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  <doc>
    <id>105</id>
    <completedYear/>
    <publishedYear>2014</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst>60</pageFirst>
    <pageLast>70</pageLast>
    <pageNumber/>
    <edition/>
    <issue>1</issue>
    <volume>2 (2014)</volume>
    <type>article</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2015-01-08</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Modeling gamification rules with ontologies for achieving a generic platform architecture</title>
    <abstract language="eng">Gamification is an emerging trend for both, consumer and enterprise applications. The latter feature additional complexity due to their often highly distributed and interlaced nature. Herzig et. al. addressed this problem and proposed a generic platform for enterprise gamification.&#13;
Based on their work, the problem of formulating gamification rules is taken up in this paper. Ontologies and semantic technologies are proposed as a possible solution. An ontology for gamification rules is created. Its applicability to solve the problem is validated with a thought experiment.</abstract>
    <parentTitle language="eng">FHWS Science Journal</parentTitle>
    <identifier type="urn">urn:nbn:de:bvb:863-opus-1053</identifier>
    <licence>Creative Commons - Namensnennung-Nicht kommerziell-Keine Bearbeitung</licence>
    <author>Patrick Mennig</author>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Gamification</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Ontology</value>
    </subject>
    <collection role="institutes" number="fiw">Fakultät Informatik und Wirtschaftsinformatik</collection>
    <collection role="Regensburger_Klassifikation" number="SQ - SU">Informatik</collection>
    <thesisPublisher>Hochschule für Angewandte Wissenschaften Würzburg-Schweinfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-fhws/files/105/scj_1-2014_Modeling gamification rules with ontologies for achieving a generic platform architecture_Mennig.pdf</file>
  </doc>
  <doc>
    <id>101</id>
    <completedYear>2014</completedYear>
    <publishedYear>2014</publishedYear>
    <thesisYearAccepted/>
    <language>deu</language>
    <pageFirst>50</pageFirst>
    <pageLast>59</pageLast>
    <pageNumber/>
    <edition/>
    <issue>1</issue>
    <volume>2 (2014)</volume>
    <type>article</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation>Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt</creatingCorporation>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2015-01-08</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="deu">Generic open source gamification framework</title>
    <abstract language="deu">Gamification wurde in den letzten Jahren zu einem immer größeren Hype-Thema, sodass immer mehr Unternehmen versuchen dies einzusetzen. Aufgrund von mangelnder Kenntnis und fehlerhaftem Design sind diese Umsetzungen zum größten Teil zum Scheitern verurteilt. Es existieren zudem keine allgemeinen technischen Lösungen, welche offen zugänglich und frei implementiert sind. Aufgrund dessen ist es nötig, eine allgemeingültige und freie Art der Umsetzung zu generieren, welche in dieser Arbeit umrissen wird.</abstract>
    <parentTitle language="deu">FHWS Science Journal</parentTitle>
    <identifier type="urn">urn:nbn:de:bvb:863-opus-1014</identifier>
    <licence>Creative Commons - Namensnennung-Nicht kommerziell-Keine Bearbeitung</licence>
    <author>Stefan Zink</author>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Gamification</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Open Source</value>
    </subject>
    <subject>
      <language>deu</language>
      <type>uncontrolled</type>
      <value>Human Resource Management</value>
    </subject>
    <collection role="institutes" number="fiw">Fakultät Informatik und Wirtschaftsinformatik</collection>
    <collection role="Regensburger_Klassifikation" number="SQ - SU">Informatik</collection>
    <thesisPublisher>Hochschule für Angewandte Wissenschaften Würzburg-Schweinfurt</thesisPublisher>
    <file>https://opus4.kobv.de/opus4-fhws/files/101/scj_1-2014_ausgabe 3_05_Generic Open Source Gamification Framework_Zink.pdf</file>
  </doc>
</export-example>
