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Recent advances in artificial intelligence and computer science can be used by social scientists in their study of groups and teams. Here, we explain how developments in machine learning and simulations with artificially intelligent agents can help group and team scholars to overcome two major problems they face when studying group dynamics. First, because empirical research on groups relies on manual coding, it is hard to study groups in large numbers (the scaling problem). Second, conventional statistical methods in behavioral science often fail to capture the nonlinear interaction dynamics occurring in small groups (the dynamics problem). Machine learning helps to address the scaling problem, as massive computing power can be harnessed to multiply manual codings of group interactions. Computer simulations with artificially intelligent agents help to address the dynamics problem by implementing social psychological theory in data-generating algorithms that allow for sophisticated statements and tests of theory. We describe an ongoing research project aimed at computational analysis of virtual software development teams.
Research infrastructures have an ever greater presence in both the Humanities and Cultural Heritage Studies. Scholars and information professionals working in the fields of research libraries, archives, and information play a crucial role as users and providers in cultivating the kind of world-class research that today increasingly relies on the use of these digital research infrastructures. Therefore, their continuous professional development is essential for them to be able to reap the benefits available from the ever-changing field of eHumanities and eHeritage research infrastructures, a mission that is at the heart of the Training team of the Horizon 2020 funded project PARTHENOS (“Pooling Activities, Resources and Tools for Heritage e-Research, Optimization and Synergies”).
This paper describes the “PARTHENOS eHumanities and eHeritage Webinar Series”. These five live and interactive seminars delivered via the internet represent an introductory training programme that focuses on the professional development and capacity building needs and requirements of (digital) humanities and cultural heritage scholars, as well as of information specialists who work for digital humanities and digital heritage infrastructures. Using the PARTHENOS Webinar Series as a case study of the development and delivery of research infrastructure-focussed professional development, the paper outlines the intellectual, educational, and practical context in which the PARTHENOS Webinar Series was conceived, the syllabus used for the initial run of the series, and the analysis of the data collection exercises conducted after the first five webinars, especially the feedback collected from both the trainees and the trainers (online survey and open questions study), and it discusses possibilities for improvement. In the conclusion, the paper places the insights from the PARTHENOS webinars in the context of the potential of webinars for research infrastructure training. It argues that in order to reap their full potential for research infrastructures as training instrument as well as instruments to gain insights in user requirements, new developments, and for community building, further theoretical grounding, professionalization, and on-going analysis of their effectiveness is needed.
From object to process
(2019)
One of the most difficult tasks today is trying to grasp the presence of computing. The almost ubiquitous and diverse forms of networked computers (in all their stationary, mobile, embedded, and autonomous modes) create a nearly overwhelming complexity. To speak of what is here evading and present at the same time, the paper proposes to reconsider the concept of interface, its historical roots, and its heuristic advantages for an analysis and critique of the current and especially everyday spread of computerization.
The question of interfaces leads to isolable conditions and processes of conduction, as well as to the complexity of the cooperation formed by them. It opens both an investigative horizon and a mode of analysis, which always asks for further interface levels involved in the phenomenon I am currently investigating. As an example, the paper turns to the displacement of the file with the launch of the iPhone in 2007 and its comeback in 2017 with the “Files” apps.
Both developments are profoundly related to the establishment of computers as permanently networked machines, whereby their functionality, depresentations, and ideology come into focus.
Creativity is a crucial factor in finding novel and useful visualization and interaction techniques, but its emergence is contingent on the right conditions. The focus of visualization research has traditionally been on techniques, and to a lesser degree on the process of creating them with domain experts and end users. This paper focuses on the collaborative design of visualizations for information seeking and knowledge management. The difficult, yet common challenge in any visualization project is to find meaningful visual representations and useful interaction techniques to carry out complex analysis tasks. The unique difficulty for preparing co-design activities for visualization lies in the gap between the abstract nature of data and the concrete form of visual representations. To bridge this gap, our co-design framework for visualization places particular emphasis on actors, activities, and artifacts as categories that expand the focus of visualization design beyond the traditional triad of users, tasks, and data. Drawing from general co-design principles, the framework is developed and validated during the course of two case studies in the context of information management systems and library collection databases. Based on observed patterns during the case studies, practical tactics provide advice on carrying out co-design in information visualization.
Topography of Violence
(2021)
Based on a collaborative visualization design process involving sensitive historical data and historiographical expertise, we investigate the relevance of ethical principles in visualization design. While fundamental ethical norms like truthfulness and accuracy are already well-described and common goals in visualization design, datasets that are accompanied by specific ethical concerns need to be processed and visualized with an additional level of carefulness and thought. There has been little research on adequate visualization design incorporating such considerations. To address this gap we present insights from Topography of Violence, a visualization project with the Jewish Museum Berlin that focuses on a dataset of more than 4,500 acts of violence against Jews in Germany between 1930 and 1938. Drawing from the joint project, we develop an approach to the visualization of sensitive data, which features both conceptual and procedural considerations for visualization design. Our findings provide value for both visualization researchers and practitioners by highlighting challenges and opportunities for ethical data visualization.
Through a design study, we develop an approach to data exploration that utilizes elastic visualizations designed to support varying degrees of detail and abstraction. Examining the notions of scalability and elasticity in interactive visualizations, we introduce a visualization of personal reading traces such as marginalia or markings inside the reference library of German realist author Theodor Fontane. To explore such a rich and extensive collection, meaningful visual forms of abstraction and detail are as important as the transitions between those states. Following a growing research interest in the role of fluid interactivity and animations between views, we are particularly interested in the potential of carefully designed transitions and consistent representations across scales. The resulting prototype addresses humanistic research questions about the interplay of distant and close reading with visualization research on continuous navigation along several granularity levels, using scrolling as one of the main interaction mechanisms. In addition to presenting the design process and resulting prototype, we present findings from a qualitative evaluation of the tool, which suggest that bridging between distant and close views can enhance exploration, but that transitions between views need to be crafted very carefully to facilitate comprehension.
German databases for national and international users, using environmental databases as an example
(1995)
German Databases in Biotechnology : Problems of Biotechnology Information in Germany (Beitrag von Eleonore Poetzsch)