TY - CHAP A1 - Haimerl, Mathias A1 - Radetzky, Laura A1 - Brenner, Evi Stefanie A1 - Strapak, Viktoria A1 - Riener, Andreas T1 - Leveling the Playing Field BT - Neurodiversity in Research using the Potential of Gamified Questionnaires T2 - MuC´25: Proceedings of the 2025 Conference on Mensch und Computer N2 - Participating in studies with lengthy questionnaires can be exhausting, especially for individuals with disabilities or neurodivergent individuals. Gamification can potentially enhance user experience (UX) and, thus, create a more inclusive engagement with studies. This study investigates gamified studies’ UX for neurodivergent persons. A gamified version of the Quality of Life Enjoyment and Satisfaction Questionnaire – Short Form (Q-LES-Q-SF) was created using motivational theory and the gamification frameworks Marczewski’s Periodic Table of Gamification Elements and Gamification User Types Hexad Scale. First results of a preliminary comparative survey with N = 72 (gamified n = 31) suggest that gamification increases the UX for neurodivergent participants. UR - https://doi.org/10.1145/3743049.3748578 Y1 - 2025 UR - https://doi.org/10.1145/3743049.3748578 UR - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:573-61794 SN - 979-8-4007-1582-2 SP - 659 EP - 667 PB - ACM CY - New York ER -