Playing with Self-Provocations

  • Provocation has long been used in HCI to challenge audiences’ assumptions about technology. However, designers and researchers themselves operate within implicit assumptions that shape the technologies they imagine - invisible constraints that limit what futures we design for. In this paper, we introduce self-provocation as a complementary concept that turns the disruptive impulse inward to make designers’ familiar thinking patterns strange through self-imposed constraints. Our approach builds on avant-garde artistic movements (Surrealism, Oulipo, Fluxus) and critical practices in HCI embracing speculation, anti-solutionism, and non-determinism as epistemic forces, focusing on process over outcomes. We provide a framework dividing self-provocation methods into two levels building on defamiliarization and estrangement. Self-provocation functions analytically - understanding boundaries of current design imaginaries - and generatively - fostering creative friction to explore alternative possibility spaces. We present two self-provocationProvocation has long been used in HCI to challenge audiences’ assumptions about technology. However, designers and researchers themselves operate within implicit assumptions that shape the technologies they imagine - invisible constraints that limit what futures we design for. In this paper, we introduce self-provocation as a complementary concept that turns the disruptive impulse inward to make designers’ familiar thinking patterns strange through self-imposed constraints. Our approach builds on avant-garde artistic movements (Surrealism, Oulipo, Fluxus) and critical practices in HCI embracing speculation, anti-solutionism, and non-determinism as epistemic forces, focusing on process over outcomes. We provide a framework dividing self-provocation methods into two levels building on defamiliarization and estrangement. Self-provocation functions analytically - understanding boundaries of current design imaginaries - and generatively - fostering creative friction to explore alternative possibility spaces. We present two self-provocation strategies and the methods we developed for them, and demonstrate through two case studies how these can be implemented in practice.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Jordi Tost, Eva Hornecker, Frank HeidmannORCIDGND
DOI:https://doi.org/10.1145/3803784.3807558
ISBN:979-8-4007-2583-8
Titel des übergeordneten Werkes (Englisch):C&C '26: Proceedings of the 2026 Conference on Creativity and Cognition
Untertitel (Englisch):Constraining Strategies for Making Internalized Assumptions Strange
Verlag:Association for Computing Machinery
Verlagsort:New York
Herausgeber*in:Nick Bryan-Kinns, Salvatore Andolina, Janin Koch
Dokumentart:Konferenzveröffentlichung
Sprache:Englisch
Jahr der Erstveröffentlichung:2026
Veröffentlichende Institution:Fachhochschule Potsdam
Urhebende Körperschaft:Association for Computing Machinery
Datum der Freischaltung:16.07.2026
GND-Schlagwort:Entfremdung; Mensch-Maschine-Kommunikation; Provokation; Spekulation; Verfremdung
Erste Seite:1151
Letzte Seite:1166
Fachbereiche und Zentrale Einrichtungen:FB4 Design
Forschungs- und An-Institute / Inst. für angewandte Forschung Urbane Zukunft (IaF)
DDC-Klassifikation:000 Informatik, Informationswissenschaft, allgemeine Werke / 000 Informatik, Wissen, Systeme
Open Access:Gold Open Access
Lizenz (Deutsch): Creative Commons - CC BY - Namensnennung 4.0 International
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