TY - CHAP A1 - Braun, Peter A1 - Fertig, Tobias T1 - Model-driven testing of RESTful apis T2 - World Wide Web Conference, Workshop on Web APIs and RESTful Design (WS-REST) Y1 - 2015 ER - TY - CHAP A1 - John, Isabel A1 - Fertig, Tobias T1 - Gamification for software engineering students - an experience report T2 - 2022 IEEE Global Engineering Education Conference (EDUCON) N2 - In this paper we describe the evolution of a gamified course on agile methods and Scrum in software engineering teaching at university. The course covers among other topics, agile project management and scrum. For knowledge tranfer we used different gamification approaches in this course over the years, including point based gamification and story based gamification but also simple approaches like quizzes. The gamified e-learning course was realized with the learning management system Moodle. We describe how the course was built up in moodle, give some technical details on the used plugins and gamification elements. We describe our experiences with the different gamification approaches and give some lessons learned. KW - Learning management systems KW - Electronic learning KW - Conferences KW - Project management KW - Scrum (Software development) KW - Engineering education KW - Software engineering KW - Software Engineering KW - Project Management KW - Learning Management System KW - Game Elements KW - Engineering Education KW - Agile Development KW - Game Approach KW - E-learning Course KW - Lecture KW - Data Protection KW - Intrinsic Motivation KW - Language Learning KW - Agility KW - Self-determination Theory KW - Student Motivation KW - Combination Of Elements KW - Ranked List KW - Part Of Course KW - Central Server KW - Flow Experience KW - Mixture Of Elements KW - Progress Bar KW - Narrative Elements KW - Participation In Courses KW - E-learning System KW - Basic Course KW - Alternative Courses KW - Previous Course KW - Social Inclusion KW - Individual Students KW - Gamification KW - Agile Methods KW - Blended learning KW - Motivation Y1 - 2022 SN - 978-1-6654-4434-7 SN - 978-1-6654-4435-4 U6 - https://doi.org/10.1109/EDUCON52537.2022.9766825 SN - 2165-9567 SN - 2165-9559 PB - IEEE ER - TY - CHAP A1 - Metzger, Lukas A1 - Fertig, Tobias A1 - Schütz, Andreas E A1 - Weber, Kristin T1 - Concerning Habits–Gewohnheit fördern zur Erhöhung der Information Security Awareness T2 - Faktor Mensch Y1 - 2022 SN - 978-3-658-34523-5 SP - 349 EP - 364 ER - TY - CHAP A1 - Weber, Kristin A1 - Schütz, Andreas E A1 - Fertig, Tobias T1 - Insider Threats–Der Feind in den eigenen Reihen T2 - Faktor Mensch Y1 - 2022 SN - 978-3-658-34523-5 SP - 311 EP - 329 ER - TY - JOUR A1 - Fertig, Tobias A1 - Schütz, Andreas A1 - Weber, Kristin T1 - Automated Measuring of Information Security Related Habits Y1 - 2022 UR - http://hdl.handle.net/10125/80267 ER - TY - CHAP A1 - Fertig, Tobias A1 - Schütz, Andreas A1 - Weber, Kristin T1 - Developing a Maturity Model for Information Security Awareness Using a Polytomous Extension of the Rasch Model T2 - 56th Hawaii International Conference on System Sciences (HICSS-56) Y1 - 2023 UR - https://aisel.aisnet.org/hicss-56/st/security_and_privacy_of_hci/2 ER - TY - JOUR A1 - Janik, Maximilian A1 - Weber, Kristin A1 - Schütz, Andreas E A1 - Fertig, Tobias T1 - Informationssicheres Verhalten automatisiert messen JF - DA-CH Security Y1 - 2018 SP - 1 EP - 12 ER - TY - CHAP A1 - Schütz, Andreas E A1 - Fertig, Tobias A1 - Weber, Kristin T1 - Defining a Core Ontology for Medical Devices in Germany to Ensure Semantic Interoperability T2 - International Conference on Modelling and Development of Intelligent Systems Y1 - 2020 U6 - https://doi.org/10.1007/978-3-030-68527-0_25 SP - 394 EP - 410 ER - TY - CHAP A1 - Vu, Henry A1 - Fertig, Tobias A1 - Braun, Peter T1 - Automation of Integration Testing of RESTful Hypermedia Systems: A Model-driven Approach T2 - 14th International Conference on Web Information Systems and Technologies (WEBIST 2018), 3rd International Special Session on Advanced practices in Model-Driven Web Engineering (APMDWE 2018) N2 - The proper design of Representational State Transfer (REST) APIs is not trivial because developers have to deal with a flood of recommendations and best practices, especially the proper application of the hypermedia constraint requires some decent