000 Informatik, Informationswissenschaft, allgemeine Werke
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Institut
Der Workshop hinterfragt partizipativ die Visualisierungskultur und Wahrnehmungs- bzw. Nutzungspraktiken digitaler Kulturerbe-Daten am Beispiel musealer Sammlungen im Web. Im Zentrum steht dabei der Einsatz von Eyetracking-Verfahren sowie Methoden der heuristischen Usability-Evaluation. Ausgehend von den Webseiten "explorativ" gestalteter Online Sammlungen werden die graphischen Benutzeroberflächen als visuelle Schnittstelle zwischen interner Objektdatenbank und Rezipientenschaft kritisch beleuchtet. In engem Austausch mit den Teilnehmer*innen sollen die User Experience praktisch erforscht werden. Dazu gehören einerseits Fragen nach den Wahrnehmungsstrukturen und der intuitiven Nutzung der Seiten, ihrer Zeichen und Navigation. Andererseits wird explizit ein Augenmerk auf die angebotene Auswahl der Informationen von v.a. Einzelobjektseiten und das Vernetzungspotential verlinkter Daten als Möglichkeit der Kunstvermittlung gelegt.
Drag-and-drop cognition
(2015)
We present a newly developed graphical user interface, which allows researchers to create models of complex societal decision-making in a user-friendly manner without being required to program. The software tool is based on InnoMind, an agent-based model that implements theories of emotional cognition from cognitive science. We show the current work in progress and outline the near-term goals of the software development project.
Visual Filter
(2014)
Network log files often need to be investigated manually for suspicious activity. The huge amount of log lines complicates maintaining an overview, navigation and quick pattern identification. We propose a system that uses an interactive visualization, a visual filter, representing the whole log in an overview, allowing to navigate and make context-preserving subselections with the visualization and in this way reducing the time and effort for security experts needed to identify patterns in the log file. This explorative interactive visualization is combined with focused querying to search for known suspicious terms that are then highlighted in the visualization and the log file itself.
We created a pixel map for multivariate data based on an analysis of the needs of network security engineers. Parameters of a log record are shown as pixels and these pixels are stacked to represent a record. This allows a broad view of a data set on one screen while staying very close to the raw data and to expose common and rare patterns of user behavior through the visualization itself (the "Carpet"). Visualizations that immediately point to areas of suspicious activity without requiring extensive filtering, help network engineers investigating unknown computer security incidents. Most of them, however, have limited knowledge of advanced visualization techniques, while many designers and data scientists are unfamiliar with computer security topics. To bridge this gap, we developed visualizations together with engineers, following a co-creative process. We will show how we explored the scope of the engineers' tasks and how we jointly developed ideas and designs. Our expert evaluation indicates that this visualization helps to scan large parts of log files quickly and to define areas of interest for closer inspection.
Monadic Exploration
(2014)
Monadic exploration is a new approach to interacting with relational information spaces that challenges the distinction between the whole and its parts. Building on the work of sociologists Gabriel Tarde and Bruno Latour we turn to the concept of the monad as a useful lens on online communities and collections that expands the possibility for creating meaning in their navigation. While existing interfaces tend to emphasize either the structure of the whole or details of a part, monadic exploration brings these opposing perspectives closer together in continuous movements between partially overlapping points of view. We present a visualization that reflects a given node's relative position within a network using radial displacements and visual folding. To investigate the potential of monadic exploration we report on an iterative design process of a web-based visualization of a highly cross-referenced book and its six-month deployment.
We present a visualization of subject headings that typically accompany books as flat textual metadata. The purpose of the visualization is twofold: first to expose the implicit structure in subject headings as an overview of a library collection and second to present a visual web of keywords to invite exploration of books. Taking a tag cloud as a starting point, the visualization extends it to a networked tag cloud that respects the hierarchy that is implicit in subject headings. By allowing an information seeker to successively build a subject filter, while seeing the results at each step, we hope to improve the searcher’s orientation in a comprehensive book collection.
A photo archive contains diverse narratives that only get partially exposed in digital interfaces. In this paper we explore a potential framework for archivists and designers to create photo archive interfaces that are sensitive to the ethos and social context of its content. We outline our approach to engaging with archival projects and present the results of a pilot workshop, which raised a range of complex questions about the design of visual interfaces. Our aim is to practically and conceptually expand how a visual interface would let a visitor access, explore, and interpret the contents of an archive. To do this we are interested in the different associations that people weave between the artefacts of an archive.
