aided design/manufacture of teeth restorations. The Functionally Generated Path (FGP), produced as a surface which envelops the actual occlusal surface of the moving opponent jaw, can be used for compact representation of dynamic occlusal relations. In traditional dentistry FGP is recorded as a bite impression in a patient's mouth. We propose an efficient computerized technique for FGP reconstruction and validate it through implementation and testing. The distance maps between occlusal surfaces of jaws, calculated for multiple projection directions and accumulated for mandibular motion, provide information for FGP computation. Rasterizing graphics hardware is used for fast calculation of the distance maps. Real-world data are used: the scanned shape of teeth and the measured motion of the lower jaw. We show applications of FGP to analysis of the occlusion relations and occlusal surface design for restorations.}, language = {en} } @inproceedings{AmanoMatsushitaYanagawaetal.1996, author = {Amano, Katsumi and Matsushita, Fumio and Yanagawa, Hirofumi and Cohen, Michael and Herder, Jens and Koba, Yoshiharu and Tohyama, Mikio}, title = {The Pioneer sound field control system at the University of Aizu Multimedia Center}, series = {RO-MAN '96 Tsukuba}, booktitle = {RO-MAN '96 Tsukuba}, publisher = {IEEE}, address = {Piscataway}, isbn = {0-7803-3253-9}, doi = {10.1109/ROMAN.1996.568887}, pages = {495 -- 499}, year = {1996}, abstract = {The PSFC, or Pioneer sound field control system, is a DSP-driven hemispherical 14-loudspeaker array, installed at the University of Aizu Multimedia Center. Collocated with a large screen rear-projection stereographic display the PSFC features realtime control of virtual room characteristics and direction of two separate sound channels, smoothly steering them around a configurable soundscape. The PSFC controls an entire sound field, including sound direction, virtual distance, and simulated environment (reverb level, room size and liveness) for each source. It can also configure a dry (DSP-less) switching matrix for direct directionalization. The PSFC speaker dome is about 14 m in diameter, allowing about twenty users at once to comfortably stand or sit near its sweet spot.}, language = {en} } @inproceedings{HerderCohen1997, author = {Herder, Jens and Cohen, Michael}, title = {Sound Spatialization Resource Management in Virtual Reality Environments}, series = {ASVA'97 -- Int. Symp. on Simulation, Visualization and Auralization for Acoustic Research and Education}, booktitle = {ASVA'97 -- Int. Symp. on Simulation, Visualization and Auralization for Acoustic Research and Education}, address = {Tokyo}, pages = {407 -- 414}, year = {1997}, abstract = {In a virtual reality environment users are immersed in a scene with objects which might produce sound. The responsibility of a VR environment is to present these objects, but a system has only limited resources, including spatialization channels (mixels), MIDI/audio channels, and processing power. The sound spatialization resource manager controls sound resources and optimizes fidelity (presence) under given conditions. For that a priority scheme based on human psychophysical hearing is needed. Parameters for spatialization priorities include intensity calculated from volume and distance, orientation in the case of non-uniform radiation patterns, occluding objects, frequency spectrum (low frequencies are harder to localize), expected activity, and others. Objects which are spatially close together (depending on distance and direction) can be mixed. Sources that can not be spatialized can be treated as a single ambient sound source. Important for resource management is the resource assignment, i.e., minimizing swap operations, which makes it desirable to look-ahead and predict upcoming events in a scene. Prediction is achieved by monitoring objects' speed and past evaluation values. Fidelity is contrasted for Zifferent kind of resource restrictions and optimal resource assignment based upon unlimited dynamic scene look-ahead. To give standard and comparable results, the VRML 2.0 specification is used as an application programmer interface. Applicability is demonstrated with a helical keyboard, a polyphonic MIDI stream driven animation including user interaction (user moves around, playing together with programmed notes). The developed sound spatialization resource manager gives improved spatialization fidelity under runtime constraints. Application programmers and virtual reality scene designers are freed from the burden of assigning and predicting the sound sources.