experience. Furthermore, testing RESTful APIs is a missing topic within literature. Especially hypermedia testing is not mentioned at all. Manual hypermedia testing is time-consuming and hard to maintain. Testing a hypermedia API requires many test cases that have similar structure, especially when different user roles and error cases are considered. In order to tackle this problem, we proposed a Model-driven Testing (MDT) approach for hypermedia systems using the metamodel within our existing Model Driven Software Development (MDSD) approach. This work discusses challenges and results of hypermedia testing for RESTful APIs using MDT techniques that were discovered within our research. MDT allows white-box testing, hence covering complete program structure and behavior of the generated application. By doing this, we are able to achieve a high automated test coverage. Moreover, any runtime behavior deviated from the metamodel reveals bugs within the generators. Y1 - 2018 U6 - https://doi.org/10.5220/0006932004040411 SP - 404 EP - 411 ER - TY - JOUR A1 - Vu, Henry A1 - Fertig, Tobias A1 - Braun, Peter T1 - Model-Driven Integration Testing of Hypermedia Systems JF - Journal of Web Engineering N2 - The proper design of Representational State Transfer (REST) APIs is not trivial because developers have to deal with a flood of recommendations and best practices, especially the proper application of the hypermedia constraint requires some decent experience. Furthermore, testing RESTful APIs is a missing topic within literature. Especially hypermedia testing is not mentioned at all. Manual hypermedia testing is time-consuming and hard to maintain. Testing a hypermedia API requires many test cases that have similar structure, especially when different user roles and error cases are considered. In order to tackle this problem, we proposed a Model-Driven Testing (MDT) approach for hypermedia systems using the metamodel within our existing Model Driven Software Development (MDSD) approach. This work discusses challenges and results of hypermedia testing for RESTful APIs using MDT techniques that were discovered within our research. MDT allows white-box testing, hence covering complete program structure and behavior of the generated application. By doing this, we are able to achieve a high automated test coverage. Moreover, any runtime behavior deviated from the metamodel reveals bugs within the generators. Y1 - 2019 UR - https://journals.riverpublishers.com/index.php/JWE/article/view/3155 VL - 18 IS - 4-6 SP - 1 EP - 28 PB - River Publishers ER - TY - CHAP A1 - Müller, Patrick A1 - Vu, Henry A1 - Fertig, Tobias A1 - Braun, Peter T1 - Hypermedia: The Key to RESTful Web Applications T2 - 14th International Conference on Web Information Systems and Technologies (WEBIST 2018), 3rd International Special Session on Advanced practices in Model-Driven Web Engineering (APMDWE 2018) N2 - Implementing the hypermedia constraint for RESTful Systems is a challenging task for most developers. This is due to the lack of information about how to implement hypermedia on the client-side correctly. Therefore, new tools are required to support developers with the implementation of the hypermedia constraint. We propose a model-driven approach that allows developers to define a RESTful System as a finite-state machine: states represent resources and transitions represent hypermedia links. We present a metamodel that our generator can process to generate Poymer Web Applications. These web applications fulfill all REST constraints defined by Fielding. Therefore, developers do not have to implement the hypermedia constraint themselves. Our approach simplifies the developement of REStful Web Applications and reduces the developement efforts. Moreover, we describe how RESTful Web Applications can be derived from finite-state machines. Y1 - 2018 U6 - https://doi.org/10.5220/0006927103780387 SP - 378 EP - 387 ER - TY - RPRT A1 - Schütz, Andreas E. A1 - Fertig, Tobias T1 - Security Awareness bei Maschinenfabrik Gustav Eirich GmbH & Co KG BT - Fallstudie N2 - Die Maschinenfabrik Eirich hat eine komplexe IT-Struktur, in der jede Gesellschaft eigene Systeme nutzt, wobei nur einige aktiv mit der Muttergesellschaft verbunden sind. Trotz eines vorhandenen Informationssicherheitsmanagementsystems (ISMS) wird dieses nicht vollständig