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Labor/Institute
- Embedded Systems (3) (remove)
Keywords
- Dreidimensionale Computergrafik (2)
- Game-based Learning (2)
- Lernspiel (2)
- Serious Games (2)
- 3D Learning Environment (1)
- 3D-Lernumgebung (1)
- Authoring Tool (1)
- Computerunterstütztes Lernen (1)
- Lerntechnik (1)
Year of publication
- 2023 (3)
Document Type
- Conference Proceeding (2)
- Article (1)
Learning Analytics Dashboard for Educators: Proposed Project to Design with Pedagogical Background
(2023)
In this article, the authors describe a prototype of a Learning Analytics Dashboard (LAD) for educators. It is based on the analysis of pedagogical actions and taking into the process and learning style of students in an online environment based on learning analytics (LA). A description of the Dashboard structure, divided into levels and categories based on available learning analytics, will allow the educator to dive deeper into the online course themselves and explore more. It will also allow them to determine the level of student performance, identify gaps in learning materials, and research student data.
The authors have identified further directions for the development of a LAD for a professor, including modeling algorithms for researching student behavior and learning style using Artificial Intelligence and presenting LA in a visualized form.
This paper shows the stages of creating a professor's LAD prototype as a functional part of the adaptive learning system in the HASKI-System to analyze visual information obtained from LA and the possibilities to monitor the learning process, learning progress, student activity, and make decisions on careful intervention in the students’ learning process.
Development of an Authoring Tool for the Creation of Individual 3D Game-Based Learning Environments
(2023)
Game-based learning in general and serious games in particular have a promising potential in higher education. In this article we going to show the capability of serious games with regard to current challenges in higher education. The focus of this article is the presentation of the AdLer authoring tool, which offers lecturers the possibility to design and generate virtual 3D learning environments
in which students can interact with learning content according to the principles of game-based learning.