TY - JOUR A1 - Saul, Melanie T1 - Präsentationssteuerung mit berührunglosen Gesten JF - FHWS Science Journal N2 - Mithilfe der Kinect ist es möglich, neue Interaktionsmöglichkeiten innerhalb von Präsentationen zu realisieren. Eine Abbildung mit der Hand zu greifen, sie umzudrehen, um sie von einer anderen Perspektive zu betrachten oder in die Abbildung zu zoomen, um ein Detail hervorzuheben, sind hierfür exemplarische Szenarien. In dieser Arbeit wird geklärt, inwieweit berührungslose Gesten als Eingabemodalität für Präsentationsanwendungen einen geeigneten Einsatz finden. Als Anwendungsfall wird die Präsentation im Hochschulbereich betrachtet. Die Anforderungen an ein solches Interface und dessen Interaktion mit dem Menschen werden unter Einbeziehung potenzieller Benutzer ermittelt. In diesem Zusammenhang wird die Frage beantwortet, welche Aktivitäten grundsätzlich beim Präsentieren zu unterstützen sind. Daraus ergeben sich im Anschluss Szenarien für den Anwendungsfall. KW - Interaction Design KW - Mobile Interaktionsdesign KW - Präsentationssteuerung KW - Kinect KW - berührungslose Gesten Y1 - 2013 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:863-opus-684 VL - 1 IS - 1 SP - 15 EP - 22 CY - Würzburg ER - TY - CHAP A1 - Laskowitz, Leonie A1 - Müller, Nicholas T1 - Introduction and Evaluation of an Alternative Training Approach as Indicator of Performance Improvement in Martial Arts with the Help of Kinematic Motion Analysis Using Motion Capture T2 - Proceedings of ACHI 2023, The Sixteenth International Conference on Advances in Computer-Human Interactions Y1 - 2023 UR - https://www.researchgate.net/publication/378401827_Introduction_and_Evaluation_of_an_Alternative_Training_Approach_as_Indicator_of_Performance_Improvement_in_Martial_Arts_with_the_Help_of_Kinematic_Motion_Analysis_Using_Motion_Capture SP - 152 EP - 158 ER - TY - CHAP A1 - Laskowitz, Leonie A1 - Huffstadt, Karsten T1 - Between Reality and Fiction: Self-Representation as an Avatar and Its Effects on Self-Presence T2 - Proceedings of the 2023 International Joint Conference on Robotics and Artificial Intelligence N2 - A self-confident appearance is a basic prerequisite for success in the world of work 4.0. Within a few seconds, people convey a first impression that usually lasts. Artificial intelligence is making it increasingly important how our virtual selves appear and communicate (nonverbally) in digital worlds such as the metaverse. In addition to the modified creation of an avatar, the field of photogrammetry is developing fast, creating exact likenesses of ourselves in virtual environments. Given the importance of self-representation in virtual space for future collaborations, it is important to investigate the impact of phenotype in virtual worlds and how an avatar type can profitably be used situationally. We analyzed the effect of self-similar versus desirable self-presentation as an avatar on one's self-awareness, considering various theoretical constructs in the area of self-awareness and stress stimuli. The avatars were arbitrarily created on the one hand and scanned on the other hand with the help of a lidar sensor, the state-of-the-art photogrammetry method. All subjects were exposed to the established Trier Social Stress Test. The results showed that especially insecure people prefer to create rather than be scanned when confronted with a stressful work situation. If they are in a casual work environment and a relaxed situation, they prefer a 3D photorealistic avatar that reflects them in detail. Confident people will give their avatar their true appearance in any situation, while insecure people would only do so for honesty and authenticity. The choice of avatar type has considerable impact on self-confidence in different situations. Y1 - 2023 U6 - https://doi.org/10.1145/3632971.3633048 SP - 193 EP - 203 ER - TY - CHAP A1 - Paul, Marinus A1 - Valkova, Natalia A1 - Wallis Craig, Sydney A1 - Glaser, Judith T1 - Brewing Banter: Augmenting Intercontinental Studio Classes for Casual Communication T2 - Proceedings of the 2025 Conference on Creativity and Cognition Y1 - 2025 U6 - https://doi.org/https://doi.org/10.1145/3698061.3726953 SP - 750 EP - 761 PB - ACM CY - New York, NY, USA ER -