770 Fotografie, Computerkunst
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Seit Anbeginn des Films greifen Trick und Aufzeichnung ineinander und erzeugen filmische Hybride. Die Differenz zwischen Animation und Realaufnahme wird dabei direkt ausgestellt oder möglichst nahtlos integriert. Heute allerdings, mit wachsenden digitalen Möglichkeiten, ist eine Unterscheidung beider Ebenen zunehmend schwieriger. Da kaum mehr ein Film ohne Computeranimation auskommt, soll anhand des Phänomens der Visual Effects geklärt werden, welche Parameter sich für den heutigen Hybridfilm erkennen lassen und ob die Bezeichnung Hybridfilm überhaupt noch adäquat ist.
This paper introduces a visualization technique designed to uncover iconographic patterns prevalent within a collection while at the same time allowing close viewing of these particular details. Challenging an institutionalized understanding of overview and detail as inherently opposed, the intention of this research is to develop a visualization method that accounts for the iconographic abundance of a collection and encourages its casual exploration. Expanding digitization efforts have led to a growing number of rich cultural heritage datasets that are successively being published online. At the same time scholars are exploring the potential of computational methods to expand the scale and scope of art history. In this context, data visualization is often equated with a distanced perspective diminishing the intricate and intriguing details of individual artifacts. In collaboration with a museum of applied and decorative arts, we have devised a novel interface concept for the exploration of image collections such as historical glass plate negatives. Inspired by photographic plates on a light table, the resulting Close-up Cloud translates the art historical method of close viewing into the digital by combining it with a dynamic representation of quantitative iconographic patterns across an entire image collection.
Der Beitrag skizziert unterschiedliche medienwissenschaftliche Beobachtungen zu visuellen Identitäten des SARS-CoV-2-Virus und der COVID-19-Pandemie, die 2020 und 2021 im öffentlichen Diskurs in den sozialen und professionellen Medien zirkulieren. In vier Kapiteln werden (1) Visualisierungen des Virus, (2) Kontexte, Funktionen und Interpretationen seiner medienvermittelten visuellen Identität, (3) Visualisierungen der Pandemie und ihrer Ausbreitung sowie (4) wiederum deren mediale Kontexte, Funktionen und Interpretationen thematisiert und mit Überlegungen zu Wissenschaftskommunikation, Entertainment und persönlichen Bewältigungsstrategien verknüpft. Der Text ist das Ergebnis eines kollaborativen, experimentellen Schreibprozesses über die Pandemie in der Pandemie, der im Frühjahr 2020 begann und im Februar 2021 während des noch immer dynamischen Infektionsgeschehens sein (vorläufiges) Ende nahm. Er ist damit auch Ausdruck einer Kollektivität der Erfahrungen trotz räumlicher Isolation.
Versatile camcorders
(2021)
Small robust action-cams like the GoPro have lastingly altered the conditions for making images by conceiving the body and the device as a single unit acting together, and by staging this joint movement in sometimes spectacular ways. The perspective gained by being closely attached to the body, and the aesthetic qualities that result from this, is a particular feature of this camera. This basic constellation has given rise to a culture of making and sharing images, which is linked in turn to the distribution and communication methods of digital media or brands.
This book is the first to deal with this phenomenon, pursuing it from a variety of perspectives from media and cultural studies.
A tendency has developed in recent times toward a close connection of the (photo) apparatus and the body. The GoPro, the “world’s most versatile camera,” as stated in the developer’s self-description, is often worn attached to the body, is held at a moderate distance from the body by means of a selfie stick, or is firmly mounted on helmets and sporting equipment. Regarding these cameras, a whole array of practices and technologies has evolved that strongly promote “self-shooting.” Thus, a new genre of the self-image has arisen: images of skaters, surfers, fliers, fallers, and the fallen, all capturing themselves in all circumstances up until death; it seems that the camera itself creates the risk to fall. This chapter focuses on the relationship of aesthetics, body, and apparatus that can be traced back to early examples of “falling photographers” and that is nowadays so impressively exemplified by the GoPro technique and its usage. Additionally, the text deals with the general leveling of the difference between the moving image (video) and the still image (photography) within the digital realm, specifically via the unification of both, technologies and practices, in one apparatus—like the GoPro.
This article discusses how the formerly motionless and silent photographic image is set in motion and how this shift affects its usages. This turn is viewed under the changing conditions in production and circulation of social media platforms and the technical unity of photo and video camera. Various photographic practices and aspects will be adressed: the accelerated and ubiquitous production of images (capture and processing), which is dialectically related to the aesthetics of the images, their mode of reception (displays), their distribution and storage (platforms) and the (photographic) apparatuses, with which they are produced. The increase in photographic production is accompanied by a shift away from the decisive and composed single image. The unified apparatus of photographic and video technology is bringing both media ever closer together, which in turn supports the tendency toward the mobile and mobilized image. The article shows how communication has become immediate with digital photographs, how mobile, spatial images, people and apparatuses are related to one another as well as how they create and influence powerful realities; this has always been one of the most fundamental issues of photography.
Curatorial activities provide (infra)structure and meaning to artworks through the selection and combination of different pieces and their public display. Therefore the way context is added shapes people’s perspective towards art. (Post-)digital art and online exhibitions come with specific constraints concerning curation and have a potential to overcome the hierarchies between curators, artists and visitors. In discussing selected digital exhibition formats from the 1990s until today, the article illustrates how the genre has evolved in response to technological changes and concepts of democratization as well as user involvement. Looking at the online exhibition “UN/NATURAL SURROGATES” (2019) the article opens up a perspective towards meta-curating that allows to conceive (online) exhibitions as a means of reflecting on curatorial processes in the postdigital era.
We are not going back
(2006)
Die eingefrorene Zeit
(2010)
Über- und Einsichten
(2015)
Bilder verteilen
(2018)