TY - JOUR A1 - Engelke, Lutz A1 - Osswald, Anja T1 - Design Works! Sieben Thesen zum Verhältnis von Raum und Innovation JF - Organisationsentwicklung : Zeitschrift für Unternehmensentwicklung und Change Management N2 - Räume haben einen wesentlichen Einfluss auf Innovation und Arbeitsleistung ihrer Nutzer. In sieben Thesen skizzieren die Autoren das Verhältnis von Raum und Innovation. Ihre Zusammenstellung liefert wertvolle Anhaltspunkte und Anregungen, wie dieser Spannungsbogen zum Wohle aller Beteiligten genutzt werden kann. KW - Arbeitsbedingungen KW - Arbeitsraum KW - Benutzerforschung KW - Benutzerverhalten KW - Arbeitsleistung KW - Innovation Y1 - 2016 UR - https://zoe-online.owlit.de/pages/streamdocument.ashx?remoteurl=http://localhost:82/files/pdf/hbfm/HBFM/ZOE/e8/ZOE_2016_02_10-16_A.pdf SN - 0724-6110 IS - 2 SP - 10 EP - 16 PB - Verl.-Gruppe Handelsblatt CY - Düsseldorf ER - TY - CHAP A1 - Funke, Rainer T1 - Verheißung von Luxus T2 - Design Kosmos T2 - The promise of luxury KW - Produktgestaltung KW - Industriedesign KW - Formgebung Y1 - 2017 SN - 978-3-00-056622-6 N1 - Diese Publikation erscheint anlässlich der Ausstellung DESIGN KOSMOS von Hermann August Weizenegger, Ausstellung vom 30. Juni - 10. September 2017 / Direktorenhaus - Museum für Kunst Handwerk Design Berlin SP - 354 EP - 359 CY - Berlin ER - TY - JOUR A1 - Funke, Rainer T1 - Zwischen Menschen und Dingen BT - Design: Vermittler zwischen Menschen, Technik und Werten JF - KM : Das Magazin von Kulturmanagement Network N2 - Design ist zu einem vielgestaltigen, farbenfrohen Gewebe gewachsen, welches die gesamte Gesellschaft durchwirkt und allgegenwärtig beiläufig durchschimmert oder auch kraftvoll aufleuchtet. Der Bedarf nach gestalterischer Differenzierung von Produkten ist vor allem in zweierlei Hinsicht geradezu explodiert. Zum einen bringt die technische Entwicklung zunehmend komplexe Systeme hervor, deren Zugang sich nur über klug geplante Zeichenzusammenhänge und Interaktionsformen erschließt. Sieht man sich etwa Fahrkartenautomaten oder Oberflächen von Computersoftware an, wird offenbar, wie viel hier noch zu tun ist. Das Design von Produkten und Kommunikationsmitteln schafft eine lebendige Vermittlung zwischen der Technik und den Menschen, indem es mehr oder weniger zielgenau wahrnehmbare Formen der Objekte anbietet, die bei den Rezipienten und Nutzern das Entstehen von Bedeutungen veranlassen. Es entsteht eine spezifische Koppelung zwischen Menschen und Dingen und damit zwischen Menschen und Menschen vermittels der Dinge. Zum anderen liegt in der wachsenden und zunehmend differenzierten Bedeutsamkeit der Dinge – insbesondere der Konsumgüter, Marken und Kommunikationsmittel – für die Verständigung der Menschen untereinander, ein Grund für die expandierende Nachfrage nach Design. In Wechselwirkung mit der Entwicklung der Kommunikationsmedien erweitern und verfeinern sich die sozialkommunikativen Ansprüche der Menschen an die Welt der Produkte, Marken und Kommunikationsmittel immer mehr. KW - Design KW - Interaktion KW - Mensch KW - Technik Y1 - 2015 UR - https://www.kulturmanagement.net/dlf/1098020d3b89caf94b53bd009b174096,1.pdf SN - 1863-9666 IS - 105 SP - 19 EP - 22 PB - KM Kulturmanagement Network GmbH CY - Weimar ER - TY - CHAP A1 - Funke, Rainer T1 - Wegbereiter für den alltäglichen Klang der Dinge T2 - Geblüt: Katalog, zur Ausstellung Geblüt – Positionen zum Design KW - Design KW - Produktgestaltung KW - Klang KW - Interaktion KW - Mensch KW - Technik Y1 - 2014 SN - 3-934329-69-1 SP - 12 EP - 17 PB - FHP CY - Potsdam ER - TY - JOUR A1 - Funke, Rainer T1 - Glatte Welt und spielerische Vervielfachung der Codes JF - Öffnungszeiten. Papiere zur Designwissenschaft N2 - Die Mitwirkung von Design an der Herausbildung neuer Lebensformen besteht also vor allem darin, im Zuge technologischer, ökonomischer, sozialstruktureller, politischer, weltanschaulicher und kultureller Entwicklungsprozesse ein sich ständig wandelndes und erweiterndes Repertoire an Ausstattungsmöglichkeiten für soziale Rollen zu liefern und dabei sehr sensibel mit der Gestalt von Produkten und Kommunikationsmitteln eine Kaskaden von Deutungsangeboten zu befeuern. Angebote spielerischer Vervielfachung der Deutungscodes erscheinen dabei besonders erfolgreich zu sein, weil sie das allgemeine Bedürfnis nach mehr und differenzierteren Möglichkeiten eines verinnerlichten und narzisstischen Welterlebens bedienen. KW - Design KW - Oberfläche KW - Innenarchitektur KW - Ausstattung KW - Fachhochschule Y1 - 2014 UR - http://www.upress.uni-kassel.de/katalog/Download.php?ISBN=1613-5881_003&type=pdf-d SN - 2195-7568 IS - 28 SP - 43 EP - 51 PB - Kassel Univ. Press CY - Kassel ER - TY - JOUR A1 - Funke, Rainer T1 - Glatte Welt BT - Design, Narzissmus und Moralität JF - Objects : Journal of Applied Arts KW - Design KW - Narzissmus KW - Moralität Y1 - 2013 SN - 1869-3229 IS - 6 SP - 20 EP - 29 PB - Illustrative CY - Berlin ER - TY - CHAP A1 - Funke, Rainer T1 - Design und Moral T2 - Management als Design? Design als Management? : Intra-, inter- und trans-disziplinäre Perspektiven auf die Gestaltung von ökonomischer, ästhetischer und moralischer Lebenswelt KW - Design KW - Industriedesign KW - Moral KW - Semiotik Y1 - 2012 SN - 978-3-941522-03-9 SP - 37 EP - 64 PB - InCodes CY - Regensburg ER - TY - CHAP A1 - Funke, Rainer T1 - Die Welt der Alten T2 - Care Design : Neue Designhorizonte für (zu) pflegende Menschen KW - Design KW - Industriedesign KW - Altenwohnung KW - Altenpflege Y1 - 2012 SN - 978-3-934329-52-2 N1 - Resultat einer interdisziplinären Lehrveranstaltung an der Fachhochschule Potsdam SP - 6 EP - 17 PB - Fachhochsch., Pressestelle CY - Potsdam ER - TY - JOUR A1 - Funke, Rainer T1 - Design : Zeichensysteme für Werte in unterschiedlichen Milieus JF - Zeitschrift für Semiotik N2 - Anhand verschiedener Beispiele aus der Gegenwart und der Vergangenheit wird deutlich, in welcher Weise das Design von Konsumgegenständen und Kommunikationsmitteln notwendige Zeichensysteme für die Herausbildung und die Dynamik von sozialen Milieus als Werte-, Lebensstil- und Deutungsgemeinschaften liefert. Neben vielem anderen dient Design im Zusammenhang mit Individualisierungs- und Integrationsbemühungen der Menschen unter den Bedingungen des Massenkonsums der Selbstvergewisserung und Kommunikation von handlungssteuernden Werten, anhand derer Milieugrenzen für Gruppenmitglieder markierbar aber auch überwindbar werden. Mit Blick in die Geschichte unter besonderer Berücksichtigung der Moderne und Postmoderne wird in diesem Zusammenhang auf Kontinuitäten und Neuerungen hingewiesen. KW - Design KW - Moderne KW - Milieu KW - Semiotik KW - Zeichen KW - Produktgestaltung KW - Kommunikation KW - Verbraucherverhalten KW - Marketing Y1 - 2011 SN - 2625-4328 VL - 33 IS - 1/2 SP - 111 EP - 134 PB - Stauffenburg CY - Tübingen ER - TY - CHAP A1 - Funke, Rainer T1 - Moralische Dimensionen von Design T2 - Design, Anfang des 21. Jahrhunderts : Diskurse und Perspektiven KW - Design KW - Industriedesign KW - Moral Y1 - 2011 SN - 978-3-89986-150-1 SP - 92 EP - 103 PB - avedition CY - Ludwigsburg ER - TY - RPRT A1 - Hundertpfund, Jörg T1 - Organic light emitting diodes BT - Optimizing form and interaction for embedded systems. OLED:OFIES ; Anwendungen für eine neue Displaytechnologie ; Abschlußbericht ; Berichtszeitraum: 01.01.2006 - 31.12.2006 KW - Display KW - Display Library KW - Lumineszenzdiode KW - Eingebettetes System Y1 - 2007 U6 - https://doi.org/10.2314/GBV:593722515 PB - Fachhochsch. CY - Potsdam ER - TY - BOOK A1 - Jamaikina, Jelena T1 - Tradition und Moderne : Damsdorf - Kirche im Gebrauch KW - Kirche KW - Tradition KW - Moderne Y1 - 2005 SN - 978-3-00-016995-3 PB - Kirchengemeinde CY - Damsdorf ER - TY - BOOK A1 - Jamaikina, Jelena T1 - Malerinnen in der Mark - Freilichtmalerei um 1900 BT - Ein Forschungs- und Ausstellungsprojekt des Museums der Havelländischen Malerkolonie im Rahmen des Themenjahres von "Kulturland Brandenburg 2010". Ferch, 24. Juli - 24. Oktober 2010 KW - Malerei KW - Freilichtmalerei KW - Markgrafschaft KW - Brandenburg Y1 - 2010 PB - Förderverein Havelländische Malerkolonie CY - Ferch ER - TY - BOOK A1 - Jamaikina, Jelena T1 - Wanderungen durch die Mark BT - Der Maler Johannes Hänsch 1875-1945 : Ausstellung Museum der Havelländischen Malerkolonie, Ferch, 25. April-19. Juli 2015 KW - Malerei KW - Markgrafschaft KW - Brandenburg KW - Wandern Y1 - 2015 PB - Förderverein Havelländische Malerkolonie e.V. CY - Schwielowsee ER - TY - CHAP A1 - Loeper, Wiebke A1 - Nell, Werner T1 - Das Land ist immer etwas Artifizielles : Katharina Hacker im Gespräch mit Wiebke Loeper und Werner Nell T2 - Über Land : aktuelle literatur- und kulturwissenschaftliche Perspektiven auf Dorf und Ländlichkeit KW - Fotografie KW - Land Y1 - 2018 SN - 978-3-8394-4050-6 U6 - https://doi.org/10.14361/9783839440506-007 N1 - (Rurale Topografien ; 3) SP - 121 EP - 126 PB - transcript CY - Bielefeld ER - TY - BOOK A1 - Brokof, Jan A1 - Johne, Sven A1 - Kees, Peter A1 - Loeper, Wiebke A1 - Schiffers, Antje T1 - Erinnerungsland KW - Land KW - Erinnerung KW - Polen KW - Ausstellung Y1 - 2009 SN - 978-83-61440-12-3 PB - Galeria BWA Zielona Góra CY - Zielona Góra ER - TY - CHAP A1 - Eichhorn, Elisabeth A1 - Wettach, Reto A1 - Müller, Boris T1 - Recording emotions with MyInnerLife T2 - 3rd International