TY - CHAP A1 - Hoinkis, Monika T1 - »Tap Anything« A Design (Class) Case BT - Teaching Participatory Design Methods as Design Basics T2 - Proceedings of the colors of care : 9th International Conference on Design and Emotion N2 - This report looks at a higher education design class as a design case for teaching participatory design methods to beginning design students from different design disciplines (communication, product, and interface design). The class was an experiment in so far as basic design education usually focuses on other elementary aspects first, such as form, color, representation, etc. The experiment ́s purpose was to confront design students very early on in the program with a participatory design approach and find out how well they can handle and apply it and how valuable it is for their basic design education. The report describes the overall aim, structure, process, and outcomes of the design class at University of Applied Sciences Potsdam and takes a peep into the near future. KW - Co-design KW - design methods KW - Bildung KW - Gestaltungslehre KW - Designstudium Y1 - 2014 SN - 978-958-774-070-7 U6 - https://doi.org/10.5281/zenodo.2605588 SP - 450 EP - 455 PB - Universidad De Los Andes, Facultad De Arquitectura Y Diseño CY - Bogota ER - TY - CHAP A1 - Anwar, Afian A1 - Nagel, Till A1 - Ratti, Carlo T1 - Traffic Origins BT - A Simple Visualization Technique to Support Traffic Incident Analysis T2 - 2014 IEEE Pacific Visualization Symposium N2 - Traffic incidents such as road accidents and vehicle breakdowns are a major source of travel uncertainty and delay, but the mechanism by which they cause heavy traffic is not fully understood. Traffic management controllers are tasked with routing repair and clean up crews to clear the incident and often have to do so under time pressure and with imperfect information. To aid their decision making and help them understand how past incidents affected traffic, we propose Traffic Origins, a simple method to visualize the impact road incidents have on congestion. Just before a traffic incident occurs, we mark the incident location with an expanding circle to uncover the underlying traffic flow map and when it ends, the circle recedes. This not only directs attention to upcoming events, but also allows us to observe the impact traffic incidents have on vehicle flow in the immediate vicinity and the cascading effect multiple incidents can have on a road network. We illustrate this technique using road incident and traffic flow data from Singapore. KW - Visualisierung KW - Verkehrsunfall KW - Straße KW - Benutzeroberfläche KW - Verkehrsstau Y1 - 2014 SN - 978-1-4799-2874-3 U6 - https://doi.org/10.1109/PacificVis.2014.35 SN - 2165-8773 SP - 316 EP - 319 PB - Institute of Electrical and Electronics Engineers (IEEE) CY - Washington ER - TY - CHAP A1 - Löwe, Matthias A1 - Yosha, Omer A1 - Krause, Alexander A1 - Wettach, Reto A1 - Krüger, Nils T1 - Valeo BT - alienation gesture-enhanced tactile pain logging T2 - TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction N2 - In current healthcare research, pain logs are an important means to measure the impact of medication and to detect pain patterns. However, the entry of textual pain data may be negatively reinforcing, due to its character of direct confrontation with one's pain, potentially leading to a higher pain awareness. This paper introduces valeo, a new form of a tactile pain log, which is based on a vibrotactile, pressure- and tilt-sensitive device. Future iterations will also include body part recognition. By squeezing it close to one's own body, the subjective intensity of a local pain is manifested in the device. Via a shove gesture, it is then transmitted to a docking station. Advantageously, the pain data is covert and conceptually alienated from the patient's body, which may support a possible relief. A proof-of-concept prototype and a user study indicate that our concept is perceived as convenient and reduces negative conditioning. KW - Schmerz KW - Protokoll KW - Druck KW - Neigung KW - Geste KW - Taktiler Reiz Y1 - 2010 SN - 978-1-60558-841-4 U6 - https://doi.org/10.1145/1709886.1709925 SP - 213 EP - 216 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Knörig, André A1 - Howell, Brendan T1 - Advanced prototyping with fritzing T2 - TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction N2 - This studio will give participants a hands-on introduction to Fritzing, a free software tool for advancing electronic prototyping for researchers and practitioners of tangible, interactive electronics. Participants will bring one of their