@article{Mennig, author = {Mennig, Patrick}, title = {Modeling gamification rules with ontologies for achieving a generic platform architecture}, series = {FHWS Science Journal}, volume = {2 (2014)}, journal = {FHWS Science Journal}, number = {1}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:863-opus-1053}, pages = {60 -- 70}, abstract = {Gamification is an emerging trend for both, consumer and enterprise applications. The latter feature additional complexity due to their often highly distributed and interlaced nature. Herzig et. al. addressed this problem and proposed a generic platform for enterprise gamification. Based on their work, the problem of formulating gamification rules is taken up in this paper. Ontologies and semantic technologies are proposed as a possible solution. An ontology for gamification rules is created. Its applicability to solve the problem is validated with a thought experiment.}, language = {en} } @article{Zink2014, author = {Zink, Stefan}, title = {Generic open source gamification framework}, series = {FHWS Science Journal}, volume = {2 (2014)}, journal = {FHWS Science Journal}, number = {1}, organization = {Hochschule f{\"u}r angewandte Wissenschaften W{\"u}rzburg-Schweinfurt}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:863-opus-1014}, pages = {50 -- 59}, year = {2014}, abstract = {Gamification wurde in den letzten Jahren zu einem immer gr{\"o}ßeren Hype-Thema, sodass immer mehr Unternehmen versuchen dies einzusetzen. Aufgrund von mangelnder Kenntnis und fehlerhaftem Design sind diese Umsetzungen zum gr{\"o}ßten Teil zum Scheitern verurteilt. Es existieren zudem keine allgemeinen technischen L{\"o}sungen, welche offen zug{\"a}nglich und frei implementiert sind. Aufgrund dessen ist es n{\"o}tig, eine allgemeing{\"u}ltige und freie Art der Umsetzung zu generieren, welche in dieser Arbeit umrissen wird.}, language = {de} }