TY - CHAP A1 - Distelmeyer, Jan ED - Doll, Martin T1 - Durch und über Computer BT - Desktop-Filme T2 - Cutting Edge! : Aktuelle Positionen der Filmmontage KW - Film KW - Desktop KW - Computer Y1 - 2019 SN - 978-3-86505-334-3 SP - 193 EP - 210 PB - Bertz + Fischer CY - Berlin ER - TY - BOOK ED - Bock, Hans-Michael ED - Distelmeyer, Jan ED - Schöning, Jörg T1 - Fluchtlinien BT - Filmkarrieren zwischen Ost- und Westeuropa N2 - In den letzten Jahrzehnten ist – nicht zuletzt durch CineGraph – das Schicksal von jüdischen Filmschaffenden aus Ost-Europa, die durch den völkischen Rassismus des NS-Regimes ins Exil vertrieben wurden, häufig in den Blick genommen worden. Darüber hinaus gibt es aber auch zahllose ost- und mitteleuropäische Filmschaffende aller Gewerke, die im 20. Jahrhundert ihre Heimatländer verließen; ihre Karrieren sind noch weniger erforscht. Die Texte in diesem Band präsentieren einen Querschnitt dieser zum Teil vergessenen Filmschaffenden. Neben den Regiekarrieren von Alfréd Deésy, Slatan Dudow und Ladislao Vajda werden die Lebenswege der Schauspielerinnen Marija Leiko, Lya Mara und Anna Sten betrachtet. Aber auch die Arbeit von Produzenten wie Miloš Havel und der Familie Salkind wird untersucht. Zudem wird Leo Lanias Bedeutung für die Anfänge des dokumentarischen Films behandelt. Ein Beitrag widmet sich dem Einfluss der sowjetischen Berater auf den frühen DEFA-Film. Der Sammelband wird mit einem Essay des ungarischen Schriftstellers und Historikers György Dalos zum politischen und kulturellen Exil in der Zwischenkriegszeit eingeleitet. Zum Thema des Sammelbandes erschien im November 2021 bereits das cinefest-Katalogbuch "Westwärts. Osteuropäische Filmschaffende in Westeuropa". KW - Film KW - Exil KW - Filmschaffender Y1 - 2023 SN - 978-3-96707-730-8 PB - edition text + kritik CY - München ET - 1. Auflage ER - TY - CHAP A1 - Bludau, Mark-Jan A1 - Dörk, Marian A1 - Fangerau, Heiner A1 - Halling, Thorsten A1 - Leitner, Elena A1 - Menzel, Sina A1 - Müller, Gerhard A1 - Petras, Vivien A1 - Rehm, Georg A1 - Neudecker, Clemens A1 - Zellhiefer, David A1 - Moreno Schneider, Julian ED - Schöch, Christof T1 - SoNAR (IDH) BT - Datenschnittstellen für historische Netzwerkanalyse T2 - DHd 2020 Spielräume: Digital Humanities zwischen Modellierung und Interpretation KW - Soziale Netzwerkanalyse KW - Optische Zeichenerkennung KW - Named Entity Recognition Y1 - 2020 U6 - https://doi.org/10.5281/zenodo.4621862 SP - 1 EP - 3 CY - Hamburg ER - TY - CHAP A1 - Menzel, Sina A1 - Bludau, Mark-Jan A1 - Leitner, Elena A1 - Dörk, Marian A1 - Moreno-Schneider, Julián A1 - Petras, Vivien A1 - Rehm, Georg ED - Andrews, Tara ED - Diehr, Franziska ED - Efer, Thomas ED - Kuczera, Andreas ED - van Zundert, Joris T1 - Graph Technologies for the Analysis of Historical Social Networks Using Heterogeneous Data Sources T2 - Graph Technologies in the Humanities N2 - Over the last decades, cultural heritage institutions have provided extensive machine-readable data, such as bibliographic and archival metadata, full-text collections, and authority records containing multitudes of implicit and explicit statements about the social relations between various types of entities. In this paper, we discuss how approaches to the creation and operation of advanced research infrastructure for historical network analysis (HNA) based on heterogeneous data sources from cultural heritage institutions can be examined and evaluated. Based on our interdisciplinary research, we describe challenges and strategies with a special focus on the issue of data processing, sketch out the advantages of human-centered project design in the form of a preliminary co-design workshop, and present an iterative approach to data visualization. KW - Kulturerbe KW - Visualisierung KW - Datenverarbeitung Y1 - 2020 UR - https://ceur-ws.org/Vol-3110/paper7.pdf SN - 1613-0073 SP - 124 EP - 149 CY - Wien ER - TY - RPRT A1 - Geuder, Philipp A1 - Leidinger, Marie-Claire A1 - Lupin, Martin von A1 - Dörk, Marian A1 - Schröder, Tobias T1 - Emosaic: Visualizing Affective Content of Text at Varying Granularity T2 - arxiv.org N2 - This paper presents Emosaic, a tool for visualizing the emotional tone of text documents, considering multiple dimensions of emotion and varying levels of semantic granularity. Emosaic is grounded in psychological research on the relationship between language, affect, and color perception. We capitalize on an established three-dimensional model of human emotion: valence (good, nice vs. bad, awful), arousal (calm, passive vs. exciting, active) and dominance (weak, controlled vs. strong, in control). Previously, multi-dimensional models of emotion have been used rarely in visualizations of textual data, due to the perceptual challenges involved. Furthermore, until recently most text visualizations remained at a high level, precluding closer engagement with the deep semantic content of the text. Informed by empirical studies, we introduce a color mapping that translates any point in three-dimensional affective space into a unique color. Emosaic uses affective dictionaries of words annotated with the three emotional parameters of the valence-arousal-dominance model to extract emotional meanings from texts and then assigns to them corresponding color parameters of the hue-saturation-brightness color space. This approach of mapping emotion to color is aimed at helping readers to more easily grasp the emotional tone of the text. Several features of Emosaic allow readers to interactively explore the affective content of the text in more detail; e.g., in aggregated form as histograms, in sequential form following the order of text, and in detail embedded into the text display itself. Interaction techniques have been included to allow for filtering and navigating of text and visualizations. KW - Mensch-Maschine-Kommunikation KW - Digital KW - Visualisierung KW - Text KW - Emotion KW - Farbe KW - Farbzuweisung KW - Farbübersetzung Y1 - 2020 U6 - https://doi.org/10.48550/arXiv.2002.10096 PB - Cornell University ER - TY - CHAP A1 - Maué, Rahel A1 - Flechtner, Rahel T1 - “Hopohopo”: a virtual reality awareness application about social anxiety disorder T2 - Proceedings of Mensch und Computer 2022 : MuC'22 N2 - Virtual Reality (VR) applications play an increasingly important role in the context of mental health. While VR-based therapeutic interventions are increasingly well-established, the application of VR in the field of mental health awareness represents a novel and promising development. We present our mental health awareness VR application “hopohopo”, in which the user takes the perspective of a person suffering from social anxiety. Through the VR journey, the user experiences what it could feel like to suffer from constant fear of being negatively judged by others in everyday social situations. The aim of the application is to allow nonaffected users to expand their knowledge and to raise mental health awareness. In this paper, we report our findings on the potential of this immersive VR application for psychoeducation and destigmatization of social anxiety. In this respect, we provide the scope of our VR application and first results of its ongoing usability and usefulness evaluation process. KW - Mensch-Maschine-Kommunikation KW - Serious game KW - Virtuelle Realität KW - Psychische Gesundheit KW - Angststörung Y1 - 2022 SN - 978-1-4503-9690-5 U6 - https://doi.org/10.1145/3543758.3547550 SP - 420 EP - 424 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Michel, Antje A1 - Langer, Constanze A1 - Heidmann, Frank ED - Aparac-Jelusic, Tatjana ED - Casarosa, Vittore ED - Maceviciute, Elena T1 - Curriculum design: How can the development of information science curricula benefit from interdisciplinary cooperation? T2 - The Future of Education in Information Science : Proceedings from FEIS – International EINFOSE Symposium, 10–11 September 2018 Pisa, Italy N2 - This poster summary offers a brief overview of the methodical approach behind the process of curriculum development for the design degree programmes at the University of Applied Sciences Potsdam (Fachhochschule Potsdam [FHP]), in adherence to the underlying principle of an iterative ideation process as part of the interdisciplinary project entitled “Design NOT plain vanilla”. It presents an approach enriched by the example of “student” stakeholder group integration. First, the shared attributes linked to digitalisation that characterise the transformation of job descriptions found in the epistemic cultures of design and information sciences, and the differences in existing curricula concepts were outlined. Based on this, an explanation is provided as to why – as per the authors’ interpretation – the methodical approach that shapes the development of curricula as well as the underlying paradigms of the curriculum concept within the design degree programmes could provide prudent impetus for the process of curriculum development, as