@inproceedings{HaimerlRadetzkyBrenneretal.2025, author = {Haimerl, Mathias and Radetzky, Laura and Brenner, Evi Stefanie and Strapak, Viktoria and Riener, Andreas}, title = {Leveling the Playing Field}, booktitle = {MuC“25: Proceedings of the 2025 Conference on Mensch und Computer}, subtitle = {Neurodiversity in Research using the Potential of Gamified Questionnaires}, publisher = {ACM}, address = {New York}, isbn = {979-8-4007-1582-2}, doi = {https://doi.org/10.1145/3743049.3748578}, pages = {659 -- 667}, year = {2025}, abstract = {Participating in studies with lengthy questionnaires can be exhausting, especially for individuals with disabilities or neurodivergent individuals. Gamification can potentially enhance user experience (UX) and, thus, create a more inclusive engagement with studies. This study investigates gamified studies' UX for neurodivergent persons. A gamified version of the Quality of Life Enjoyment and Satisfaction Questionnaire - Short Form (Q-LES-Q-SF) was created using motivational theory and the gamification frameworks Marczewski's Periodic Table of Gamification Elements and Gamification User Types Hexad Scale. First results of a preliminary comparative survey with N = 72 (gamified n = 31) suggest that gamification increases the UX for neurodivergent participants.}, language = {en} }