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Drag-and-drop cognition
(2015)
We present a newly developed graphical user interface, which allows researchers to create models of complex societal decision-making in a user-friendly manner without being required to program. The software tool is based on InnoMind, an agent-based model that implements theories of emotional cognition from cognitive science. We show the current work in progress and outline the near-term goals of the software development project.
In Case You Don’t Know What To Play is a framework for designing a Virtual Reality application that uses spatial distortion to influence the user’s visual perception and ultimately shall manipulate their sense of time. Spatial orientation allows us to judge distances regarding their temporal component. In particular, in self-motion we can estimate the duration it takes to cover a given distance, since time and spatial perception are connected. This connection can be broken with the help of Virtual Reality technology and a perceptual conflict can be created.
Heattile, a new method for heatmap implementations for mobile web-based cartographic applications
(2014)
Mobile handheld computing devices are becoming a more important part of our digital infrastructure. Web-based map services and visualisations for spatial data are being optimised for use on these new mobile devices. Despite the fast development of mobile devices, compared to laptop and desktop computers they remain slower in terms of processing power and have limited memory capacity. Bandwidth in most areas is still limited, regardless of the fast expansion of high-speed internet for mobile devices. To overcome these two limitations an improvement in existing spatial data visualisations is necessary. This chapter compares existing methods and presents a new approach to generating and delivering web-based heat map visualisations for spatial data that is optimised for mobile devices.
Dieser Beitrag beschäftigt sich mit den Herausforderungen eine Anforderungsanalyse im hoch technologischen Umfeld der IT-Security durchzuführen, bei dem keine der üblichen ethnografischen Methoden wie teilnehmende Beobachtung u.a. möglich waren. Im Umfeld von IT-Sicherheitsexperten besteht grundsätzlich Skepsis bzgl. möglicher Datenerfassungen, die Sicherheitsbelange des eigenen IT-Sicherheits-Betriebes (ITS) betreffen. Diese muss vor allem in der Anforderungsanalyse beachtet werden. Welche Methode könnte hierbei also zum Einsatz kommen? Im Rahmen des Beitrages möchten wir unser Vorgehen und die gewonnen Erkenntnisse im Rahmen eines ZIM-Koop-Projektes des BMWi vorstellen und anhand eines Frameworks inkl. der Sample-Visualisierung der gewonnenen Daten zur Experience-Sample-Methode erläutern.
Climate change severely affects Alpine regions. Adaptation to climate change is needed in order to deal with these impacts, but the implementation of national adaptation strategies is inhibited by multiple obstacles. Regional strategic frameworks are just emerging, adaptation is of little priority to local agendas and policy mainstreaming is limited on all administrative levels. This paper provides a better understanding of the governance of adaptation to climate change in Switzerland, an example of a federal system with a strong focus on subnational levels and multilevel governance. We conceptualize governance as a network of policies, measures, actors and knowledge, and visualize their interactions using D3.js, a data-driven JavaScript library. The findings illustrate the typical division of labour in federal multilevel governance systems. The national level provides a strategic framework and funding and conducts coordinating measures at subnational levels, especially the local-level implementation of concrete measures. Conducting comparable mappings for other countries would allow interesting comparisons and insights into common barriers and opportunities to adaptation to climate change.
The University of Applied Sciences FH Potsdam is known for its wide-ranging design education: Product and communications designers have been trained here since 1992, interface designers since 2003. In order to highlight the potentials as well as the difficulties and limitations of inquiry-based learning in the discipline of design, several design professors from the department who had already implemented inquiry-based learning in their teaching practice were invited to a discussion in August of 2015.
We see more cartographic products in our digital world than ever before. But what role does cartography play in the modern production of cartographic products? In this position paper, we will argue that the democratization and diffusion of cartographic production has also led to the presumed “fading relevance” of cartography. As an argument against this notion, we highlight starting points for the field of cartography to improve modern cartographic production through its inherent cartographic knowledge.
Today numerous telecommunication services are implemented and brought to users. Common for these services is that their interfaces differ tremendously. As a consequence users have to learn the usage of each interface. Amorelation provides the new approach of meshed interaction design patterns (MIDP) that enable service usage in a consistent way for arbitrary telecommunication services. These patterns enable the design of complex interfaces for a variety of interfaces in a convenient and similar manner. With other words, through MIDP receives the user an unified user experience for a variety of applications. A novelty of this approach is the linkage between the modeling of patterns and interface design, which is achieved by a hierarchical structuring of the patterns. The MIDP approach is applied to a Mobile Messaging Service. This application is evaluated with and without MIDP by well-known usability measures like efficiency and ease-to-use.
With relational perspectives, we examine the potential of traversing cultural collections along the richness of individual facets and relations through the process of developing an exploration-centered visualization. Cultural collections can contain thousands of artifacts, of which each typically possesses a diverse set of properties and individual facets constituting a unique relationship to the rest of the collection. Therefore, to create an appropriate representation of the complex data of each underlying artifact, oftentimes, it is not only interesting to get an overview of the entire collection from one perspective, but to explore the specific context of an artifact and the various relations it may have to other items. To investigate the potential of relational perspectives, we selected an art collection as a particularly promising case study. By following and reporting from a collaborative and iterative design process with an art museum, we developed a web interface that contrasts a collection overview with three situated visualizations each exposing a different kind of relational perspective on the art collection from an artifact.