TY - JOUR A1 - Meier, Sebastian T1 - The Marker Cluster BT - A Critical Analysis and a New Approach to a Common Web-based Cartographic Interface Pattern JF - International Journal of Agricultural and Environmental Information Systems N2 - The growing amount of gathered, stored and available data is creating a need for useful mass-data visualizations in many domains. The mapping of large spatial data sets is not only of interest for experts anymore, but, with regard to the latest advances in web cartography, also moves into the domain of public cartographic applications. One interactive web-based cartographic interface design pattern that helps with visualizing and interacting with large, high density data sets is the marker cluster; a functionality already in use in many web-based products and solutions. In this article, the author will present their ongoing research on the problem of “too many markers.” They will present an empirical evaluation and comparison of marker cluster techniques and similar approaches, including heatmaps and tiled heatmaps. They conclude with a first concept for overcoming some of the obstacles that they were able to identify in their study and thereby introduce a new direction for further research. KW - Big Data KW - Visualisierung KW - Geologische Kartierung KW - Computerkartografie Y1 - 2016 U6 - https://doi.org/10.4018/IJAEIS.2016010102 SN - 1947-3206 VL - 7 IS - 1 SP - 28 EP - 43 PB - IGI Global CY - Hershey ER - TY - CHAP A1 - Meier, Sebastian T1 - Visualizing Large Spatial Time Series Data on Mobile Devices BT - Combining the HeatTile System with a Progressive Loading Approach T2 - Cartography : Maps Connecting the World N2 - This paper introduces an approach for visualizing large spatial time series data sets on mobile devices. The HeatTile system (Meier et al. 2014) is used and extended with a progressive loading approach, the stream approach. By combining those two approaches, this study aimed to overcome the performance and bandwidth limitations inherent to mobile devices. This chapter focuses on the technological advantages of the presented approach in a performance comparison with other common approaches. Furthermore, an animated time series visualization is introduced, as well as an interface designed specifically for the presented method in order to emphasize the advantages of the approach. To further highlight the possible applications of the method, two real-world use cases are presented. KW - Visualisierung KW - Mobiles Endgerät KW - Datenverarbeitung KW - Geovisualization Y1 - 2015 SN - 978-3-319-17738-0 U6 - https://doi.org/10.1007/978-3-319-17738-0_12 SN - 1863-2351 SP - 161 EP - 173 PB - Springer CY - Cham ER - TY - CHAP A1 - Nagel, Tina A1 - Pschetz, Larissa A1 - Stefaner, Moritz A1 - Müller, Boris T1 - mæve – Eine interaktive Tabletop-Installation T2 - Kultur und Informatik : interaktive Systeme KW - Mensch-Maschine-Kommunikation KW - Benutzeroberfläche KW - Visualisierung KW - Metadaten Y1 - 2010 SN - 978-3-940317-72-8 N1 - 8. Tagung „Kultur und Informatik" SP - 287 EP - 298 PB - Hülsbusch CY - Boizenburg ER - TY - JOUR A1 - Dörk, Marian A1 - Pietsch, Christopher A1 - Credico, Gabriel T1 - One view is not enough High-level visualizations of a large cultural collection JF - Information Design Journal N2 - As cultural institutions are digitizing their artifacts and interlinking their collections, new opportunities emerge to engage with cultural heritage. However, it is the often comprehensive and complex nature of collections that can make it difficult to grasp their distribution and extent across a variety of dimensions. After a brief introduction to the research area of collection visualizations, this paper presents a design study visualizing an aggregated collection from diverse cultural institutions in Germany. We detail our iterative design process leading to prototypical implementations of four stylistically and functionally coordinated visualizations, each one focusing on different facets of the collection. KW - Visualisierung KW - Sammlung KW - Kulturgut KW - Digital Humanities KW - Visual Analytics Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26609 SN - 1569-979X VL - 23 IS - 1 SP - 39 EP - 47 PB - John Benjamins Publishing CY - Amsterdam ER - TY - JOUR A1 - Beecham, R. A1 - Rooney, C. A1 - Meier, S. A1 - Dykes, J. A1 - Slingsby, A A1 - Turkay, C. A1 - Wood, J. A1 - Wood, B. L. A1 - Wong, W. T1 - Faceted Views of Varying Emphasis (FaVVEs) BT - a framework for visualising multi-perspective small multiples JF - Computer Graphics Forum N2 - Many datasets have multiple perspectives – for example space, time and description – and often analysts are required to study these multiple perspectives concurrently. This concurrent analysis becomes difficult when data are grouped and split into small multiples for comparison. A design challenge is thus to provide representations that enable multiple perspectives, split into small multiples, to be viewed simultaneously in ways that neither clutter nor overload. We present a design framework that allows us to do this. We claim that multi-perspective comparison across small multiples may be possible by superimposing perspectives on one another rather than juxtaposing those perspectives side-by-side. This approach defies conventional wisdom and likely results in visual and informational clutter. For this reason we propose designs at three levels of abstraction for each perspective. By flexibly varying the abstraction level, certain perspectives can be brought into, or out of, focus. We evaluate our framework through laboratory-style user tests. We find that superimposing, rather than juxtaposing, perspective views has little effect on performance of a low-level comparison task. We reflect on the user study and its design to further identify analysis situations for which our framework may be desirable. Although the user study findings were insufficiently discriminating, we believe our framework opens up a new design space for multi-perspective visual analysis. KW - Visualisierung KW - Raum-Zeit KW - Abstraktionsebene KW - Studie KW - Analyse Y1 - 2016 U6 - https://doi.org/10.1111/cgf.12900 SN - 1467-8659 VL - 35 IS - 3 SP - 241 EP - 249 PB - Wiley-Blackwell CY - Oxford ER - TY - CHAP A1 - Meier, Sebastian T1 - Enhancing Location Recommendation Through Proximity Indicators, Areal Descriptors, and Similarity Clusters T2 - Progress in Location-Based Services 2016 N2 - Location recommendation (LR) or rather location-based recommender systems (LBRS) are an integral part of modern location-based services (LBS). Most LR algorithms only focus on location-specific attributes when calculating recommendations, while completely ignoring the urban structure surrounding the locations. (In this paper we refer to a geographic coordinate (latitude and longitude) as position. Locations and places in contrast refer to physical entities e.g. a restaurant, a bus stop or a lake). This paper demonstrates how the urban structure can be modelled in LR calculations by using data from OpenStreetMap (OSM) and the location data itself. Based on these datasets, we present two approaches to extend the LR process by (1) including the urban structure in direct proximity of the location (Proximity Indicators and Areal Descriptors) and by (2) not only looking for individual locations but location clusters (Similarity Clusters). Thereby we acknowledge the complexity of a location, which can not be perceived as a detached entity. A location is part of a given urban structure and we need to include the parameters of this structure in our algorithms. A prototypical implementation compares locations from four major German cities: Berlin, Hamburg, Munich and Cologne and thereby highlights the applicability of the underlying data structures derived from OSM and the location data itself. We conclude by outlining the potential of the presented approaches in the context of LR as well as their relevancy for urban planning and neighboring disciplines. KW - Empfehlungssystem KW - Standortbezogener Dienst KW - Datenerhebung KW - Freiwilligkeit KW - OpenStreetMap Y1 - 2016 SN - 978-3-319-47289-8 U6 - https://doi.org/10.1007/978-3-319-47289-8_14 SN - 1863-2351 SP - 273 EP - 291 PB - Springer CY - Cham ER - TY - JOUR A1 - Gortana, Flavio A1 - von Tenspolde, Franziska A1 - Guhlmann, Daniela A1 - Dörk, Marian T1 - Off the Grid BT - Visualizing a Numismatic Collection as Dynamic Piles and Streams JF - Open Library of Humanities N2 - This research explores the merit of alternative arrangements of cultural artifacts to expose the aesthetic abundance of a cultural collection. The conventional display of museum objects in online interfaces tends to neglect the physical gestalt of the collection. For example, coins typically end up in tabular grids of thumbnail pages in online collections mimicking their rigid placement in storage drawers of a depot and glass cabinets in exhibitions. The overall aim behind this research was to devise visualizations that do justice to the material and semantic richness of an entire collection, while providing a casual mode of access that is inviting to people with no background in numismatics. To do this, we