@inproceedings{ReuterHauserGoldVeerkampetal.2018, author = {Reuter, Rebecca and Hauser, Florian and Gold-Veerkamp, Carolin and Stark, Theresa and Kis, Juliane and Mottok, J{\"u}rgen and Abke, J{\"o}rg and Meyer, Dany}, title = {Towards the Construction of a Questionnaire for the Identification of Learning Obstacles}, series = {2018 IEEE Global Engineering Education Conference (EDUCON)}, booktitle = {2018 IEEE Global Engineering Education Conference (EDUCON)}, publisher = {IEEE}, pages = {463 -- 472}, year = {2018}, subject = {Hochschuldidaktik}, language = {en} } @inproceedings{RodriguezPerezFatoumAbke2016, author = {Rodriguez Perez, Sim{\´o}n and Fatoum, Ahmad and Abke, J{\"o}rg}, title = {Development of an Eclipse Plugin for Using the LEGO Mindstorms EV3 in Education}, series = {Global Engineering Education Conference (EDUCON)}, booktitle = {Global Engineering Education Conference (EDUCON)}, editor = {IEEE,}, publisher = {IEEE}, isbn = {978-1-4673-8633-3}, doi = {10.1109/EDUCON.2016.7474616}, pages = {631 -- 636}, year = {2016}, abstract = {LEGO's new robot, the Mindstorms EV3, offers a range of new possibilities for education. Its most important innovation is building upon the Linux kernel for the programmable unit. LEGO has also open sourced the firmware, allowing an easy extension. Programming for a robot can give engineering students much more practical experience with technical problems and improve the learning motivation. This was the reason to include the EV3 at the university's computer science course in the studies for Mechatronics, which utilises ANSI C as the programming language. As there was - until now - no possibility to program the robot in ANSI C, an Application Programming Interface, an Eclipse plug-in and an uploader were developed. Main criteria was an easy handling of these tools. In this paper the plug-in and its integration into the computer science course is presented.}, subject = {LEGO MindStorms}, language = {en} } @inproceedings{GoldVeerkampAbkeDiethelm2016, author = {Gold-Veerkamp, Carolin and Abke, J{\"o}rg and Diethelm, Ira}, title = {Research Approach to Analyse and Foster Discipline-Specific Language Competency in Software Engineering Education}, series = {Global Engineering Education Conference (EDUCON)}, booktitle = {Global Engineering Education Conference (EDUCON)}, publisher = {IEEE}, isbn = {978-1-4673-8633-3}, doi = {10.1109/EDUCON.2016.7474619}, pages = {652 -- 659}, year = {2016}, abstract = {Language - spoken and written - is the medium for information and knowledge sharing; and it is almost always even a role of every subject in (higher) education. The language therefore plays an important part in teaching and learning. This is further underlined by the fact that "discipline-specific language" - which is "the uses of language in university discipline learning and teaching and in professional life in a particular discipline" - can be understood as a link between knowledge and generic/personal/interpersonal competencies; especially communication skills. In this paper a research proposal is outlined to enable an enhanced and conscious approach to the use of language and special terms in Software Engineering in higher education. This is done by a two-piece approach that considers terminology from a linguistic and a didactical point of view. All of this combined is intended to contribute toward the development of a terminology in Software Engineering and, in a wider context, to reach the top goal of this research agenda: To be able to obtain recommendations for action for teaching and learning methods to improve the quality and sustainability of teaching and learning in this discipline.}, subject = {Lehre}, language = {en} } @inproceedings{GoldVeerkampKaelbererKuhnetal.2016, author = {Gold-Veerkamp, Carolin and K{\"a}lberer, Nina and Kuhn, Martina and Abke, J{\"o}rg}, title = {A Validated Educational Format in Software Engineering Targeting Students' Collaboration Skills}, series = {Social Computing and Social Media - 8th International Conference, SCSM 2016, Held as Part of HCI International 2016}, booktitle = {Social Computing and Social Media - 8th International Conference, SCSM 2016, Held as Part of HCI International 2016}, editor = {Meiselwitz, Gabriele}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-39910-2}, doi = {10.1007/978-3-319-39910-2_31}, pages = {335 -- 346}, year = {2016}, abstract = {In the context of the Bologna process the "shift from teaching to learning" is postulated to meet two central goals: To increase the students' employability and to foster needed competencies. To be in a position to process methods and find solutions for highly complex, abstract, large, and multilayered problems, a Software Engineer has to have a lot of subject knowledge and technical competencies; but above all, he/she has to be able to work in - at least one - team. For the purpose of preparing the students with professional know-how and moreover with teamwork skills, the approach shown in this paper supplements an ex-cathedra teaching by a seminar and a project phase. This combination is dedicated to acquire theoretical knowledge in a collaborative and self-directed way. This is done in order to be able to deepen the learned matter, to share content through learning-by-teaching in groups and furthermore to apply the knowledge and skills in a simulated project, which constitutes a realistic situation and teamwork of an engineer as good as possible.