<?xml version="1.0" encoding="utf-8"?>
<export-example>
  <doc>
    <id>893</id>
    <completedYear>2016</completedYear>
    <publishedYear/>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst>335</pageFirst>
    <pageLast>346</pageLast>
    <pageNumber>12</pageNumber>
    <edition/>
    <issue/>
    <volume/>
    <type>conferenceobject</type>
    <publisherName>Springer</publisherName>
    <publisherPlace>Cham</publisherPlace>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2016-07-22</completedDate>
    <publishedDate>2016-07-22</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">A Validated Educational Format in Software Engineering Targeting Students’ Collaboration Skills</title>
    <abstract language="eng">In the context of the Bologna process the “shift from teaching to learning” is postulated to meet two central goals: To increase the students’ employability and to foster needed competencies. &#13;
To be in a position to process methods and find solutions for highly complex, abstract, large, and multilayered problems, a Software Engineer has to have a lot of subject knowledge and technical competencies; but above all, he/she has to be able to work in – at least one – team. &#13;
For the purpose of preparing the students with professional know-how and moreover with teamwork skills, the approach shown in this paper supplements an ex-cathedra teaching by a seminar and a project phase. This combination is dedicated to acquire theoretical knowledge in a collaborative and self-directed way. This is done in order to be able to deepen the learned matter, to share content through learning-by-teaching in groups and furthermore to apply the knowledge and skills in a simulated project, which constitutes a realistic situation and teamwork of an engineer as good as possible.</abstract>
    <parentTitle language="eng">Social Computing and Social Media - 8th International Conference, SCSM 2016, Held as Part of HCI International 2016</parentTitle>
    <identifier type="isbn">978-3-319-39910-2</identifier>
    <identifier type="doi">10.1007/978-3-319-39910-2_31</identifier>
    <enrichment key="copyright">1</enrichment>
    <licence>Keine Lizenz - es gilt das deutsche Urheberrecht</licence>
    <author>Carolin Gold-Veerkamp</author>
    <editor>Gabriele Meiselwitz</editor>
    <author>Nina Kälberer</author>
    <author>Martina Kuhn</author>
    <author>Jörg Abke</author>
    <subject>
      <language>deu</language>
      <type>swd</type>
      <value>Software Engineering</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>swd</type>
      <value>Lehre</value>
    </subject>
    <collection role="forschungsschwerpunkte" number="">Artifical Intelligence and Data Science</collection>
  </doc>
</export-example>
