@inproceedings{RodriguezPerezGoldVeerkampAbkeetal.2015, author = {Rodriguez Perez, Sim{\´o}n and Gold-Veerkamp, Carolin and Abke, J{\"o}rg and Borgeest, Kai}, title = {A New Didactic Method for Programming in C for Freshmen Students Using Lego Mindstorms EV3}, series = {18th International Conference on Interactive Collaborative Learning, Proceedings}, volume = {2015}, booktitle = {18th International Conference on Interactive Collaborative Learning, Proceedings}, year = {2015}, abstract = {In this paper a new teaching-learning-method including the LEGO Mindstorms EV3 is presented. This computer sciences course is part of the studies of mechatronics in the first two semesters. The programming language being mediated is ANSI-C. Computer science is not the most popular subject in the interdisciplinary engineering field of mechatronics, therefore the EV3 should be included to increase motivation. For the new approach the former course - without the usage of EV3s - was evaluated and a competency profile was identified. On this basis a new didactical method was designed and implemented. The EV3 is programmed with the IDE Eclipse and with a self programmed plug-in.}, subject = {LEGO MindStorms}, language = {en} } @inproceedings{RodriguezPerezAbkeGoldVeerkampetal.2015, author = {Rodriguez Perez, Sim{\´o}n and Abke, J{\"o}rg and Gold-Veerkamp, Carolin and Borgeest, Kai}, title = {Ein neues Lehr-/Lernarrangement als Einstieg in die C-Programmierung mittels LEGO Mindstorms EV3}, series = {Tagungsband zum 2. HDMINT Symposium 2015}, volume = {2015}, booktitle = {Tagungsband zum 2. HDMINT Symposium 2015}, address = {N{\"u}rnberg}, issn = {1612-4537}, pages = {272}, year = {2015}, abstract = {Ziel ist es, die Qualit{\"a}tsverbesserung des Lehr-/Lernprozesses in der C-Programmierung durch die Integration eines Roboters darzustellen. Dieses neue Konzept wurde bereits teilweise in der Informatikveranstaltung (Studiengang Mechatronik - erstes und zweites Semester mit 180 Minuten pro Woche) umgesetzt.}, subject = {LEGO MindStorms}, language = {de} } @inproceedings{RodriguezPerezFatoumAbke2016, author = {Rodriguez Perez, Sim{\´o}n and Fatoum, Ahmad and Abke, J{\"o}rg}, title = {Development of an Eclipse Plugin for Using the LEGO Mindstorms EV3 in Education}, series = {Global Engineering Education Conference (EDUCON)}, booktitle = {Global Engineering Education Conference (EDUCON)}, editor = {IEEE,}, publisher = {IEEE}, isbn = {978-1-4673-8633-3}, doi = {10.1109/EDUCON.2016.7474616}, pages = {631 -- 636}, year = {2016}, abstract = {LEGO's new robot, the Mindstorms EV3, offers a range of new possibilities for education. Its most important innovation is building upon the Linux kernel for the programmable unit. LEGO has also open sourced the firmware, allowing an easy extension. Programming for a robot can give engineering students much more practical experience with technical problems and improve the learning motivation. This was the reason to include the EV3 at the university's computer science course in the studies for Mechatronics, which utilises ANSI C as the programming language. As there was - until now - no possibility to program the robot in ANSI C, an Application Programming Interface, an Eclipse plug-in and an uploader were developed. Main criteria was an easy handling of these tools. In this paper the plug-in and its integration into the computer science course is presented.}, subject = {LEGO MindStorms}, language = {en} } @inproceedings{RodriguezPerezFatoumAbke2016, author = {Rodriguez Perez, Sim{\´o}n and Fatoum, Ahmad and Abke, J{\"o}rg}, title = {Toolchain zur ANSI-C Programmierung des Lego Mindstorms EV3 in der Hochschullehre}, series = {Die 14. E-Learning Fachtagung Informatik}, booktitle = {Die 14. E-Learning Fachtagung Informatik}, editor = {Lucke, Ulrike}, publisher = {Gesellschaft f{\"u}r Informatik}, address = {Bonn}, isbn = {978-3-88579-656-5}, pages = {323 -- 325}, year = {2016}, subject = {LEGO MindStorms}, language = {de} } @inproceedings{HaakAbkeBorgeest2018, author = {Haak, Valentin and Abke, J{\"o}rg and Borgeest, Kai}, title = {Conception of a LEGO Mindstorms EV3 Simulation for Programming in C in computer science courses}, series = {2018 IEEE Global Engineering Education Conference (EDUCON)}, booktitle = {2018 IEEE Global Engineering Education Conference (EDUCON)}, publisher = {IEEE}, issn = {2165-9567}, doi = {10.1109/EDUCON.2018.8363269}, pages = {478 -- 483}, year = {2018}, subject = {LEGO MindStorms}, language = {en} } @inproceedings{HaakAbkeBorgeest2018, author = {Haak, Valentin and Abke, J{\"o}rg and Borgeest, Kai}, title = {Work-in-Progress: Development of a LEGO Mindstorms EV3 Simulation for Programming in C}, series = {21th International Conference on Interactive Collaborative Learning (ICL)}, booktitle = {21th International Conference on Interactive Collaborative Learning (ICL)}, publisher = {Springer}, pages = {1870 -- 1877}, year = {2018}, subject = {LEGO MindStorms}, language = {en} } @inproceedings{DegenerHaakGoldVeerkampetal.2019, author = {Degener, Pascal and Haak, Valentin and Gold-Veerkamp, Carolin and Abke, J{\"o}rg}, title = {Towards the Vision of an LMS Integrated, Browser-Based Simulation to Program LEGO MindStorms EV3s in ANSI-C}, series = {2019 IEEE Global Engineering Education Conference (EDUCON)}, booktitle = {2019 IEEE Global Engineering Education Conference (EDUCON)}, publisher = {IEEE}, pages = {96 -- 101}, year = {2019}, abstract = {In the practical Computer Science lessons at our University of Applied Sciences the students (Bachelor of Engineering in Mechatronics as well as Electrical Engineering and Information Technology) learn the programming language ANSI-C during the curriculum. 2015 the LEGO MindStorms EV3 robots were integrated into this lessons. Looking at this teaching \& learning arrangement, the evaluations showed, a higher level of undergraduates' motivation, more fun, and more practical relevance, but also some challenges; for instance the problem that the robots are only available in the lab during opening hours. Therefore, a transformer was developed to run an existing EV3 simulation. The plan is now to use a plugin for integrating this option into the Integrated Development Environment Eclipse as an intermediate stage. In the long term, several developments shall be combined to build a browser-based development environment for programming EV3 robots as well as the self-developed EV3 simulation. Therefore, this paper covers the holistic concept of integration.}, subject = {LEGO MindStorms}, language = {en} }