Conference on Affective Computing and Intelligent Interaction and workshops, 2009 : ACII 2009 N2 - Our project is a system to express emotions and record them on a long-term basis. In contrast to a lot of the research in the field of affective computing our project is not dedicated to enable machines to detect human emotions but to allow new input methods. This demo presents 'MyInnerLife', a physical input device to express and record emotions non-verbally. KW - Benutzeroberfläche KW - Display KW - Ergonomie KW - Psychologie KW - Emotion KW - Mensch-Maschine-Kommunikation Y1 - 2010 SN - 978-1-4244-4800-5 U6 - https://doi.org/10.1109/ACII.2009.5349520 SP - 1 EP - 2 ER - TY - BOOK A1 - Beyrow, Matthias T1 - Spreewald-ID. Eine Untersuchung BT - Recherchen, Ansätze und Perspektiven für eine Spreewald-Identität KW - Spreewald KW - Regionale Identität KW - Regionalkunde KW - Regionalkultur KW - Visualisierung KW - Marke KW - Design KW - Farbe Y1 - 2009 PB - Fachhochschule Potsdam CY - Potsdam ER - TY - BOOK A1 - Drewinski, Lex T1 - Lex Drewinski – posters : 1985 - 1995 KW - Gebrauchsgrafik KW - Design KW - Poster-Session Y1 - 1995 SN - 83-903077-2-3 CY - Berlin ER - TY - CHAP A1 - Funke, Rainer T1 - Wie wir an den Dingen unsere Moral erproben T2 - Die Böse Form – Design an der Grenze des Guten Geschmacks KW - Design KW - Moral KW - Geschmack KW - Geschmack <Ästhetik> Y1 - 2011 SN - 978-3-0346-1047-6 U6 - https://doi.org/https://doi.org/10.1515/9783034610476.18 SP - 18 EP - 21 PB - Birkhäuser CY - Basel ER - TY - CHAP A1 - Funke, Rainer T1 - Nachhaltigkeit? T2 - Jetzt : Zeitempfinden und Gegenwartsdesign KW - Design KW - Gegenwart KW - Nachhaltigkeit KW - Zeitwahrnehmung Y1 - 2011 SN - 978-3-86678-592-2 SP - 152 EP - 167 PB - Kerber CY - Bielefeld ER - TY - CHAP A1 - Funke, Rainer T1 - Design ist Bedeutungsarbeit BT - Neun Thesen zur Standortbestimmung von Design und Designtheorie T2 - Positionen zur Designwissenschaft KW - Design KW - Theorie KW - Bedeutung KW - Semantik KW - Designwissenschaft Y1 - 2010 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:0002-8774 SN - 978-3-89958-877-4 SP - 47 EP - 52 PB - Kassel Univ. Press CY - Kassel ER - TY - BOOK A1 - Bette, Michael T1 - Tagebuch KW - Malerei KW - Entwurfszeichnung KW - Zeichnung KW - Farbstift Y1 - 1992 SN - 3-926820-22-5 PB - Euregio CY - Nordhorn ER - TY - BOOK ED - Dufke, Klaus T1 - 52 o 23'/13 o 03' FHP:-) Design Standort = Zweiundfünfzig Grad 23 Minuten/13 Grad 03 Minuten FHP:-) Design Standort KW - Fachhochschule KW - Fachbereich KW - Design KW - Entwicklung Y1 - 2003 SN - 3-87439-615-0 PB - Schmidt CY - Mainz ER - TY - CHAP A1 - Martini, Alexandra T1 - gehen T2 - Gehen KW - Kunst KW - Gehen Y1 - 2012 SN - 978-3-89770-416-9 SP - 142 EP - 144 PB - Salon-Verl. CY - Köln ER - TY - BOOK A1 - Weizenegger, Hermann August A1 - Pravica, Sandra A1 - Funke, Rainer A1 - Godau, Marion A1 - Johanssen, Pascal A1 - Beyerle, Tulga T1 - DESIGN KOSMOS KW - Design KW - Grafik KW - Industriedesign Y1 - 2017 SN - 978-3-00-056622-6 PB - Weizenegger, Hermann August CY - Berlin ER - TY - BOOK A1 - Koch, Diethelm ED - Decker, Marlene T1 - Diethelm Koch - Bildhauer des Konkreten : Teil: [1]., 1966 - 2005 KW - Kunst KW - Bildhauer Y1 - 2006 SN - 978-3-931876-65-4 PB - Chorus-Verl. CY - Mainz ER - TY - BOOK A1 - Koch, Diethelm ED - Dering, Peter T1 - Diethelm Koch - Bildhauer des Konkreten : Teil 2 KW - Kunst KW - Konkrete Kunst KW - Bildhauer KW - Plastik Y1 - 2008 SN - 978-3-931876-72-2 PB - Chorus-Verl. CY - Mainz ER - TY - BOOK A1 - Koch, Diethelm T1 - Diethelm Koch, Konkrete Plastik BT - Ausstellung 25.7. - 5.9.1993, Stadtgalerie im Elbeforum Brunsbüttel. Ausstellungskatalog KW - Kunst KW - Konkrete Kunst KW - Plastik KW - Koch, Diethelm Y1 - 1993 PB - Stadtgalerie CY - Brunsbüttel ER - TY - BOOK A1 - Koch, Diethelm T1 - Diethelm Koch : Skulptur BT - Flottmann-Hallen, 26. Januar - 10. März 2002. Ausstellungskatalog KW - Kunst KW - Konkrete Kunst KW - Skulptur KW - Holzplastik KW - Bildhauer KW - Koch, Diethelm Y1 - 2002 SN - 3-934940-06-4 PB - Stadt Herne CY - Herne ER - TY - BOOK A1 - Gaenssler, Antina A1 - Baldus, Claus A1 - Stolz, Peter ED - Kleine, Helene T1 - Civitas - Denkimpulse und Vorbilder : Eine interdisziplinäre Veranstaltungsreihe der Fachhochschule Potsdam KW - Hochschule KW - Denken KW - Systemdenken KW - Vorbild KW - Impuls Y1 - 2003 SN - 3-934329-21-7 PB - Fachhochschule Potsdam CY - Potsdam ER - TY - BOOK A1 - Bette, Michael A1 - Thiessen-Schneider, Gudrun T1 - Michael Bette - Kunstverein Grafschaft Bentheim, Neuenhaus 25.4. - 21.6.1998 BT - Brandenburgische Kunstsammlungen Cottbus 10.1. - 28.2.1999 KW - Kunst KW - Malerei KW - Sammlung