“Stranger Things - Prototyping Inconvenience”

  • There is a prevalent obsession in design-oriented disciplines and in the technological industry with comfort, efficiency, smoothness and smartness, which relates to a trend of envisioning super-convenient futures. In this paper, we raise convenience as a topic for inquiry within critical design practice and affirm the importance of questioning the broad implications of “design for convenience” in design research and design education. To this end, we investigate the potential of Inconvenient Design as a discursive and critical approach. By combining prototyping with tactics of critical and speculative design, we build a methodology that aims to push designers beyond their “comfortable human perspective”, engaging them to question current practices in design and to think about alternatives. This methodology was the starting point of “Stranger Things – Prototyping Inconvenience”, a design course held at the University of Applied Sciences Potsdam. The key insights and reflections from this course are summarized and illustrated through theThere is a prevalent obsession in design-oriented disciplines and in the technological industry with comfort, efficiency, smoothness and smartness, which relates to a trend of envisioning super-convenient futures. In this paper, we raise convenience as a topic for inquiry within critical design practice and affirm the importance of questioning the broad implications of “design for convenience” in design research and design education. To this end, we investigate the potential of Inconvenient Design as a discursive and critical approach. By combining prototyping with tactics of critical and speculative design, we build a methodology that aims to push designers beyond their “comfortable human perspective”, engaging them to question current practices in design and to think about alternatives. This methodology was the starting point of “Stranger Things – Prototyping Inconvenience”, a design course held at the University of Applied Sciences Potsdam. The key insights and reflections from this course are summarized and illustrated through the results of the iterative prototyping sessions as well as the final projects completed by the graduate and undergraduate students.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Jordi TostORCiD, Paula Schuster, Frank HeidmannORCiDGND
Untertitel (Englisch):A Case Study On Critical Design In Design Education
Verlagsort:New York
Dokumentart:Konferenzveröffentlichung
Sprache:Englisch
Datum der Veröffentlichung (online):15.03.2023
Jahr der Erstveröffentlichung:2020
Veröffentlichende Institution:Fachhochschule Potsdam
Urhebende Körperschaft:Association for Computing Machinery
Datum der Freischaltung:05.11.2024
GND-Schlagwort:Design; Forschung; Prototyp; Provokation
Seitenzahl:9
Fachbereiche und Zentrale Einrichtungen:FB4 Design
DDC-Klassifikation:700 Künste und Unterhaltung / 700 Künste
Lizenz (Deutsch):Creative Commons - CC BY - Namensnennung 4.0 International
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