@incollection{DavinHerder2021, author = {Davin, Till and Herder, Jens}, title = {Real-Time Relighting of Video Streams for Augmented Virtuality Scenes}, series = {GI VR / AR Workshop. Gesellschaft f{\"u}r Informatik e.V.}, booktitle = {GI VR / AR Workshop. Gesellschaft f{\"u}r Informatik e.V.}, editor = {Weier, Martin and Bues, Matthias and Wechner, Reto}, publisher = {Gesellschaft f{\"u}r Informatik e.V. (GI)}, address = {Bonn}, doi = {10.18420/vrar2021_6}, publisher = {Hochschule D{\"u}sseldorf}, pages = {16}, year = {2021}, language = {en} } @incollection{GeigerReckterDumitrescuetal.2009, author = {Geiger, Christian and Reckter, Holger and Dumitrescu, Roman and Kahl, Sascha and Berssenbr{\"u}gge, Jan}, title = {A Zoomable User Interface for Presenting Hierarchical Diagrams on Large Screens}, series = {Human-Computer Interaction. Novel Interaction Methods and Techniques, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II}, volume = {5611}, booktitle = {Human-Computer Interaction. Novel Interaction Methods and Techniques, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II}, editor = {Jacko, Julie A.}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-02576-1}, doi = {10.1007/978-3-642-02577-8_87}, pages = {791 -- 800}, year = {2009}, language = {en} } @incollection{HuldtgrenMertlVormannetal.2015, author = {Huldtgren, Alina and Mertl, Fabian and Vormann, Anja and Geiger, Christian}, title = {Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia}, series = {Human-Computer Interaction - INTERACT 2015}, booktitle = {Human-Computer Interaction - INTERACT 2015}, editor = {Abascal, Julio and Barbosa, Simone and Fetter, Mirko and Gross, Tom and Palanque, Philippe and Winckler, Marco}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-22697-2}, doi = {10.1007/978-3-319-22698-9_6}, pages = {71 -- 79}, year = {2015}, language = {en} } @incollection{DruzeticBuentigVogeletal.2018, author = {Druzetic, Ivana and B{\"u}ntig, Fabian and Vogel, Christoph and Treskunov, Anastasia and Bertram, Michael and Geiger, Christian}, title = {Photo Sprayer: A VR Application for Digital Art Creation}, series = {Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, MUM 2018: 17th International Conference on Mobile and Ubiquitous Multimedia, Cairo, 25.11.2018-28.11.2018}, booktitle = {Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, MUM 2018: 17th International Conference on Mobile and Ubiquitous Multimedia, Cairo, 25.11.2018-28.11.2018}, editor = {Abdennadher, Slim and Alt, Florian}, publisher = {ACM}, address = {New York}, isbn = {9781450365949}, doi = {10.1145/3282894.3289747}, pages = {537 -- 543}, year = {2018}, language = {en} } @incollection{Herder2006, author = {Herder, Jens}, title = {Matching Light for Virtual Studio TV Productions}, series = {9th International Conference on Human and Computer}, booktitle = {9th International Conference on Human and Computer}, address = {Aizu-Wakamatsu}, pages = {158 -- 162}, year = {2006}, abstract = {High dynamic range environments maps based on still images or video streams are used for computer animation or interactive systems. The task of realistic light setup of scenes using captured environment maps might be eased as well as the visual quality improves. In this article, we discuss the light setting problem for virtual studio (tv) layout and system become more complex to handle this new feature of studio light capturing. The analysis of system requirements identifies the technical challenges.}, language = {en} } @incollection{HerderMyszkowskiKuniietal.1996, author = {Herder, Jens and Myszkowski, Karol and Kunii, Tosiyasu L. and Ibusuki, Masumi}, title = {A Virtual Reality Interface to an Intelligent Dental Care System}, series = {Medicine Meets Virtual Reality 4}, booktitle = {Medicine Meets Virtual Reality 4}, editor = {Weghorst, Suzanne J. and Sieburg, Hans B. and Morgan, Karen S.