well as for the structure of curricula in information Science degree programmes. KW - Informations- und Dokumentationswissenschaft KW - Curriculumentwicklung KW - Interdisziplinarität Y1 - 2018 UR - https://einfose.ffos.hr/feis-2018/proceedings SN - 978-953-314-120-6 SP - 223 EP - 228 CY - Kroatien ER - TY - CHAP A1 - Bludau, Mark-Jan A1 - Halling, Thorsten A1 - Holly, Eva Maria A1 - Wieloch, Jasmin A1 - Schnaitter, Hannes A1 - Balck, Sandra A1 - Plakidis, Melina A1 - Rehm, Georg A1 - Fangerau, Heiner A1 - Dörk, Marian T1 - Was sehe ich? Visualisierungsstrategien für Datentransparenz in der Historischen Netzwerkanalyse T2 - DHd2022 : Kulturen des digitalen Gedächtnisses N2 - Die Historische Netzwerkanalyse (HNA) hat sich zu einem etablierten Forschungsfeld entwickelt. Zu ihren wichtigsten methodischen Herausforderungen gehört die Suggestionskraft von Visualisierungen. Die Transparenz bezüglich der Datenquellen ist daher für die HNA sowohl bei selbst erhobenen als auch bei sekundär genutzten Daten Voraussetzung, will sie geisteswissenschaftlichen Kriterien der Nachprüfbarkeit und Nachvollziehbarkeit von Interpretationen erfüllen. Dieser Beitrag beschreibt und diskutiert – aufbauend auf einem iterativen und durch Workshops sowie einer Nutzer*innenstudie begleiteten Forschungsprozess – vier Designziele zur Verwirklichung einer solchen Transparenz: 1) Aufnahme und Kommunikation von Datenprovenienzen, 2) Dokumentation vorausgegangener Prozesse, 3) Offenhaltung der Interpretierbarkeit der Daten und 4) Unterstützung von Folgeforschung. Anschließend werden beispielhafte Umsetzungsstrategien in Form von Prototypen präsentiert. KW - Visualisierung KW - Historische Netzwerkanalyse Y1 - 2022 U6 - https://doi.org/10.5281/zenodo.6327931 SP - 1 EP - 5 CY - Hamburg ER - TY - CHAP A1 - Brüggemann, Viktoria A1 - Bludau, Mark-Jan A1 - Pietsch, Christopher A1 - Dörk, Marian T1 - Von der Wolke zum Pfad BT - Visuelle und assoziative Exploration zweier kultureller Sammlungen T2 - DHd2022 : Kulturen des digitalen Gedächtnisses N2 - Die in den letzten Jahren entstandenen explorativen Visualisierungen musealer Sammlungen widmen sich zumeist einzelnen Sammlungen, welche oft einer spezifischen Systematik folgen und eine geringe Vielfalt an Objektgattungen und Attributen aufweisen. Das hier vorgestellte Forschungsprojekt stellte sich die Frage, wie verschiedene, in sich heterogene, Sammlungen miteinander verknüpft, visualisiert und exploriert werden können, ohne die Unterschiede zwischen ihnen zu nivellieren. Dazu wurden im Rahmen einer Forschungskooperation mit den Staatlichen Museen zu Berlin die Bestände aus dem 19. Jahrhundert der Alten Nationalgalerie sowie des Museums Europäischer Kulturen ausgewählt. Das Ziel war es, übergreifende Zusammenhänge und Resonanzen zwischen den Sammlungen aufzugreifen und dynamische, interaktive Arrangements zu entwickeln, welche die assoziative Exploration von Beständen anregen. Das Ergebnis ist ein interaktiver Prototyp, der eine globale Übersicht in Form einer annotierten Wolke mit der lokalen Perspektive eines auf Ähnlichkeiten basierten Pfads verknüpft. KW - Visualisierung KW - Sammlung KW - Maschinelles Lernen Y1 - 2022 U6 - https://doi.org/10.5281/zenodo.6327939 SP - 1 EP - 5 CY - Hamburg ER - TY - JOUR A1 - Meier, Sebastian T1 - Visualizations in Online News - and Their Effect on Perceived Credibility JF - KN - Journal of cartography and geographic information N2 - Over the last few years, data visualization, especially the visualization of spatial data, has become of ever-increasing importance in modern online journalism. While there is a broad range of research projects that focus on developing new methods, techniques, and implementations, empirical analysis of the potential implications of this trend is still rare. In this paper, the potential influence of visualizations in online journalism is in the focus: perceived credibility. The need for such empirical research is emphasized by presenting a preliminary quantitative study that assesses the impact of maps and information visualization on the perceived credibility of online news articles. KW - Glaubwürdigkeit KW - Karte KW - Visualisierung KW - Umfrage KW - Nachrichtensendung Y1 - 2017 U6 - https://doi.org/10.1007/BF03545380 SN - 2524-4957 SN - 2524-4965 VL - 67 IS - 2 SP - 74 EP - 83 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Brüggemann, Viktoria A1 - Bludau, Mark-Jan A1 - Dörk, Marian ED - Schöch, Christof T1 - Die Falte BT - Ein