Playing with Self-Provocations
- Provocation has long been used in HCI to challenge audiences’ assumptions about technology. However, designers and researchers themselves operate within implicit assumptions that shape the technologies they imagine - invisible constraints that limit what futures we design for. In this paper, we introduce self-provocation as a complementary concept that turns the disruptive impulse inward to make designers’ familiar thinking patterns strange through self-imposed constraints. Our approach builds on avant-garde artistic movements (Surrealism, Oulipo, Fluxus) and critical practices in HCI embracing speculation, anti-solutionism, and non-determinism as epistemic forces, focusing on process over outcomes. We provide a framework dividing self-provocation methods into two levels building on defamiliarization and estrangement. Self-provocation functions analytically - understanding boundaries of current design imaginaries - and generatively - fostering creative friction to explore alternative possibility spaces. We present two self-provocationProvocation has long been used in HCI to challenge audiences’ assumptions about technology. However, designers and researchers themselves operate within implicit assumptions that shape the technologies they imagine - invisible constraints that limit what futures we design for. In this paper, we introduce self-provocation as a complementary concept that turns the disruptive impulse inward to make designers’ familiar thinking patterns strange through self-imposed constraints. Our approach builds on avant-garde artistic movements (Surrealism, Oulipo, Fluxus) and critical practices in HCI embracing speculation, anti-solutionism, and non-determinism as epistemic forces, focusing on process over outcomes. We provide a framework dividing self-provocation methods into two levels building on defamiliarization and estrangement. Self-provocation functions analytically - understanding boundaries of current design imaginaries - and generatively - fostering creative friction to explore alternative possibility spaces. We present two self-provocation strategies and the methods we developed for them, and demonstrate through two case studies how these can be implemented in practice.…


| Verfasserangaben: | Jordi Tost, Eva Hornecker, Frank HeidmannORCIDGND |
|---|---|
| DOI: | https://doi.org/10.1145/3803784.3807558 |
| ISBN: | 979-8-4007-2583-8 |
| Titel des übergeordneten Werkes (Englisch): | C&C '26: Proceedings of the 2026 Conference on Creativity and Cognition |
| Untertitel (Englisch): | Constraining Strategies for Making Internalized Assumptions Strange |
| Verlag: | Association for Computing Machinery |
| Verlagsort: | New York |
| Herausgeber*in: | Nick Bryan-Kinns, Salvatore Andolina, Janin Koch |
| Dokumentart: | Konferenzveröffentlichung |
| Sprache: | Englisch |
| Jahr der Erstveröffentlichung: | 2026 |
| Veröffentlichende Institution: | Fachhochschule Potsdam |
| Urhebende Körperschaft: | Association for Computing Machinery |
| Datum der Freischaltung: | 16.07.2026 |
| GND-Schlagwort: | Entfremdung; Mensch-Maschine-Kommunikation; Provokation; Spekulation; Verfremdung |
| Erste Seite: | 1151 |
| Letzte Seite: | 1166 |
| Fachbereiche und Zentrale Einrichtungen: | FB4 Design |
| Forschungs- und An-Institute / Inst. für angewandte Forschung Urbane Zukunft (IaF) | |
| DDC-Klassifikation: | 000 Informatik, Informationswissenschaft, allgemeine Werke / 000 Informatik, Wissen, Systeme |
| Open Access: | Gold Open Access |
| Lizenz (Deutsch): | Creative Commons - CC BY - Namensnennung 4.0 International |
