TY - JOUR A1 - Kutun, Bahar A1 - Schmidt, Werner A1 - Schuhbauer, Heidi T1 - Gamification in Education: A Board Game Approach to Knowledge Acquisition JF - Procedia Computer Science N2 - Teaching students in a pleasant and successful way more and more requires the inclusion of interactive elements in the mix of didactic elements. As guessing games and quizzes always enjoy great popularity in class, we dreamt up the idea of developing a board game, based on typical gamification mechanics. Content-wise the resulting prototype game refers to Knowledge Management (KM) models, but its design is flexible so that it can be easily used for other learning contents in various settings like universities, schools or enterprise trainings. The prototype was tested and evaluated in a KM class at university. The results were promising and motivate to vary and further extent the concept. UR - https://doi.org/10.1016/j.procs.2016.09.104 Y1 - 2016 UR - https://doi.org/10.1016/j.procs.2016.09.104 UR - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:573-23560 SN - 1877-0509 VL - 2016 IS - 99 SP - 101 EP - 116 PB - Elsevier CY - Amsterdam ER -