Y1 - 1998 SN - 3-922805-63-9 PB - Kunstverein Grafschaft Bentheim CY - Neuenhaus ER - TY - JOUR A1 - Beecham, R. A1 - Rooney, C. A1 - Meier, S. A1 - Dykes, J. A1 - Slingsby, A A1 - Turkay, C. A1 - Wood, J. A1 - Wood, B. L. A1 - Wong, W. T1 - Faceted Views of Varying Emphasis (FaVVEs) BT - a framework for visualising multi-perspective small multiples JF - Computer Graphics Forum N2 - Many datasets have multiple perspectives – for example space, time and description – and often analysts are required to study these multiple perspectives concurrently. This concurrent analysis becomes difficult when data are grouped and split into small multiples for comparison. A design challenge is thus to provide representations that enable multiple perspectives, split into small multiples, to be viewed simultaneously in ways that neither clutter nor overload. We present a design framework that allows us to do this. We claim that multi-perspective comparison across small multiples may be possible by superimposing perspectives on one another rather than juxtaposing those perspectives side-by-side. This approach defies conventional wisdom and likely results in visual and informational clutter. For this reason we propose designs at three levels of abstraction for each perspective. By flexibly varying the abstraction level, certain perspectives can be brought into, or out of, focus. We evaluate our framework through laboratory-style user tests. We find that superimposing, rather than juxtaposing, perspective views has little effect on performance of a low-level comparison task. We reflect on the user study and its design to further identify analysis situations for which our framework may be desirable. Although the user study findings were insufficiently discriminating, we believe our framework opens up a new design space for multi-perspective visual analysis. KW - Visualisierung KW - Raum-Zeit KW - Abstraktionsebene KW - Studie KW - Analyse Y1 - 2016 U6 - https://doi.org/10.1111/cgf.12900 SN - 1467-8659 VL - 35 IS - 3 SP - 241 EP - 249 PB - Wiley-Blackwell CY - Oxford ER - TY - JOUR A1 - Gortana, Flavio A1 - von Tenspolde, Franziska A1 - Guhlmann, Daniela A1 - Dörk, Marian T1 - Off the Grid BT - Visualizing a Numismatic Collection as Dynamic Piles and Streams JF - Open Library of Humanities N2 - This research explores the merit of alternative arrangements of cultural artifacts to expose the aesthetic abundance of a cultural collection. The conventional display of museum objects in online interfaces tends to neglect the physical gestalt of the collection. For example, coins typically end up in tabular grids of thumbnail pages in online collections mimicking their rigid placement in storage drawers of a depot and glass cabinets in exhibitions. The overall aim behind this research was to devise visualizations that do justice to the material and semantic richness of an entire collection, while providing a casual mode of access that is inviting to people with no background in numismatics. To do this, we undertook an iterative design process, which involved a close collaboration with numismaticians and playful ideation with actual coins. Carefully negotiating expert knowledge and lay curiosity, the resulting visualization represents the collection’s dimensions using thousands of thumbnails as visual data points. The coins can be arranged into various layouts such as piles representing, for example, metal types, or streams visualizing the ebb and flow of coins over the centuries. In the interface, one can play with the coins in a manner that would be unthinkable in a physical exhibition and that has not been tried in a digital display. The article reports on the overall research and design process of this project, the resulting interface concept and prototype, and the feedback received during two evaluations. KW - Visualisierung KW - Kulturerbe KW - Exponat KW - Numismatik KW - Graphische Benutzeroberfläche Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26527 SN - 2056-6700 VL - 4 IS - 2 SP - 1 EP - 25 PB - Open Library of Humanities CY - Cambridge ER - TY - CHAP A1 - Zimmermann, Raphael A1 - Wettach, Reto T1 - First Step into Visceral Interaction with Autonomous Vehicles T2 - AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications N2 - Autonomous vehicles (AVs) seem to be the next big step into the future of mobility solutions. Various research institutions in the automobile industry and academic sectors are striving to come out with the most futuristic concept. This paper focuses on the interaction between AVs and pedestrians. Furthermore, the paper aims to explore if complex communication needs can be