Denkraum für interaktive und kritische Datenvisualisierungen T2 - DHd 2020 Spielräume: Digital Humanities zwischen Modellierung und Interpretation KW - Visualisierung KW - Interaktion KW - Philosophie Y1 - 2020 U6 - https://doi.org/10.5281/zenodo.4621888 SP - 1 EP - 4 CY - Hamburg ER - TY - JOUR A1 - Bludau, Mark-Jan A1 - Dörk, Marian A1 - Tominski, Christian T1 - Unfolding Edges BT - Adding Context to Edges in Multivariate Graph Visualization JF - Computer Graphics Forum N2 - Existing work on visualizing multivariate graphs is primarily concerned with representing the attributes of nodes. Even though edges are the constitutive elements of networks, there have been only few attempts to visualize attributes of edges. In this work, we focus on the critical importance of edge attributes for interpreting network visualizations and building trust in the underlying data. We propose 'unfolding of edges' as an interactive approach to integrate multivariate edge attributes dynamically into existing node-link diagrams. Unfolding edges is an in-situ approach that gradually transforms basic links into detailed representations of the associated edge attributes. This approach extends focus+context, semantic zoom, and animated transitions for network visualizations to accommodate edge details on-demand without cluttering the overall graph layout. We explore the design space for the unfolding of edges, which covers aspects of making space for the unfolding, of actually representing the edge context, and of navigating between edges. To demonstrate the utility of our approach, we present two case studies in the context of historical network analysis and computational social science. For these, web-based prototypes were implemented based on which we conducted interviews with domain experts. The experts' feedback suggests that the proposed unfolding of edges is a useful tool for exploring rich edge information of multivariate graphs. KW - Node-Link Diagram KW - Visualisierung KW - Computational Social Science Y1 - 2023 U6 - https://doi.org/10.1111/cgf.14831 SN - 0167-7055 VL - 42 IS - 3 SP - 297 EP - 309 PB - Wiley-Blackwell CY - Oxford ER - TY - CHAP A1 - Kienbaum, Janna A1 - Kreiseler, Sarah A1 - Heidmann, Frank T1 - Wahrnehmungsstrukturen und User Experience des digitalen Kulturerbes BT - Ein Blick auf museale Online Sammlungen T2 - DHd2022 : Kulturen des digitalen Gedächtnisses N2 - Der Workshop hinterfragt partizipativ die Visualisierungskultur und Wahrnehmungs- bzw. Nutzungspraktiken digitaler Kulturerbe-Daten am Beispiel musealer Sammlungen im Web. Im Zentrum steht dabei der Einsatz von Eyetracking-Verfahren sowie Methoden der heuristischen Usability-Evaluation. Ausgehend von den Webseiten "explorativ" gestalteter Online Sammlungen werden die graphischen Benutzeroberflächen als visuelle Schnittstelle zwischen interner Objektdatenbank und Rezipientenschaft kritisch beleuchtet. In engem Austausch mit den Teilnehmer*innen sollen die User Experience praktisch erforscht werden. Dazu gehören einerseits Fragen nach den Wahrnehmungsstrukturen und der intuitiven Nutzung der Seiten, ihrer Zeichen und Navigation. Andererseits wird explizit ein Augenmerk auf die angebotene Auswahl der Informationen von v.a. Einzelobjektseiten und das Vernetzungspotential verlinkter Daten als Möglichkeit der Kunstvermittlung gelegt. KW - Visualisierung KW - Webentwicklung KW - Kulturerbe KW - Kunst KW - Geschichte Y1 - 2022 U6 - https://doi.org/10.5281/zenodo.6328051 SP - 1 EP - 4 CY - Hamburg ER - TY - JOUR A1 - Scheck, Ester A1 - Binn, Andrea A1 - Dörk, Marian A1 - Ledermann, Florian T1 - A Contemporary Nolli Map BT - Using OpenStreetMap Data to Represent Urban Public Spaces JF - Abstracts of the ICA N2 - More than 250 years ago, Giovanni Battista Nolli, an Italian architect, engineer and cartographer, was concerned with how and where space is or is not publicly accessible. In his map 'La nuova topografia di Roma Comasco', he mapped publicly accessible interior and exterior spaces of Rome with an impressively high level of detail as a figure-ground map. Since Nolli’s time, both the character and diversity of public spaces as well as cartographic technology have changed. This research project aims to adapt some ideas behind Nolli’s map for today’s circumstances on the basis of open data, and seeks to develop methods for processing volunteered geographical information from OpenStreetMap (OSM) to identify, categorize, and map public spaces based on thematic