@inproceedings{WoltersHeineckeKindsmuelleretal.2018, author = {Wolters, Christian and Heinecke, Andreas M. and Kindsm{\"u}ller, Martin Christof and Noss, Christian and Rakow, Thomas C. and Rumpler, Martin}, title = {Medieninformatik 2018: MI-Kernkompetenzen und -F{\"a}rbungen}, series = {Mensch und Computer 2018 - Workshopband}, booktitle = {Mensch und Computer 2018 - Workshopband}, editor = {Dachselt, S. and Weber, G.}, publisher = {Gesellschaft f{\"u}r Informatik e.V.}, address = {Bonn}, doi = {10.18420/muc2018-ws20-0304}, year = {2018}, abstract = {Studieng{\"a}nge der Medieninformatik variieren in ihren Schwerpunkten ebenso wie in den Berufsbildern, auf die sie vorbereiten. Ein vereinendes Curriculum als Basis f{\"u}r alle Studieng{\"a}nge ist in Anbetracht der Datenlage ein großes Unterfangen. Als einen ersten Schritt in diese Richtung geht die Fachgruppe Medieninformatik in ihrem diesj{\"a}hrigen Workshop der Frage nach, welche Kernkompetenzen Medieninformatiker*innen im Rahmen ihres Studiums erlangen sollten. Der Beitrag stellt den aktuellen Zwischenstand der Diskussion in der Fachgruppe Medieninformatik und im Arbeitskreises Curriculum dar und soll den Weg zu einer spezifischen Empfehlung f{\"u}r Medieninformatik-Studieng{\"a}nge vorbereiten und doku-mentieren, f{\"u}r die MI-Community, aber auch f{\"u}r alle anderen, die an der Medieninformatik interessiert sind.}, language = {de} } @techreport{LenfferRakow2018, author = {Lenffer, Lynn Nari and Rakow, Thomas C.}, title = {Entwicklung eines interaktiven Informations-Kiosks}, publisher = {Hochschule D{\"u}sseldorf}, address = {D{\"u}sseldorf}, doi = {10.20385/fg9v-6965}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-15801}, pages = {12}, year = {2018}, abstract = {Der Informations-Kiosk bietet Studierenden Informationen {\"u}ber aktuelle und offene Projekte und Abschlussarbeiten, Veranstaltungen sowie Live-Daten zum Mensaangebot, Nahverkehr oder dem Wetter. F{\"u}r diese Anwendung werden die Anforderungs- und die Risikoanalyse, die Gestaltung und die technische Realisierung gem{\"a}ß den Phasen der Softwareentwicklung beschrieben. Der Kiosk wird mit einem CMS implementiert und durch einen Webserver im Labor zur Nutzung bereitgestellt. Es wird gezeigt, dass die Entwicklung alle Basis- und Leistungsanforderungen erf{\"u}llt und auf Grundlage der entwickelten Architektur des Continuous Software Development Entwicklung und Betrieb integriert.}, language = {de} } @inproceedings{BaranowskiUtzigFischeretal.2018, author = {Baranowski, Artur and Utzig, Sebastian and Fischer, Philipp and Gerndt, Andreas and Herder, Jens}, title = {3D spacecraft configuration using immersive AR technology}, series = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, booktitle = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, editor = {Herder, Jens and Geiger, Christian and D{\"o}rner, Ralf and Grimm, Paul}, publisher = {Shaker Verlag}, address = {Herzogenrath}, isbn = {978-3-8440-6215-1}, doi = {10.2370/9783844062151}, pages = {71 -- 82}, year = {2018}, abstract = {In this paper we propose an integrated immersive augmented reality solution for a software tool supporting spacecraft design and verification. The spacecraft design process relies on expertise in many domains, such as thermal and structural engineering. The various subsystems of a spacecraft are highly interdependent and have differing requirements and constraints. In this context, interactive visualizations play an important role in making expert knowledge accessible. Recent immersive display technologies offer new ways of presenting and interacting with computer-generated content. Possibilities and challenges for spacecraft configuration employing these technologies are explored and discussed. A user interface design for an application using the Microsoft HoloLens is proposed. To this end, techniques for selecting a spacecraft component and manipulating its position and orientation in 3D space are developed and evaluated. Thus, advantages and limitations of this approach to spacecraft configuration are revealed and discussed.}, language = {en} } @inproceedings{PaulHerder2018, author = {Paul, Felix and Herder, Jens}, title = {A model-based filtering approach for real-time human motion data}, series = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, booktitle = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, editor = {Herder, Jens and Geiger, Christian and D{\"o}rner, Ralf and Grimm, Paul}, publisher = {Shaker Verlag}, address = {Herzogenrath}, isbn = {978-3-8440-6215-1}, doi = {10.2370/9783844062151}, pages = {37 -- 44}, year = {2018}, abstract = {Acquiring human motion data from video images plays an important role in the field of computer vision. Ground truth tracking systems require markers to create high quality motion data. But in many applications it is desired to work without markers. In recent years affordable hardware for markerless tracking systems was made available at a consumer level. Efficient depth camera systems based on Time-of-Flight sensors and structured light systems have made it possible to record motion data in real time. However, the gap between the quality of marker-based and markerless systems is high. The error sources of a markerless motion tracking pipeline are discussed and a model-based filter is proposed, which adapts depending on spatial location. The proposed method is then proven to be more robust and accurate than the unfiltered data stream and can be used to visually enhance the presence of an actor within a virtual environment in live broadcast productions.}, language = {en} } @inproceedings{VermeegenHerder2018, author = {Vermeegen, Kai and Herder, Jens}, title = {A Lighthouse-based Camera Tracking System for Professional Virtual Studios}, series = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, booktitle = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, editor = {Herder, Jens and Geiger, Christian and D{\"o}rner, Ralf and Grimm, Paul}, publisher = {Shaker Verlag}, address = {Herzogenrath}, isbn = {978-3-8440-6215-1}, doi = {10.2370/9783844062151}, pages = {19 -- 26}, year = {2018}, abstract = {This article describes the possibilities and problems that occur using the SteamVR tracking 2.0 system as a camera tracking system in a virtual studio and explains an approach for implementation and calibration within a professional studio environment. The tracking system allows for cost effective deployment. Relevant application fields are also mixed reality recording and streaming of AR and VR experiences.}, language = {en} }