undertook an iterative design process, which involved a close collaboration with numismaticians and playful ideation with actual coins. Carefully negotiating expert knowledge and lay curiosity, the resulting visualization represents the collection’s dimensions using thousands of thumbnails as visual data points. The coins can be arranged into various layouts such as piles representing, for example, metal types, or streams visualizing the ebb and flow of coins over the centuries. In the interface, one can play with the coins in a manner that would be unthinkable in a physical exhibition and that has not been tried in a digital display. The article reports on the overall research and design process of this project, the resulting interface concept and prototype, and the feedback received during two evaluations. KW - Visualisierung KW - Kulturerbe KW - Exponat KW - Numismatik KW - Graphische Benutzeroberfläche Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26527 SN - 2056-6700 VL - 4 IS - 2 SP - 1 EP - 25 PB - Open Library of Humanities CY - Cambridge ER - TY - JOUR A1 - Müller-Rakow, Alexander A1 - Flechtner, Rahel T1 - Designing Interactive Music Systems with and for People with Dementia JF - The Design Journal N2 - In this paper, we outline the process applied in designing and developing an interactive and networked music system for people with dementia. We first describe the strategy we used to include both people with dementia and caretakers. As the symptoms of dementia vary greatly, we decided to address this diversity of needs. We describe the use-scenarios, which illustrate how people with dementia can gain access to curated selections of biographically meaningful music and take part in music therapy even if restricted mobility prevents their physical presence at sessions. Secondly, we focus on the structural and aesthetic requirements for the interaction design of tangible and screen-based user-interfaces. We conclude with issues of usability and levels of playfulness based on interactive prototypes that differ in complexity and form, and we share proposals for designing with and for dementia patients. KW - Demenz KW - E-Health KW - Musiktherapie KW - Interaktive Medien Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26563 SN - 1756-3062 VL - 20 SP - 2207 EP - 2214 PB - Taylor & Francis CY - Routledge ER - TY - CHAP A1 - Wohlauf, Anne A1 - Hemmert, Fabian A1 - Wettach, Reto T1 - The Haptic Body Scale BT - Designing Imprecision in Times of the Quantified Self T2 - TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction N2 - Followers of the Quantified Self movement track, analyze and compare vital and environmental data to optimize themselves. It can be stressful to keep all the measured values under control when pursuing this ambitious way of life. Body weight can be an especially emotional issue for many people and slight differences can be perceived as lack of discipline, although little fluctuations are natural. In this paper, we present a tangible display for body weight, based on floor rigidity. It displays body weight without numbers, which makes it less suitable for comparisons, while still giving the user an idea about their weight. We describe the metaphorical foundations of the concept, as well as the development of two prototypes, which implement the envisioned full-body weighing experience. We demonstrate how the design of a display can influence the users' connotation of data. KW - Haptische Feedback-Technologie KW - Fußboden KW - Waage KW - Benutzererlebnis Y1 - 2017 SN - 978-1-4503-4676-4 U6 - https://doi.org/10.1145/3024969.3025003 SP - 367 EP - 373 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Zimmermann, Raphael A1 - Wettach, Reto T1 - First Step into Visceral Interaction with Autonomous Vehicles T2 - AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications N2 - Autonomous vehicles (AVs) seem to be the next big step into the future of mobility solutions. Various research institutions in the automobile industry and academic sectors are striving to come out with the most futuristic concept. This paper focuses on the interaction between AVs and pedestrians. Furthermore, the paper aims to explore if complex communication needs can be signaled to pedestrians through motion behavior of the vehicle. In order to learn how other road users feel surrounded by self-driving cars, participants were confronted with different drivability of a self-programmed vehicle during our evaluation. As the results show, the vehicle's motion behavior is able to evoke certain emotions, which in turn lead to rational decisions