}, language = {en} } @inproceedings{MyszkowskiOkunevaHerderetal.1997, author = {Myszkowski, Karol and Okuneva, Galina and Herder, Jens and Kunii, Tosiyasu L. and Ibusuki, Masumi}, title = {Visual Simulation of the Chewing Process for Dentistry}, series = {Visualization \& Modeling}, booktitle = {Visualization \& Modeling}, editor = {Earnshaw, Rae A. and Huw, Jones and John, Vince}, publisher = {Academic Press}, address = {London}, isbn = {0-12-227738-4}, pages = {419 -- 438}, year = {1997}, abstract = {CAD/CAM techniques are increasingly used in dentistry for the design and fabrication of teeth estorations. Important concerns are the correction of articulation problems that existed before treatment and the prevention of treatment-generated problems. These require interactive evaluation of the occlusal surfaces of teeth during mastication. Traditional techniques based on the use of casts with mechanical articulators require manual adjustment of occlusal surfaces, which becomes impractical when hard restoration materials like porcelain are used; they are also time and labor consuming and provide little visual information. We present new visual tools and a related user interface for global articulation simulation, developed for the Intelligent Dental Care System project. The aim of the simulation is visual representation of characteristics relevant to the chewing process. The simulation is based on the construction of distance maps, which are visual representations of the distributions of the distances of points in a tooth to the opposite jaw. We use rasterizing graphics hardware for fast calculation of the distance maps. Distance maps are used for collision detection and for the derivation of various characteristics showing the distribution of load on the teeth and the chewing capability of the teeth. Such characteristics can be calculated for particular positions of the jaws; cumulative characteristics are used to describe the properties of jaw movement. This information may be used for interactive design of the occlusal surfaces of restorations and for jaw articulation diagnosis. We also demonstrate elements of a user interface that exploit metaphors familiar to dentists from everyday practice.}, language = {en} } @inproceedings{SchmittHerderBhalla1997, author = {Schmitt, Lothar M. and Herder, Jens and Bhalla, Subhash}, title = {Information Retrieval and Database Architecture for Conventional Japanese Character Dictionaries}, series = {Proceedings, Second International Conference on Cognitive Technology}, booktitle = {Proceedings, Second International Conference on Cognitive Technology}, editor = {Gorayska, Barbara and Nehaniv, Chrystopher L. and Marsh, Jonathon P.}, publisher = {IEEE}, address = {Los Alamitos}, isbn = {0-8186-8084-9}, pages = {200 -- 217}, year = {1997}, abstract = {The cycle of abstraction-reconstruction which occurs as a fundamental principle in the development of culture and in cognitive processes is described and analyzed. This approach leads to recognition of boundary conditions for and directions of probable development of cognitive tools. It is shown how the transition from a conventional Japanese-English character dictionary to a multi-dimensional language database is an instance of such an abstraction-reconstruction cycle. The different phases of the design of a multi-dimensional language database based upon different computer software technologies are properly placed in this cycle. The methods used include the use of UNIX software tools, classical database methods as-well-as the use of search engines based upon full text search in this process. Several directions of application and extension for a multi-dimensional language database are discussed from the general point of view of an abstraction-reconstruction cycle.}, language = {en} } @inproceedings{HerderCohen1997, author = {Herder, Jens and Cohen, Michael}, title = {Enhancing Perspicuity of Objects in Virtual Reality Environments}, series = {Proceedings, Second International Conference on Cognitive Technology}, booktitle = {Proceedings, Second International Conference on Cognitive Technology}, editor = {Gorayska, Barbara and Nehaniv, Chrystopher L. and Marsh, Jonathon P.}, publisher = {IEEE}, address = {Los Alamitos}, isbn = {0-8186-8084-9}, pages = {228 -- 237}, year = {1997}, abstract = {In an information-rich Virtual Reality (VR) environment, the user is immersed in a world containing many objects providing that information. Given the finite computational resources of any computer system, optimization is required to ensure that the most important information is presented to the user as clearly as possible and in a timely fashion. In particular, what is desired are means whereby the perspicuity of an object may be enhanced when appropriate. An object becomes more perspicuous when the information it provides to the user becomes more readily apparent. Additionally, if a particular object provides high-priority information, it would be advantageous to make that object obtrusive as well as highly perspicuous. An object becomes more obtrusive if it draws attention to itself (or equivalently, if it is hard to ignore). This paper describes a technique whereby objects may dynamically adapt their representation in a user's environment according to a dynamic priority evaluation of the information each object provides. The three components of our approach are: - an information manager that evaluates object information priority, - an enhancement manager that tabulates rendering features associated with increasing object perspicuity and obtrusion as a function of priority, and - a resource manager that assigns available object rendering resources according to features indicated by the enhancement manager for the priority set for each object by the information manager. We consider resources like visual space (pixels), sound spatialization channels (mixels), MIDI/audio channels, and processing power, and discuss our approach applied to different applications. Assigned object rendering features are implemented locally at the object level (e.g., object facing the user using the billboard node in VRML 2.0) or globally, using helper applications (e.g., active spotlights, semi-automatic cameras).