@inproceedings{AbkeBruneHauptetal.2012, author = {Abke, J{\"o}rg and Brune, Philipp and Haupt, Wolfram and Hagel, Georg and Landes, Dieter and Mottok, J{\"u}rgen}, title = {EVELIN - ein Forschungsprojekt zur systematischen Verbesserung des Lernens von Software Engineering}, series = {Tagungsband Embedded Software Engineering-Kongress 2012}, booktitle = {Tagungsband Embedded Software Engineering-Kongress 2012}, pages = {653 -- 658}, year = {2012}, abstract = {Software bestimmt unseren Alltag, ist aber abstrakt und physisch nicht greifbar. Wegen ihres hohen Stellenwerts ist eine gute Software-Engineering-Ausbildung von zentraler Bedeutung. Eine hohe Technologiekompetenz der Softwareentwickler ist allein kein Garant f{\"u}r qualitativ hochwertige Software, entscheidend sind auch Soft Skills wie Kommunikations- und Teamf{\"a}higkeit der beteiligten Ingenieure und Informatiker. Neben dem hohen Abstraktionsgrad stellen also auch weiche Faktoren die Ausbildung im Software Engineering vor große Herausforderungen. Didaktische Ans{\"a}tze zur Vermittlung von Software Engineering m{\"u}ssen hinsichtlich beider Anforderungen systematisch weiterentwickelt werden. Die „klassische" Ausbildung mit Elementen des Frontalunterrichts ist durch Methodenarrangements zu erg{\"a}nzen, die die Prozesse des Lernens und Lehrens fokussieren. Im Forschungsprojekt EVELIN („Experimentelle Verbesserung des Lernens von Software Engineering") arbeiten seit Anfang 2012 sechs Hochschulen an der systematischen kompetenzorientierten Weiterentwicklung der Software-Engineering- Ausbildung. Der Vortrag skizziert Ziele und den aktuellen Stand des Forschungsprojektes EVELIN.}, subject = {Software Engineering}, language = {de} } @inproceedings{AbkeSchwirtlichSedelmaier2012, author = {Abke, J{\"o}rg and Schwirtlich, Vincent and Sedelmaier, Yvonne}, title = {Kompetenzf{\"o}rderung im Software Engineering durch ein mehrstufiges Lehrkonzept im Studiengang Mechatronik}, series = {HDI 2012 - Informatik f{\"u}r eine nachhaltige Zukunft}, booktitle = {HDI 2012 - Informatik f{\"u}r eine nachhaltige Zukunft}, editor = {Forbrig, Peter and Rick, Detlef and Schmolitzky, Axel}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-220-9}, issn = {1868-0844}, pages = {79 -- 84}, year = {2012}, abstract = {Dieser Beitrag stellt das Lehr-Lern-Konzept zur Kompetenzf{\"o}rderung im Software Engineering im Studiengang Mechatronik der Hochschule Aschaffenburg dar. Dieses Konzept ist mehrstufig mit Vorlesungs-, Seminar- und Projektsequenzen. Dabei werden Herausforderungen und Verbesserungspotentiale identifiziert und dargestellt. Abschließend wird ein {\"U}berblick gegeben, wie im Rahmen eines gerade gestarteten Forschungsprojektes Lehr-Lernkonzepte weiterentwickelt werden k{\"o}nnen.}, subject = {Software Engineering}, language = {de} } @inproceedings{AbkeGoldRoznawskietal.2013, author = {Abke, J{\"o}rg and Gold, Carolin and Roznawski, Nina and Schwirtlich, Vincent and Sedelmaier, Yvonne}, title = {A New Approach to Collaborative Learning in Software Engineering Focussed on Embedded Systems}, series = {2013 International Conference on Interactive Collaborative Learning (ICL)}, booktitle = {2013 International Conference on Interactive Collaborative Learning (ICL)}, publisher = {IEEE}, isbn = {978-1-4799-0152-4}, doi = {10.1109/ICL.2013.6644663}, pages = {610 -- 616}, year = {2013}, abstract = {Software Engineering is a very complex and abstract process and therefore hard to learn and hard to teach. Especially in mechatronics software engineering is not the main focus of the university studies. Therefore students have little understanding and low motivation to spend time on it. In this paper, we share some experiences on how we tried to give students a deeper understanding for software engineering, its processes and the complexity of software engineering projects. To that end, we chose a new didactical approach consisting of direct instruction and activating learning styles in parallel. The classical lectures were supplemented by a seminar and a project phase to allow students to apply their theoretical learned knowledge without delay in realistic settings. We combined active and passive learning styles to give students the opportunity to consolidate factual knowledge, foster soft skills (e.g. presentation and communication skills), improve team work and gain a deeper understanding of software engineering processes. The experiences of our courses in summer semesters 2010 and 2012 lead to a further development of our didactical approach in 2013. As a consequence, we tried further methods to spread needed information across the student working groups by using a wiki-system, a market of knowledge or mixing the groups between seminar and project phase. At the end of the seminar phase quality gates were implemented and also awards at the end of the project phase. Systematically evaluations at the end of the seminar phase and at the end of the project work show the learning outcomes and possible further improvements of our didactical approach.