TY - CHAP A1 - Richtmeyer, Ulrich T1 - The blind viewer’s seeing screenshot T2 - PrtScn : The Lazy Art of Screenshot KW - Screenshot KW - Fotografie Y1 - 2022 UR - https://networkcultures.org/blog/publication/prtscn-the-lazy-art-of-screenshot/ SN - 978-9-49230-283-0 SP - 42 EP - 44 CY - Amsterdam ER - TY - CHAP A1 - Gerling, Winfried T1 - "Verdammt nah dran" : die GoPro als Companion Technology T2 - Automatisierte Zuwendung : Affektive Medien - Sensible Medien - Fürsorgende Medien KW - Body-Cam KW - Action-Fotografie KW - Medienwissenschaft KW - Camcorder KW - GoPro KW - Companion technology Y1 - 2022 SN - 978-3-7410-0213-7 U6 - https://doi.org/10.5771/9783741001802-37 SP - 37 EP - 44 PB - Schüren Verlag CY - Marburg ER - TY - JOUR A1 - Egger, Benjamin A1 - Ackermann, Judith T1 - Meta-curating : online exhibitions questioning curatorial practices in the postdigital age JF - International Journal for Digital Art History N2 - Curatorial activities provide (infra)structure and meaning to artworks through the selection and combination of different pieces and their public display. Therefore the way context is added shapes people’s perspective towards art. (Post-)digital art and online exhibitions come with specific constraints concerning curation and have a potential to overcome the hierarchies between curators, artists and visitors. In discussing selected digital exhibition formats from the 1990s until today, the article illustrates how the genre has evolved in response to technological changes and concepts of democratization as well as user involvement. Looking at the online exhibition “UN/NATURAL SURROGATES” (2019) the article opens up a perspective towards meta-curating that allows to conceive (online) exhibitions as a means of reflecting on curatorial processes in the postdigital era. KW - Postdigital KW - Virtuelle Ausstellung KW - Computerkunst KW - Metadaten Y1 - 2020 U6 - https://doi.org/10.11588/dah.2020.5.72123 SN - 2363-5401 VL - 2020 IS - 5 SP - 18 EP - 35 CY - Heidelberg ER - TY - BOOK ED - Gerling, Winfried ED - Möring, Sebastian ED - De Mutiis, Marco T1 - Screen Images BT - In-Game Photography, Screenshot, Screencast N2 - This volume examines historical and contemporary image practices and phenomena, including screenshots, screen photography, screencasts and in-game photography. The individual chapters pose questions relating to the status, ontology and aesthetics of such practices and phenomena and also analyse their cultural and artistic significance. Artistic works explore these questions in the form of various image practices. The authors and artists investigate the potential for a new area of research at the intersection of a range of disciplines, such as media studies, media aesthetics, media history, image studies, photography theory, game studies, media art and game art. As one of the first publications to address these phenomena, this book speaks to a varied audience in the realms of media studies, game studies and cultural studies as well as to members of the general public interested in historical and contemporary practices associated with visual and digital media. KW - Medienwissenschaft KW - Screenshot KW - Screencast Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-30937 SN - 978-3-86599-535-3 PB - Kadmos CY - Berlin ER - TY - JOUR A1 - Gerling, Winfried A1 - Möring, Sebastian T1 - Bildschirmbilder BT - Screenshots als Werkzeuge der Wissenschaft JF - Zeitschrift für Medienwissenschaft KW - Screenshot KW - Fotografie Y1 - 2023 U6 - https://doi.org/10.14361/zfmw-2023-150218 SN - 2296-4126 VL - 15 IS - 29 SP - 161 EP - 165 PB - transcript Verlag CY - Bielefeld ER - TY - BOOK ED - Gerling, Winfried ED - Krautkrämer, Florian T1 - Versatile camcorders BT - looking at the GoPro movement N2 - Small robust action-cams like the GoPro have lastingly altered the conditions for making images by conceiving the body and the device as a single unit acting together, and by staging this joint movement in sometimes spectacular ways. The perspective gained by being closely attached to the body, and the aesthetic qualities that result from this, is a particular feature of this camera. This basic constellation has given rise to a culture of making and sharing images, which is linked in turn to the distribution and communication methods of digital media or brands. This book is the first to deal with this phenomenon, pursuing it from a variety of perspectives from media and cultural studies. N2 - Kleine robuste Actioncams wie die GoPro haben die Bedingungen des Bilder-Machens nachhaltig verändert, indem sie Körper und Apparat als gemeinsam agierende Einheit konzipieren und die gemeinsame Bewegung spektakulär inszenieren. Die eng an den Körper gebundene Perspektive und die daraus resultierende Ästhetik sind ein besonderes Merkmal dieser Kameras. Aus dieser Konstellation ist eine Kultur des Bilder-Machens und -Verteilens entstanden, die wiederum eng an die Distributions- und Kommunikationswege digitaler Medien bzw. Marken gekoppelt ist. Erstmals widmet sich ein Buch diesem Phänomen und geht ihm aus medienkulturwissenschaftlichen Perspektiven nach. KW - Camcorder KW - Body-Cam KW - Action-Fotografie KW - Medienwissenschaft KW - GoPro Y1 - 2021 SN - 978-3-86599-461-5 U6 - https://doi.org/10.25969/mediarep/19386 PB - Kadmos CY - Berlin ER - TY - CHAP A1 - Gerling, Winfried ED - Steimer, A. Kristina ED - Paganini, Claudia ED - Filipović, Alexander T1 - Environmental Selfies BT - GoPros Selbstbilder einer komplexen Umwelt T2 - Das Selbst im Blick N2 - Der Text widmet sich dem Zusammenwirken von Menschen und sensorisch-fotografischen Technologien unter den Bedingungen ubiquitärer vernetzer Rechenmaschinen. Als Beispiel dient die GoPro, die als singulärer Teil dieser Kultur eine besondere Form des Selfies hervorgebracht hat: das Environmental Selfie. Diese Art des Selfies entsteht aus einer Perspektive der Begleitung, die immer auch ein Bild des gesamten Environments ist, in dem es produziert wird. So werden Bilder eines Environments erzeugt, das sich selbst "fotografiert" bzw. "sieht". Hier ist den sensorielle fotografische Apparat so wichtig wie die Akteur:innen und der Einfluss von Umwelt (Natur), Hardware, Software und Netzwerken, die diese Produktion ermöglichen. KW - GoPro KW - Selfie KW - Smartphone KW - Umwelt Y1 - 2023 SN - 978-3-8487-8550-6 U6 - https://doi.org/10.5771/9783748929116-77 SP - 77 EP - 96 PB - Nomos CY - Baden-Baden ER - TY - CHAP A1 - Gerling, Winfried A1 - Krautkrämer, Florian ED - Gerling, Winfried ED - Krautkrämer, Florian T1 - Looking at a Versatile Movement BT - An Introduction to the Book and the Camera T2 - Versatile camcorders KW - Action-Fotografie KW - Medienwissenschaft KW - GoPro Y1 - 2021 SN - 978-3-86599-461-5 U6 - https://doi.org/10.25969/mediarep/19386 SP - 9 EP - 26 PB - Kadmos CY - Berlin ER - TY - CHAP A1 - Gerling, Winfried A1 - Möring, Sebastian A1 - De Mutiis, Marco ED - Gerling, Winfried ED - Möring, Sebastian ED - De Mutiis, Marco T1 - Introduction T2 - Screen Images KW - Medienwissenschaft Y1 - 2023 SN - 978-3-86599-535-3 U6 - https://doi.org/10.55309/c3ie61k5 SP - 11 EP - 42 PB - Kadmos CY - Berlin ER - TY - CHAP A1 - Dieckmann, Stefanie A1 - Gerling, Winfried ED - Diekmann, Stefanie ED - Gerling, Winfried T1 - Einleitung T2 - Freeze