umgesetzt, obwohl ein starker Fokus auf Risikomanagement und den Schutz sensibler Informationen gelegt wird. Besonders wertvoll ist das firmeninterne Know-how, das zunehmend digitalisiert und in einem internen Wiki gespeichert wird. Die Informationssicherheit sieht den Faktor Mensch als entscheidende Firewall, weshalb gezielte Sensibilisierungsmaßnahmen eingeführt wurden, um die Mitarbeiter für Sicherheitsrisiken zu sensibilisieren und diese Maßnahmen in ihrem Arbeitsalltag umzusetzen. Historisch begann die Sensibilisierung auf Initiative des ISB Markus Stäudinger. Die erste Kampagne wurde nach anfänglichen Schwierigkeiten ab 2012 geplant und durchgeführt. Aufgrund der verteilten und isolierten IT-Struktur in der Eirich-Gruppe, wurde die Sensibilisierungskampagne nur in der Hauptniederlassung durchgeführt. KW - Security Awareness KW - Fallstudie Y1 - 2025 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:863-opus-62331 ER - TY - CHAP A1 - John, Isabel A1 - Hess, Anne A1 - Fertig, Tobias T1 - No More Binge Learning - Using Gamification Elements to Support Distributed Practice in Engineering Education T2 - 2025 IEEE Global Engineering Education Conference (EDUCON) N2 - An effective technique to support sustainable learning is distributed practice, a method shown to enhance long-term knowledge retention. As part of our research agenda, we aim to investigate suitable design strategies for eLearning courses that support distributed practice through intrinsic motivation. Our most recent strategy followed the idea of linking the acquisition of badges gained by completing a set of quizzes with a small extrinsic reward, a small bonus in the exam grade. We built a course with quizzes and timed badges with staged deadlines for the badges to ensure students do the quizzes during the semester and not shortly before the exam. An initial evaluation of this course design yielded encouraging results. The assessment showed that students learned a great deal from the quizzes and were highly motivated by the quizzes and by receiving the badges. Qualitative feedback highlighted increased motivation, increased engagement, and lower levels of perceived stress among students, who attributed these changes to the platform's ability to make learning more enjoyable and less monotonous. This paper argues that the strategic use of gamification in engineering education can significantly support distributed practice by creating an interactive, motivating, and supportive learning environment. KW - Electronic learning KW - Refining KW - Buildings KW - Hybrid learning KW - Engineering education KW - Stress KW - Portfolios KW - Software engineering KW - Game Elements KW - Intrinsic Motivation KW - Supportive Learning Environment KW - E-learning Course KW - Language Learning KW - Self-determination Theory KW - Student Motivation KW - Software Engineering KW - Self-regulated Learning KW - Participation In Courses KW - Motivational Value KW - Engineering Courses KW - Progress Bar KW - Computer Science Students KW - Gamification Software Engineering KW - Blended learning KW - Elearning KW - Distributed Practice Y1 - 2025 SN - 979-8-3315-3949-8 SN - 979-8-3315-3950-4 U6 - https://doi.org/10.1109/EDUCON62633.2025.11016434 SN - 2165-9567 SN - 2165-9559 PB - IEEE ER - TY - CHAP A1 - John, Isabel A1 - Fertig, Tobias T1 - Evaluation of a Gamified Elearning Course for Agile Methods T2 - 2024 IEEE Global Engineering Education Conference (EDUCON) N2 - For teaching agile methods in an IT undergraduate course we built up a gamified blended learning course. We created the course with gamification elements like videos, quizzes, badges, and points within the learning management system Moodle. To do so we used a gamification concept based on MDA (Mechanics-Dynamics-Aesthetics). The goal of the gamification concept was to increase intrinsic motivation of the students. We evaluated the motivation of our students with a questionnaire that is based on the psychological motivation theory STD (Self Determination Theory). The paper will shortly show how we built up the course in Moodle, and also gives some details on the used plugins and gamification elements. The main focus is on the evaluation which was done using a standardized questionnaire on intrinsic motivation built upon SDT at the beginning and at the end of our course. 