TY - CHAP A1 - Neumann, Stephanie A1 - Banks, Richard A1 - Dörk, Marian T1 - Memory Dialogue BT - Exploring Artefact-Based Memory Sharing T2 - CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems N2 - With the proliferation of personal and social computing there is an increased interest in the field of human-computer interaction to support people's memory practises. Yet, there is only a limited understanding of the role of artefacts in the social dynamics in memory. With memory dialogue, we introduce a methodology for exploring artefact-based memory sharing. Participants created physical or digital memory artefacts, exchanged them, and reflected on the process. Our qualitative findings show how this method can help uncover the complexity of shared memory. Participants largely chose bonding experiences and created artefacts as conversation starters about differences in their memories. KW - Gedächtnisleistung KW - Gedächtniskonsolidierung KW - Gedächtnistest KW - Semantisches Gedächtnis Y1 - 2017 SN - 978-1-4503-4656-6 U6 - https://doi.org/10.1145/3027063.3052756 SP - 884 EP - 895 PB - Association for Computing Machinery CY - New York ER - TY - JOUR A1 - Braunschweiger, Dominik A1 - Pütz, Marco A1 - Heidmann, Frank A1 - Bludau, Mark-Jan T1 - Mapping governance of adaptation to climate change in Switzerland JF - Regional Studies, Regional Science N2 - Climate change severely affects Alpine regions. Adaptation to climate change is needed in order to deal with these impacts, but the implementation of national adaptation strategies is inhibited by multiple obstacles. Regional strategic frameworks are just emerging, adaptation is of little priority to local agendas and policy mainstreaming is limited on all administrative levels. This paper provides a better understanding of the governance of adaptation to climate change in Switzerland, an example of a federal system with a strong focus on subnational levels and multilevel governance. We conceptualize governance as a network of policies, measures, actors and knowledge, and visualize their interactions using D3.js, a data-driven JavaScript library. The findings illustrate the typical division of labour in federal multilevel governance systems. The national level provides a strategic framework and funding and conducts coordinating measures at subnational levels, especially the local-level implementation of concrete measures. Conducting comparable mappings for other countries would allow interesting comparisons and insights into common barriers and opportunities to adaptation to climate change. KW - Governance KW - Umweltbezogenes Management KW - Klimaänderung KW - Strategie KW - Implementierung KW - Schweiz Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26423 SN - 2168-1376 VL - 5 IS - 1 SP - 398 EP - 401 PB - Taylor & Francis CY - Routledge ER - TY - CHAP A1 - Otten, Heike A1 - Hildebrand, Lennart A1 - Nagel, Till A1 - Dörk, Marian A1 - Müller, Boris T1 - Shifted Maps BT - Revealing spatio-temporal topologies in movement data T2 - 2018 IEEE VIS Arts Program N2 - We present a hybrid visualization technique that integrates maps into network visualizations to reveal and analyze diverse topologies in geospatial movement data. With the rise of GPS tracking in various contexts such as smartphones and vehicles there has been a drastic increase in geospatial data being collect for personal reflection and organizational optimization. The generated movement datasets contain both geographical and temporal information, from which rich relational information can be derived. Common map visualizations perform especially well in revealing basic spatial patterns, but pay less attention to more nuanced relational properties. In contrast, network visualizations represent the specific topological structure of a dataset through the visual connections of nodes and their positioning. So far there has been relatively little research on combining these two approaches. Shifted Maps aims to bring maps and network visualizations together as equals. The visualization of places shown