TY - CHAP A1 - Brüggemann, Viktoria A1 - Bludau, Mark-Jan A1 - Dörk, Marian ED - Schöch, Christof T1 - Die Falte BT - Ein Denkraum für interaktive und kritische Datenvisualisierungen T2 - DHd 2020 Spielräume: Digital Humanities zwischen Modellierung und Interpretation KW - Visualisierung KW - Interaktion KW - Philosophie Y1 - 2020 U6 - https://doi.org/10.5281/zenodo.4621888 SP - 1 EP - 4 CY - Hamburg ER - TY - JOUR A1 - Bludau, Mark-Jan A1 - Dörk, Marian A1 - Tominski, Christian T1 - Unfolding Edges BT - Adding Context to Edges in Multivariate Graph Visualization JF - Computer Graphics Forum N2 - Existing work on visualizing multivariate graphs is primarily concerned with representing the attributes of nodes. Even though edges are the constitutive elements of networks, there have been only few attempts to visualize attributes of edges. In this work, we focus on the critical importance of edge attributes for interpreting network visualizations and building trust in the underlying data. We propose 'unfolding of edges' as an interactive approach to integrate multivariate edge attributes dynamically into existing node-link diagrams. Unfolding edges is an in-situ approach that gradually transforms basic links into detailed representations of the associated edge attributes. This approach extends focus+context, semantic zoom, and animated transitions for network visualizations to accommodate edge details on-demand without cluttering the overall graph layout. We explore the design space for the unfolding of edges, which covers aspects of making space for the unfolding, of actually representing the edge context, and of navigating between edges. To demonstrate the utility of our approach, we present two case studies in the context of historical network analysis and computational social science. For these, web-based prototypes were implemented based on which we conducted interviews with domain experts. The experts' feedback suggests that the proposed unfolding of edges is a useful tool for exploring rich edge information of multivariate graphs. KW - Node-Link Diagram KW - Visualisierung KW - Computational Social Science Y1 - 2023 U6 - https://doi.org/10.1111/cgf.14831 SN - 0167-7055 VL - 42 IS - 3 SP - 297 EP - 309 PB - Wiley-Blackwell CY - Oxford ER - TY - CHAP A1 - Kienbaum, Janna A1 - Kreiseler, Sarah A1 - Heidmann, Frank T1 - Wahrnehmungsstrukturen und User Experience des digitalen Kulturerbes BT - Ein Blick auf museale Online Sammlungen T2 - DHd2022 : Kulturen des digitalen Gedächtnisses N2 - Der Workshop hinterfragt partizipativ die Visualisierungskultur und Wahrnehmungs- bzw. Nutzungspraktiken digitaler Kulturerbe-Daten am Beispiel musealer Sammlungen im Web. Im Zentrum steht dabei der Einsatz von Eyetracking-Verfahren sowie Methoden der heuristischen Usability-Evaluation. Ausgehend von den Webseiten "explorativ" gestalteter Online Sammlungen werden die graphischen Benutzeroberflächen als visuelle Schnittstelle zwischen interner Objektdatenbank und Rezipientenschaft kritisch beleuchtet. In engem Austausch mit den Teilnehmer*innen sollen die User Experience praktisch erforscht werden. Dazu gehören einerseits Fragen nach den Wahrnehmungsstrukturen und der intuitiven Nutzung der Seiten, ihrer Zeichen und Navigation. Andererseits wird explizit ein Augenmerk auf die angebotene Auswahl der Informationen von v.a. Einzelobjektseiten und das Vernetzungspotential verlinkter Daten als Möglichkeit der Kunstvermittlung gelegt. KW - Visualisierung KW - Webentwicklung KW - Kulturerbe KW - Kunst KW - Geschichte Y1 - 2022 U6 - https://doi.org/10.5281/zenodo.6328051 SP - 1 EP - 4 CY - Hamburg ER - TY - JOUR A1 - Scheck, Ester A1 - Binn, Andrea A1 - Dörk, Marian A1 - Ledermann, Florian T1 - A Contemporary Nolli Map BT - Using OpenStreetMap Data to Represent Urban Public Spaces JF - Abstracts of the ICA N2 - More than 250 years ago, Giovanni Battista Nolli, an Italian architect, engineer and cartographer, was concerned with how and where space is or is not publicly accessible. In his map 'La nuova topografia di Roma Comasco', he mapped publicly accessible interior and exterior spaces of Rome with an impressively high level of detail as a figure-ground map. Since Nolli’s time, both the character and diversity of public spaces as well as cartographic technology have changed. This research project aims to adapt some ideas behind Nolli’s map for today’s circumstances on the basis of open data, and seeks to develop methods for processing volunteered geographical information from