370 Bildung und Erziehung
Filtern
Dokumenttyp
- Konferenzveröffentlichung (15) (entfernen)
Schlagworte
- Ausbildung (3)
- Lernen (3)
- Design (2)
- Dialog (2)
- Fachhochschule Potsdam (2)
- Forschung (2)
- Altenarbeit (1)
- Altenbildung (1)
- Altenpolitik (1)
- Alter (1)
Institut
This research investigated how German-speaking children learn color words, both in terms of centroid mappings and boundary delineation, and how they construct the color lexicon as a connected system. The results were compared to those of Japanese children to draw insights on general mechanisms that underlie the acquisition of words in the color lexicon. For both languages, input frequency and category size contributed to the ease of learning. In contrast, in both language groups, naming (in)consistency in adults predicted the adult-like boundary delineation.
Any-Cubes
(2019)
Here we present Any-Cubes, a prototype toy with which children can intuitively and playfully explore and understand machine learning as well as Internet of Things technology. Our prototype is a combination of deep learning-based image classification [12] and machine-to-machine (m2m) communication via MQTT. The system consists of two physical and tangible wooden cubes. Cube 1 ("sensor cube") is inspired by Google's teachable machine [14,15]. The sensor cube can be trained on any object or scenery. The machine learning functionality is directly implemented on the microcontroller (Raspberry Pi) by a Google Edge TPU Stick. Via MQTT protocol, the microcontroller sends its current status to Cube 2, the actuator cube. The actuator cube provides three switches (relays controlled by an Arduino board) to which peripheral devices can be connected. This allows simple if-then functions to be executed in real time, regardless of location. We envision our system as an intuitive didactic tool for schools and maker spaces.
Erzählen wir uns was
(2015)