@inproceedings{GeigerStoeckleinKlompmakeretal.2007, author = {Geiger, Christian and Stoecklein, Joerg and Klompmaker, Florian and Fritze, Robin}, title = {Development of an augmented reality game by extendinga 3D authoring system}, series = {Proceedings of the international conference on Advances in computer entertainment technology - ACE '07, 13.06.2007 - 15.06.2007, Salzburg}, booktitle = {Proceedings of the international conference on Advances in computer entertainment technology - ACE '07, 13.06.2007 - 15.06.2007, Salzburg}, editor = {Inakage, Masa and Lee, Newton and Tscheligi, Manfred and Bernhaupt, Regina and Natkin, Stephane}, publisher = {ACM Press}, address = {New York}, isbn = {9781595936400}, doi = {10.1145/1255047.1255099}, pages = {230}, year = {2007}, language = {en} } @inproceedings{GeigerStockleinBerssenbruggeetal.2009, author = {Geiger, Christian and Stocklein, Jorg and Berssenbrugge, Jan and Paelke, Volker}, title = {Mixed Reality Design of Control Strategies}, series = {Volume 2: 29th Computers and Information in Engineering Conference, Parts A and B, 30.08.2009 - 02.09.2009, San Diego}, booktitle = {Volume 2: 29th Computers and Information in Engineering Conference, Parts A and B, 30.08.2009 - 02.09.2009, San Diego}, publisher = {ASMEDC}, isbn = {978-0-7918-4899-9}, doi = {10.1115/DETC2009-87350}, pages = {1621 -- 1628}, year = {2009}, language = {en} } @inproceedings{GeigerReckterPaschkeetal.2008, author = {Geiger, Christian and Reckter, Holger and Paschke, David and Schulz, Florian}, title = {Poster: Evolution of a Theremin-Based 3D-Interface for Music Synthesis}, series = {2008 IEEE Symposium on 3D User Interfaces, 08.03.2008 - 09.03.2008, Reno}, booktitle = {2008 IEEE Symposium on 3D User Interfaces, 08.03.2008 - 09.03.2008, Reno}, publisher = {IEEE}, isbn = {978-1-4244-2047-6}, doi = {10.1109/3DUI.2008.4476618}, pages = {163 -- 164}, year = {2008}, language = {en} } @incollection{GeigerReckterDumitrescuetal.2009, author = {Geiger, Christian and Reckter, Holger and Dumitrescu, Roman and Kahl, Sascha and Berssenbr{\"u}gge, Jan}, title = {A Zoomable User Interface for Presenting Hierarchical Diagrams on Large Screens}, series = {Human-Computer Interaction. Novel Interaction Methods and Techniques, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II}, volume = {5611}, booktitle = {Human-Computer Interaction. Novel Interaction Methods and Techniques, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II}, editor = {Jacko, Julie A.}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-02576-1}, doi = {10.1007/978-3-642-02577-8_87}, pages = {791 -- 800}, year = {2009}, language = {en} } @inproceedings{GeigerRattay2008, author = {Geiger, Christian and Rattay, Oliver}, title = {TubeMouse - A Two-Handed Input Device for Flexible Objects}, series = {2008 IEEE Symposium on 3D User Interfaces, 08.03.2008 - 09.03.2008, Reno}, booktitle = {2008 IEEE Symposium on 3D User Interfaces, 08.03.2008 - 09.03.2008, Reno}, publisher = {IEEE}, isbn = {978-1-4244-2047-6}, doi = {10.1109/3DUI.2008.4476587}, pages = {27 -- 34}, year = {2008}, language = {en} } @inproceedings{GeigerPaelkeGansen2006, author = {Geiger, Christian and Paelke, Volker and Gansen, Ivonne}, title = {Navigating by Following Stories}, series = {Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings}, booktitle = {Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings}, editor = {Hutchison, David and Kanade, Takeo and Kittler, Josef and Kleinberg, Jon M. and Mattern, Friedemann and Mitchell, John C. and Naor, Moni and Nierstrasz, Oscar and Pandu Rangan, C. and Steffen, Bernhard and Sudan, Madhu and Terzopoulos, Demetri and Tygar, Dough and Vardi, Moshe Y. and Weikum, Gerhard and G{\"o}bel, Stefan