and geometric information. KW - OpenStreetMap KW - Öffentlicher Raum KW - Geoinformationssystem Y1 - 2023 U6 - https://doi.org/10.5194/ica-abs-6-223-2023 SN - 2570-2106 IS - 6 SP - 1 EP - 2 PB - Copernicus Publications CY - Göttingen ER - TY - JOUR A1 - Meier, Sebastian A1 - Bogucka, Edyta P. A1 - Ledermann, Florian A1 - Roth, Robert E. A1 - Słomska-Przech, Katarzyna A1 - Vörös, Fanni T1 - Opportunities and Challenges for the Next Generation of Cartographers JF - Abstracts of the ICA N2 - Developing the next generation of cartographers is essential to sustaining and expanding the mission of the International Cartographic Association. Students and early-career professionals today learn cartographic design alongside a diverse array of conceptual and technical competencies, such as data science, human-computer interaction, information visualization, and machine learning. Accordingly, the next generation of cartographers often are working at the forefront of the discipline, actively reshaping what cartography is and can be. KW - Kartograf KW - International Cartographic Association Y1 - 2023 U6 - https://doi.org/10.5194/ica-abs-6-162-2023 SN - 2570-2106 IS - 6 SP - 1 EP - 3 PB - Copernicus Publications CY - Göttingen ER - TY - CHAP A1 - Hinrichs, Uta A1 - Windhager, Florian A1 - El-Assady, Mennatallah A1 - Alexander, Eric A1 - Bradley, Adam A1 - Bludau, Mark-Jan ED - Baillot, Anne ED - Scholger, Walter ED - Tasovac, Toma ED - Vogeler, Georg T1 - From Sketching to Coding BT - Visualization as a Thinking Process T2 - Book of Abstracts N2 - This workshop will explore strategies for teaching visualization literacy - from sketching to creating visualizations using computational tools. Led by instructors from the humanities, visual analytics, design, and computer science, sessions will discuss different methodologies and challenges of teaching visualization to audiences with varied technical and disciplinary expertise and goals. KW - Visualisierung KW - Digital Humanities Y1 - 2023 U6 - https://doi.org/10.5281/zenodo.8107882 SP - 1 EP - 2 CY - Graz ER - TY - JOUR A1 - Brüggemann, Viktoria A1 - Bludau, Mark-Jan A1 - Dörk, Marian T1 - The Fold BT - Rethinking Interactivity in Data Visualization JF - Digital humanities quarterly : DHQ N2 - We propose the philosophical notion of the fold as an evocative vocabulary for the design and critique of interactive data visualizations. An expanding range of application areas, such as digital art history and literary studies, illustrates the potential of data visualization for research and education in the humanities. Coinciding with the increasing currency of data as evidence in the humanities, this research addresses a growing interest in data visualization for visual analysis and argumentation. For example, cultural collection visualizations promise a range of possibilities for visual and interactive representations of digital cultural heritage, used both for free exploration and focused research. Based on the concept of the fold, prominently advanced by Gilles Deleuze, this paper outlines a critical framework that draws attention towards the complexity of the underlying data. The fold offers a way to analyze and conceptualize visualizations through the lens of three integrated operations: explication, implication, and complication. It is an opportunity to think of interactive visualizations as portals into coherent, elastic, and ultimately infinite information spaces. Accordingly, it rejects the separation between interactivity and visual encoding and draws attention to the transitions between multiple states of a visualization. We identify design patterns of the fold in data visualizations, devise a framework for the critical interpretation of interactivity in data visualization, and demonstrate the implications for the digital humanities. KW - Visualisierung KW - Daten KW - Wortschatz KW - Deleuze, Gilles Y1 - 2020 UR - http://www.digitalhumanities.org/dhq/vol/14/3/000487/000487.html SN - 1938-4122 VL - 14 IS - 3 SP - 1 EP - 16 CY - USA ER - TY - JOUR A1 - Schwan, Hannah A1 - Jacke, Janina A1 - Kleymann, Rabea A1 - Stange, Jan-Erik A1 - Dörk, Marian T1 - Narrelations BT - Visualizing Narrative Levels and their Correlations with Temporal Phenomena JF - Digital humanities quarterly : DHQ N2 - We present findings from interdisciplinary research at the intersection between literary studies, information visualization, and interface design. Despite a growing interest in text visualization