}, subject = {Software Engineering}, language = {en} } @inproceedings{RodriguezPerezGoldVeerkampAbkeetal.2015, author = {Rodriguez Perez, Sim{\´o}n and Gold-Veerkamp, Carolin and Abke, J{\"o}rg and Borgeest, Kai}, title = {A New Didactic Method for Programming in C for Freshmen Students Using Lego Mindstorms EV3}, series = {18th International Conference on Interactive Collaborative Learning, Proceedings}, volume = {2015}, booktitle = {18th International Conference on Interactive Collaborative Learning, Proceedings}, year = {2015}, abstract = {In this paper a new teaching-learning-method including the LEGO Mindstorms EV3 is presented. This computer sciences course is part of the studies of mechatronics in the first two semesters. The programming language being mediated is ANSI-C. Computer science is not the most popular subject in the interdisciplinary engineering field of mechatronics, therefore the EV3 should be included to increase motivation. For the new approach the former course - without the usage of EV3s - was evaluated and a competency profile was identified. On this basis a new didactical method was designed and implemented. The EV3 is programmed with the IDE Eclipse and with a self programmed plug-in.}, subject = {LEGO MindStorms}, language = {en} } @inproceedings{AbkeGoldKaelbereretal.2014, author = {Abke, J{\"o}rg and Gold, Carolin and K{\"a}lberer, Nina and Kuhn, Martina}, title = {Analyses and Evaluation of Educational Data Gained from a Learning Management System}, series = {European Conference Software Engineering Education (ECSEE) 2014}, booktitle = {European Conference Software Engineering Education (ECSEE) 2014}, publisher = {Waxmann}, address = {Aachen}, isbn = {978-3-8440-3067-9}, pages = {93 -- 107}, year = {2014}, abstract = {Software Engineering is a very complex theme including abstract processes. Thus its university education is even more challenging; in particular in the course of study in mechatronics, in which various subjects are integrated and combined. Due to our experience the students are low motivated concerning the subject "Software Engineering", because of the mixture of technical and interdisciplinary competencies, therefore the subject matter is difficult to teach. In this paper, we share some experiences, as we have tried to activate students and therefore attempt to deepen their understanding of Software Engineering and its processes. As a central tool of the seminar phase, which is used to combine active and passive learning styles, a Wiki embedded in our learning management system Moodle was introduced.}, subject = {Software Engineering}, language = {en} } @inproceedings{AbkeGoldKaelbereretal.2014, author = {Abke, J{\"o}rg and Gold, Carolin and K{\"a}lberer, Nina and Kuhn, Martina}, title = {Collaborative Knowledge Transfer via Wiki: A Project Based Learning Approach in Software Engineering}, series = {2014 International Conference on Interactive Collaborative Learning (ICL)}, booktitle = {2014 International Conference on Interactive Collaborative Learning (ICL)}, publisher = {IEEE}, isbn = {978-1-4799-4438-5}, doi = {10.1109/ICL.2014.7017785}, pages = {283 -- 288}, year = {2014}, abstract = {Due to the high complexity and numerous abstract processes in the subject Software Engineering (SWE), both, challenges in teaching and in learning arise. The teaching of Software Engineering is attempted by a new didactic approach to convey a deeper understanding of the complexity and the processes of Software Engineering in the context of the course. The approach complements the classical ex-cathedra lecture with a seminar and a project phase, whereby the direct application of theoretical knowledge is achieved in real-world situations. In addition to the consolidation of factual knowledge, transferable skills, such as presentation, communication and teamwork skills, can be encouraged. The approach focuses on self-studying as well as collaborative learning. The knowledge gained from team working is multiplied by the Wiki and spread over the whole semester.