TY - CHAP A1 - Wolf, Ingo A1 - Gortana, Flavio A1 - Herrmann, Ivo A1 - Thiele, Paul A1 - Heidmann, Frank A1 - Schröder, Tobias T1 - Drag-and-drop cognition BT - Graphical User Interface for cognitive-affective models in multi-agent systems N2 - We present a newly developed graphical user interface, which allows researchers to create models of complex societal decision-making in a user-friendly manner without being required to program. The software tool is based on InnoMind, an agent-based model that implements theories of emotional cognition from cognitive science. We show the current work in progress and outline the near-term goals of the software development project. KW - Benutzerschnittstelle KW - Graphische Datenverarbeitung KW - Entscheidungsunterstützung KW - Kognition KW - Mehragentensystem Y1 - 2015 N1 - 2nd GESIS Computational Social Science Winter Symposium 2015, December 2-3, 2015, Cologne, Germany ER - TY - RPRT A1 - Lüttgert, Matthias A1 - Senf, Christian A1 - Heidmann, Frank T1 - MIFLEX - Models and Interfaces for Flexible Environmental Data Exchange (Textband) KW - Umwelt KW - Datenaustausch KW - Benutzeroberfläche KW - Modell Y1 - 2014 PB - ENDA GmbH CY - Berlin ER - TY - CHAP A1 - Heidmann, Frank T1 - Interaktive Karten und Geovisualisierungen T2 - Interaktive Infografiken KW - Visualisierung KW - Geoinformation KW - Computeranimation KW - Karte Y1 - 2013 SN - 978-3-642-15452-2 U6 - https://doi.org/10.1007/978-3-642-15453-9_3 SP - 39 EP - 69 PB - Springer CY - Berlin ER - TY - CHAP A1 - Morat, Paul A1 - Schwerdtfeger, Aaron A1 - Heidmann, Frank T1 - Nachtalb BT - A multisensory Neurofeedback VR-Interface T2 - Proceedings SIGGRAPH Asia 2021 XR N2 - Nachtalb is an immersive interface that enables brain-to-brain interaction using multisensory feedback. With the help of the g.tec Unicorn Hybrid Black brain-computer-interface (BCI), brain-activity-data is measured and translated visually with the Oculus Quest 2, tactilely with the bHaptics TactSuit and auditorily with 3D Sound. This intends to create a feedback loop that turns brain activity from data-input into sensory output which directly influences the brain activity data-input again. KW - extended reality KW - brain computer interfaces KW - virtual reality KW - neurofeedback KW - Gehirn-Computer-Schnittstelle KW - Virtuelle Realität KW - Neurofeedback Y1 - 2021 SN - 978-1-4503-9075-0 U6 - https://doi.org/10.1145/3478514.3487621 VL - 2021 SP - 1 EP - 2 PB - The Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Budinger, Katja A1 - Heidmann, Frank T1 - Our Symbiotic Life BT - An Exploration of Interspecies Relations T2 - DIS '19: Proceedings of the 2019 on Designing Interactive Systems Conference N2 - We will explore four plausible futures and experiment on a speculative approach to investigate "wicked problems" [14]. Grounded in the field of design fiction, this work combines insights from the climate impact research community, technology meta trends, and plant science, all of which work as a basis for the exploration of relationships between humans, plants, and technology. Based on scenarios from the climate impact research community, we prototyped four plausible worlds and visualized exemplary scenes in the daily life of the plausible citizens. Sketching and low-fidelity prototyping supported the process of gaining knowledge and iterating on storytelling. KW - Design fiction KW - Prototyping KW - Methodisches Konstruieren KW - Erzähltechnik Y1 - 2019 SN - 978-1-4503-5850-7 U6 - https://doi.org/10.1145/3322276.3323698 SP - 1349 EP - 1362 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Nagel, Till A1 - Duval, Erik A1 - Heidmann, Frank T1 - Visualizing Geospatial Co-authorship Data on a Multitouch Tabletop T2 - Smart Graphics : 11th International Symposium, SG 2011, Bremen, Germany, July 18-20, 2011. Proceedings N2 - This paper presents Muse, a visualization of institutional co-authorship of publications. The objective is to create an interactive visualization, which enables users to visually analyze collaboration between institutions based on publications. The easy to use multitouch interaction, and the size of the interactive surface invite users to explore the visualization in semi-public spaces. KW - Geo-visualization KW - tabletop interfaces KW - Visualisierung KW - Gegenständliche Benutzeroberfläche KW - Mensch-Maschine-Kommunikation KW - Autor KW - Multi-Touch-Screen Y1 - 2011 SN - 978-3-642-22571-0 U6 - https://doi.org/10.1007/978-3-642-22571-0_13 SN - 1611-3349 SP - 134 EP - 137 PB - Springer CY - Berlin ER - TY - CHAP A1 - Meier, Sebastian A1 - Tost, Jordi A1 - Heidmann, Frank T1 - On the relevance of cartography : an interaction design perspective T2 - Proceedings of the International Cartographic Association N2 - We see more cartographic products in our digital world than ever before. But what role does cartography play in the modern production of cartographic products? In this position paper, we will argue that the democratization and diffusion of cartographic production has also led to the presumed “fading relevance” of cartography. As an argument against this notion, we highlight starting points for the field of cartography to improve modern cartographic production through its inherent cartographic knowledge. KW - Kartografie KW - Kartengestaltung KW - Mensch-Maschine-Kommunikation KW - Visualisierung Y1 - 2019 U6 - https://doi.org/10.5194/ica-proc-2-84-2019 IS - 2 CY - Bern ER - TY - RPRT A1 - Heidmann, Frank A1 - Thom, Andreas A1 - Meier, Sebastian T1 - Wachstumskern Potenzial : MSNI - Mobile Semantische Navigation und Information, Teilprojekt 3: Nutzerschnittstellen und Content-Visualisierung. Projekt-Schlussbericht ; Berichtslaufzeit: 02/12 bis 01/14 KW - Mobiles Internet KW - Benutzeroberfläche KW - Semantisches Netz KW - Visualisierung KW - Navigation Y1 - 2014 U6 - https://doi.org/10.2314/GBV:834735105 PB - FHP, FB Design CY - Potsdam ER - TY - CHAP A1 - Beyrow, Matthias A1 - Godau, Marion A1 - Heidmann, Frank A1 - Langer, Constanze A1 - Wettach, Reto A1 - Mieg, Harald A. T1 - Forschendes Lernen im Design T2 - Forschendes Lernen : wie die Lehre in Universität und Fachhochschule erneuert werden kann KW - Design KW - Ausbildung KW - Fachhochschule KW - Entdeckendes Lernen KW - Lernforschung Y1 - 2017 UR - https://content-select.com/de/portal/media/view/57208829-9aec-461c-9c11-5d03b0dd2d03 SN - 978-3-593-50140-6 SP - 269 EP - 279 PB - Campus CY - Frankfurt am Main ER - TY - CHAP A1 - Heidmann, Frank A1 - Meier, Anita A1 - Matthies, Denys J.C. T1 - A brief Survey on Understanding the Interaction between Human and Technology at the Task of Pedestrian Navigation T2 - Proceedings of the International Summer School on Visual Computing 2015 : August 17-21, 2015 in Rostock, Germany KW - Bilderzeugung KW - Visualisierung KW - Bildanalyse KW - Bildinformatik KW - Mensch-Maschine-Kommunikation Y1 - 2015 SN - 978-3-8396-0960-6 SP - 135 EP - 140 PB - Fraunhofer CY - Stuttgart ER -