TY - CHAP A1 - Schmitt, Jan A1 - Haupt, Hannes A1 - Kurrat, Michael A1 - Raatz, Annika T1 - Disassembly automation for lithium-ion battery systems using a flexible gripper T2 - 2011 15th International Conference on Advanced Robotics (ICAR) Y1 - 2011 SP - 291 EP - 297 ER - TY - CHAP A1 - Erbe, Karin A1 - Brandmeier, Melanie A1 - Schmitt, Michael A1 - Donbauer, Andreas A1 - Liebscher, Jan-Andreas A1 - Kolbe, Thomas ED - Kersten, Thomas P. ED - Tilly, Nora T1 - Detektion von Fahrradständern in Luftbildern mittels Deep Learning T2 - 42. Wissenschaftlich-Technische Jahrestagung der DGPF. 5.-6. Oktober 2022 in Dresden Y1 - 2022 U6 - https://doi.org/10.24407/KXP:1795622415 SN - 0942-2870 VL - 30 SP - 27 EP - 39 ER - TY - JOUR A1 - Fischer, Sophie A1 - Keupp, Luzia A1 - Paeth, Heiko A1 - Göhlich, Michael A1 - Schmitt, Jan T1 - Climate adaptation as organizational learning: a grounded theory study on manufacturing companies in a Bavarian Region JF - Education Sciences Y1 - 2022 VL - 12 IS - 1 SP - 22 EP - 22 ER - TY - JOUR A1 - Fischer, Sophie A1 - Göhlich, Michael A1 - Schmitt, Jan T1 - Interrelationships of climate adaptation and organizational learning: Development of a measurement model JF - Journal of Pedagogical Research Y1 - 2022 VL - 6 IS - 5 SP - 130 EP - 152 ER - TY - JOUR A1 - Fischer, Sophie A1 - Göhlich, Michael A1 - Schmitt, Sophie T1 - Adapting to climate change through play? Didactically effective elements of a business simulation game JF - Frontiers in Education N2 - Introduction: The negative consequences of climate change are widespread and have a global impact. An industrialized region of Germany must adapt to the effects of climate change and comply with political regulations. Previous studies indicate that economic actors who are not directly affected by climate change approach climate change mitigation and adaptation primarily based on legal requirements and often feel discouraged by the absence of data-based reports. Addressing this challenge, game-based learning emerges as a promising pathway. Methods: To examine game-based learning’s applicability and potential for climate adaptation, we developed a business simulation game, simultaneously identifying didactically effective elements for managers who would participate in it. Using expert interviews and focus groups, we conducted a qualitative study with three HR developers from larger companies and nine managers and founders of startups to develop a business simulation game on climate adaptation. Based on the Grounded Theory methodology, theoretical coding was used to analyze the qualitative data. Results: The derived core categories indicate that personnel development in companies is evolving in response to economic changes. Individual resources such as motivation (especially for managers), personnel and time play a crucial role in establishing a business game as an educational offering. The identified game elements can also be used theoretically and practically in the development of other educational games. Discussion: We discussed common human resource development measures in companies and compared them with more innovative approaches such as a simulation game. The study underscores the importance of innovative approaches, such as game-based learning, in fostering climate adaptation efforts among economic actors. By integrating theoretical insights with practical applications, our findings provide valuable guidance for the development of educational games aimed at addressing complex challenges like climate change. Further research and implementation of such approaches are essential for promoting proactive climate adaptation strategies within industrialized regions and beyond. KW - Climate adaptation KW - Game-based learning KW - Serious game KW - Human resource development KW - Business game KW - Corporate social responsibility Y1 - 2024 U6 - https://doi.org/10.3389/feduc.2024.1303107 VL - 2024 IS - 9 SP - 01 EP - 17 ER -