000 Informatik, Wissen, Systeme
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The paper evaluates the turn to practice in information science, through a summary of the theory and exploration of empirical data about the use of collaborative software. Themes of practice theory, namely: change, sociomateriality,
relational thinking and knowing are summarised and previous use of practice based approaches to studying the adoption of information
technologies are discussed. The empirical data is thirty interviews with Human
Resource professionals involved in a project in a large Mexican University.
The strength of the analysis using the practice based approach is to deepen
our understanding of context emerge from an analysis of the data. The sociology of translation can be used to further deepen understanding of the political process around the project. Remaining issues point to a major issue
with practice based approaches, namely the adequacy of its treatment of
structural power.
"THREADS" is an efficient and feasible virtual tool which in theory is easily accessible from everywhere, where users can surf the internet. Nowadays with laptops, netbooks and mobile phones this is possible wherever one goes. This leaves a lot of potential for such a workspace related Software as proposed in this thesis. The problem of finding something specific in a mass of data, even if it is located on ones own storage, is familiar to every Person, that uses a Computer System and especially if it is used together with other people. This thesis has to be seen as an approach to make it easier to find data and to have an overview of things, that are not so obvious on first sight. The author has decided to leave as much room to the user as possible to set own preference of search and consider different search behavior. People are very different, not only within different cultures or different age groups also within friends or farnily. This is why the future of the digital world needs to focus more on individuals and has to be more adaptable and dynamic. All aspects considered it can be concluded that this thesis has dynamically improved during the process of researching and developing a concept. This concept can be taken into further development and with the help of users, a successful final product can be developed that will help to strengthen the position of user experience work inside a scrum team.
This thesis contributes to a new discipline of science: web science, as introduced in [Berners-Lee:2006]. The big challenge is, that such a research area has only been recently postulated, however, does not yet exist in a coherent form. Designers, computer scientists, sociologists, cognitive scientists, psychologists etc. have individual perspectives on the complex and rapidly evolving interplay of technological and social infrastructure and human society. However, a well-defined discipline — unifying the scientific analysis of social and human factors to understand, but also to shape and steer web developments by informed design and engineering — is not established yet. I hope to contribute to an interdisciplinary dialogue between science, engineering and design with this thesis.