signaled to pedestrians through motion behavior of the vehicle. In order to learn how other road users feel surrounded by self-driving cars, participants were confronted with different drivability of a self-programmed vehicle during our evaluation. As the results show, the vehicle's motion behavior is able to evoke certain emotions, which in turn lead to rational decisions within the participants. This can be seen as a form of mutual communication. KW - Autonomes Fahrzeug KW - Mobilität 4.0 KW - Fußgänger Y1 - 2017 SN - 978-1-4503-5150-8 U6 - https://doi.org/10.1145/3122986.3122988 SP - 58 EP - 64 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Neumann, Stephanie A1 - Banks, Richard A1 - Dörk, Marian T1 - Memory Dialogue BT - Exploring Artefact-Based Memory Sharing T2 - CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems N2 - With the proliferation of personal and social computing there is an increased interest in the field of human-computer interaction to support people's memory practises. Yet, there is only a limited understanding of the role of artefacts in the social dynamics in memory. With memory dialogue, we introduce a methodology for exploring artefact-based memory sharing. Participants created physical or digital memory artefacts, exchanged them, and reflected on the process. Our qualitative findings show how this method can help uncover the complexity of shared memory. Participants largely chose bonding experiences and created artefacts as conversation starters about differences in their memories. KW - Gedächtnisleistung KW - Gedächtniskonsolidierung KW - Gedächtnistest KW - Semantisches Gedächtnis Y1 - 2017 SN - 978-1-4503-4656-6 U6 - https://doi.org/10.1145/3027063.3052756 SP - 884 EP - 895 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Wohlauf, Anne A1 - Hemmert, Fabian A1 - Wettach, Reto T1 - The Haptic Body Scale BT - Designing Imprecision in Times of the Quantified Self T2 - TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction N2 - Followers of the Quantified Self movement track, analyze and compare vital and environmental data to optimize themselves. It can be stressful to keep all the measured values under control when pursuing this ambitious way of life. Body weight can be an especially emotional issue for many people and slight differences can be perceived as lack of discipline, although little fluctuations are natural. In this paper, we present a tangible display for body weight, based on floor rigidity. It displays body weight without numbers, which makes it less suitable for comparisons, while still giving the user an idea about their weight. We describe the metaphorical foundations of the concept, as well as the development of two prototypes, which implement the envisioned full-body weighing experience. We demonstrate how the design of a display can influence the users' connotation of data. KW - Haptische Feedback-Technologie KW - Fußboden KW - Waage KW - Benutzererlebnis Y1 - 2017 SN - 978-1-4503-4676-4 U6 - https://doi.org/10.1145/3024969.3025003 SP - 367 EP - 373 PB - Association for Computing Machinery CY - New York ER - TY - JOUR A1 - Dörk, Marian A1 - Pietsch, Christopher A1 - Credico, Gabriel T1 - One view is not enough High-level visualizations of a large cultural collection JF - Information Design Journal N2 - As cultural institutions are digitizing their artifacts and interlinking their collections, new opportunities emerge to engage with cultural heritage. However, it is the often comprehensive and complex nature of collections that can make it difficult to grasp their distribution and extent across a variety of dimensions. After a brief introduction to the research area of collection visualizations, this paper presents a design study visualizing an aggregated collection from diverse cultural institutions in Germany. We detail our iterative design process leading to prototypical implementations of four stylistically and functionally coordinated visualizations, each one focusing on different facets of the collection. KW - Visualisierung KW - Sammlung KW - Kulturgut KW - Digital Humanities KW - Visual Analytics Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26609 SN - 1569-979X VL - 23 IS - 1 SP - 39 EP - 47 PB - John Benjamins Publishing CY - Amsterdam ER - TY - CHAP A1 - Hoinkis, Monika T1 - Living With Things BT - Idleness Through Interaction Design T2 - Proceedings of the Eighth International Conference on Design and Emotion N2 - This paper describes the conceptual object series Living with Things: seven working prototypes of electronically and mechanically altered everyday objects that explore emotional engagement through