}, subject = {Software Engineering}, language = {en} } @inproceedings{RodriguezPerezAbkeGoldVeerkampetal.2015, author = {Rodriguez Perez, Sim{\´o}n and Abke, J{\"o}rg and Gold-Veerkamp, Carolin and Borgeest, Kai}, title = {Ein neues Lehr-/Lernarrangement als Einstieg in die C-Programmierung mittels LEGO Mindstorms EV3}, series = {Tagungsband zum 2. HDMINT Symposium 2015}, volume = {2015}, booktitle = {Tagungsband zum 2. HDMINT Symposium 2015}, address = {N{\"u}rnberg}, issn = {1612-4537}, pages = {272}, year = {2015}, abstract = {Ziel ist es, die Qualit{\"a}tsverbesserung des Lehr-/Lernprozesses in der C-Programmierung durch die Integration eines Roboters darzustellen. Dieses neue Konzept wurde bereits teilweise in der Informatikveranstaltung (Studiengang Mechatronik - erstes und zweites Semester mit 180 Minuten pro Woche) umgesetzt.}, subject = {LEGO MindStorms}, language = {de} } @inproceedings{AbkeSedelmaierGold2014, author = {Abke, J{\"o}rg and Sedelmaier, Yvonne and Gold, Carolin}, title = {A Retrospective Course Survey of Graduates to Analyse Competencies in Software Engineering}, series = {IEEE Global Engineering Education Conference (EDUCON 2014) : Istanbul, Turkey, 3 - 5 April 2014}, booktitle = {IEEE Global Engineering Education Conference (EDUCON 2014) : Istanbul, Turkey, 3 - 5 April 2014}, publisher = {IEEE}, address = {Piscataway, NJ}, isbn = {978-1-4799-3190-3}, doi = {10.1109/EDUCON.2014.6826075}, pages = {100 -- 106}, year = {2014}, abstract = {University education in Software Engineering is a challenge for both lecturers and students. Software Engineering is a very complex theme requiring various technical and nontechnical skills. At the beginning of a research project we asked which competencies our graduates need in their everyday working life. In this paper the course survey of graduates is described to gain information about necessary expert and interdisciplinary competencies. First of all, the conceptual approach and the research goals are explained. In a second step the research design in detail will be illustrated. Afterwards analyses take place considering this survey in order to get information concerning competencies and to evaluate the course retrospectively considering this expertise. Furthermore it is required to determine whether improvements or deteriorations in chronological sequence through the semesters can be detected. The students' attitude towards this course is not that positive, so also the survey includes this bias. But, as the learning and teaching arrangement shall be designed more attractive for students as well, first their evaluation has to be analysed. The last chapter provides a summary and an outlook how the results of this survey will be used to improve the quality of teaching. All of this combined is intended to contribute towards the development of a Competency Profile and in a wider context to reach the top goal of the project, to obtain recommendations for teaching and learning methods to improve the quality of teaching.}, subject = {Software Engineering}, language = {en} } @inproceedings{KuhnKaelbererKrausetal.2014, author = {Kuhn, Martina and K{\"a}lberer, Nina and Kraus, Christian and Abke, J{\"o}rg and Gold, Carolin}, title = {Eine Wiki-Plattform als kollaboratives Kommunikations- und Lernmedium im Software Engineering: Einsatz und Evaluation}, series = {Grundfragen Multimedialen Lehrens und Lernens: der Qualit{\"a}tspakt E-Learning im Hochschulpakt 2020 ; Tagungsband GML 2 2014 [13. - 14. M{\"a}rz]}, booktitle = {Grundfragen Multimedialen Lehrens und Lernens: der Qualit{\"a}tspakt E-Learning im Hochschulpakt 2020 ; Tagungsband GML 2 2014 [13. - 14. M{\"a}rz]}, publisher = {Waxmann}, address = {Berlin}, organization = {GML 2 <2012, Berlin>}, isbn = {978-3-8309-3106-5}, pages = {334 -- 336}, year = {2014}, subject = {Computerunterst{\"u}tztes Lernen}, language = {de} } @inproceedings{KuhnAbkeGold2015, author = {Kuhn, Martina and Abke, J{\"o}rg and Gold, Carolin}, title = {A New Problem Based Blended Learning Approach in Software Engineering}, series = {IEEE Global Engineering Education Conference (EDUCON 2015) : Tallinn, Estonia, 18 - 20 March 2015}, booktitle = {IEEE Global Engineering Education Conference (EDUCON 2015) : Tallinn, Estonia, 18 - 20 March 2015}, publisher = {IEEE}, address = {Piscataway, NJ}, organization = {Tallinna Tehnika{\"u}likool}, isbn = {978-1-4799-1908-6}, doi = {10.1109/EDUCON.2015.7096083}, pages = {920 -- 925}, year = {2015}, abstract = {The development of competencies and also the usage of E-Learning and distance education in higher education are key aspects of the Bologna Process. Through the use of E-Learning, individual learning styles (e.g., different learning conditions, speeds and pathways) and competence orientation can be supported and promoted. The combination of traditional classroom teaching and self-study as well as the use of information and communication technologies promise a better quality of teaching. As a result a variety of projects were launched to develop new teaching and learning arrangements while optimizing existing approaches.}, subject = {Integriertes Lernen}, language = {en} }