39 students participated before taking the course and 16 after the completion of the course. The evaluation shows that some elements in the course like Videos and quizzes increase the motivation clearly whereas others do not. We could show an increase of intrinsic motivation in some factors of the questionnaire we used, but not in all factors. KW - Learning management systems KW - Electronic learning KW - Psychology KW - Hybrid learning KW - Engineering education KW - Videos KW - Agile Development KW - E-learning Course KW - Intrinsic Motivation KW - Self-determination Theory KW - Student Motivation KW - Blended Learning KW - Course Of Learning KW - Learning Management System KW - Increase In Motivation KW - Game Elements KW - Moderate Correlation KW - Student Engagement KW - Student Level KW - Software Engineering KW - Knowledge Of Students KW - Wrong Answers KW - Motivational Aspects KW - Empirical Validation KW - Part Of Course KW - Hypothesis H2 KW - Intrinsic Motivation Inventory KW - Ipsative KW - Detailed Course KW - Types Of Play KW - Flipped Classroom KW - Evaluation Of Course KW - Progress Bar KW - Engineering Education KW - Motivation Questionnaire KW - Exam Questions KW - Gamification KW - Agile Methods KW - Blended learning KW - Motivation Y1 - 2024 SN - 979-8-3503-9402-3 SN - 979-8-3503-9403-0 U6 - https://doi.org/10.1109/EDUCON60312.2024.10578678 SN - 2165-9567 SN - 2165-9559 PB - IEEE ER - TY - CHAP A1 - Vu, Henry A1 - Fertig, Tobias A1 - Braun, Peter T1 - Verification of Hypermedia Characteristic of RESTful Finite-State Machines T2 - Proceedings of the 9th International Workshop on Web APIs and Service Architecture (WS-REST 2018) N2 - Being an architectural style rather than a specification or a standard, the proper design of REpresentational State Transfer (REST) APIs is not trivial, since developers have to deal with a flood of recommendations and best practices, especially the proper application of the hypermedia constraint requires some decent experience. Furthermore, testing RESTful APIs is a missing topic within literature and especially, hypermedia testing is not mentioned at all. To deal with this state of affairs, we have elaborated a Model-Driven Software Development (MDSD) approach for creating RESTful APIs. As this project matured, we also explored the possibility of Model-Driven Testing (MDT). This work addresses the challenges of hypermedia testing and proposes approaches to overcome them with MDT techniques. We present the results of hypermedia testing for RESTful APIs using a model verification approach that were discovered within our research. MDT enables the verification of the underlying model of a RESTful API and ensuring its correctness before initiating any code generation. Therefore, we can prevent a poorly designed model from being transformed into a poorly designed RESTful API. Y1 - 2018 U6 - https://doi.org/10.1145/3184558.3191656 SP - 1881 EP - 1886 ER - TY - CHAP A1 - Vu, Henry A1 - Fertig, Tobias A1 - Braun, Peter T1 - Towards Model-driven Hypermedia Testing for RESTful Systems T2 - Proceedings of the 13th International Conference on Web Information Systems and Technologies - WEBIST N2 - Testing RESTful systems is a missing topic within literature. Especially hypermedia testing is not mentioned at all. We discuss the challenges of hypermedia testing that were discovered within our research. We will differ between client-side and server-side challenges since REpresentational State Transfer (REST) describes a client-server system. Therefore, both sides have to be considered. Hypermedia tests for the server have to ensure that there is no response without hypermedia links. However, the client also has to be hypermedia compliant. Thus, we propose to simulate a server update to check whether the client breaks. Since we use Model-driven Software Development (MDSD) to generate RESTful systems we also propose a model-driven approach for hypermedia testing. This allows us to generate tests for a server based on its underlying model. Moreover, we can build a crawler to verify our generated servers and to test all hypermedia links for different user roles. Any modification to t he model can result in a server update, which can be used to test hypermedia clients. Y1 - 2017 SN - 978-989-758-246-2 U6 - https://doi.org/10.5220/0006353403400343 SN - 