Culturegraphy visualizes cultural information exchange over time. Treating cultural works as nodes and influences as directed edges, the visualization of these cultural networks can provide new insights into the rich interconnections of cultural development. The graphics represent complex relationships of movie references by combining macro views summarizing 100 years of movie influences with micro views providing a close-up look at the embedding of individual movies. The macro view shows the rise of the self-referential character of postmodern cinema, while the micro level illustrates differences between individual movies, when they were referenced and by whom. The visualizations provide views that are closer to the real complexity of the relationships than aggregated views or rankings could do.
WordWanderer
(2015)
Text visualisations provide visual representations of documents or small corpora with the primary aim of supporting language analysis. We are interested in developing a more playful approach to language that can be characterised by the notion of wandering as an open-ended movement. To support such a casual form of engagement with text, we designed the WordWanderer system: a visualisation technique that extends tag clouds into a navigational interface for text. The tool supports the gradual movement between word ‘context views’, which represent the words that co-occur in the vicinity of the selected word, and word-‘comparison views’, which arrange words based on their association strengths between two selected words. We report on the encouraging feedback from a ten-day deployment of the interface and present promising directions for future design and research.
Visualising the »Un-seen«
(2015)
In recent years, access to cultural heritage has been closely connected to digitisation. We argue the case for recognising this digital shift as an opportunity to create interfaces to cultural heritage that are, first of all, more inviting to the public. Secondly, we want to encourage critical approaches towards the representation of cultural production and allow for alternative or even conflicting narratives and interpretations to surface. We present related work, use cases, and concepts for visualisations and interfaces that invite the reconsideration of modes of categorisation, presentation and clustering. Our intent is to develop ways to scrutinise modes of exclusion, carry out critical evaluations and pursue interventional strategies. We discuss the specific potential of visualisation, annotation and dynamic expansion of digital cultural collections. Building on critical approaches in human-computer interaction, visualisation and cultural theories, we explore how the interface could be a means of reflection, critique and inclusion.
Probing Projections
(2016)
We introduce a set of integrated interaction techniques to interpret and interrogate dimensionality-reduced data. Projection techniques generally aim to make a high-dimensional information space visible in form of a planar layout. However, the meaning of the resulting data projections can be hard to grasp. It is seldom clear why elements are placed far apart or close together and the inevitable approximation errors of any projection technique are not exposed to the viewer. Previous research on dimensionality reduction focuses on the efficient generation of data projections, interactive customisation of the model, and comparison of different projection techniques. There has been only little research on how the visualization resulting from data projection is interacted with. We contribute the concept of probing as an integrated approach to interpreting the meaning and quality of visualizations and propose a set of interactive methods to examine dimensionality-reduced data as well as the projection itself. The methods let viewers see approximation errors, question the positioning of elements, compare them to each other, and visualize the influence of data dimensions on the projection space. We created a web-based system implementing these methods, and report on findings from an evaluation with data analysts using the prototype to examine multidimensional datasets.
Are there networks in maps?
(2015)
Shifted Maps proposes a novel visualization method to generate personal geovisualizations of individual movement data. The resulting visual appearance can be characterized as a map network consisting of visited places and their connections. The visited places are shown as circular map extracts scaled according to the time spent there and the movements between the places are represented as edges between the places. A key feature of the Shifted Maps visualization is the possibility to explore the data in three different arrangements based on geo-spatial position, travel time, and frequency of movements. By combining map and network visualizations of movement data, it becomes possible to analyze and compare spatial and temporal topologies.
Museum im Display
(2015)
Im Rückgriff auf Ausstellungspraktiken im Museum stellt der Artikel Bezüge zwischen Erkenntnissen aus der Visualisierungsforschung und der Rezeption von Museumssammlungen in einem Ausstellungsdisplay her. Besondere Beachtung finden hierbei Makro- und Mikroperspektiven auf Sammlungen und Darstellungen im (digitalen) Display eines Museums. Visualisierungen können einen offenen und explorativen Zugang zu den digitalisierten Beständen bieten, der eher den Ausstellungs- und Vermittlungsaktivitäten des Museums entspricht oder diese ergänzt. Dabei werden die Potenziale der digitalen Präsentation herausgearbeitet und Anhand von Use Cases aus der Forschung illustriert, welche Ansätze in der facettierten und „kuratierten“ Inszenierung von Sammlungen umgesetzt werden können.