within the participants. This can be seen as a form of mutual communication. KW - Autonomes Fahrzeug KW - Mobilität 4.0 KW - Fußgänger Y1 - 2017 SN - 978-1-4503-5150-8 U6 - https://doi.org/10.1145/3122986.3122988 SP - 58 EP - 64 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Neumann, Stephanie A1 - Banks, Richard A1 - Dörk, Marian T1 - Memory Dialogue BT - Exploring Artefact-Based Memory Sharing T2 - CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems N2 - With the proliferation of personal and social computing there is an increased interest in the field of human-computer interaction to support people's memory practises. Yet, there is only a limited understanding of the role of artefacts in the social dynamics in memory. With memory dialogue, we introduce a methodology for exploring artefact-based memory sharing. Participants created physical or digital memory artefacts, exchanged them, and reflected on the process. Our qualitative findings show how this method can help uncover the complexity of shared memory. Participants largely chose bonding experiences and created artefacts as conversation starters about differences in their memories. KW - Gedächtnisleistung KW - Gedächtniskonsolidierung KW - Gedächtnistest KW - Semantisches Gedächtnis Y1 - 2017 SN - 978-1-4503-4656-6 U6 - https://doi.org/10.1145/3027063.3052756 SP - 884 EP - 895 PB - Association for Computing Machinery CY - New York ER - TY - JOUR A1 - Braunschweiger, Dominik A1 - Pütz, Marco A1 - Heidmann, Frank A1 - Bludau, Mark-Jan T1 - Mapping governance of adaptation to climate change in Switzerland JF - Regional Studies, Regional Science N2 - Climate change severely affects Alpine regions. Adaptation to climate change is needed in order to deal with these impacts, but the implementation of national adaptation strategies is inhibited by multiple obstacles. Regional strategic frameworks are just emerging, adaptation is of little priority to local agendas and policy mainstreaming is limited on all administrative levels. This paper provides a better understanding of the governance of adaptation to climate change in Switzerland, an example of a federal system with a strong focus on subnational levels and multilevel governance. We conceptualize governance as a network of policies, measures, actors and knowledge, and visualize their interactions using D3.js, a data-driven JavaScript library. The findings illustrate the typical division of labour in federal multilevel governance systems. The national level provides a strategic framework and funding and conducts coordinating measures at subnational levels, especially the local-level implementation of concrete measures. Conducting comparable mappings for other countries would allow interesting comparisons and insights into common barriers and opportunities to adaptation to climate change. KW - Governance KW - Umweltbezogenes Management KW - Klimaänderung KW - Strategie KW - Implementierung KW - Schweiz Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26423 SN - 2168-1376 VL - 5 IS - 1 SP - 398 EP - 401 PB - Taylor & Francis CY - Routledge ER - TY - CHAP A1 - Otten, Heike A1 - Hildebrand, Lennart A1 - Nagel, Till A1 - Dörk, Marian A1 - Müller, Boris T1 - Shifted Maps BT - Revealing spatio-temporal topologies in movement data T2 - 2018 IEEE VIS Arts Program N2 - We present a hybrid visualization technique that integrates maps into network visualizations to reveal and analyze diverse topologies in geospatial movement data. With the rise of GPS tracking in various contexts such as smartphones and vehicles there has been a drastic increase in geospatial data being collect for personal reflection and organizational optimization. The generated movement datasets contain both geographical and temporal information, from which rich relational information can be derived. Common map visualizations perform especially well in revealing basic spatial patterns, but pay less attention to more nuanced relational properties. In contrast, network visualizations represent the specific topological structure of a dataset through the visual connections of nodes and their positioning. So far there has been relatively little research on combining these two approaches. Shifted Maps aims to bring maps and network visualizations together as equals. The visualization of places shown as circular map extracts and movements between places shown as edges, can be analyzed in different network arrangements, which reveal spatial and temporal topologies of movement data. We implemented a web-based prototype and report on challenges and opportunities about a novel