}, subject = {Software Engineering}, language = {en} } @inproceedings{RodriguezPerezFatoumAbke2016, author = {Rodriguez Perez, Sim{\´o}n and Fatoum, Ahmad and Abke, J{\"o}rg}, title = {Toolchain zur ANSI-C Programmierung des Lego Mindstorms EV3 in der Hochschullehre}, series = {Die 14. E-Learning Fachtagung Informatik}, booktitle = {Die 14. E-Learning Fachtagung Informatik}, editor = {Lucke, Ulrike}, publisher = {Gesellschaft f{\"u}r Informatik}, address = {Bonn}, isbn = {978-3-88579-656-5}, pages = {323 -- 325}, year = {2016}, subject = {LEGO MindStorms}, language = {de} } @inproceedings{GoldVeerkampAbkeDiethelm2017, author = {Gold-Veerkamp, Carolin and Abke, J{\"o}rg and Diethelm, Ira}, title = {What About Misconceptions in Software Engineering?}, series = {Global Engineering Education Conference (EDUCON)}, booktitle = {Global Engineering Education Conference (EDUCON)}, publisher = {IEEE}, isbn = {978-1-5090-5466-4}, pages = {704 -- 708}, year = {2017}, abstract = {In Software Engineering education didactical foundation is still at its beginnings. In recent years, this topic is put into stronger focus, as Software Engineering becomes more and more important in our everyday life. However, it is hard to teach and learn, because of diverse factors, e.g. the immateriality of the product. Therefore it is significant to improve the learning process on the one hand and to minimise obstacles to learning on the other hand. Other disciplines - with a long historical background in their "Fachdidaktik" (e.g., biology or chemistry) - have already dealt with one sort of learning barriers; so-called misconceptions. The hurdle that misconceptions create can and will be explained by the constructivist learning theory. This paper covers a research approach to identify, analyse, filter and Cluster misconceptions in Software Engineering.}, subject = {Software Engineering}, language = {en} } @inproceedings{KloppGoldVeerkampKuhnetal.2017, author = {Klopp, Marco and Gold-Veerkamp, Carolin and Kuhn, Martina and Abke, J{\"o}rg}, title = {Can Pair Programming Address Multidimensional Issues in Higher Education?}, series = {International Conference on Interactive Collaborative Learning (ICL)}, booktitle = {International Conference on Interactive Collaborative Learning (ICL)}, publisher = {Springer}, pages = {327 -- 334}, year = {2017}, abstract = {To handle heterogeneity within students, to foster needed generic competencies, to motivate them, and to increase their employability, a didactical method to teach and learn programming in non-major degree programs shall be found. Therefore, this paper covers strategies and the theoretical underpinning concerning these four challenges and gives solutions how to cope with them. Finally, Pair Programming is presented as a method that addresses the issues introduced here.}, subject = {Extreme programming}, language = {en} } @inproceedings{HaakAbkeBorgeest2018, author = {Haak, Valentin and Abke, J{\"o}rg and Borgeest, Kai}, title = {Conception of a LEGO Mindstorms EV3 Simulation for Programming in C in computer science courses}, series = {2018 IEEE Global Engineering Education Conference (EDUCON)}, booktitle = {2018 IEEE Global Engineering Education Conference (EDUCON)}, publisher = {IEEE}, issn = {2165-9567}, doi = {10.1109/EDUCON.2018.8363269}, pages = {478 -- 483}, year = {2018}, subject = {LEGO MindStorms}, language = {en} } @inproceedings{KloppGoldVeerkampStegmannetal.2018, author = {Klopp, Marco and Gold-Veerkamp, Carolin and Stegmann, Patricia and Abke, J{\"o}rg}, title = {Using Competency-Oriented Instructional Tasks for Internal Differentiation in Informatics}, publisher = {ACM}, pages = {26 -- 33}, year = {2018}, subject = {Hochschuldidaktik}, language = {en} } @inproceedings{HaakAbkeBorgeest2018, author = {Haak, Valentin and Abke, J{\"o}rg and Borgeest, Kai}, title = {Work-in-Progress: Development of a LEGO Mindstorms EV3 Simulation for Programming in C}, series = {21th International Conference on Interactive Collaborative Learning (ICL)}, booktitle = {21th International Conference on Interactive Collaborative Learning (ICL)}, publisher = {Springer}, pages = {1870 -- 1877}, year = {2018}, subject = {LEGO MindStorms}, language = {en} }