interaction design. It outlines aim, design and the interaction design model that was developed and applied. Further it looks at scenarios and experiences from the objects in use and finally places them in the larger context of my current PhD research into The Design of Idleness. This research looks at social acceleration from a design perspective and investigates the paradoxical potential of interaction design to contribute to the much-needed social and societal slowdown. KW - interaction design KW - Design KW - Interaktion KW - Beschleunigung KW - sozial KW - Aktivismus Y1 - 2012 SN - 978-0957071926 U6 - https://doi.org/10.5281/zenodo.2604825 PB - Central Saint Martins College of Art and Design CY - London ER - TY - CHAP A1 - Nagel, Till A1 - Duval, Erik A1 - Vande Moere, Andrew T1 - Interactive Exploration of Geospatial Network Visualization T2 - CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems N2 - This paper presents a tabletop visualization of relations between geo-positioned locations. We developed an interactive visualization, which enables users to visually explore a geospatial network of actors. The multitouch tabletop, and the large size of the interactive surface invite users to explore the visualization in semi-public spaces. For a case study on scientific collaborations between institutions, we applied and improved several existing techniques for a walk-up-and-use system aimed at scientists for a social setting at a conference. We describe our iterative design approach, our two implemented prototypes, and the lessons learnt from their creation. We conducted user evaluation studies at the two on-location demonstrations, which provide evidence of the prototype usability and usefulness, and its support for understanding the distribution and connectivity in a geospatial network. KW - Visualisierung KW - Gegenständliche Benutzeroberfläche KW - Mensch-Maschine-Kommunikation KW - Erforschung KW - Interaktive Medien KW - Karte KW - geo-visualization KW - tabletop interfaces KW - interactive maps Y1 - 2012 SN - 978-1-4503-1016-1 U6 - https://doi.org/10.1145/2212776.2212830 SP - 557 EP - 572 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Hoinkis, Monika T1 - Herzfassen BT - a responsive object T2 - CHI EA '12 : CHI '12 Extended Abstracts on Human Factors in Computing Systems N2 - Herzfassen is a self-contained kinetic object that uses physical computing and biometric data to provide a highly aesthetic and sensual experience while still having the outer appearance of an ordinary everyday object. A metal bowl filled with water visualizes the human heartbeat through vibration and according patterns in the water surface. The title Herzfassen derives from the german expression for 'to take heart' thus hints to the haptic and emotional experience with the object. This paper describes aim and design of the piece, comprising construction, technical function, as well as the interaction cycle respectively the object's dramaturgy. Further, it reports on audience's joyful and emotional experiences with the object within past exhibitions as display and use hence human contact is the main purpose of Herzfassen. KW - Interaction design KW - Design KW - Interaktion KW - Bewusstheit KW - Gefühl KW - Ästhetik KW - Physical Computing Y1 - 2012 SN - 978-1-4503-1016-1 U6 - https://doi.org/10.1145/2212776.2212364 SP - 975 EP - 978 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Breuer, Henning A1 - Dierichs, Tillmann A1 - Elsholz, Stefanie T1 - A comfort zone for mobile learning BT - a grounded innovation approach T2 - Proceedins of the IADIS International Conference Mobile Learning 2012 N2 - Mobile learning activities of commuters have widely been neglected. The paper reports on the adaption of a grounded innovation approach involving a futures workshop for interaction design and ideation based on ethnographic insights in the field of mobile learning. Current obstacles and utopian futures of mobiles learning lay the grounds for envisioning new systems to support mobile learning for public transport. A system to enhance comfort zones for mobile learners is being specified and illustrated. It proposes a gesture-based handling of tablet computers in order create an adaptable and comfortable personal learning environment with individually adaptable and familiar modules. An iDesk prototype preserving a personal comfort zone for mobile learners is presented. The system intends to support formal and informal learning in mobile times. KW - Mobile Learning KW - Lernen KW - App KW - Handy KW - Innovation Y1 - 2012 UR - http://www.iadisportal.org/digital-library/a-comfort-zone-for-mobile-learning-%C2%96-a-grounded-innovation-approach