and Malkewitz, Rainer and Iurgel, Ido}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-540-49934-3}, doi = {10.1007/11944577_32}, pages = {324 -- 333}, year = {2006}, language = {en} } @inproceedings{GeigerHogenHornigetal.2013, author = {Geiger, Christian and Hogen, Michael and Hornig, J{\"o}rn and Schaar, Michael}, title = {Datenreise: : digital bits made tangible}, series = {Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich}, booktitle = {Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich}, editor = {Butz, Andreas and Greenberg, Saul and Bakker, Saskia and Loke, Lian and de Luca, Alexander}, publisher = {ACM Press}, address = {New York}, isbn = {9781450326353}, doi = {10.1145/2540930.2540945}, pages = {283 -- 284}, year = {2013}, language = {en} } @inproceedings{GeigerHerderGoebeletal.2010, author = {Geiger, Christian and Herder, Jens and G{\"o}bel, Sebastian and Heinze, Christin and Marinos, Dionysios}, title = {Design and Virtual Studio Presentation of a Traditional Archery Simulator}, series = {Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen, Duisburg, Germany, September 12-15, 2010}, booktitle = {Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen, Duisburg, Germany, September 12-15, 2010}, address = {Duisburg}, pages = {37 -- 44}, year = {2010}, abstract = {In this paper we describe the design of a virtual reality simulator for traditional intuitive archery. Traditional archers aim without a target figure. Good shooting results require an excellent body-eye coordination that allows the user to perform identical movements when drawing the bow. Our simulator provides a virtual archery experience and supports the user to learn and practice the motion sequence of traditional archery in a virtual environment. We use an infrared tracking system to capture the user's movements in order to correct his movement. To provide a realistic haptic feedback a real bow is used as interaction device. Our system provides a believable user experience and supports the user to learn how to shoot in the traditional way. Following a user-centered iterative design approach we developed a number of prototypes and evaluated them for refinement in sequent iteration cycles. For illustration purposes we created a short video clip in our virtual studio about this project that presents the main ideas in an informative yet entertaining way.}, language = {en} } @inproceedings{GeigerFritzeLehmannetal.2008, author = {Geiger, Christian and Fritze, Robin and Lehmann, Anke and St{\"o}cklein, J{\"o}rg}, title = {HYUI: a visual framework for prototyping hybrid user interfaces}, series = {Proceedings of the 2nd international conference on Tangible and embedded interaction - TEI '08, 18.02.2008 - 20.02.2008, Bonn}, booktitle = {Proceedings of the 2nd international conference on Tangible and embedded interaction - TEI '08, 18.02.2008 - 20.02.2008, Bonn}, editor = {Schmidt, Albrecht and Gellersen, Hans and van den Hoven, Elise and Mazalek, Ali and Holleis, Paul and Villar, Nicolas}, publisher = {ACM Press}, address = {New York}, isbn = {9781605580043}, doi = {10.1145/1347390.1347406}, pages = {63}, year = {2008}, language = {en} } @inproceedings{GeigerAliDilchert2025, author = {Geiger, Christian and Ali, Soren and Dilchert, Philipp}, title = {The BildKlangPoet - a technical framework for designing mixed reality painting experiences using generative AI}, series = {KUI 2025: XXII. Conference on Culture and Computer Science: Remixing analog and digital; September 25 - 26, 2025}, booktitle = {KUI 2025: XXII. Conference on Culture and Computer Science: Remixing analog and digital; September 25 - 26, 2025}, pages = {5}, year = {2025}, subject = {Virtuelle Realit{\"a}t}, language = {en} }