as circular map extracts and movements between places shown as edges, can be analyzed in different network arrangements, which reveal spatial and temporal topologies of movement data. We implemented a web-based prototype and report on challenges and opportunities about a novel network layout of places gathered during a qualitative evaluation. KW - Karte KW - GPS KW - Visualisierung KW - Bewegung KW - Daten Y1 - 2018 SN - 978-1-7281-2805-4 U6 - https://doi.org/10.1109/VISAP45312.2018.9046054 SP - 1 EP - 10 PB - Institute of Electrical and Electronics Engineers (IEEE) CY - Berlin ER - TY - JOUR A1 - Gerling, Winfried T1 - Photography in the digital BT - Screenshot and in-game photography JF - photographies N2 - Photography in the digitally created or digitized reality is an everyday activity that is rarely discussed in the context of photographic debates. This refers to practices such as in-game photography or, simpler yet, the screenshot. The paper focuses on their history, the specific status and materiality of these images of screens. Their (hi)story begins with screen image photography of measured data on cathode ray tubes and the photographic capture of x-ray screens. Screenshots and in-game photography can be seen throughout this context but they are cameraless and can therefore be understood and discussed within a long history of experimental photographic practices. Should we speak here at all of photography? If so, what is their photographic specificity? Which image of reality do they provide us? KW - Digitale Fotografie KW - Screenshot Y1 - 2018 U6 - https://doi.org/10.1080/17540763.2018.1445013 SN - 1754-0771 VL - 11 IS - 2-3 SP - 149 EP - 167 PB - Taylor & Francis CY - London ER - TY - JOUR A1 - Distelmeyer, Jan T1 - From object to process BT - Interface politics of networked computerization JF - Artnodes N2 - One of the most difficult tasks today is trying to grasp the presence of computing. The almost ubiquitous and diverse forms of networked computers (in all their stationary, mobile, embedded, and autonomous modes) create a nearly overwhelming complexity. To speak of what is here evading and present at the same time, the paper proposes to reconsider the concept of interface, its historical roots, and its heuristic advantages for an analysis and critique of the current and especially everyday spread of computerization. The question of interfaces leads to isolable conditions and processes of conduction, as well as to the complexity of the cooperation formed by them. It opens both an investigative horizon and a mode of analysis, which always asks for further interface levels involved in the phenomenon I am currently investigating. As an example, the paper turns to the displacement of the file with the launch of the iPhone in 2007 and its comeback in 2017 with the “Files” apps. Both developments are profoundly related to the establishment of computers as permanently networked machines, whereby their functionality, depresentations, and ideology come into focus. KW - Schnittstelle KW - Schaltung KW - Elektrische Leitfähigkeit KW - Benutzeroberfläche Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26387 SN - 1695-5951 VL - 24 SP - 83 EP - 90 PB - Universitat Oberta de Catalunya CY - Barcelona ER - TY - CHAP A1 - Beyrow, Matthias A1 - Godau, Marion A1 - Heidmann, Frank A1 - Langer, Constanze A1 - Wettach, Reto A1 - Mieg, Harald A. T1 - Inquiry-Based Learning in Design T2 - Inquiry-Based Learning – Undergraduate Research N2 - The University of Applied Sciences FH Potsdam is known for its wide-ranging design education: Product and communications designers have been trained here since 1992, interface designers since 2003. In order to highlight the potentials as well as the difficulties and limitations of inquiry-based learning in the discipline of design, several design professors from the department who had already implemented inquiry-based learning in their teaching practice were invited to a discussion in August of 2015. KW - Entdeckendes Lernen KW - Designstudium KW - Gruppendiskussion KW - Ausbildung KW - Lernforschung KW - Fachhochschule Potsdam Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26350 SN - 978-3-030-14223-0 SP - 239 EP - 247 PB - Springer CY - Cham ER - TY - CHAP A1 - Ackermann, Judith A1 - Dörk, Marian A1 - Seitz, Hanne T1 - PKKB : Postdigitale Kunstpraktiken T2 - Forschung zur Digitalisierung in der Kulturellen Bildung N2 - Das interdisziplinäre Forschungsvorhaben widmet sich postdigitalen Kulturszenen, die an der Schnittstelle von Kunst, Bildung und Technologie innovative Formate ästhetischer Aneignung, Produktion und Vermittlung hervorbringen. Gemeint sind künstlerische Praktiken, die die Computertechnik zum Ausgangspunkt nehmen, um durch sie bedingte und über sie hinausgehende Fragestellungen ästhetisch neu zu verhandeln. Ausgangspunkt ist die postdigitale Beobachtung, dass Algorithmen und Daten die Gesellschaft längst durchziehen, unsere Verhältnisse zur sozialen und materiellen Welt zunehmend über digitale Repräsentationen vermitteln und die Komplexität ihrer technologischen Konstituierung unsichtbar wird (Bolter/Gruisin 1999; Cramer 2015; Berry/Dieter 2015; Contreras-Koterbay/Mirocha 2016). Vor diesem Hintergrund erlauben Kunstpraktiken, die mit digitalen Methoden generiert, aber nicht notwendigerweise digital vermittelt werden, in besonderem Maße Prozesse der Digitalisierung kritisch zu reflektieren und so die Beziehungen zwischen digitalen und physischen Räumen nicht aus dem Blick zu verlieren, sondern aktiv mitzugestalten. Dennoch finden sie in der Kulturellen Bildung (KuBi), deren Zielgruppen kaum Bewusstsein für das künstlerische und kritische Potenzial digitaler Formate haben, bislang wenig Berücksichtigung. Es scheint, als ob postdigitaler Kunst über die Altersgruppen hinweg ein hohes Maß an Affirmation von Digitalisierungsprozessen zugesprochen wird. Im Kontrast hierzu veranschaulichen prominente Vertreterinnen und Vertreter, wie digitale Methoden produktiv eingesetzt werden, um kritische Fragen zur Digitalisierung zu artikulieren (Bridle 2013). Hervorzuheben ist die Reflexionsfähigkeit medienimmanenter Ausdrucksformen postdigitaler Kunst, die eine rezeptive und kreative Auseinandersetzung mit ihrer soziotechnischen Spezifik ermöglicht, wenngleich sie im Kunstverständnis der jüngeren Generation kaum eine Rolle spielen (Meyer 2010, Seitz 2013a; Rat für Kulturelle Bildung 2015a). Es fehlt die notwendige Grundlagenforschung, um eine angemessene Anwendung postdigitalen Kunstschaffens für verschiedene Zielgruppen der KuBi zu ermöglichen. In dem folgenden Beitrag umreißen wir kurz den Status Quo der KuBi, reflektieren wesentliche Entwicklungslinien postdigitaler Kunst und formulieren Ansprüche für transdisziplinäre Forschung an deren Schnittmenge. KW - Kulturpädagogik KW - Digitalisierung KW - Ästhetik KW - Transdisziplinarität KW - Postdigital Y1 - 2019 SN - 978-3-86736-522-2 SP - 173 EP - 184 PB - kopaed CY - München ER - TY - CHAP A1 - Distelmeyer, Jan T1 - Programmatisches Spiel : Computerisierung, Algorithmen und Angry Birds T2 - Einspielungen : Prozesse und Situationen digitalen Spielens N2 - Vor dem Hintergrund der laufenden Computerisierung – der Verbreitung, Diversifizierung, Vernetzung und zunehmenden Unsichtbarkeit von Computertechnologie – zeichnen sich Computerspiele durch eine herausfordernde Offensivität aus. Games konfrontieren, um einzubeziehen. Während im Hinblick auf „Ubiquitous Computing“ diskutiert wird, wie die ehedem deutlich erkennbare Technologie zunehmend unmerklich in unsere Lebenswelt integriert wird, streben Computerspiele eine geradezu gegensätzliche Bewegung an. Sie müssen sich und ihre Spielmöglichkeiten zeigen, damit jene Form von Spielen omnipräsent werden kann. So geben sie zugleich Anlass und Mittel, sich mit der wirkenden Präsenz von Computern auseinanderzusetzen. In diesem Sinne nimmt der Aufsatz die populäre „Casual Game“-Reihe „Angry Birds“ zum Anlass, um über Games als Funktionen des Computers, über Algorithmen und über Programmierbarkeit nachzudenken. KW - Computerspiel KW - Angry Birds KW - Ubiquitous Computing Y1 - 2020 SN - 978-3-658-30721-9 U6 - https://doi.org/10.1007/978-3-658-30721-9_7 SN - 2524-3217 SP - 141 EP - 153 PB - Springer CY - Wiesbaden ER - TY - CHAP A1 - Distelmeyer, Jan T1 - Kontrollieren : (Inter-)Aktivitäten in, mit und von Computerspielen T2 - Videospiele als didaktische Herausforderung N2 - Ausgehend vom Begriff der Interaktivität erörtert der Beitrag, was ein Computerspiel ist und ermöglicht. Daraus entstehen neue Möglichkeiten und Ansatzpunkte, Games zum Komplex der Medienbildung zu machen und sie spielend zu reflektieren. Um die (Inter-)Aktivitäten in, mit und von Computerspielen zu diskutieren, werden Games in Bezug zur Ästhetik und Logik der Verfügung gesetzt, welche die Gegenwart des Computers in seinen diversen Formen auszeichnet. KW - Computerspiel KW - Interaktive Medien KW - Medienpädagogik KW - Medienästhetik Y1 - 2020 SN - 978-3-86956-467-8 U6 - https://doi.org/10.25932/publishup-42932 SN - 1867-6219 SP - 70 EP - 102 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - CHAP A1 - Distelmeyer, Jan ED - Gerling, Winfried ED - Krautkrämer, Florian T1 - IT sees : speculations on the technologization of the view and its distribution T2 - Versatile camcorders : looking at the GoPro movement KW - Digitalkamera KW - Videoaufzeichnung KW - Body-Cam KW - GoPro Y1 - 2021 SN - 978-3-86599-461-5 SP - 63 EP - 77 PB - Kulturverlag Kadmos CY - Berlin ER - TY - JOUR A1 - Distelmeyer, Jan T1 - Taking part : two steps towards networked computerization JF - Interface Critique KW - Software-defined networking KW - Mensch-Maschine-Schnittstelle Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:16-ic-669956 SN - 978-3-947449-75-0 SN - 2570-0480 IS - 2 SP - 226 EP - 233 CY - Heidelberg ER - TY - JOUR A1 - Distelmeyer, Jan T1 - Drawing connection : how interfaces matter JF - Interface Critique KW - Mensch-Maschine-Schnittstelle KW - Ubiquitous Computing Y1 - 2018 SN - 978-3-946653-92-9 U6 - https://doi.org/10.11588/ic.2018.1.44733 SN - 2570-0480 SP - 23 EP - 32 CY - Heidelberg ER - TY - CHAP A1 - Meier, Sebastian A1 - Tost, Jordi A1 - Heidmann, Frank T1 - On the relevance of cartography : an interaction design perspective T2 - Proceedings of the International Cartographic Association N2 - We see more cartographic products in our digital world than ever before. But what role does cartography play in the modern production of cartographic products? In this position paper, we will argue that the democratization and diffusion of cartographic production has also led to the presumed “fading relevance” of cartography. As an argument against this notion, we highlight starting points for the field of cartography to improve modern cartographic production through its inherent cartographic knowledge. KW - Kartografie KW - Kartengestaltung KW - Mensch-Maschine-Kommunikation KW - Visualisierung Y1 - 2019 U6 - https://doi.org/10.5194/ica-proc-2-84-2019 IS - 2 CY - Bern ER - TY - CHAP A1 - Naumann, Anja A1 - Hurtienne, Jörn A1 - Israel, Johann Habakuk A1 - Mohs, Carsten A1 - Kindsmüller, Martin Christof A1 - Meyer, Herbert A. A1 - Hußlein, Steffi T1 - Intuitive Use of User Interfaces BT - Defining a Vague Concept T2 - Engineering Psychology and Cognitive Ergonomics N2 - In this paper we present a general definition of the concept ’intuitive use of user interfaces’ on the basis of our current interdisciplinary work. ’Intuitive use’ is regarded as a characteristic of human-machine systems. It refers to a special kind of interaction process between users and technical systems that use the users’ intuition. The main part of the paper deals with central aspects of this definition in detail and discusses pre-conditions and restrictions of the use of the concept. The main aspects that we discuss are the design of technical systems, application and non-conscious use of previous knowledge, intuition as a non-conscious process, interaction, and effectiveness. We complement this discussion by addressing the relationship between aesthetics and intuitive use. KW - Ästhetik KW - Effektivität KW - Mensch-Maschine-Kommunikation KW - Intuition