000 Informatik, Wissen, Systeme
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- 2009 (7) (entfernen)
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- Englisch (7)
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- Mensch-Maschine-Kommunikation (7) (entfernen)
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- FB4 Design (7)
"THREADS" is an efficient and feasible virtual tool which in theory is easily accessible from everywhere, where users can surf the internet. Nowadays with laptops, netbooks and mobile phones this is possible wherever one goes. This leaves a lot of potential for such a workspace related Software as proposed in this thesis. The problem of finding something specific in a mass of data, even if it is located on ones own storage, is familiar to every Person, that uses a Computer System and especially if it is used together with other people. This thesis has to be seen as an approach to make it easier to find data and to have an overview of things, that are not so obvious on first sight. The author has decided to leave as much room to the user as possible to set own preference of search and consider different search behavior. People are very different, not only within different cultures or different age groups also within friends or farnily. This is why the future of the digital world needs to focus more on individuals and has to be more adaptable and dynamic. All aspects considered it can be concluded that this thesis has dynamically improved during the process of researching and developing a concept. This concept can be taken into further development and with the help of users, a successful final product can be developed that will help to strengthen the position of user experience work inside a scrum team.
User Activity Display
(2009)
mæve – An Interactive Tabletop Installation for Exploring Background Information in Exhibitions
(2009)
This paper introduces the installation mæve: a novel approach to present background information in exhibitions in a highly interactive, tangible and sociable manner. Visitors can collect paper cards representing the exhibits and put them on an interactive surface to display associated concepts and relations to other works. As a result, users can explore both the unifying themes of the exhibition as well as individual characteristics of exhibits. On basis of metadata schemata developed in the MACE (Metadata for Architectural Contents in Europe) project, the system has been put to use the Architecture Biennale to display the entries to the Everyville student competition.
Living interfaces
(2009)
In this paper, we present a novel type of persuasive home appliance: A thrifty water faucet. Through a servo motor construction, it is enabled to move and behave in life-like manners and to step into dialogue with the user. For example about water consumption or hygiene. We sought to research the reactions of users to such an appliance, alongside possible implications for the design of future human-machine interfaces.
This project is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced and abstract life-like movements can be beneficial for Human-Machine Interaction.
Living interfaces
(2009)
In this paper we introduce a new way to interact intimately with an automated system. The Intimate Door Lock investigates the psychological effects of intimate humanhuman interaction being applied to man-machine interfaces. The door lock, in our prototype, is installed at the inside of a domestic front door, and remains locked until given a kiss by its owner. In our prototype, the element to be kissed is a camera-augmented mirror, which we intended to use as a means of lowering the inhibition level. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction.
Human-computer cooperation
(2009)
Whether it be DVD-players, automatic ticket machines, cell phones, PDAs, machines, computers or even airplane cockpits, an increasing number of products at home and at work have a user interface, in other words a place where humans and machines meet. Direct contact with interactive technology was previously limited to the workplace. Now, there is hardly a social group that does not come into contact directly or indirectly with computer or information systems. However, the continuous increase in the performance and functionality of information and communication systems has resulted in rising complexity in controlling such systems. The practicality of user interfaces has become more and more a key criterion for acceptance and success in the market.