network layout of places gathered during a qualitative evaluation. KW - Karte KW - GPS KW - Visualisierung KW - Bewegung KW - Daten Y1 - 2018 SN - 978-1-7281-2805-4 U6 - https://doi.org/10.1109/VISAP45312.2018.9046054 SP - 1 EP - 10 PB - Institute of Electrical and Electronics Engineers (IEEE) CY - Berlin ER - TY - JOUR A1 - Gerling, Winfried T1 - Photography in the digital BT - Screenshot and in-game photography JF - photographies N2 - Photography in the digitally created or digitized reality is an everyday activity that is rarely discussed in the context of photographic debates. This refers to practices such as in-game photography or, simpler yet, the screenshot. The paper focuses on their history, the specific status and materiality of these images of screens. Their (hi)story begins with screen image photography of measured data on cathode ray tubes and the photographic capture of x-ray screens. Screenshots and in-game photography can be seen throughout this context but they are cameraless and can therefore be understood and discussed within a long history of experimental photographic practices. Should we speak here at all of photography? If so, what is their photographic specificity? Which image of reality do they provide us? KW - Digitale Fotografie KW - Screenshot Y1 - 2018 U6 - https://doi.org/10.1080/17540763.2018.1445013 SN - 1754-0771 VL - 11 IS - 2-3 SP - 149 EP - 167 PB - Taylor & Francis CY - London ER - TY - JOUR A1 - Distelmeyer, Jan T1 - From object to process BT - Interface politics of networked computerization JF - Artnodes N2 - One of the most difficult tasks today is trying to grasp the presence of computing. The almost ubiquitous and diverse forms of networked computers (in all their stationary, mobile, embedded, and autonomous modes) create a nearly overwhelming complexity. To speak of what is here evading and present at the same time, the paper proposes to reconsider the concept of interface, its historical roots, and its heuristic advantages for an analysis and critique of the current and especially everyday spread of computerization. The question of interfaces leads to isolable conditions and processes of conduction, as well as to the complexity of the cooperation formed by them. It opens both an investigative horizon and a mode of analysis, which always asks for further interface levels involved in the phenomenon I am currently investigating. As an example, the paper turns to the displacement of the file with the launch of the iPhone in 2007 and its comeback in 2017 with the “Files” apps. Both developments are profoundly related to the establishment of computers as permanently networked machines, whereby their functionality, depresentations, and ideology come into focus. KW - Schnittstelle KW - Schaltung KW - Elektrische Leitfähigkeit KW - Benutzeroberfläche Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26387 SN - 1695-5951 VL - 24 SP - 83 EP - 90 PB - Universitat Oberta de Catalunya CY - Barcelona ER - TY - CHAP A1 - Beyrow, Matthias A1 - Godau, Marion A1 - Heidmann, Frank A1 - Langer, Constanze A1 - Wettach, Reto A1 - Mieg, Harald A. T1 - Inquiry-Based Learning in Design T2 - Inquiry-Based Learning – Undergraduate Research N2 - The University of Applied Sciences FH Potsdam is known for its wide-ranging design education: Product and communications designers have been trained here since 1992, interface designers since 2003. In order to highlight the potentials as well as the difficulties and limitations of inquiry-based learning in the discipline of design, several design professors from the department who had already implemented inquiry-based learning in their teaching practice were invited to a discussion in August of 2015. KW - Entdeckendes Lernen KW - Designstudium KW - Gruppendiskussion KW - Ausbildung KW - Lernforschung KW - Fachhochschule Potsdam Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26350 SN - 978-3-030-14223-0 SP - 239 EP - 247 PB - Springer CY - Cham ER - TY - CHAP A1 - Ackermann, Judith A1 - Dörk, Marian A1 - Seitz, Hanne T1 - PKKB : Postdigitale Kunstpraktiken T2 - Forschung zur Digitalisierung in der Kulturellen Bildung N2 - Das interdisziplinäre Forschungsvorhaben widmet sich postdigitalen Kulturszenen, die an der Schnittstelle von Kunst, Bildung und Technologie innovative Formate ästhetischer Aneignung, Produktion und Vermittlung hervorbringen. Gemeint sind künstlerische Praktiken, die die Computertechnik zum Ausgangspunkt nehmen, um durch sie bedingte und über sie hinausgehende Fragestellungen ästhetisch neu zu verhandeln. Ausgangspunkt ist die postdigitale Beobachtung, dass Algorithmen