KW - Wissen KW - Unbewusstes KW - Benutzerfreundlichkeit KW - Benutzeroberfläche Y1 - 2007 SN - 978-3-540-73331-7 U6 - https://doi.org/10.1007/978-3-540-73331-7_14 SN - 1611-3349 SP - 128 EP - 136 PB - Springer CY - Berlin ER - TY - CHAP A1 - Englert, Roman A1 - Glass, Gregor A1 - Heidmann, Frank T1 - Meshed interaction design patterns for massaging services T2 - Proceedings of the IADIS International Conference : Interfaces and Human Computer Interaction 2008 N2 - Today numerous telecommunication services are implemented and brought to users. Common for these services is that their interfaces differ tremendously. As a consequence users have to learn the usage of each interface. Amorelation provides the new approach of meshed interaction design patterns (MIDP) that enable service usage in a consistent way for arbitrary telecommunication services. These patterns enable the design of complex interfaces for a variety of interfaces in a convenient and similar manner. With other words, through MIDP receives the user an unified user experience for a variety of applications. A novelty of this approach is the linkage between the modeling of patterns and interface design, which is achieved by a hierarchical structuring of the patterns. The MIDP approach is applied to a Mobile Messaging Service. This application is evaluated with and without MIDP by well-known usability measures like efficiency and ease-to-use. KW - Benutzeroberfläche KW - Design KW - Mustersprache KW - Neue Medien KW - Anwendung KW - Benutzerverhalten KW - Telekommunikationsdienst Y1 - 2008 UR - http://www.iadisportal.org/digital-library/meshed-interaction-design-patterns-for-messaging-services SN - 978-972-8924-59-1 SP - 149 EP - 156 PB - IADIS Press CY - Amsterdam ER - TY - CHAP A1 - Eichhorn, Elisabeth A1 - Wettach, Reto A1 - Hornecker, Eva T1 - A stroking device for spatially separated couples T2 - MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services N2 - In this paper we present a device to support the communication of couples in long-distance relationships. While a synchronous exchange of factual information over distance is supported by telephone, e-mail and chat-systems, the transmission of nonverbal aspects of communication is still unsatisfactory. Videocalls let us see the partners' facial expression in real time. However, to experience a more intimate conversation physical closeness is needed. Stroking while holding hands is a special and emotional gesture for couples. Hence, we developed a device that enables couples to exchange the physical gesture of stroking regardless of distance and location. The device allows both sending and receiving. A user test supported our concept and provided new insights for future development. KW - Design KW - Experiment KW - Haptische Feedback-Technologie KW - Leiblichkeit KW - Intimsphäre KW - Körperkontakt Y1 - 2008 SN - 978-1-59593-952-4 U6 - https://doi.org/10.1145/1409240.1409274 SP - 303 EP - 306 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Wettach, Reto A1 - Behrens, Christian A1 - Danielsson, Adam A1 - Ness, Thomas T1 - A thermal information display for mobile applications T2 - MobileHCI '07 : Proceedings of the 9th international conference on Human computer interaction with mobile devices and services N2 - In this paper, we investigate possibilities and limitations of temperature change as a method for information display in mobile applications. While some widespread and well-recognized haptic displays such as force-feedback often trigger the user's immediate attention, we will focus on ambient strategies for tactile information display, that is, the display of gradual state changes in the user's periphery that do not unexpectedly interrupt her current tasks, but builds on the mind's ability for subliminal perception of environmental change instead [1, 2]. To this end, we present a series of prototypes of mobile devices that display ambient information by means of thermal change based on the thermo-electric effect [3]. In order to assess the expedience and feasibility of such