<?xml version="1.0" encoding="utf-8"?>
<export-example>
  <doc>
    <id>2634</id>
    <completedYear/>
    <publishedYear>2018</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst>735</pageFirst>
    <pageLast>741</pageLast>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <articleNumber/>
    <type>conferenceobject</type>
    <publisherName>IATED</publisherName>
    <publisherPlace>Valencia</publisherPlace>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>1</belongsToBibliography>
    <completedDate>2022-08-10</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Rallye: Playful and motivated learning</title>
    <parentTitle language="eng">EDULEARN18 Proceedings</parentTitle>
    <identifier type="issn">2340-1117</identifier>
    <identifier type="isbn">978-84-09-02709-5</identifier>
    <enrichment key="THI_relatedIdentifier">https://doi.org/10.21125/edulearn.2018.0268</enrichment>
    <enrichment key="THI_review">nein</enrichment>
    <enrichment key="THI_openaccess">nein</enrichment>
    <enrichment key="THI_conferenceName">10th International Conference on Education and New Learning Technologies, Palma (Spain), 02.-04.07.2018</enrichment>
    <enrichment key="opus.source">publish</enrichment>
    <enrichment key="opus.doi.autoCreate">false</enrichment>
    <enrichment key="opus.urn.autoCreate">true</enrichment>
    <author>
      <first_name>Bahar</first_name>
      <last_name>Kutun</last_name>
    </author>
    <editor>
      <first_name>L.</first_name>
      <last_name>Gómez Chova</last_name>
    </editor>
    <author>
      <first_name>Werner</first_name>
      <last_name>Schmidt</last_name>
    </author>
    <editor>
      <first_name>A.</first_name>
      <last_name>Lòpez Martínez</last_name>
    </editor>
    <editor>
      <first_name>I.</first_name>
      <last_name>Candel Torres</last_name>
    </editor>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>gamification</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>serious games</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>game based learning</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>board game</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>bpm lifecycle</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>business process management</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>motivation</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>knowledge acquisition</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>knowledge transfer</value>
    </subject>
    <collection role="institutes" number="15986">THI Business School</collection>
    <collection role="persons" number="27106">Schmidt, Werner</collection>
  </doc>
</export-example>