}, language = {en} } @article{AmanoMatsushitaYanagawaetal.1998, author = {Amano, Katsumi and Matsushita, Fumio and Yanagawa, Hirofumi and Cohen, Michael and Herder, Jens and Martens, William and Koba, Yoshiharu and Tohyama, Mikio}, title = {A Virtual Reality Sound System Using Room-Related Transfer Functions Delivered Through a Multispeaker Array: the PSFC at the University of Aizu Multimedia Center}, series = {TVRSJ}, volume = {3}, journal = {TVRSJ}, number = {1}, publisher = {J-STAGE}, doi = {10.18974/tvrsj.3.1_1}, pages = {1 -- 12}, year = {1998}, abstract = {The PSFC, or Pioneer Sound Field Controller, is a DSP-driven hemispherical loudspeaker array, installed at the University of Aizu Multimedia Center. The PSFC features realtime manipulation of the primary components of sound spatialization for each of two audio sources located in a virtual environment, including the content (apparent direction and distance) and context (room characteristics: reverberation level, room size and liveness). In an alternate mode, it can also direct the destination of the two separate input signals across 14 loudspeakers, manipulating the direction of the virtual sound sources with no control over apparent distance other than that afforded by source loudness (including no simulated environmental reflections or reverberation). The PSFC speaker dome is about 10 m in diameter, accommodating about fifty simultaneous users, including about twenty users comfortably standing or sitting near its ``sweet spot,'' the area in which the illusions of sound spatialization are most vivid. Collocated with a large screen rear-projection stereographic display, the PSFC is intended for advanced multimedia and virtual reality applications.}, language = {en} } @incollection{CohenHerder1998, author = {Cohen, Michael and Herder, Jens}, title = {Symbolic representations of exclude and include for audio sources and sinks: Figurative suggestions of mute/solo \& cue and deafen/confide \& harken}, series = {Virtual Environments '98, Proceedings of the Eurographics Workshop}, booktitle = {Virtual Environments '98, Proceedings of the Eurographics Workshop}, editor = {G{\"o}bel, Martin and Landauer, J{\"u}rgen and Lang, Ulrich and Wapler, Matthias}, publisher = {Springer-Verlag}, address = {Stuttgart}, isbn = {3-211-83233-5}, doi = {10.1007/978-3-7091-7519-4_23}, pages = {235 -- 242}, year = {1998}, language = {en} } @article{Herder1998, author = {Herder, Jens}, title = {Tools and Widgets for Spatial Sound Authoring}, series = {Computer Networks \& ISDN Systems}, volume = {30}, journal = {Computer Networks \& ISDN Systems}, number = {20-21}, publisher = {Elsevier}, pages = {1933 -- 1940}, year = {1998}, language = {en} } @inproceedings{MartensHerder1999, author = {Martens, William L. and Herder, Jens}, title = {Perceptual criteria for eliminating reflectors and occluders from the rendering of environmental sound}, series = {137th Regular Meeting of the Acoustical Society of America and the 2nd Convention of the European Acoustics Association}, booktitle = {137th Regular Meeting of the Acoustical Society of America and the 2nd Convention of the European Acoustics Association}, publisher = {Acoustical Society of America, European Acoustics Association}, address = {Berlin}, year = {1999}, abstract = {Given limited computational resources available for the rendering of spatial sound imagery, we seek to determine effective means for choosing whatcomponents of the rendering will provide the most audible differences in the results. Rather than begin with an analytic approach that attempts to predict audible differences on the basis of objective parameters, we chose to begin with subjective tests of how audibly different the rendering result may be heard to be when that result includes two types of sound obstruction: reflectors and occluders. Single-channel recordings of 90 short speech sounds were made in an anechoic chamber in the presence and absence of these two types of obstructions, and as the angle of those obstructions varied over a 90 degree range. These recordings were reproduced over a single loudspeaker in that anechoic chamber, and listeners were asked to rate how confident they were that the recording of each of these 90 stimuli included an obstruction. These confidence ratings can be used as an integral component in the evaluation function used to determine which reflectors and occluders are most important for rendering.