a display, a series of user tests have been conducted with respect to both, the ability for thermal change recognition and a concrete application scenario for such a display. KW - Wärmeübertragung KW - Display KW - Handy KW - App Y1 - 2007 SN - 978-1-59593-862-6 U6 - https://doi.org/10.1145/1377999.1378004 SP - 182 EP - 185 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Werner, Julia A1 - Wettach, Reto A1 - Hornecker, Eva T1 - United-pulse BT - feeling your partner's pulse T2 - MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services N2 - This paper introduces a device that creates remote intimacy by the use of two rings named "united-pulse". Each ring can measure the wearer's heartbeat and send it to the partner's ring. Hereby, artificial corporeality is created between the couple. By means of a working prototype, united-pulse has been successfully tested. Among the 28 participants the prototype has attracted large interest. Through the heartbeat - the essential vital sign - a feeling of being very close to the partner is provided. Touching the ring allows a small moment of intimacy in situations where emotional support is needed. KW - Mensch-Maschine-Kommunikation KW - Intimsphäre KW - Distanz KW - Design KW - Benutzererlebnis KW - Schmuck Y1 - 2008 SN - 978-1-59593-952-4 U6 - https://doi.org/10.1145/1409240.1409338 SP - 353 EP - 358 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Landstorfer, Johannes A1 - Pschetz, Larissa A1 - Kloes, Malte A1 - Wettach, Reto T1 - SocialButton BT - Mobile Technology Enhancing Social Interaction T2 - NGMAST '07 : Proceedings of the The 2007 International Conference on Next Generation Mobile Applications, Services and Technologies N2 - We are exploring the use of small displays as an instrument to enhance social communication. Our focus is on encouraging communication between strangers by revealing the existence of common friends. In the following we present the concept of the SocialButton, a wearable mobile device which displays aspects of friend-of-a-friend networks. A group study has provided us with an initial understanding regarding the potential of the SocialButton to influence our social environment. KW - Handy KW - Gruppe KW - Interaktion KW - Zwischenmenschliche Beziehung KW - Mobiles Endgerät Y1 - 2007 SN - 978-0-7695-2878-6 U6 - https://doi.org/10.1109/NGMAST.2007.4343395 SP - 14 EP - 18 PB - IEEE Computer Society Press CY - Washington ER - TY - JOUR A1 - Bludau, Mark-Jan A1 - Dörk, Marian A1 - Heidmann, Frank T1 - Relational perspectives as situated visualizations of art collections JF - Digital Scholarship in the Humanities N2 - With relational perspectives, we examine the potential of traversing cultural collections along the richness of individual facets and relations through the process of developing an exploration-centered visualization. Cultural collections can contain thousands of artifacts, of which each typically possesses a diverse set of properties and individual facets constituting a unique relationship to the rest of the collection. Therefore, to create an appropriate representation of the complex data of each underlying artifact, oftentimes, it is not only interesting to get an overview of the entire collection from one perspective, but to explore the specific context of an artifact and the various relations it may have to other items. To investigate the potential of relational perspectives, we selected an art collection as a particularly promising case study. By following and reporting from a collaborative and iterative design process with an art museum, we developed a web interface that contrasts a collection overview with three situated visualizations each exposing a different kind of relational perspective on the art collection from an artifact. KW - Kulturelle Einrichtung KW - Digitalisierung KW - Visualisierung KW - Graphische Benutzeroberfläche KW - Digital Humanities Y1 - 2021 U6 - https://doi.org/10.1093/llc/fqab003 SN - 1477-4615 VL - 36 IS - Supplement 2 SP - ii17 EP - ii29 PB - Oxford University Press CY - Oxford ER -