Prototyping inconvenience : a pedagogical experiment on designing for debate in design education

  • With design having more impact than ever, there is an increased need for critical inquiries into design research and education that engage designers to question established disciplinary assumptions. One prevailing myth is the convenience ideal: the obsession with comfort, efficiency, smoothness, and smartness that relates to a trend of envisioning super-convenient futures. By combining iterative prototyping, anti-solutionist strategies, and tactics of critical and speculative design, we built a counter-approach to conventional design processes: Inconvenient Design. With convenience as the topic for debate, we explored its potential in the course Stranger Things–Prototyping Inconvenience. This paper provides an overview of the approach and course format, using examples of student projects to illustrate how it encouraged them to reflect and debate directly in the design process in a tangible way, enabling them to craft alternatives. Lastly, we discuss the opportunities our methodological approach can bring to design research andWith design having more impact than ever, there is an increased need for critical inquiries into design research and education that engage designers to question established disciplinary assumptions. One prevailing myth is the convenience ideal: the obsession with comfort, efficiency, smoothness, and smartness that relates to a trend of envisioning super-convenient futures. By combining iterative prototyping, anti-solutionist strategies, and tactics of critical and speculative design, we built a counter-approach to conventional design processes: Inconvenient Design. With convenience as the topic for debate, we explored its potential in the course Stranger Things–Prototyping Inconvenience. This paper provides an overview of the approach and course format, using examples of student projects to illustrate how it encouraged them to reflect and debate directly in the design process in a tangible way, enabling them to craft alternatives. Lastly, we discuss the opportunities our methodological approach can bring to design research and education.zeige mehrzeige weniger

Metadaten exportieren

Weitere Dienste

Suche bei Google Scholar
Metadaten
Verfasserangaben:Jordi TostORCiD, Paula Schuster, Frank HeidmannORCiDGND
DOI:https://doi.org/10.55612/s-5002-051-004
ISSN:1826-9745
Titel des übergeordneten Werkes (Englisch):Interaction Design and Architecture(s) : IxD&A
Verlagsort:Rom
Dokumentart:Wissenschaftlicher Artikel
Sprache:Englisch
Datum der Veröffentlichung (FHP OPUS):25.01.2023
Jahr der Erstveröffentlichung:2022
Veröffentlichende Institution:Fachhochschule Potsdam
Urhebende Körperschaft:Universität Tor Vergata
Datum der Freischaltung:25.01.2023
GND-Schlagwort:Prototyping; Provokation; Design; Forschung
Ausgabe / Heft:51
Erste Seite:81
Letzte Seite:110
Fachbereiche und Zentrale Einrichtungen:FB4 Design
Forschungs- und An-Institute / Inst. für angewandte Forschung Urbane Zukunft (IaF)
DDC-Klassifikation:700 Künste und Unterhaltung / 740 Zeichnung, angewandte Kunst
Open Access:Diamond Open Access
Lizenz (Deutsch):Creative Commons - CC BY-NC-ND - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0 International
Einverstanden ✔
Diese Webseite verwendet technisch erforderliche Session-Cookies. Durch die weitere Nutzung der Webseite stimmen Sie diesem zu. Unsere Datenschutzerklärung finden Sie hier.