2184-3252 VL - 1 SP - 340 EP - 343 PB - SciTePress ER - TY - CHAP A1 - Fertig, Tobias A1 - Braun, Peter T1 - Towards Offline Support for RESTful Systems T2 - Proceedings of the 9th International Workshop on Web APIs and Service Architecture (WS-REST 2018) N2 - Representational State Transfer (REST) is an efficient and by now established architectural style for distributed hypermedia systems. However, REST has not been designed for offline operations, yet many applications must also keep functioning when going offline for more than a few seconds. Burdening the programmer with knowledge about offline status is undesirable. RESTful applications can be described by a formal model. Therefore, we define a function to derive a formal model of the proxy for handling offline support on the client-side. We then extend existing caching approaches so that a client-side proxy can transparently hide the offline status from the application. We validate our solution with a proxy layer that covers all test cases derived from the model. Using our model and proxy, clients do not have to know and worry about whether they are online or offline. Y1 - 2018 U6 - https://doi.org/10.1145/3184558.3191655 SP - 1875 EP - 1880 ER - TY - CHAP A1 - John, Isabel A1 - Hess, Anne A1 - Fertig, Tobias ED - Auer, Michael E. ED - Rüütmann, Tiia T1 - Work in Progress: Supporting Distributed Practice with a Gamified E-Learning Course T2 - Engineering Education for Global Responsibility (ICL 2024) KW - Gamification KW - Agile Methods KW - Software Engineering KW - Blended learning KW - Motivation KW - Measuring education and training results KW - E-Learning KW - Distributed Practice Y1 - 2025 SN - 978-3-031-83519-3 SN - 978-3-031-83520-9 U6 - https://doi.org/10.1007/978-3-031-83520-9_13 SP - 139 EP - 146 PB - Springer CY - Cham ER - TY - CHAP A1 - John, Isabel A1 - Hess, Anne A1 - Fertig, Tobias T1 - Work in Progress: Supporting Distributed Practice with a Gamified E-Learning Course T2 - International Conference on Interactive Collaborative Learning Y1 - 2024 SP - 139 EP - 146 PB - Springer CY - Cham ER - TY - CHAP A1 - Ulsamer, Philipp A1 - Fertig, Tobias A1 - Braun, Peter T1 - Feature Oriented DSLs T2 - Workshop zu Modellbasierter Entwicklung eingebetteter Systeme (MBEES 2018) Y1 - 2018 SP - 340 EP - 343 ER - TY - RPRT A1 - Schütz, Andreas E. A1 - Fertig, Tobias T1 - Security Awareness bei DHL Group BT - Fallstudie N2 - DHL Group ist ein weltweit führendes Logistik- und Postunternehmen, das in über 220 Ländern und Territorien tätig ist. Die Gruppe gliedert sich in verschiedene Geschäftsbereiche und bietet eine breite Palette von Dienstleistungen an, darunter Postversand, Expresslieferungen, Frachttransport und Supply-Chain-Lösungen. Wie in Abbildung 1 zu sehen, teilt sich die Unternehmensgruppe in fünf operative Unternehmensbereiche auf: Express, Global Forwarding, Freight, Supply Chain, eCommerce und Post & Paket Deutschland. Der Bereich Express bietet internationale Express-Lieferdienste an und ist auf zeitkritische Sendungen spezialisiert. Der Fokus liegt auf einer schnellen, zuverlässigen Zustellung von Dokumenten und Waren weltweit. Global Forwarding, Freight bietet Speditionsdienstleistungen für den Luft-, See- und Landtransport an und unterstützt Kunden dabei, ihre Waren effizient und kostengünstig weltweit zu transportieren. Supply Chain ist auf integrierte Logistiklösungen spezialisiert und bietet Dienstleistungen in den Bereichen Lagerhaltung, Bestandsmanagement und Distribution, um maßgeschneiderte Lösungen für Kunden zu entwickeln. Der Bereich eCommerce konzentriert sich auf den nationalen Pakettransport in ausgewählten Ländern in Europa, Amerika und Asien, sowie auf grenzüberschreitende Transporte, die weniger zeitkritisch sind. Der Bereich Post & Paket Deutschland übernimmt das Brief- und Paketgeschäft in Deutschland und ist für die Zustellung von Briefen, Paketen und Presseerzeugnissen verantwortlich. Zu diesem Bereich gehört neben der Marke DHL auch die Marke Deutsche Post. Zusätzlich gibt es die Bereiche Corporate Center, Global Business Services und Customer Solutions & Innovation. Der Corporate Center nimmt die Aufgaben der Konzernführung wahr. Der Bereich Global Business Services ist konzernweit für die internen Dienstleistungen zuständig. Bei Customer Solutions & Innovation handelt es sich um