Frames KW - Freeze-Frame KW - Einleitung Y1 - 2010 SN - 978-3-8394-1363-0 U6 - https://doi.org/10.14361/9783839413630-intro SP - 7 EP - 10 PB - transcript Verlag CY - Bielefeld ER - TY - CHAP A1 - Gerling, Winfried ED - Gerling, Winfried ED - Krautkrämer, Florian T1 - GoPro Hero Camera Technology BT - The Production of the Companion View T2 - Versatile camcorders KW - Camcorder KW - Body-Cam KW - Action-Fotografie KW - Medienwissenschaft Y1 - 2021 SN - 978-3-86599-461-5 U6 - https://doi.org/10.25969/mediarep/19386 SP - 27 EP - 44 PB - Kadmos CY - Berlin ER - TY - JOUR A1 - Gerling, Winfried T1 - Photography in the Digital BT - Screenshot and in-game photography JF - Photographies N2 - Photography in the digitally created or digitized reality is an everyday activity that is rarely discussed in the context of photographic debates. This refers to practices such as in-game photography or, simpler yet, the screenshot. The paper focuses on their history, the specific status and materiality of these images of screens. Their (hi)story begins with screen image photography of measured data on cathode ray tubes and the photographic capture of x-ray screens. Screenshots and in-game photography can be seen throughout this context but they are cameraless and can therefore be understood and discussed within a long history of experimental photographic practices. Should we speak here at all of photography? If so, what is their photographic specificity? Which image of reality do they provide us? KW - Screenshot KW - Medienwissenschaft KW - Bildschirm Y1 - 2018 U6 - https://doi.org/10.1080/17540763.2018.1445013 SN - 1754-0763 SN - 1754-0771 VL - 11 IS - 2-3 SP - 149 EP - 167 PB - Routledge, Taylor & Francis CY - London ER - TY - CHAP A1 - Gerling, Winfried ED - Eckel, Julia ED - Ruchatz, Jens ED - Wirth, Sabine T1 - Be a Hero BT - Self-Shoots at the Edge of the Abyss T2 - Exploring the Selfie N2 - A tendency has developed in recent times toward a close connection of the (photo) apparatus and the body. The GoPro, the “world’s most versatile camera,” as stated in the developer’s self-description, is often worn attached to the body, is held at a moderate distance from the body by means of a selfie stick, or is firmly mounted on helmets and sporting equipment. Regarding these cameras, a whole array of practices and technologies has evolved that strongly promote “self-shooting.” Thus, a new genre of the self-image has arisen: images of skaters, surfers, fliers, fallers, and the fallen, all capturing themselves in all circumstances up until death; it seems that the camera itself creates the risk to fall. This chapter focuses on the relationship of aesthetics, body, and apparatus that can be traced back to early examples of “falling photographers” and that is nowadays so impressively exemplified by the GoPro technique and its usage. Additionally, the text deals with the general leveling of the difference between the moving image (video) and the still image (photography) within the digital realm, specifically via the unification of both, technologies and practices, in one apparatus—like the GoPro. KW - Camcorder KW - Body-Cam KW - Action-Fotografie KW - Medienwissenschaft KW - Selfie Y1 - 2018 SN - 978-3-319-57949-8 U6 - https://doi.org/10.1007/978-3-319-57949-8_12 SP - 261 EP - 283 PB - Palgrave Macmillan CY - Wiesbaden ER - TY - JOUR A1 - Gerling, Winfried A1 - Krautkrämer, Florian T1 - Zeitlupe JF - Zeitschrift für Medienwissenschaft KW - Zeitlupe KW - Bewegtes Bild Y1 - 2024 U6 - https://doi.org/10.25969/mediarep/22006 SN - 2296-4126 VL - 16 IS - 30 SP - 131 EP - 133 PB - transcript Verlag CY - Bielefeld ER -