SN - 978-972-8939-66-3 SP - 75 EP - 82 PB - IADIS Press CY - Berlin ER - TY - CHAP A1 - Meier, Anita A1 - Matthies, Denys J. C. A1 - Urban, Bodo A1 - Wettach, Reto T1 - Exploring vibrotactile feedback on the body and foot for the purpose of pedestrian navigation T2 - iWOAR '15 : Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction N2 - In this paper, we present an evaluation of vibrotactile onbody feedback for the purpose of pedestrian navigation. For this specific task, many researchers already provide different approaches such as vibrating belts, wristbands or shoes. Still, there are issues left that have to be considered, such as which body position is most suitable, what kind of vibration patterns are easy to interpret, and how applicable are vibrotactile feedback systems in real scenarios. To find answers, we reconstructed prototypes commonly found in literature and continued to further evaluate different foot-related designs. On the one hand, we learned that vibrotactile feedback at the foot reduces visual attention and thus also potentially reduces stress. However, on the other hand, we found that urban space can be very diverse, and ambiguous and therefore a vibrotactile system cannot completely replace common path finding systems for pedestrians. Rather, we envision such a system to be applied complementary as an assistive technology. KW - Taktiler Sensor KW - Vibrationssensor KW - Fußgänger KW - Unterstützungstechnologie KW - Benutzeroberfläche Y1 - 2015 SN - 978-1-4503-3454-9 U6 - https://doi.org/10.1145/2790044.2790051 SP - 1 EP - 11 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Togler, Jonas A1 - Hemmert, Fabian A1 - Wettach, Reto T1 - Living interfaces BT - the thrifty faucet T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - In this paper, we present a novel type of persuasive home appliance: A thrifty water faucet. Through a servo motor construction, it is enabled to move and behave in life-like manners and to step into dialogue with the user. For example about water consumption or hygiene. We sought to research the reactions of users to such an appliance, alongside possible implications for the design of future human-machine interfaces. This project is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced and abstract life-like movements can be beneficial for Human-Machine Interaction. KW - ambient interface KW - Geste KW - Pose KW - Verhalten KW - Interaktion KW - Nachhaltigkeit KW - Mensch-Maschine-Kommunikation Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517680 SP - 43 EP - 44 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Hemmert, Fabian A1 - Knörig, André A1 - Joost, Gesche A1 - Wettach, Reto T1 - Stick, Click n' Call BT - self-adhesive pressure-activated RFID tags for mobile phones T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - This paper describes a new interaction concept, which is based on customizable self-adhesive stickers with an integrated button, manufacturable at low cost. By pressing the button, users can execute specialized functionalities on their mobile phones, e.g. dialing phone numbers or accessing URLs. We present three usage scenarios and a proof-of-concept prototype. KW - RFID KW - Schaltfläche KW - Aufkleber KW - Handy KW - URL KW - Rufnummer Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517722 SP - 283 EP - 284 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Knörig, André A1 - Wettach, Reto A1 - Cohen, Jonathan T1 - Fritzing BT - a tool for advancing electronic prototyping for designers T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - Today a growing community of DIY-practitioners, artists and designers are using microcontroller-based toolkits to express their concepts for digital artifacts by building them. However, as these prototypes are generally constructed using solder-free technologies, they are often fragile and unreliable. This means a huge burden of care and upkeep for these inventions when they are either exhibited or sold. We present a software application called Fritzing which allows artists, designers and DIY-tinkerers to prepare their hardware inventions for production. Through an interface metaphor based on the typical workflow of the target group, Fritzing has proven its ability to provide useful support in the steps following the invention of an interactive artifact. Fritzing serves also as a tool for documenting these interactive artifacts. As sharing of knowledge has been a driving force within this new DIY-movement, there is a need for a consistent and readable form of documentation which Fritzing can provide. Fritzing has also proven to