hand-wired prototypes (or a concrete concept) and in several steps learn to document it properly, share it with the community, and turn it into a professional printed circuit board. KW - Elektronik KW - Physical Computing KW - Prototyping KW - Gegenständliche Benutzeroberfläche Y1 - 2010 SN - 978-1-60558-841-4 U6 - https://doi.org/10.1145/1709886.1709970 SP - 341 EP - 344 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Eichhorn, Elisabeth T1 - Recording inner life T2 - TEI '10 : Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction N2 - "Recording Inner Life" is the title of my master's thesis. It is a system to express the "inner life" (feelings, affects, and emotions) and record them on a long-term basis into a computational system. In contrast to a lot of the research in the field of affective computing this project is not dedicated to enable machines to detect human emotions but to allow an adequate input for emotions. It presents "MyInnerLife", a physical input device to express and record emotions non-verbally. KW - Gefühl KW - Nichtverbale Kommunikation KW - Tagebuch Y1 - 2010 SN - 978-1-60558-841-4 U6 - https://doi.org/10.1145/1709886.1709959 SP - 313 EP - 314 PB - Association for Computing Machinery CY - New York ER - TY - JOUR A1 - Wolpers, Martin A1 - Memmel, Martin A1 - Stefaner, Moritz T1 - Supporting architecture education using the MACE system JF - International Journal of Technology Enhanced Learning N2 - Today, digital learning resources in architecture are spread over a growing number of repositories world-wide. Students of architecture face increasing problems finding and being aware of appropriate learning resources they need within their collaborative and/or exploratory learning scenarios. The Metadata for Architectural Contents in Europe (MACE) system addresses these issues by intelligently aggregating and linking information about learning resources from various repositories. We show how, by establishing explicit relations between the learning resources and by adding community features, students are supported in their learning activities. First experiments indicate that the chosen approach improves the results students can achieve in their studies. KW - E-Learning KW - Metadaten KW - Dokumentenserver KW - Lehrmittel KW - Architekturstudent KW - MACE Y1 - 2010 U6 - https://doi.org/10.1504/IJTEL.2010.031264 SN - 1753-5263 VL - 2 IS - 1-2 SP - 132 EP - 144 PB - Inderscience CY - Olney ER - TY - CHAP A1 - Müller, Boris T1 - VisualPoetry BT - generative graphic design for poetry on the road T2 - SIGGRAPH '09 : ACM SIGGRAPH 2009 Art Gallery N2 - VisualPoetry generates poetic and abstract visual representations of poetry. It is unique. Few other design projects embrace the concepts of generative design over such a long period of time. The representations are used for graphic design of the literature festival Poetry on the Road in Bremen, Germany, where VisualPoetry has become an integral part of the festival itself. KW - Visuelle Poesie KW - Design Y1 - 2009 SN - 978-1-4503-7940-3 U6 - https://doi.org/10.1145/1667265.1667310 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Burneleit, Eva A1 - Hemmert, Fabian A1 - Wettach, Reto T1 - Living interfaces BT - the impatient toaster T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - This paper introduces the Impatient Toaster, a kitchen appliance designed to motivate its owners to eat more often and in regular intervals: After not using it for a while, it signalizes hunger through nervous movements. This project sought to explore life-like behaviour as a means of increasing user's sympathy for everyday objects. We present a prototype that was informally tested with six participants in a situated user test. The results indicate that sympathy and perceived cuteness can arise from life-like movements that, as we propose, represent an object's will of its own. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction. KW - Mensch-Maschine-Schnittstelle KW - Emotionales Verhalten KW - Küchengerät KW - Interface Design Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517673 SP - 21 EP - 22 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Roy, Miriam A1 - Hemmert, Fabian A1 - Wettach, Reto T1 - Living interfaces BT - the intimate door lock T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - In this paper we introduce a new way to interact intimately with an automated system. The Intimate Door Lock investigates the psychological effects of intimate humanhuman interaction being applied to man-machine interfaces. The door lock, in our prototype, is installed at the inside of a domestic front door, and remains locked until given a kiss by its owner. In our prototype, the element to be kissed is a camera-augmented mirror, which we intended to use as a means of lowering the inhibition level. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction. KW - Interface design KW - Intimate interaction KW - Emotional design KW - Mensch-Maschine-Kommunikation KW - Intimsphäre KW - Kuss KW - Spiegel Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517681 SP - 45 EP - 46 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Hemmert, Fabian A1 - Hamann, Susann A1 - Wettach, Reto T1 - The digital hourglass T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - This paper presents the Digital Hourglass, an alarm clock that focuses on the amount of sleep, rather than wake-up times. It follows a simple approach, lighting one LED for each hour of sleep, and physically resembles the interaction with a conventional hourglass: Tilting the hourglass moves 'time' between its chambers, placing it in an upright position activates it, turning it by 180° snoozes it and placing it horizontally on a surface turns it off. KW - physical interaction design KW - Wecker KW - Digitalisierung KW - Sanduhr KW - Lumineszenzdiode KW - Schlaf KW - Zeit Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517672 SP - 19 EP - 20 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Naumann, Anja A1 - Hurtienne, Jörn A1 - Israel, Johann Habakuk A1 - Mohs, Carsten A1 - Kindsmüller, Martin Christof A1 - Meyer, Herbert A. A1 - Hußlein, Steffi T1 - Intuitive Use of User Interfaces BT - Defining a Vague Concept T2 - Engineering Psychology and Cognitive Ergonomics N2 - In this paper we present a general definition of the concept ’intuitive use of user interfaces’ on the basis of our current interdisciplinary work. ’Intuitive use’ is regarded as a characteristic of human-machine systems. It refers to a special kind of interaction process between users and technical systems that use the users’ intuition. The main part of the paper deals with central aspects of this definition in detail and discusses pre-conditions and restrictions of the use of the concept. The main aspects that we discuss are the design of technical systems, application and non-conscious use of previous knowledge, intuition as a non-conscious process, interaction, and effectiveness. We complement this discussion by addressing the relationship between aesthetics and intuitive use. KW - Ästhetik KW - Effektivität KW - Mensch-Maschine-Kommunikation KW - Intuition KW - Wissen KW - Unbewusstes KW - Benutzerfreundlichkeit KW - Benutzeroberfläche Y1 - 2007 SN - 978-3-540-73331-7 U6 - https://doi.org/10.1007/978-3-540-73331-7_14 SN - 1611-3349 SP - 128 EP - 136 PB - Springer CY - Berlin ER - TY - CHAP A1 - Naumann, Anja B. A1 - Pohlmeyer, Anna E. A1 - Hußlein, Steffi A1 - Kindsmüller, Martin Christof A1 - Mohs, Carsten A1 - Israel, Johann Habakuk T1 - Design for intuitive use BT - beyond usability T2 - CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems N2 - After a short introduction to our concept of intuitive use of user interfaces we would like to invite the interdisciplinary CHI community to discuss at least two important issues, namely: How does intuitive use and aesthetics relate? And, does physicality enable intuitive use? In the following, we present some provoking theses to trigger the discussion of these questions. KW - Nutzung KW - Intuition KW - Benutzerfreundlichkeit KW - Ästhetik KW - Leiblichkeit Y1 - 2008 SN - 978-1-60558-012-8 U6 - https://doi.org/10.1145/1358628.1358688 SP - 2375 EP - 2378 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Pschetz, Larissa T1 - {hi}stories BT - supporting user generated history T2 - CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems N2 - With more and more digital information being produced by individuals every day, we will soon be able to use it to understand the past. Based on this premise this paper presents {Hi}Stories, a system to support the creation and access of user generated contents as historical evidences. In {Hi}Stories users aggregate contents from Internet and are invited to contribute their own material. It combines a number of research themes: collaborative information structuring, combination of contents from online services, and visualization and browsing of structured information collections. KW - Elektronische Bibliothek KW - User Generated Content KW - Visualisierung Y1 - 2008 SN - 978-1-60558-012-8 U6 - https://doi.org/10.1145/1358628.1358915 SP - 3693 EP - 3698 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Hemmert, Fabian A1 - Djokic, Danijela A1 - Wettach, Reto T1 - Spoken Words BT - Activating Text-To-Speech through Eye Closure T2 - CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems N2 - Writing is a predominantly visual task. In the following, we describe a system that adds a new modality to computer-supported text editing: Listening with closed eyes. We present a prototype, for which we combined a text-to-speech software, Microsoft Word and a face tracking system. It reads out the current sentence in Microsoft Word as soon as the user closes both eyes. In this paper we discuss further details of the concept and its background, describe the implementation of the prototype and disclose first user testing results, before we conclude our findings with an outlook on future research. KW - Audiovisuelles Material KW - Lidschlag KW - Gesichtserkennung KW - Benutzeroberfläche KW - Bearbeitung KW - Text KW - Face tracking Y1 - 2008 SN - 978-1-60558-012-8 U6 - https://doi.org/10.1145/1358628.1358678 SP - 2325 EP - 2330 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Hemmert, Fabian A1 - Joost, Gesche A1 - Knörig, André A1 - Wettach, Reto T1 - Dynamic knobs BT - Shape Change as a Means of Interaction on a Mobile Phone T2 - CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems N2 - In this paper, we introduce the change of a mobile phone's hardware shape as a means of tactile interaction. The alteration of shape is implemented in a hardware prototype using a dynamic knob as an interaction device for the user. The knob alters the phone's shape according to different events and states, like incoming calls, new voice mail, or missed calls. Therefore, the user can explore the phone's status by touching it - ambiently, even through the pocket. Initial user testing showed that this form of tactile interaction was easy to understand and handy to interact with, also for unexperienced users. KW - Haptische Feedback-Technologie KW - Handy KW - Notifikation KW - Form KW - Änderung KW - Benutzeroberfläche Y1 - 2008 SN - 978-1-60558-012-8 U6 - https://doi.org/10.1145/1358628.1358675 SP - 2309 EP - 2314 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Hemmert, Fabian A1 - Djokic, Danijela A1 - Wettach, Reto T1 - Perspective change BT - a system for switching between on-screen views by closing one eye T2 - AVI '08 : Proceedings of the working conference on Advanced visual interfaces N2 - This project explores the change of on-screen views through single-sided eye closure. A prototype was developed, three different applications are presented: Activating a sniper scope in a 3D shooter game, zooming out into a overview perspective over a web page, and filtering out icons on a cluttered desktop. Initial user testing results are presented. KW - Auge KW - Lid KW - Lidschlag KW - Perspektivenübernahme KW - Prototyp KW - Benutzeroberfläche Y1 - 2008 SN - 978-1-60558-141-5 U6 - https://doi.org/10.1145/1385569.1385668 SP - 484 EP - 485 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Eichhorn, Elisabeth A1 - Wettach, Reto A1 - Hornecker, Eva T1 - A stroking device for spatially separated couples T2 - MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services N2 - In this paper we present a device to support the communication of couples in long-distance relationships. While a synchronous exchange of factual information over distance is supported by telephone, e-mail and chat-systems, the transmission of nonverbal aspects of communication is still unsatisfactory. Videocalls let us see the partners' facial expression in real time. However, to experience a more intimate conversation physical closeness is needed. Stroking while holding hands is a special and emotional gesture for couples. Hence, we developed a device that enables couples to exchange the physical gesture of stroking regardless of distance and location. The device allows both sending and receiving. A user test supported our concept and provided new insights for future development. KW - Design KW - Experiment KW - Haptische Feedback-Technologie KW - Leiblichkeit KW - Intimsphäre KW - Körperkontakt Y1 - 2008 SN - 978-1-59593-952-4 U6 - https://doi.org/10.1145/1409240.1409274 SP - 303 EP - 306 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Wettach, Reto A1 - Behrens, Christian A1 - Danielsson, Adam A1 - Ness, Thomas T1 - A thermal information display for mobile applications T2 - MobileHCI '07 : Proceedings of the 9th international conference on Human computer interaction with mobile devices and services N2 - In this paper, we investigate possibilities and limitations of temperature change as a method for information display in