TY - CHAP A1 - Unz, Dagmar A1 - Werner, B. A1 - Mangold, R. A1 - Burmester, M. ED - Kemptner, G. ED - von Hellberg, P. T1 - Informationssuche im WWW BT - Entscheidungsstrategien bei der Nutzung von Suchmaschinen T2 - UDayIV - Information nutzbar machen. Proceedings Usability Day IV, Vorarlberg (Österreich) Y1 - 2006 SP - 130 EP - 133 PB - Pabst Science Publisher CY - Lengerich ER - TY - CHAP A1 - Menne, Isabelle M. A1 - Lange, Benjamin P. A1 - Unz, Dagmar C. T1 - My Humorous Robot: Effects of a Robot Telling Jokes on Perceived Intelligence and Liking T2 - Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction N2 - Research suggests, interpersonal competences such as having a sense of humor can help establish sociality in human-robot interaction. This study tested the effect of different types of jokes told by either a human or a robot (NAO) on the perceived intelligence and liking of the narrator. Results of a mixed-design ANOVA showed that only clever jokes could increase the attribution of intelligence to a robot. No significant differences were found for different types of jokes on liking the robot. KW - human-robot interaction Y1 - 2018 U6 - https://doi.org/10.1145/3173386.3177015 SP - 193 EP - 194 PB - ACM CY - New York, NY, USA ER - TY - CHAP A1 - Weiß, Eva-Maria A1 - Schüpfer, Emma A1 - Müller, Nicholas H. A1 - Unz, Dagmar C. T1 - A Mixed Reality Approach for Enhanced Understanding and Empathy: Simulating Auditory and Visual Phenomena in Schizophrenia T2 - InfraHealth 2023: Proceedings of the 9th International Conference on Infrastructures for Healthcare N2 - Simulation-based learning using virtual reality (VR) or augmented reality (AR) provides an immersive experience for teaching practical skills. While widely used in healthcare and workforce training, AR/VR simulation in mental health is still emerging. Research suggests that these simulations can offer a unique perspective on mental illness and reduce stigma. However, the results are mixed, and further research is needed to understand the underlying mechanisms. Factors such as empathy, knowledge, and visual design play a crucial role in successful interventions. Augmented reality allows for a more realistic and integrated experience. This article presents the development of a simulation aimed at reducing the stigma associated with mental illness, focusing on symptoms of schizophrenia spectrum disorders. A literature review, existing simulations, and the experiences of affected individuals were used to inform the content of the simulation. Expert validation was carried out to ensure its accuracy and effectiveness. KW - Virtual Reality KW - stigma reduction KW - empathy Y1 - 2023 UR - https://dl.eusset.eu/handle/20.500.12015/5023 ER -