}, language = {en} } @inproceedings{MartensHerderShiba1999, author = {Martens, William L. and Herder, Jens and Shiba, Yoshiki}, title = {A filtering model for efficient rendering of the spatial image of an occluded virtual sound source}, series = {137th Regular Meeting of the Acoustical Society of America and the 2nd Convention of the European Acoustics Association}, booktitle = {137th Regular Meeting of the Acoustical Society of America and the 2nd Convention of the European Acoustics Association}, publisher = {Acoustical Society of America, European Acoustics Association}, address = {Berlin}, year = {1999}, abstract = {Rendering realistic spatial sound imagery for complex virtual environments must take into account the effects of obstructions such as reflectors and occluders. It is relatively well understood how to calculate the acoustical consequence that would be observed at a given observation point when an acoustically opaque object occludes a sound source. But the interference patterns generated by occluders of various geometries and orientations relative to the virtual source and receiver are computationally intense if accurate results are required. In many applications, however, it is sufficient to create a spatial image that is recognizable by the human listener as the sound of an occluded source. In the interest of improving audio rendering efficiency, a simplified filtering model was developed and its audio output submitted to psychophysical evaluation. Two perceptually salient components of occluder acoustics were identified that could be directly related to the geometry and orientation of a simple occluder. Actual occluder impulse responses measured in an anechoic chamber resembled the responses of a model incorporating only a variable duration delay line and a low-pass filter with variable cutoff frequenc}, language = {en} } @inproceedings{IshikawaHiroseHerder1998, author = {Ishikawa, Kimitaka and Hirose, Minefumi and Herder, Jens}, title = {A Sound Spatialization Server for a Speaker Array as an Integrated Part of a Virtual Environment}, series = {IEEE YUFORIC Germany 98}, booktitle = {IEEE YUFORIC Germany 98}, publisher = {IEEE}, address = {Stuttgart}, year = {1998}, abstract = {Spatial sound plays an important role in virtual reality environments, allowing orientation in space, giving a feeling of space, focusing the user on events in the scene, and substituting missing feedback cues (e.g., force feedback). The sound spatialization framework of the University of Aizu, which supports number of spatialization backends, has been extended to include a sound spatialization server for a multichannel loudspeaker array (Pioneer Sound Field Control System). Our goal is that the spatialization server allows easy integration into virtual environments. Modeling of distance cues, which are essential for full immersion, is discussed. Furthermore, the integration of this prototype into different applications allowed us to reveal the advantages and problems of spatial sound for virtual reality environments.}, language = {en} } @article{GriesertWalczakHerder2003, author = {Griesert, Arnfried and Walczak, Oliver and Herder, Jens}, title = {Interactive Realtime Terrain Visualization for Virtual Set Applications}, series = {Journal of the 3D-Forum Society}, volume = {17}, journal = {Journal of the 3D-Forum Society}, number = {4}, pages = {20 -- 26}, year = {2003}, abstract = {Virtual set environments for broadcasting become more sophisticated as well as the visual quality improves. Realtime interaction and production-specific visualization implemented through plugin mechanism enhance the existing systems like the virtual studio software 3DK. This work presents an algorithm which can dynamically manage textures of high resolution by prefetching them depending on their requirement in memory and map them on a procedural mesh in realtime. The main goal application of this work is the virtual representation of a flight over a landscape as part of weather reports in virtual studios and the interaction by the moderator.}, language = {en} } @inproceedings{HerderYamazaki2000, author = {Herder, Jens and Yamazaki, Yasuhiro}, title = {A Chatspace Deploying Spatial Audio for Enhanced Conferencing}, series = {Third International Conference on Human and Computer}, booktitle = {Third International Conference on Human and Computer}, publisher = {University of Aizu}, address = {Aizu-Wakamatsu}, pages = {197 -- 202}, year = {2000}, language = {en} } @phdthesis{Herder1999, author = {Herder, Jens}, title = {A Sound Spatialization Resource Management Framework}, publisher = {University of Tsukuba}, address = {Tsukuba}, organization = {University of Tsukuba}, year = {1999}, abstract = {In a virtual reality environment, users are immersed in a scene with objects which might produce sound. The responsibility of a VR environment is to present these objects, but a practical system has only limited resources, including spatialization channels (mixels), MIDI/audio channels, and processing power. A sound spatialization resource manager, introduced in this thesis, controls sound resources and optimizes fidelity (presence) under given conditions, using a priority scheme based on psychoacoustics. Objects which are spatially close together can be coalesced by a novel clustering algorithm, which considers listener localization errors. Application programmers and VR scene designers are freed from the burden of assigning mixels and predicting sound source locations. The framework includes an abstract interface for sound spatialization backends, an API for the VR environments, and multimedia authoring tools.