OpenStreetMap (OSM) to identify, categorize, and map public spaces based on thematic and geometric information. KW - OpenStreetMap KW - Öffentlicher Raum KW - Geoinformationssystem Y1 - 2023 U6 - https://doi.org/10.5194/ica-abs-6-223-2023 SN - 2570-2106 IS - 6 SP - 1 EP - 2 PB - Copernicus Publications CY - Göttingen ER - TY - JOUR A1 - Meier, Sebastian A1 - Bogucka, Edyta P. A1 - Ledermann, Florian A1 - Roth, Robert E. A1 - Słomska-Przech, Katarzyna A1 - Vörös, Fanni T1 - Opportunities and Challenges for the Next Generation of Cartographers JF - Abstracts of the ICA N2 - Developing the next generation of cartographers is essential to sustaining and expanding the mission of the International Cartographic Association. Students and early-career professionals today learn cartographic design alongside a diverse array of conceptual and technical competencies, such as data science, human-computer interaction, information visualization, and machine learning. Accordingly, the next generation of cartographers often are working at the forefront of the discipline, actively reshaping what cartography is and can be. KW - Kartograf KW - International Cartographic Association Y1 - 2023 U6 - https://doi.org/10.5194/ica-abs-6-162-2023 SN - 2570-2106 IS - 6 SP - 1 EP - 3 PB - Copernicus Publications CY - Göttingen ER - TY - CHAP A1 - Hinrichs, Uta A1 - Windhager, Florian A1 - El-Assady, Mennatallah A1 - Alexander, Eric A1 - Bradley, Adam A1 - Bludau, Mark-Jan ED - Baillot, Anne ED - Scholger, Walter ED - Tasovac, Toma ED - Vogeler, Georg T1 - From Sketching to Coding BT - Visualization as a Thinking Process T2 - Book of Abstracts N2 - This workshop will explore strategies for teaching visualization literacy - from sketching to creating visualizations using computational tools. Led by instructors from the humanities, visual analytics, design, and computer science, sessions will discuss different methodologies and challenges of teaching visualization to audiences with varied technical and disciplinary expertise and goals. KW - Visualisierung KW - Digital Humanities Y1 - 2023 U6 - https://doi.org/10.5281/zenodo.8107882 SP - 1 EP - 2 CY - Graz ER - TY - JOUR A1 - Brüggemann, Viktoria A1 - Bludau, Mark-Jan A1 - Dörk, Marian T1 - The Fold BT - Rethinking Interactivity in Data Visualization JF - Digital humanities quarterly : DHQ N2 - We propose the philosophical notion of the fold as an evocative vocabulary for the design and critique of interactive data visualizations. An expanding range of application areas, such as digital art history and literary studies, illustrates the potential of data visualization for research and education in the humanities. Coinciding with the increasing currency of data as evidence in the humanities, this research addresses a growing interest in data visualization for visual analysis and argumentation. For example, cultural collection visualizations promise a range of possibilities for visual and interactive representations of digital cultural heritage, used both for free exploration and focused research. Based on the concept of the fold, prominently advanced by Gilles Deleuze, this paper outlines a critical framework that draws attention towards the complexity of the underlying data. The fold offers a way to analyze and conceptualize visualizations through the lens of three integrated operations: explication, implication, and complication. It is an opportunity to think of interactive visualizations as portals into coherent, elastic, and ultimately infinite information spaces. Accordingly, it rejects the separation between interactivity and visual encoding and draws attention to the transitions between multiple states of a visualization. We identify design patterns of the fold in data visualizations, devise a framework for the critical interpretation of interactivity in data visualization, and demonstrate the implications for the digital humanities. KW - Visualisierung KW - Daten KW - Wortschatz KW - Deleuze, Gilles Y1 - 2020 UR - http://www.digitalhumanities.org/dhq/vol/14/3/000487/000487.html SN - 1938-4122 VL - 14 IS - 3 SP - 1 EP - 16 CY - USA ER - TY - JOUR A1 - Schwan, Hannah A1 - Jacke, Janina A1 - Kleymann, Rabea A1 - Stange, Jan-Erik A1 - Dörk, Marian T1 - Narrelations BT - Visualizing Narrative Levels and their Correlations with Temporal Phenomena JF - Digital humanities quarterly : DHQ N2 - We present findings from interdisciplinary research at the intersection between literary studies, information visualization, and interface design. Despite