TY - CHAP A1 - John, Isabel A1 - Hess, Anne A1 - Fertig, Tobias T1 - No More Binge Learning - Using Gamification Elements to Support Distributed Practice in Engineering Education T2 - 2025 IEEE Global Engineering Education Conference (EDUCON) N2 - An effective technique to support sustainable learning is distributed practice, a method shown to enhance long-term knowledge retention. As part of our research agenda, we aim to investigate suitable design strategies for eLearning courses that support distributed practice through intrinsic motivation. Our most recent strategy followed the idea of linking the acquisition of badges gained by completing a set of quizzes with a small extrinsic reward, a small bonus in the exam grade. We built a course with quizzes and timed badges with staged deadlines for the badges to ensure students do the quizzes during the semester and not shortly before the exam. An initial evaluation of this course design yielded encouraging results. The assessment showed that students learned a great deal from the quizzes and were highly motivated by the quizzes and by receiving the badges. Qualitative feedback highlighted increased motivation, increased engagement, and lower levels of perceived stress among students, who attributed these changes to the platform's ability to make learning more enjoyable and less monotonous. This paper argues that the strategic use of gamification in engineering education can significantly support distributed practice by creating an interactive, motivating, and supportive learning environment. KW - Electronic learning KW - Refining KW - Buildings KW - Hybrid learning KW - Engineering education KW - Stress KW - Portfolios KW - Software engineering KW - Game Elements KW - Intrinsic Motivation KW - Supportive Learning Environment KW - E-learning Course KW - Language Learning KW - Self-determination Theory KW - Student Motivation KW - Software Engineering KW - Self-regulated Learning KW - Participation In Courses KW - Motivational Value KW - Engineering Courses KW - Progress Bar KW - Computer Science Students KW - Gamification Software Engineering KW - Blended learning KW - Elearning KW - Distributed Practice Y1 - 2025 SN - 979-8-3315-3949-8 SN - 979-8-3315-3950-4 U6 - https://doi.org/10.1109/EDUCON62633.2025.11016434 SN - 2165-9567 SN - 2165-9559 PB - IEEE ER -