150 Psychologie
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- Inst. für angewandte Forschung Urbane Zukunft (IaF) (10) (entfernen)
Coaching lässt sich als ein Prozess der Bedeutungsschaffung durch sprachliche Interaktion verstehen. Bedeutungen sind kohärente Begriffsnetzwerke, die zum einen sozial geteilt, zum anderen im emotionalen Erleben von Personen fundiert sind. Wir stellen den aktuellen Forschungsstand in der Kognitionswissenschaft und Sozialpsychologie dar und erläutern am Beispiel eines am Markt etablierten Coaching-Modells („Contextuelles Coaching“) die Bedeutung dieser Forschung für die Coaching-Praxis.
The idea that a simple execution of an innovation invented by actors other than those who are expected to apply it is not likely to take place is a truism. We assume, however, in this paper the idea of a discursive production of knowledge on the application of an innovation across different levels of the education system. We aim to shed light on an innovation’s ‘journey’ from educational policy over training providers to teams of professionals in early childhood education and care (ECEC). By investigating knowledge and emotions associated with the introduction of an intended innovation using the example of “stimulation interactions” in day care-centers, the paper contributes to research on the transfer of innovations in education. To better understand challenges occurring during the transfer of innovations, we triangulate methods from discourse theory (coding techniques based on GTM) and cognitive science, namely cognitive-affective mapping (according to the scholarly conventions). The data corpus includes educational plans (N = 2), in-service training programs (N = 123) and group discussions of pedagogical teams (N = 6) who participated in an in-service training on the subject, stimulating interaction. Findings underline that similar messages from the inventors on the educational policy level are received and processed heterogeneously by the teams of pedagogues as a result of their preexisting views, routine practices and experiences with intended innovations through in-service trainings. Besides, a diffuse mixture of competing and contradictory information is communicated to the professionals and, hence, collides with the in-service training providers’ and educational policy actors’ expectations on the processing of the intended innovation. Specific knowledge elements and their valences are diametrically opposed to each other. Dissonances like these are considered as obstacles to social innovation. The obstacles are caused by the lack of a ‘common language’ beyond all levels. Hence, policy-makers and in-service-training providers should anticipate the supportive as well as competing knowledge-emotional complexes of professionals and take these into account when communicating an intended innovation.
This paper studies the dynamics of identity and status management within groups in collaborative settings. We present an agent-based simulation model for group interaction rooted in social psychological theory. The model integrates affect control theory with networked interaction structures and sequential behavior protocols as they are often encountered in task groups. By expressing status hierarchy through network structure, we build a bridge between expectation states theory and affect control theory, and are able to reproduce central results from the expectation states research program in sociological social psychology. Furthermore, we demonstrate how the model can be applied to analyze specialized task groups or sub-cultural domains by combining it with empirical data sources. As an example, we simulate groups of open-source software developers and analyze how cultural expectations influence the occupancy of high status positions in these groups.
Belief systems matter for all kinds of human social interaction. People have individual cognitions and feelings concerning processes in their environment, which is why they may evaluate them differently. Belief systems can be visualized with cognitive-affective maps (CAMs; as reported by Thagard (in: McGregor (ed) EMPATHICA: A computer support system with visual representations for cognitive-affective mapping, AAAI Press, CA, 2010)). However, it is unclear whether CAMs can be constructed in an intersubjective way by different researchers attempting to map the beliefs of a third party based on qualitative text data. To scrutinize this question, we combined qualitative strategies and quantitative methods of text and network analysis in a case study examining belief networks about participation. Our data set consists of 10 sets of two empirical CAMs: the first CAM was created based on participants’ freely associating concepts related to participation in education (N = 10), the second one was created based on given text data which the participants represented as a CAM following a standardized instruction manual (N = 10). Both CAM-types were compared along three dimensions of similarity (network similarity, concept association similarity, affective similarity). On all dimensions of similarity, there was substantially higher intersubjective agreement in the text-based CAMs than in the free CAMs, supporting the viability of cognitive affective mapping as an intersubjective research method for studying the emotional coherence of belief systems and discursive knowledge. In addition, this study highlights the potential for identifying group-level differences based on how participants associate concepts.
Virtual Reality (VR) applications play an increasingly important role in the context of mental health. While VR-based therapeutic interventions are increasingly well-established, the application of VR in the field of mental health awareness represents a novel and promising development. We present our mental health awareness VR application “hopohopo”, in which the user takes the perspective of a person suffering from social anxiety. Through the VR journey, the user experiences what it could feel like to suffer from constant fear of being negatively judged by others in everyday social situations. The aim of the application is to allow nonaffected users to expand their knowledge and to raise mental health awareness. In this paper, we report our findings on the potential of this immersive VR application for psychoeducation and destigmatization of social anxiety. In this respect, we provide the scope of our VR application and first results of its ongoing usability and usefulness evaluation process.
Understanding how individual or group behaviour are influenced by the presence of others is something both social psychology and agent-based social simulation are concerned with. However, there is only limited overlap between these two research communities, which becomes clear when terms such as “variable”, “prediction”, or “model” come into play, and we build on their different meanings. This situation challenges us when working together, since it complicates the uptake of relevant work from each community and thus hampers the potential impact that we could have when joining forces.
Coaching can be understood as a process of creating meaning through linguistic interaction. Meanings are coherent networks of concepts, which are on the one hand socially shared and on the other hand based on the emotional experience of individuals. We present the relevant current state of research in cognitive science and social psychology and explain the significance of this research for coaching practice using the example of a coaching model established on the market (“contextual coaching”).
We argue that objectivity is acquired by learning to refer to particular situations, that is, by developing episodicity. This contrasts with the widespread idea that genericity is crucial in developing humans’ ability to conceive of an objective world. According to the collective intentionality account, objectivity is acquired by contrasting one’s particular perspective in the “here and now” with a generic group perspective on how things are generally. However, this line of argument rests on confusing two independent notions of genericity: social and worldly genericity. Holding these two notions apart shows that there is no coherent developmental route from episodicity to objectivity via genericity. In effect, the collective intentionality account presupposes objectivity. Alternatively, episodicity may develop by enculturation into the common practice of spatial-indexical use. This ability establishes an initial, socially shared spatiotemporal reference system comprising the basis for objectivity.
Charlemagne’s Legacy
(2023)
We investigate between- and within-country consensus about affective meanings of social identities along the evaluation, potency, and activity dimensions from the affect control theory research tradition. Ratings for 387 (194 male and 193 female) identities were collected from two samples representative of the French (N = 700) and German (N = 700) populations for age, gender, and region. Guided by two preregistered hypotheses based on previous cross-cultural research, our analysis points to considerable cultural consensus between French and Germans who seem to share a common “Carolingian” affective culture; yet some culture-specific patterns concerning the evaluation dimension and evaluation-potency interactions were found to be statistically significant. We interpret these results in terms of known cross-cultural features such as power distance and conceptions of power.