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      <first_name>Philipp</first_name>
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      <language>eng</language>
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      <value>automated driving</value>
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      <language>eng</language>
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      <value>safety</value>
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      <value>workshop</value>
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    <title language="eng">MRV 2019: 3rd workshop on mixed reality for intelligent vehicles</title>
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    <identifier type="isbn">978-1-4503-6920-6</identifier>
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      <last_name>Kun</last_name>
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      <first_name>Andreas</first_name>
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      <first_name>Carolin</first_name>
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    <title language="eng">AutoWork 2019: workshop on the future of work and well-being in automated vehicles</title>
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      <first_name>Andreas</first_name>
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      <value>applied computing</value>
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    <title language="eng">ARV 2018: 2nd Workshop on Augmented Reality for Intelligent Vehicles</title>
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    <identifier type="isbn">978-1-4503-5947-4</identifier>
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      <first_name>Andreas</first_name>
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      <first_name>Stephen</first_name>
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      <first_name>Andrew</first_name>
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      <first_name>Andreas</first_name>
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      <first_name>Joseph</first_name>
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      <value>WSDs/HUDs.</value>
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    <publisherName>Schloss Dagstuhl</publisherName>
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    <title language="eng">Human-Computer Interaction to Support Work and Wellbeing in Mobile Environments</title>
    <abstract language="eng">We are living in a world where ubiquitous computing devices are becoming parts of the fabric of our lives. At work and at school, devices such as calculators, tablet computers, mobile phones, and different electronic measurement devices, support our work and learning. Building on all of these technological advancements will be novel human-computer interaction techniques that will allow us to use the devices for work and play in a broad set of circumstances, from riding in automated vehicles, to exploring museums, to walking on the street, to playing with our kids on the beach. The central underlying question Dagstuhl seminar 21232 wanted to address is, "how will we interact with the ubiquitous devices of our near (and not-so-near) future?" To date, there are a number of interaction techniques that show significant promise, including speech, augmented reality, tangible objects, gesture, multitouch screens, as well as simple keyboards and non-touch displays. But, before we address technologies to use, we must first identify the economic and broad societal driving forces that will create the need for interaction with our ubiquitous computing devices. From the economic point of view worker well-being is one such driving force; another one is the need to improve the productivity of workers and firms; yet another is the need to provide access to continuous education to a changing workforce. From the broad perspective of our society, it is important for us to understand how ubiquitous technologies can support living a meaningful and fulfilling life, from childhood to adulthood.&#13;
In the following, we report the program, activities, and the outcomes of Dagstuhl Seminar 21232 "Human-Computer Interaction to Support Work and Wellbeing in Mobile Environments".</abstract>
    <parentTitle language="eng">Dagstuhl Reports</parentTitle>
    <identifier type="issn">2192-5283</identifier>
    <identifier type="urn">urn:nbn:de:bvb:573-31736</identifier>
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    <licence>Creative Commons BY 4.0</licence>
    <editor>
      <first_name>Stephen</first_name>
      <last_name>Brewster</last_name>
    </editor>
    <author>
      <first_name>Stephen</first_name>
      <last_name>Brewster</last_name>
    </author>
    <editor>
      <first_name>Andrew</first_name>
      <last_name>Kun</last_name>
    </editor>
    <author>
      <first_name>Andrew</first_name>
      <last_name>Kun</last_name>
    </author>
    <editor>
      <first_name>Andreas</first_name>
      <last_name>Riener</last_name>
    </editor>
    <author>
      <first_name>Andreas</first_name>
      <last_name>Riener</last_name>
    </author>
    <editor>
      <first_name>Orit</first_name>
      <last_name>Shaer</last_name>
    </editor>
    <author>
      <first_name>Orit</first_name>
      <last_name>Shaer</last_name>
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    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>(Productive) Work</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Ergonomics</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Human-computer interaction</value>
    </subject>
    <subject>
      <language>eng</language>
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      <value>Wellbeing</value>
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    <thesisPublisher>Technische Hochschule Ingolstadt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-haw/files/3173/dagrep_v011_i005_p023_21232.pdf</file>
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    <belongsToBibliography>1</belongsToBibliography>
    <completedDate>2024-07-03</completedDate>
    <publishedDate>--</publishedDate>
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    <title language="eng">Learning from Cycling: Discovering Lessons Learned from CyclingHCI</title>
    <parentTitle language="eng">CHI'24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems</parentTitle>
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