@techreport{Deckert2017, author = {Deckert, Carsten}, title = {Creative Heuristics: A Framework for Systematic Creative Problem Solving}, series = {CBS Working Paper Series}, volume = {1}, journal = {CBS Working Paper Series}, publisher = {Cologne Business School}, address = {K{\"o}ln}, organization = {Cologne Business School}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-17982}, year = {2017}, language = {en} } @inproceedings{Deckert2018, author = {Deckert, Carsten}, title = {Creative Heuristics in Engineering Education}, series = {46th SEFI Annual Conference in Copenhagen 17-21 September 2018 "Creativity, Innovation and Entrepreneurship for Engineering Education Excellence"}, booktitle = {46th SEFI Annual Conference in Copenhagen 17-21 September 2018 "Creativity, Innovation and Entrepreneurship for Engineering Education Excellence"}, address = {Copenhagen}, year = {2018}, language = {en} } @techreport{DeckertRehbergRuetten2017, author = {Deckert, Carsten and Rehberg, David and R{\"u}tten, Pia}, title = {Beer Inventory Game: Entwicklung und Realisierung eines Planspiels zur Simulation selektiver Lagerhaltungsstrategien im Distributionsnetzwerk}, series = {CBS Working Paper Series}, volume = {3}, journal = {CBS Working Paper Series}, publisher = {Cologne Business School}, address = {K{\"o}ln}, organization = {Cologne Business School}, doi = {10.13140/RG.2.2.31366.88641}, year = {2017}, language = {en} } @techreport{DeckertNawratScherer2018, author = {Deckert, Carsten and Nawrat, Nicole and Scherer, Anke}, title = {Cultural Product Design Matrix}, series = {CBS Working Paper Series}, volume = {2}, journal = {CBS Working Paper Series}, publisher = {Cologne Business School}, address = {K{\"o}ln}, organization = {Cologne Business School}, issn = {2195-6618}, year = {2018}, language = {en} } @incollection{Deckert2018, author = {Deckert, Carsten}, title = {Sustainable Logistics: A Framework for Green Logistics and City Logistics}, series = {Building New Bridges Between Business and Society}, booktitle = {Building New Bridges Between Business and Society}, editor = {Lu, Hualiang and Schmidpeter, Ren{\´e} and Capaldi, Nicholas and Zu, Liangrong}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-319-63560-6}, doi = {10.1007/978-3-319-63561-3_4}, pages = {53 -- 70}, year = {2018}, language = {en} } @article{DeckertGoers2019, author = {Deckert, Carsten and G{\"o}rs, Nadine}, title = {Transport carbon footprint in the german courier, express and parcel industry (CEP industry)}, series = {Sustainability Management Forum | NachhaltigkeitsManagementForum}, volume = {27}, journal = {Sustainability Management Forum | NachhaltigkeitsManagementForum}, number = {1}, publisher = {Springer}, doi = {10.1007/s00550-018-0471-1}, pages = {23 -- 30}, year = {2019}, language = {en} } @inproceedings{RakowKorezkiBender2012, author = {Rakow, Thomas C. and Korezki, Vitali and Bender, Axel}, title = {Comparing the Contrast for Electronic and Traditional Whiteboards in a Real-life Environment}, series = {Proceedings Electronic Displays Conference 2012, Nuremberg, Germany}, booktitle = {Proceedings Electronic Displays Conference 2012, Nuremberg, Germany}, publisher = {Design \& Elektronik [i.e. WEKA-Fachmedien]}, address = {Haar}, year = {2012}, language = {en} } @techreport{Herder1990, author = {Herder, Jens}, title = {Specification and Implementration of a Texture Synthesis Language}, publisher = {Technische Hochschule Darmstadt}, address = {Darmstadt}, organization = {Technische Hochschule Darmstadt}, year = {1990}, abstract = {Texturen k{\"o}nnen als Oberfl{\"a}chenstrukturen realer Objekt aufgefasst werden und sind Variationen in Farbe, Geometrie, Transparenz, usw.. Im Gegensatz zu Algorithmen f{\"u}r die k{\"u}nstliche Generierung von Texturen gibt es nur wenige Ans{\"a}tze zu Textur-Synthese-Sprachen oder zu Hilfsmittel f{\"u}r die Textur-Beschreibung. Die bekannten Werkzeuge decken zudem jeweils nur Teilgebiete der Generierung ab. Mit HiLDTe (Hierachical Language for the Description of Textures) ist nun eine Sprache entwickelt worden, mit der m{\"o}glichst alle bekannten Texturtypen beschrieben werden k{\"o}nnen. HiLDTe basiert auf einem am Fachgebiet GRIS entwickelten Texturmodell, in dem Texturen generische, eventuell komplex zusammengesetzte Objekte repr{\"a}sentieren. Aufgabe dieser Arbeit war es nun, Konzepte f{\"u}r die Sprache HiLDTe zu entwickeln, eine entsprechende Grammatik aufzubauen und mit Hilfe der UNIX-Werkzeuge LEX und YACC einen Compiler zu implementieren, mit dem ein ausf{\"u}hrbarer Zwischen-Code f{\"u}r die in HiLDTe spezifizierten Texturen erstellt wird.}, language = {en} } @article{HesseKoenigLogietal.1993, author = {Hesse, Jan and K{\"o}nig, Rainer and Logi, Filippo and Herder, Jens}, title = {A Prototype of an Interface Builder for the Common Lisp Interface Manager - CLIB}, series = {ACM Sigplan Notices}, volume = {28}, journal = {ACM Sigplan Notices}, number = {8}, publisher = {Forschungszentrum Informatik (FZI), Technical Expert Systems and Robotics}, doi = {10.1145/163114.163116}, pages = {19 -- 28}, year = {1993}, abstract = {The Common Lisp Interface Manager (CLIM) is used to develop graphical user interfaces for Lisp-basedapplications. With the prototype of the CLIM interface Builder (CLIB) the programmer can generate code for CLIM interactively. The developing process will be fast and less prone to errors. With this new tool, the interactive rapid prototyping reduces costs of a specification phase. Here we present the concept and first results of the prototype of CLIB.}, language = {en} } @article{KuniiHerderMyszkowskietal.1994, author = {Kunii, Tosiyasu L. and Herder, Jens and Myszkowski, Karol and Okunev, Oleg and Okuneva, Galina and Ibusuki, Masumi}, title = {Articulation Simulation for an Intelligent Dental Care System}, series = {Displays}, volume = {15}, journal = {Displays}, number = {3}, pages = {181 -- 188}, year = {1994}, abstract = {CAD/CAM techniques are used increasingly in dentistry for design and fabrication of teeth restorations. An important issue is preserving occlusal contacts of teeth after restoration. Traditional techniques based on the use of casts with mechanical articulators require manual adjustment of occlusal surface, which becomes impractical when hard restoration materials like porcelain are used; they are also time and labor consuming. Most existing computer systems ignore completely such an articulation check, or perform the check at the level of a tooth and its immediate neighbors. We present a new mathematical model and a related user interface for global articulation simulation, developed for the Intelligent Dental Care System project. The aim of the simulation is elimination of the use of mechanical articulators and manual adjustment in the process of designing dental restorations and articulation diagnostic. The mathematical model is based upon differential topological modeling of the jawbs considered as a mechanical system. The user interface exploits metaphors that are familiar to dentists from everyday practice. A new input device designed specifically for use with articulation simulation is proposed.}, language = {en} }