die Account-Management- und Innovationseinheit. KW - Fallstudie KW - Security Awareness Y1 - 2025 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:863-opus-62848 ER - TY - RPRT A1 - Schütz, Andreas E. A1 - Fertig, Tobias T1 - Security Awareness bei einem deutschen Maschinenbauunternehmen BT - Fallstudie N2 - Das Kerngeschäft des betrachteten Maschinenbauunternehmens ist die Planung, Entwicklung und Fertigung von Anlagen und Maschinen. Neben den Anlagen und Maschinen werden Lösungen für die gesamte Wertschöpfungskette angeboten, etwa auch Recyclinganlagen. Die weiteren Schwerpunkte sind Prozesstechnik und Intralogistik für diesen Markt. Neben dem Kerngeschäft bietet das Unternehmen auch Dienstleistungen im Bereich Digitalisierung und Lifecycle Service an. Als klassisches Maschinenbauunternehmen verfügt auch das betrachtete Unternehmen über eine große Anzahl an erteilten Patenten und Gebrauchsmustern. Die Kompetenzen sind neben der Muttergesellschaft auf weltweite Tochterunternehmen verteilt. In diesen Unternehmen werden mehr als 15.000 Mitarbeitende beschäftigt, wovon rund zwei Drittel in den deutschen Standorten beschäftigt sind. Auch die Kunden des Unternehmens sind weltweit verteilt, wobei zirka 90% des Umsatzes in den internationalen Märkten erwirtschaftet wird. Auf Wunsch des Unternehmens wurde die Fallstudie anonymisiert. KW - Fallstudie KW - Security Awareness Y1 - 2025 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:863-opus-62699 ER - TY - JOUR A1 - Oermann, Markus A1 - Fertig, Tobias A1 - Sdouga, Eya T1 - Visualisierung von Gesetzen - Status Quo und Ausblick JF - Zeitschrift für Gesetzgebung KW - Visualisierung, Gesetzgebung, Gesetze Y1 - 2025 VL - 40 IS - 4 SP - 392 EP - 412 ER - TY - JOUR A1 - Schütz, Andreas E A1 - Fertig, Tobias A1 - Weber, Kristin A1 - Vu, Henry A1 - Hirth, Matthias A1 - Tran-Gia, Thomas T1 - Vertrauen ist gut, Blockchain ist besser – Einsatzmöglichkeiten von Blockchain für Vertrauensprobleme im Crowdsourcing JF - HMD Praxis Der Wirtschaftsinformatik Y1 - 2018 U6 - https://doi.org/10.1365/s40702-018-00471-9 VL - 55 SP - 1155 EP - 1166 ER - TY - CHAP A1 - Fertig, Tobias A1 - Schütz, Andreas E A1 - Weber, Kristin A1 - Müller, Nicholas T1 - Measuring the Impact of E-Learning Platforms on Information Security Awareness T2 - Learning and Collaboration Technologies. Designing Learning Experiences: 6th International Conference, LCT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I 21 Y1 - 2019 SP - 26 EP - 37 ER - TY - CHAP A1 - Schütz, Andreas E A1 - Fertig, Tobias A1 - Weber, Kristin A1 - Müller, Nicholas T1 - How E-Learning Can Facilitate Information Security Awareness T2 - Learning and Collaboration Technologies. Designing Learning Experiences: 6th International Conference, LCT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I 21 Y1 - 2019 SP - 390 EP - 401 ER - TY - CHAP A1 - Fertig, Tobias A1 - Schütz, Andreas E A1 - Weber, Kristin A1 - Müller, Nicholas T1 - Towards an Information Security Awareness Maturity Model T2 - Learning and Collaboration Technologies. Human and Technology Ecosystems: 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II 22 Y1 - 2020 SP - 587 EP - 599 ER - TY - CHAP A1 - Fertig, Tobias A1 - Schütz, Andreas Erwin A1 - Weber, Kristin T1 - Current Issues Of Metrics For Information Security Awareness T2 - ECIS Y1 - 2020 ER - TY - CHAP A1 - Weber, Kristin A1 - Schütz, Andreas E A1 - Fertig, Tobias A1 - Müller, Nicholas T1 - Exploiting the human factor: social engineering attacks on cryptocurrency users T2 - Learning and Collaboration Technologies. Human and Technology Ecosystems: 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II 22 Y1 - 2020 SP - 650 EP - 668 ER - TY - BOOK A1 - Weber, Kristin A1 - Schütz, Andreas E A1 - Fertig, Tobias T1 - Grundlagen und Anwendung von Information Security Awareness: Mitarbeiter zielgerichtet für Informationssicherheit sensibilisieren Y1 - 2019 SN - 978-3-658-26257-0 ER - TY - CHAP A1 - Schütz, Andreas Erwin A1 - Weber, Kristin A1 - Fertig, Tobias T1 - Assessing the Information Security Awareness of University Students Y1 - 2020 UR - https://aisel.aisnet.org/pacis2020/54 ER - TY - JOUR A1 - Schütz, Andreas E A1 - Weber, Kristin A1 - Fertig, Tobias T1 - Analyze before you sensitize: preparation of a targeted ISA training JF - computer Y1 - 2020 VL - 3 SP - 4 EP - 4 ER -