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Development of an Authoring Tool for the Creation of Individual 3D Game-Based Learning Environments

  • Game-based learning in general and serious games in particular have a promising potential in higher education. In this article we going to show the capability of serious games with regard to current challenges in higher education. The focus of this article is the presentation of the AdLer authoring tool, which offers lecturers the possibility to design and generate virtual 3D learning environments in which students can interact with learning content according to the principles of game-based learning.

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Author:Marco Klopp, Antonia Dörringer, Tobias Eigler, Paula Bartel, Marvin Hochstetter, Andreas Weishaupt, Philipp Geirhos, Jörg AbkeORCiD, Georg Hagel, Jens Elsebach, Raphael Rossmann
URL:https://dl.acm.org/doi/proceedings/10.1145/3593663
ISBN:978-1-4503-9956-2
Parent Title (English):ECSEE '23: Proceedings of the 5th European Conference on Software Engineering Education
Publisher:Association for Computing Machinery (ACM)
Place of publication:New York, NY, United States
Editor:Jürgen Mottok
Document Type:Conference Proceeding
Language:English
Year of Completion:2023
Date of first Publication:2023/06/19
Release Date:2023/12/13
Tag:3D Learning Environment; Authoring Tool; Game-based Learning; Serious Games
GND Keyword:Lernspiel; Dreidimensionale Computergrafik
Volume:2023
Issue:5.
Page Number:6
First Page:204
Last Page:209
Urheberrecht:1
Institutes:Fakultät Ingenieurwissenschaften / Labore / Embedded Systems
research focus :WEITERE
Licence (German):Keine Lizenz - es gilt das deutsche Urheberrecht
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