Collaborative Learning through XR

  • In this paper, we explore how extended reality (XR) and virtual reality (VR) can facilitate shared experiences that transcend individual boundaries. Using an example from the chemistry classroom, we illustrate how these technologies can enhance education and learning by fostering collaboration and shared understanding.Despite the vast potential of XR and VR, many of their applications remain isolated. Currently, sharing experiences often involves streaming onto a screen or verbal explanations, which can leave individuals feeling excluded if they are not directly involved. Even when multiple users wear VR or XR headsets, shared experiences are often limited to specific contexts like multiplayer VR games. Unfortunately, in domains such as education, work, or collaborative learning, these technologies are often underutilized.To bridge this gap, our study developed a prototype that leverages the eye-tracking and hand-tracking capabilities of the HoloLens2. This prototype enables collaborative interactions with 3D elements in an XRIn this paper, we explore how extended reality (XR) and virtual reality (VR) can facilitate shared experiences that transcend individual boundaries. Using an example from the chemistry classroom, we illustrate how these technologies can enhance education and learning by fostering collaboration and shared understanding.Despite the vast potential of XR and VR, many of their applications remain isolated. Currently, sharing experiences often involves streaming onto a screen or verbal explanations, which can leave individuals feeling excluded if they are not directly involved. Even when multiple users wear VR or XR headsets, shared experiences are often limited to specific contexts like multiplayer VR games. Unfortunately, in domains such as education, work, or collaborative learning, these technologies are often underutilized.To bridge this gap, our study developed a prototype that leverages the eye-tracking and hand-tracking capabilities of the HoloLens2. This prototype enables collaborative interactions with 3D elements in an XR environment. By tracking participants' gaze within the XR scene, users can easily identify the element they are currently viewing. Through eye control and pinch gestures, users can manipulate digital content on the XR plane. When working within the same XR environment, users seamlessly share interactions and information, fostering a unified and collaborative experience with holograms.The current prototype is tailored to explore the intricate molecular details of sugar molecules within a collaborative XR environment. Teams of users can collectively delve into molecules such as fructose, glucose, galactose, and mannose, gaining deeper insights into their unique characteristics. Through interactions like eye-tracking and pinch gestures, users can directly interact with holographic 3D representations of these molecules. The prototype's user interface intuitively indicates which user is interacting with or observing each 3D object within the XR environment. Unlike conventional controllers, this prototype employs hand-tracking technology, enabling users to effortlessly navigate the XR interface using natural hand movements. This approach delivers an immersive and dynamic learning experience that surpasses traditional teaching methods, fostering heightened engagement and deeper understanding among learners. To assess the functionality and cognitive impact of the XR interface prototype, 19 participants were recruited for evaluation. Criteria for participant selection ensured they lacked prior knowledge or involvement in chemistry or related fields concerning sugar molecules. Following a brief introduction to the prototype's interaction patterns and eye calibration, participants engaged in testing across diverse learning scenarios. Initial survey findings suggest participants could swiftly distinguish between monosaccharides like glucose, fructose, galactose, and mannose based on their three-dimensional structures. However, results regarding gaze interaction evaluation are inconclusive and necessitate further experimentation.zeige mehrzeige weniger

Metadaten exportieren

Weitere Dienste

Suche bei Google Scholar
Metadaten
Verfasserangaben:Boribun Wisanukorn, Frank HeidmannORCiDGND
DOI:https://doi.org/10.54941/ahfe1005489
ISBN:978-1-964867-33-5
Titel des übergeordneten Werkes (Englisch):Human Interaction and Emerging Technologies (IHIET 2024)
Untertitel (Englisch):A study of eye- and hand-based XR interactions to support collaborative learning in the chemistry classroom
Herausgeber*in:Tareq Ahram, Luca Casarotto, Pietro Costa
Dokumentart:Konferenzveröffentlichung
Sprache:Englisch
Datum der Veröffentlichung (online):23.08.2024
Jahr der Erstveröffentlichung:2024
Veröffentlichende Institution:Fachhochschule Potsdam
Urhebende Körperschaft:University of Venice
Datum der Freischaltung:23.08.2024
GND-Schlagwort:Augenfolgebewegung; Bildung; Chemieunterricht; Erweiterte Realität <Informatik>; Kollaboratives Lernen; Virtuelle Realität
Erste Seite:297
Letzte Seite:305
Fachbereiche und Zentrale Einrichtungen:FB4 Design
Forschungs- und An-Institute / Inst. für angewandte Forschung Urbane Zukunft (IaF)
DDC-Klassifikation:000 Informatik, Informationswissenschaft, allgemeine Werke / 000 Informatik, Wissen, Systeme
Open Access:Hybrid Open Access
Lizenz (Deutsch):Creative Commons - CC BY - Namensnennung 4.0 International
Einverstanden ✔
Diese Webseite verwendet technisch erforderliche Session-Cookies. Durch die weitere Nutzung der Webseite stimmen Sie diesem zu. Unsere Datenschutzerklärung finden Sie hier.