among literary scholars, so far, narrative visualizations are not designed to support the particular tasks involved in narratological analysis and often fail to reveal nuanced narratological features. One major outcome of our iterative research and design process is Narrelations, a novel visualization technique specifically suited for analyzing and interpreting narrative levels of a story and temporal aspects of its narrative representation. The visualization provides an overview of the nesting and distribution of narrative levels, integrates the representation of temporal phenomena, and facilitates the examination of correlations between these aspects. With this research we explore how collaboratively designed visual encodings and interaction techniques may allow for an insightful analysis at a high level coupled with a close inspection of text passages. We discuss prior work relevant to our research objectives and explain the specific characteristics of narrative levels and temporal aspects of narrative representation. After describing the research process and design principles, we apply the visualization on a test corpus of eight annotated German short stories and demonstrate its heuristic value for literary analyses and interpretations. In particular, we explore the intricate connections between the literary content of the novellas and their narrative form. KW - Literaturwissenschaft KW - Visualisierung KW - Erzähltechnik Y1 - 2019 UR - http://digitalhumanities.org:8081/dhq/vol/13/3/000414/000414.html SN - 1938-4122 VL - 13 IS - 3 SP - 1 EP - 27 PB - Association for Computers and the Humanities CY - USA ER - TY - BOOK ED - Gerling, Winfried ED - Krautkrämer, Florian T1 - Versatile camcorders BT - looking at the GoPro movement N2 - Small robust action-cams like the GoPro have lastingly altered the conditions for making images by conceiving the body and the device as a single unit acting together, and by staging this joint movement in sometimes spectacular ways. The perspective gained by being closely attached to the body, and the aesthetic qualities that result from this, is a particular feature of this camera. This basic constellation has given rise to a culture of making and sharing images, which is linked in turn to the distribution and communication methods of digital media or brands. This book is the first to deal with this phenomenon, pursuing it from a variety of perspectives from media and cultural studies. N2 - Kleine robuste Actioncams wie die GoPro haben die Bedingungen des Bilder-Machens nachhaltig verändert, indem sie Körper und Apparat als gemeinsam agierende Einheit konzipieren und die gemeinsame Bewegung spektakulär inszenieren. Die eng an den Körper gebundene Perspektive und die daraus resultierende Ästhetik sind ein besonderes Merkmal dieser Kameras. Aus dieser Konstellation ist eine Kultur des Bilder-Machens und -Verteilens entstanden, die wiederum eng an die Distributions- und Kommunikationswege digitaler Medien bzw. Marken gekoppelt ist. Erstmals widmet sich ein Buch diesem Phänomen und geht ihm aus medienkulturwissenschaftlichen Perspektiven nach. KW - Camcorder KW - Body-Cam KW - Action-Fotografie KW - Medienwissenschaft KW - GoPro Y1 - 2021 SN - 978-3-86599-461-5 U6 - https://doi.org/10.25969/mediarep/19386 PB - Kadmos CY - Berlin ER - TY - JOUR A1 - Gerling, Winfried T1 - Photography in the Digital BT - Screenshot and in-game photography JF - Photographies N2 - Photography in the digitally created or digitized reality is an everyday activity that is rarely discussed in the context of photographic debates. This refers to practices such as in-game photography or, simpler yet, the screenshot. The paper focuses on their history, the specific status and materiality of these images of screens. Their (hi)story begins with screen image photography of measured data on cathode ray tubes and the photographic capture of x-ray screens. Screenshots and in-game photography can be seen throughout this context but they are cameraless and can therefore be understood and discussed within a long history of experimental photographic practices. Should we speak here at all of photography? If so, what is their photographic specificity? Which image of reality do they provide us? KW - Screenshot KW - Medienwissenschaft KW - Bildschirm Y1 - 2018 U6 - https://doi.org/10.1080/17540763.2018.1445013 SN - 1754-0763 SN - 1754-0771 VL - 11 IS - 2-3 SP - 149 EP - 167 PB - Routledge, Taylor & Francis CY - London ER -