}, language = {en} } @article{Herder1999, author = {Herder, Jens}, title = {Visualization of a Clustering Algorithm of Sound Sources based on Localization Errors}, series = {Journal of the 3D-Forum Society}, volume = {13}, journal = {Journal of the 3D-Forum Society}, number = {3}, pages = {66 -- 70}, year = {1999}, abstract = {A module for soundscape monitoring and visualizing resource management processes was extended for presenting clusters, generated by a novel sound source clustering algorithm. This algorithm groups multiple sound sources together into a single representative source, considering localization errors depending on listener orientation. Localization errors are visualized for each cluster using resolution cones. Visualization is done in runtime and allows understanding and evaluation of the clustering algorithm.}, language = {en} } @inproceedings{Herder1999, author = {Herder, Jens}, title = {Optimization of Sound Spatialization Resource Management through Clustering}, series = {Second International Conference on Human and Computer}, booktitle = {Second International Conference on Human and Computer}, address = {Aizu-Wakamatsu}, pages = {1 -- 7}, year = {1999}, abstract = {Level-of-detail is a concept well-known in computer graphics to reduce the number of rendered polygons. Depending on the distance to the subject (viewer), the objects' representation is changed. A similar concept is the clustering of sound sources for sound spatialization. Clusters can be used to hierarchically organize mixels and to optimize the use of resources, by grouping multiple sources together into a single representative ource. Such a clustering process should minimize the error of position allocation of elements, perceived as angle and distance, and also differences between velocity relative to the sink (i.e., Doppler shift). Objects with similar direction of motion and speed (relative to sink) in the same acoustic resolution cone and with similar distance to a sink can be grouped together.}, language = {en} } @inproceedings{Herder1999, author = {Herder, Jens}, title = {Visualization of a Clustering Algorithm of Sound Sources based on Localization Errors}, series = {Second International Conference on Human and Computer}, booktitle = {Second International Conference on Human and Computer}, address = {Aizu-Wakamatsu}, pages = {1 -- 5}, year = {1999}, abstract = {A module for soundscape monitoring and visualizing resource management processes was extended for presenting clusters, generated by a novel sound source clustering algorithm. This algorithm groups multiple sound sources together into a single representative source, considering localization errors depending on listener orientation. Localization errors are visualized for each cluster using resolution cones. Visualization is done in runtime and allows understanding and evaluation of the clustering algorithm.}, language = {en} } @article{JensHerder1999, author = {Jens Herder,}, title = {Optimization of Sound Spatialization Resource Management through Clustering}, series = {Journal of the 3D-Forum Society}, volume = {13}, journal = {Journal of the 3D-Forum Society}, number = {3}, pages = {59 -- 65}, year = {1999}, abstract = {Level-of-detail is a concept well-known in computer graphics to reduce the number of rendered polygons. Depending on the distance to the subject (viewer), the objects' representation is changed. A similar concept is the clustering of sound sources for sound spatialization. Clusters can be used to hierarchically organize mixelsand to optimize the use of resources, by grouping multiple sources together into a single representative source. Such a clustering process should minimize the error of position allocation of elements, perceived as angle and distance, and also differences between velocity relative to the sink (i.e., Doppler shift). Objects with similar direction of motion and speed (relative to sink) in the same acoustic resolution cone and with similar distance to a sink can be grouped together.}, language = {de} } @article{CohenHerderLMartens1999, author = {Cohen, Michael and Herder, Jens and L. Martens, William}, title = {Cyberspatial Audio Technology}, series = {The Journal of the Acoustical Society of Japan (E)}, volume = {20}, journal = {The Journal of the Acoustical Society of Japan (E)}, number = {6}, doi = {10.1250/ast.20.389}, pages = {389 -- 395}, year = {1999}, abstract = {Cyberspatial audio applications are distinguished from the broad range of spatial audio applications in a number of important ways that help to focus this review. Most significant is that cyberspatial audio is most often designed to be responsive to user inputs. In contrast to non-interactive auditory displays, cyberspatial auditory displays typically allow active exploration of the virtual environment in which users find themselves. Thus, at least some portion of the audio presented in a cyberspatial environment must be selected, processed, or otherwise rendered with minimum delay relative to user input. Besides the technological demands associated with realtime delivery of spatialized sound, the type and quality of auditory experiences supported are also very different from those associated with displays that support stationary sound localization.