}, publisher = {IOS Press}, address = {Amsterdam}, pages = {17 -- 20}, year = {1996}, language = {en} } @incollection{CohenHerder1998, author = {Cohen, Michael and Herder, Jens}, title = {Symbolic representations of exclude and include for audio sources and sinks: Figurative suggestions of mute/solo \& cue and deafen/confide \& harken}, series = {Virtual Environments '98, Proceedings of the Eurographics Workshop}, booktitle = {Virtual Environments '98, Proceedings of the Eurographics Workshop}, editor = {G{\"o}bel, Martin and Landauer, J{\"u}rgen and Lang, Ulrich and Wapler, Matthias}, publisher = {Springer-Verlag}, address = {Stuttgart}, isbn = {3-211-83233-5}, doi = {10.1007/978-3-7091-7519-4_23}, pages = {235 -- 242}, year = {1998}, language = {en} } @incollection{SuzukiNishojiHerder2000, author = {Suzuki, Kenji and Nishoji, Yuji and Herder, Jens}, title = {Implementation of Aural Attributes for Simulation of Room Effects in Virtual Environments}, series = {ACM Multimedia 2000}, booktitle = {ACM Multimedia 2000}, publisher = {ACM}, address = {Los Angeles}, pages = {439 -- 441}, year = {2000}, abstract = {The audio design for virtual environments includes simulation of acoustical room properties besides specifing sound sources and sinks and their behavior. Virtual environments supporting room reverberation not only gain realism but also provide additional information to the user about surrounding space. Catching the different sound properties by the different spaces requires partitioning the space by the properties of aural spaces. We define soundscape and aural attributes as an application and multimedia content interface. Calculated data on an abstract level is sent to spatialization backends. Part of this research was the implementation of a device driver for the Roland Sound Space Processor. This device not only directionalizes sound sources, but also controls room effects like reverberation.}, language = {en} } @incollection{HerderGeigerLehmannetal.2009, author = {Herder, Jens and Geiger, Christian and Lehmann, Anke and Vierjahn, Tom and W{\"o}ldecke, Bj{\"o}rn}, title = {Designstrategien f{\"u}r den Einsatz von vibrotaktielem Feedback in Mixed Reality Anwendungen}, series = {Augmented \& Virtual Reality in der Produktentstehung}, volume = {232}, booktitle = {Augmented \& Virtual Reality in der Produktentstehung}, editor = {Gausemeier, J{\"u}rgen and Grafe, Michael}, publisher = {Heinz Nixdorf Institut, Universit{\"a}t Paderborn}, address = {Paderborn}, isbn = {978-3-939350-71-2}, pages = {225 -- 240}, year = {2009}, language = {de} } @incollection{HerderNovotny2003, author = {Herder, Jens and Novotny, Thomas}, title = {Spatial Sound Design and Interaction for Virtual Environments in the Promotion of Architectural Designs}, series = {Third International Workshop on Spatial Media}, booktitle = {Third International Workshop on Spatial Media}, address = {Aizu-Wakamatsu}, pages = {7 -- 11}, year = {2003}, abstract = {Virtual environment walkthrough applications are generally enhanced by a user's interactions within a simulated architectural space, but the enhancement that stems from changes in spatial sound that are coupled with a user's behavior are particularly important, especially within regard to creating a sense of place. When accompanied by stereoscopic image synthesis, spatial sound can immerse the user in a high-realism virtual copy of the real world. An advanced virtual environment that allow users to change realtime rendering features with a few manipulations has been shown to enable switching between different versions of a modeled space while maintaining sensory immersion. This paper reports on an experimental project in which an architectural model is being integrated into such an interactive virtual environment. The focus is on the spatial sound design for supporting interaction, including demonstrations of both the possibilities and limitations of such applications in presenting and promoting architectural designs, as well as in three-dimensional sketching.}, language = {de} }