Archival Liveness
(2015)
We present "archival liveness" as a concept in design and the Digital Humanities and describe its development within a Research Through Design process. Working with a newly acquired archive of contemporary poetry we produced designs that both manifested and "geared in to" [Durrant 2011] [Gurwitsch 1979] the temporal rhythms of the work and infrastructure of archiving. Drawing on user-centred work with participants, often poets themselves, we focused on marginalia as a material feature of the archive, developing a drawing machine and live Twitter bot. Our work addresses institutional concerns for outreach and engagement while also acknowledging and exploiting the inevitably incomplete or live character of archival collections. For designers working with digital archives, we demonstrate the pragmatic and critical value of liveness as a focus of the design process.
Notions of identity and of the self have long been studied in social psychology and sociology as key guiding elements of social interaction and coordination. In the AI of the future, these notions will also play a role in producing natural, socially appropriate artificially intelligent agents that encompass subtle and complex human social and affective skills. We propose here a Bayesian generalization of the sociological affect control theory of self as a theoretical foundation for socio-affectively skilled artificial agents. This theory posits that each human maintains an internal model of his or her deep sense of "self" that captures their emotional, psychological, and socio-cultural sense of being in the world. The "self" is then externalised as an identity within any given interpersonal and institutional situation, and this situational identity is the person's local (in space and time) representation of the self. Situational identities govern the actions of humans according to affect control theory. Humans will seek situations that allow them to enact identities consistent with their sense of self. This consistency is cumulative over time: if some parts of a person's self are not actualized regularly, the person will have a growing feeling of inauthenticity that they will seek to resolve. In our present generalisation, the self is represented as a probability distribution, allowing it to be multi-modal (a person can maintain multiple different identities), uncertain (a person can be unsure about who they really are), and learnable (agents can learn the identities and selves of other agents). We show how the Bayesian affect control theory of self can underpin artificial agents that are socially intelligent.
Culturagraphy
(2017)
Culturegraphy visualizes the exchange of cultural information over time. Treating cultural works as nodes and influences as directed edges, the visualization of these cultural networks can provide new insights into the rich interconnections of cultural development such as that seen in movie references. All findings reported in this article were made through a process that involved network scientists, a media theorist and a sociologist; the role that visualization can play in bridging scientific communities was central to this work. The visualizations were in fact the result of a process to bring researchers from different disciplines together. While traditionally physicists have used different methods than those used by media theorists or sociologists, physicists are increasingly asking questions similar to those asked by media theorists or sociologists as they study the dynamics in networks. Visualization can serve as a common language that brings fields together and identifies the differences between them but that also has its own idiosyncratic views.
Emosaic – Visualisierung von Emotionen in Texten durch Farbumwandlung zur Analyse und Exploration
(2016)
Das computergestützte Extrahieren und Visualisieren von Emotionen in Texten ist eine etablierte Technik des “Distant Reading”. Die generelle Stimmung eines Textes kann schnell erfasst werden ohne den gesamten Text lesen zu müssen. Da Emotionen sehr komplex und die Eigenschaften zwischen verschiedenen Emotionen fließend sind, ist die visuelle Charakterisierung von Emotionen schwierig. Wir stellen Emosaic vor, ein Online-Tool welches Emotionen aus benutzerdefinierten Texten filtert und durch systematische und nachvollziehbare Farbumwandlung zur Exploration und Analyse innerhalb einer interaktiven Visualisierung bereitstellt. Die durch drei Dimensionen beschreibbaren Emotionen werden dabei in klar definierte Farbparameter übersetzt. Ein von uns entwickelter öffentlich zugänglicher Web- Prototyp ( vgl. Geuder et al. 2014-) zeigt anhand interaktiver Visualisierungen erste Analyse- und Explorationsmöglichkeiten dieser Methode.
Coaching lässt sich als ein Prozess der Bedeutungsschaffung durch sprachliche Interaktion verstehen. Bedeutungen sind kohärente Begriffsnetzwerke, die zum einen sozial geteilt, zum anderen im emotionalen Erleben von Personen fundiert sind. Wir stellen den aktuellen Forschungsstand in der Kognitionswissenschaft und Sozialpsychologie dar und erläutern am Beispiel eines am Markt etablierten Coaching-Modells („Contextuelles Coaching“) die Bedeutung dieser Forschung für die Coaching-Praxis.
In this article we present a case study on digital representation of the art historical research and metadata brought together for a scientific collection catalogue by the Prussian Palaces and Gardens Foundation Berlin-Brandenburg. The resulting interface aims at linking the structure and texture of a collection of drawings by Frederick William IV of Prussia (1795–1861) with additional contextual information. The article describes the context of the larger research project and presents the resulting visualization and interaction techniques specifically designed for dynamic exploration along time and subjects.