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A real-time modelling and simulation platform for virtual engineering design and analysis

  • The ability to perform credible CFD simulations at accelerated speeds has opened up the potential for a new use-mode for CFD as a tool in engineering: the application of CFD for first-order parameter-space exploration, analysis, and design com- munication. When coupled with a suitable real-time rendering and interaction capability for in-situ visualisation and manipulation of 3D results, CFD may be used as part of an interactive design tool in virtual engineering. These steerable applications represent a paradigm shift in the application of CFD for engineering and offer the potential to transform the way CFD is used within the industry. This article presents developments towards a production-ready virtual wind tunnel including presentation of an integrated, interactive modelling and simulation tool for aerodynamic design and analysis built using the Unreal Engine 4 game engine. The virtual wind tunnel application provides a mechanism for integrating virtual reality observation, navigation, visualisation and in-game interaction with aThe ability to perform credible CFD simulations at accelerated speeds has opened up the potential for a new use-mode for CFD as a tool in engineering: the application of CFD for first-order parameter-space exploration, analysis, and design com- munication. When coupled with a suitable real-time rendering and interaction capability for in-situ visualisation and manipulation of 3D results, CFD may be used as part of an interactive design tool in virtual engineering. These steerable applications represent a paradigm shift in the application of CFD for engineering and offer the potential to transform the way CFD is used within the industry. This article presents developments towards a production-ready virtual wind tunnel including presentation of an integrated, interactive modelling and simulation tool for aerodynamic design and analysis built using the Unreal Engine 4 game engine. The virtual wind tunnel application provides a mechanism for integrating virtual reality observation, navigation, visualisation and in-game interaction with a flow field simulated using our own GPU-accelerated CFD library based on the lattice-Boltzmann method. Objects may be imported from CAD or reconstructed using Microsoft Kinect-based 3D scanning. Simulation parameters may be modified at run-time by the user. The flow solver has been validated against experimental data for a representative tur- bulent flow and demonstrates excellent agreement with available data.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Adrian R. G. Harwood, Petra Wenisch, Alistair J. Revell
URL:http://congress.cimne.com/eccm_ecfd2018/admin/files/filePaper/p504.pdf
Titel des übergeordneten Werkes (Deutsch):Proceedings of 6th European Conference on Computational Mechanics (ECCM 6) and 7th European Conference on Computational Fluid Dynamics (ECFD 7)
Dokumentart:Konferenzveröffentlichung
Sprache:Englisch
Datum der Veröffentlichung (online):09.03.2022
Jahr der Erstveröffentlichung:2018
Veröffentlichende Institution:Fachhochschule Potsdam
Urhebende Körperschaft:European Community on Computational Methods in Applied Sciences (ECCOMAS)
Datum der Freischaltung:09.03.2022
GND-Schlagwort:Virtuelle Realität; Grafikprozessor; Gitter-Boltzmann-Methode; Spiel-Engine
Seitenzahl:11
Fachbereiche und Zentrale Einrichtungen:FB3 Bauingenieurwesen
DDC-Klassifikation:500 Naturwissenschaften und Mathematik / 510 Mathematik
Lizenz (Deutsch):License LogoCreative Commons - CC BY-NC-SA - Namensnennung - Nicht kommerziell - Weitergabe unter gleichen Bedingungen 4.0 International
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