und Daten die Gesellschaft längst durchziehen, unsere Verhältnisse zur sozialen und materiellen Welt zunehmend über digitale Repräsentationen vermitteln und die Komplexität ihrer technologischen Konstituierung unsichtbar wird (Bolter/Gruisin 1999; Cramer 2015; Berry/Dieter 2015; Contreras-Koterbay/Mirocha 2016). Vor diesem Hintergrund erlauben Kunstpraktiken, die mit digitalen Methoden generiert, aber nicht notwendigerweise digital vermittelt werden, in besonderem Maße Prozesse der Digitalisierung kritisch zu reflektieren und so die Beziehungen zwischen digitalen und physischen Räumen nicht aus dem Blick zu verlieren, sondern aktiv mitzugestalten. Dennoch finden sie in der Kulturellen Bildung (KuBi), deren Zielgruppen kaum Bewusstsein für das künstlerische und kritische Potenzial digitaler Formate haben, bislang wenig Berücksichtigung. Es scheint, als ob postdigitaler Kunst über die Altersgruppen hinweg ein hohes Maß an Affirmation von Digitalisierungsprozessen zugesprochen wird. Im Kontrast hierzu veranschaulichen prominente Vertreterinnen und Vertreter, wie digitale Methoden produktiv eingesetzt werden, um kritische Fragen zur Digitalisierung zu artikulieren (Bridle 2013). Hervorzuheben ist die Reflexionsfähigkeit medienimmanenter Ausdrucksformen postdigitaler Kunst, die eine rezeptive und kreative Auseinandersetzung mit ihrer soziotechnischen Spezifik ermöglicht, wenngleich sie im Kunstverständnis der jüngeren Generation kaum eine Rolle spielen (Meyer 2010, Seitz 2013a; Rat für Kulturelle Bildung 2015a). Es fehlt die notwendige Grundlagenforschung, um eine angemessene Anwendung postdigitalen Kunstschaffens für verschiedene Zielgruppen der KuBi zu ermöglichen. In dem folgenden Beitrag umreißen wir kurz den Status Quo der KuBi, reflektieren wesentliche Entwicklungslinien postdigitaler Kunst und formulieren Ansprüche für transdisziplinäre Forschung an deren Schnittmenge. KW - Kulturpädagogik KW - Digitalisierung KW - Ästhetik KW - Transdisziplinarität KW - Postdigital Y1 - 2019 SN - 978-3-86736-522-2 SP - 173 EP - 184 PB - kopaed CY - München ER - TY - CHAP A1 - Distelmeyer, Jan T1 - Programmatisches Spiel : Computerisierung, Algorithmen und Angry Birds T2 - Einspielungen : Prozesse und Situationen digitalen Spielens N2 - Vor dem Hintergrund der laufenden Computerisierung – der Verbreitung, Diversifizierung, Vernetzung und zunehmenden Unsichtbarkeit von Computertechnologie – zeichnen sich Computerspiele durch eine herausfordernde Offensivität aus. Games konfrontieren, um einzubeziehen. Während im Hinblick auf „Ubiquitous Computing“ diskutiert wird, wie die ehedem deutlich erkennbare Technologie zunehmend unmerklich in unsere Lebenswelt integriert wird, streben Computerspiele eine geradezu gegensätzliche Bewegung an. Sie müssen sich und ihre Spielmöglichkeiten zeigen, damit jene Form von Spielen omnipräsent werden kann. So geben sie zugleich Anlass und Mittel, sich mit der wirkenden Präsenz von Computern auseinanderzusetzen. In diesem Sinne nimmt der Aufsatz die populäre „Casual Game“-Reihe „Angry Birds“ zum Anlass, um über Games als Funktionen des Computers, über Algorithmen und über Programmierbarkeit nachzudenken. KW - Computerspiel KW - Angry Birds KW - Ubiquitous Computing Y1 - 2020 SN - 978-3-658-30721-9 U6 - https://doi.org/10.1007/978-3-658-30721-9_7 SN - 2524-3217 SP - 141 EP - 153 PB - Springer CY - Wiesbaden ER - TY - CHAP A1 - Distelmeyer, Jan T1 - Kontrollieren : (Inter-)Aktivitäten in, mit und von Computerspielen T2 - Videospiele als didaktische Herausforderung N2 - Ausgehend vom Begriff der Interaktivität erörtert der Beitrag, was ein Computerspiel ist und ermöglicht. Daraus entstehen neue Möglichkeiten und Ansatzpunkte, Games zum Komplex der Medienbildung zu machen und sie spielend zu reflektieren. Um die (Inter-)Aktivitäten in, mit und von Computerspielen zu diskutieren, werden Games in Bezug zur Ästhetik und Logik der Verfügung gesetzt, welche die Gegenwart des Computers in seinen diversen Formen auszeichnet. KW - Computerspiel KW - Interaktive Medien KW - Medienpädagogik KW - Medienästhetik Y1 - 2020 SN - 978-3-86956-467-8 U6 - https://doi.org/10.25932/publishup-42932 SN - 1867-6219 SP - 70 EP - 102 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - CHAP A1 - Distelmeyer, Jan ED - Gerling, Winfried ED - Krautkrämer, Florian T1 - IT sees : speculations on the technologization of the view and its distribution T2 - Versatile camcorders : looking at the GoPro movement KW - Digitalkamera KW - Videoaufzeichnung KW - Body-Cam KW - GoPro Y1 - 2021 SN - 978-3-86599-461-5 SP - 63 EP - 77 PB - Kulturverlag Kadmos CY - Berlin ER -