be a useful tool in teaching electronics to people without an engineering background. KW - physical interaction design KW - Design KW - Prototyping KW - Werkzeug KW - Dokumentation Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517735 SP - 351 EP - 358 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Nagel, Till A1 - Duval, Erik T1 - Muse BT - visualizing the origins and connections of institutions based on co-authorship of publications T2 - Proceedings of the 2nd International Workshop on Research 2.0. : At the 5th European Conference on Technology Enhanced Learning: Sustaining TEL N2 - This paper introduces Muse, an interactive visualization of publications to explore the collaborations between institutions. For this, the data on co-authorship is utilized, as these signify an existing level of collaboration. The affiliations of authors are geo-located, resulting in relations not only among institutions, but also between regions and countries. We explain our ideas behind the visualization and the interactions, and briefly describe the data processing and the implementation of the working prototype. The prototype focuses on a visualization for large tabletop displays, enabling multiple users to explore their personal networks, as well as emerging patterns in shared networks within a collaborative public setting. For the prototype we used the publication data of the EC-TEL conference. KW - Geo-visualization KW - Visualisierung KW - Touchscreen KW - Forschung KW - Mensch-Maschine-Kommunikation KW - Autor Y1 - 2010 UR - http://ceur-ws.org/Vol-675/paper5.pdf SN - 1613-0073 VL - 675 SP - 48 EP - 52 PB - RWTH CY - Aachen ER - TY - CHAP A1 - Kronemann, Mey Lean A1 - Hafner, Verena V. T1 - LumiBots BT - making emergence graspable in a swarm of robots T2 - DIS '10 : Proceedings of the 8th ACM Conference on Designing Interactive Systems N2 - Emergence is a concept that is not easy to grasp, since it contradicts our idea of central control and planning. In this work, we use a swarm of robots as a tangible tool to visualize interactions as the underlying principle of emergence. We utilize phosphorescent sheet (i.e. glow-in-the-dark foil) that can be activated with UV LEDs to visualize local information transfer between the robots in form of fading luminescent trails. The robots are specially designed to be both easy-to-understand and easy-to-build. They are a low-cost kit that can allow non-professionals to explore collective behaviour. By playing with the robots, they can get an understanding of complex systems such as emergence or Ant Colony Optimization algorithms in an automatic and playful way. KW - Robotik KW - Schwarmintelligenz KW - Pheromon KW - Ameisenstaat KW - Visualisierung KW - Phosphoreszenz KW - Arduino Micro Y1 - 2010 SN - 978-1-4503-0103-9 U6 - https://doi.org/10.1145/1858171.1858249 SP - 408 EP - 411 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Ullmann, Thomas Daniel A1 - Wild, Fridolin A1 - Scott, Peter A1 - Duval, Erik A1 - Vandeputte, Bram A1 - Parra, Gonzalo A1 - Reinhardt, Wolfgang A1 - Heinze, Nina A1 - Kraker, Peter A1 - Fessl, Angela A1 - Lindstaedt, Stefanie A1 - Nagel, Till A1 - Gillet, Denis T1 - Components of a Research 2.0 Infrastructure T2 - Sustaining TEL : From Innovation to Learning and Practice N2 - In this paper, we investigate the components of a Research 2.0 infrastructure. We propose building blocks and their concrete implementation to leverage Research 2.0 practice and technologies in our field, including a publication feed format for exchanging publication data, a RESTful API to retrieve publication and Web 2.0 data, and a publisher suit for refining and aggregating data. We illustrate the use of this infrastructure with Research 2.0 application examples ranging from a Mash-Up environment, a mobile and multitouch application, thereby demonstrating the strength of this infrastructure. KW - Open Science KW - Infrastruktur KW - Mashup KW - Research 2.0 Y1 - 2010 SN - 978-3-642-16020-2 U6 - https://doi.org/10.1007/978-3-642-16020-2_59 SN - 1611-3349 SP - 590 EP - 595 PB - Springer CY - Heidelberg ER - TY - CHAP A1 - Franke, Annelie A1 - Hoinkis, Monika T1 - «Co-photography» as a research tool BT - Using narrative photography as a participatory tool for user insights" T2 - Proceedings of the colors of care : 9th International Conference on Design and Emotion KW - Co-photography KW - Fotografie KW - Workshop Y1 - 2014 UR - https://research.utwente.nl/en/publications/the-colors-of-care-design-amp-emotion-2014-9th-international-conf SN - 978-958-774-070-7 SP - 464 EP - 466 PB - Universidad De Los Andes, Facultad De Arquitectura Y Diseño CY - Bogota ER -