a growing interest in text visualization among literary scholars, so far, narrative visualizations are not designed to support the particular tasks involved in narratological analysis and often fail to reveal nuanced narratological features. One major outcome of our iterative research and design process is Narrelations, a novel visualization technique specifically suited for analyzing and interpreting narrative levels of a story and temporal aspects of its narrative representation. The visualization provides an overview of the nesting and distribution of narrative levels, integrates the representation of temporal phenomena, and facilitates the examination of correlations between these aspects. With this research we explore how collaboratively designed visual encodings and interaction techniques may allow for an insightful analysis at a high level coupled with a close inspection of text passages. We discuss prior work relevant to our research objectives and explain the specific characteristics of narrative levels and temporal aspects of narrative representation. After describing the research process and design principles, we apply the visualization on a test corpus of eight annotated German short stories and demonstrate its heuristic value for literary analyses and interpretations. In particular, we explore the intricate connections between the literary content of the novellas and their narrative form. KW - Literaturwissenschaft KW - Visualisierung KW - Erzähltechnik Y1 - 2019 UR - http://digitalhumanities.org:8081/dhq/vol/13/3/000414/000414.html SN - 1938-4122 VL - 13 IS - 3 SP - 1 EP - 27 PB - Association for Computers and the Humanities CY - USA ER - TY - BOOK ED - Gerling, Winfried ED - Krautkrämer, Florian T1 - Versatile camcorders BT - looking at the GoPro movement N2 - Small robust action-cams like the GoPro have lastingly altered the conditions for making images by conceiving the body and the device as a single unit acting together, and by staging this joint movement in sometimes spectacular ways. The perspective gained by being closely attached to the body, and the aesthetic qualities that result from this, is a particular feature of this camera. This basic constellation has given rise to a culture of making and sharing images, which is linked in turn to the distribution and communication methods of digital media or brands. This book is the first to deal with this phenomenon, pursuing it from a variety of perspectives from media and cultural studies. N2 - Kleine robuste Actioncams wie die GoPro haben die Bedingungen des Bilder-Machens nachhaltig verändert, indem sie Körper und Apparat als gemeinsam agierende Einheit konzipieren und die gemeinsame Bewegung spektakulär inszenieren. Die eng an den Körper gebundene Perspektive und die daraus resultierende Ästhetik sind ein besonderes Merkmal dieser Kameras. Aus dieser Konstellation ist eine Kultur des Bilder-Machens und -Verteilens entstanden, die wiederum eng an die Distributions- und Kommunikationswege digitaler Medien bzw. Marken gekoppelt ist. Erstmals widmet sich ein Buch diesem Phänomen und geht ihm aus medienkulturwissenschaftlichen Perspektiven nach. KW - Camcorder KW - Body-Cam KW - Action-Fotografie KW - Medienwissenschaft KW - GoPro Y1 - 2021 SN - 978-3-86599-461-5 U6 - https://doi.org/10.25969/mediarep/19386 PB - Kadmos CY - Berlin ER - TY - JOUR A1 - Gerling, Winfried T1 - Photography in the Digital BT - Screenshot and in-game photography JF - Photographies N2 - Photography in the digitally created or digitized reality is an everyday activity that is rarely discussed in the context of photographic debates. This refers to practices such as in-game photography or, simpler yet, the screenshot. The paper focuses on their history, the specific status and materiality of these images of screens. Their (hi)story begins with screen image photography of measured data on cathode ray tubes and the photographic capture of x-ray screens. Screenshots and in-game photography can be seen throughout this context but they are cameraless and can therefore be understood and discussed within a long history of experimental photographic practices. Should we speak here at all of photography? If so, what is their photographic specificity? Which image of reality do they provide us? KW - Screenshot KW - Medienwissenschaft KW - Bildschirm Y1 - 2018 U6 - https://doi.org/10.1080/17540763.2018.1445013 SN - 1754-0763 SN - 1754-0771 VL - 11 IS - 2-3 SP - 149 EP - 167 PB - Routledge, Taylor & Francis CY - London ER -