}, language = {en} } @misc{Herder2000, author = {Herder, Jens}, title = {Interactive Sound Spatialization - a Primer}, series = {MM News, University of Aizu Multimedia Center}, volume = {8}, journal = {MM News, University of Aizu Multimedia Center}, pages = {8 -- 12}, year = {2000}, abstract = {Sound spatialization is a technology which puts sound into the three dimensional space, so that it has a perceivable direction and distance. Interactive means mutually or reciprocally active. Interaction is when one action (e.g., user moves mouse) has direct or immediate influence to other actions (e.g., processing by a computer: graphics change in size). Based on this definition an introduction to sound reproduction using DVD and virtual environments is given and illustrated by applications (e.g., virtual converts).}, language = {mul} } @inproceedings{HonnoSuzukiHerder2000, author = {Honno, Kuniaki and Suzuki, Kenji and Herder, Jens}, title = {Distance and Room Effects Control for the PSFC, an Auditory Display using a Loudspeaker Array}, series = {Third International Conference on Human and Computer}, booktitle = {Third International Conference on Human and Computer}, publisher = {University of Aizu}, address = {Aizu-Wakamatsu}, pages = {71 -- 76}, year = {2000}, abstract = {The Pioneer Sound Field Controller (PSFC), a loudspeaker array system, features realtime configuration of an entire sound field,including sound source direction, virtual distance, and context of simulated environment (room characteristics: room size and liveness)for each of two sound sources. In the PSFC system, there is no native parameter to specify the distance between the sound source and sound sink (listener) and also no function to control it directrly. This paper suggests the method to control virtual distance using basic parameters: volume, room size and liveness. The implementation of distance cue is an important aspect of 3D sounds. Virtual environments supporting room effects like reverberation not only gain realism but also provide additional information to users about surrounding space. The context switch of different aural attributes is done by using an API of the Sound Spatialization Framework. Therefore, when the sound sink move through two rooms, like a small bathroom and a large living room, the context of the sink switches and different sound is obtained.}, language = {en} } @inproceedings{Herder2001, author = {Herder, Jens}, title = {Applications of Spatial Auditory Displays in the Context of Art and Music}, series = {Human Supervision and Control in Engineering and Music}, booktitle = {Human Supervision and Control in Engineering and Music}, publisher = {Universit{\"a}t Kassel}, address = {Kassel}, year = {2001}, language = {en} } @article{Herder2001, author = {Herder, Jens}, title = {Interactive Content Creation with Virtual Set Environments}, series = {Journal of the 3D-Forum Society}, volume = {15}, journal = {Journal of the 3D-Forum Society}, number = {4}, pages = {53 -- 56}, year = {2001}, abstract = {Digital broadcasting enables interactive \sc tv studios with virtual set environments. This presentation reviews current technology and describes the requirements for such systems. Interoperability over the production, streaming, and viewer levels requires open interfaces. As the technology allow more interaction, it becomes inherent difficult to control the quality of the viewers experience.}, language = {en} } @inproceedings{YamazakiHerder2000, author = {Yamazaki, Yasuhiro and Herder, Jens}, title = {Exploring Spatial Audio Conferencing Functionality in Multiuser Virtual Environments}, series = {The Third International Conference on Collaborative Virtual Environments}, booktitle = {The Third International Conference on Collaborative Virtual Environments}, publisher = {ACM}, address = {San Francisco}, pages = {207 -- 208}, year = {2000}, abstract = {A chatspace was developed that allows conversation with 3D sound using networked streaming in a shared virtual environment. The system provides an interface to advanced audio features, such as a "whisper function" for conveying a confided audio stream. This study explores the use of spatial audio to enhance a user's experience in multiuser virtual environments.}, language = {en} } @incollection{SuzukiNishojiHerder2000, author = {Suzuki, Kenji and Nishoji, Yuji and Herder, Jens}, title = {Implementation of Aural Attributes for Simulation of Room Effects in Virtual Environments}, series = {ACM Multimedia 2000}, booktitle = {ACM Multimedia 2000}, publisher = {ACM}, address = {Los Angeles}, pages = {439 -- 441}, year = {2000}, abstract = {The audio design for virtual environments includes simulation of acoustical room properties besides specifing sound sources and sinks and their behavior. Virtual environments supporting room reverberation not only gain realism but also provide additional information to the user about surrounding space. Catching the different sound properties by the different spaces requires partitioning the space by the properties of aural spaces. We define soundscape and aural attributes as an application and multimedia content interface. Calculated data on an abstract level is sent to spatialization backends. Part of this research was the implementation of a device driver for the Roland Sound Space Processor. This device not only directionalizes sound sources, but also controls room effects like reverberation.}, language = {en} }