mobile applications. While some widespread and well-recognized haptic displays such as force-feedback often trigger the user's immediate attention, we will focus on ambient strategies for tactile information display, that is, the display of gradual state changes in the user's periphery that do not unexpectedly interrupt her current tasks, but builds on the mind's ability for subliminal perception of environmental change instead [1, 2]. To this end, we present a series of prototypes of mobile devices that display ambient information by means of thermal change based on the thermo-electric effect [3]. In order to assess the expedience and feasibility of such a display, a series of user tests have been conducted with respect to both, the ability for thermal change recognition and a concrete application scenario for such a display. KW - Wärmeübertragung KW - Display KW - Handy KW - App Y1 - 2007 SN - 978-1-59593-862-6 U6 - https://doi.org/10.1145/1377999.1378004 SP - 182 EP - 185 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Werner, Julia A1 - Wettach, Reto A1 - Hornecker, Eva T1 - United-pulse BT - feeling your partner's pulse T2 - MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services N2 - This paper introduces a device that creates remote intimacy by the use of two rings named "united-pulse". Each ring can measure the wearer's heartbeat and send it to the partner's ring. Hereby, artificial corporeality is created between the couple. By means of a working prototype, united-pulse has been successfully tested. Among the 28 participants the prototype has attracted large interest. Through the heartbeat - the essential vital sign - a feeling of being very close to the partner is provided. Touching the ring allows a small moment of intimacy in situations where emotional support is needed. KW - Mensch-Maschine-Kommunikation KW - Intimsphäre KW - Distanz KW - Design KW - Benutzererlebnis KW - Schmuck Y1 - 2008 SN - 978-1-59593-952-4 U6 - https://doi.org/10.1145/1409240.1409338 SP - 353 EP - 358 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Landstorfer, Johannes A1 - Pschetz, Larissa A1 - Kloes, Malte A1 - Wettach, Reto T1 - SocialButton BT - Mobile Technology Enhancing Social Interaction T2 - NGMAST '07 : Proceedings of the The 2007 International Conference on Next Generation Mobile Applications, Services and Technologies N2 - We are exploring the use of small displays as an instrument to enhance social communication. Our focus is on encouraging communication between strangers by revealing the existence of common friends. In the following we present the concept of the SocialButton, a wearable mobile device which displays aspects of friend-of-a-friend networks. A group study has provided us with an initial understanding regarding the potential of the SocialButton to influence our social environment. KW - Handy KW - Gruppe KW - Interaktion KW - Zwischenmenschliche Beziehung KW - Mobiles Endgerät Y1 - 2007 SN - 978-0-7695-2878-6 U6 - https://doi.org/10.1109/NGMAST.2007.4343395 SP - 14 EP - 18 PB - IEEE Computer Society Press CY - Washington ER - TY - CHAP A1 - Knörig, André A1 - Müller, Boris A1 - Wettach, Reto T1 - Articulated paint BT - musical expression for non-musicians T2 - NIME '07 : Proceedings of the 7th international conference on New interfaces for musical expression N2 - In this paper we present the concept and prototype of a new musical interface that utilizes the close relationship between gestural expression in the act of painting and that of playing a musical instrument in order to provide non-musicians the opportunity to create musical expression. A physical brush on a canvas acts as the instrument. The characteristics of its stroke are intuitively mapped to a conductor program, defining expressive parameters of the tone in real-time. Two different interaction modes highlight the importance of bodily expression in making music as well as the value of a metaphorical visual representation. KW - Benutzeroberfläche KW - Ausdruck KW - Musik KW - Geste KW - Musikerziehung Y1 - 2007 SN - 978-1-4503-7837-6 U6 - https://doi.org/10.1145/1279740.1279826 SP - 384 EP - 385 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - de Günther, Sabine T1 - Kleidung im Bild : Kontextualisierung und Verzahnung als Methode der vestimentären Forschung T2 - Bildarchive : Wissensordnungen - Arbeitspraktiken - Nutzungspotenziale KW - Digitalisierung KW - Kleidung KW - Visualisierung KW - Linked Data Y1 - 2022 SN - 978-3-948620-03-5 U6 - https://doi.org/10.25366/2021.87 SN - 2700-0613 SP - 258 EP - 272 CY - Dresden ER - TY - JOUR A1 - Rodighiero, Dario A1 - Derry, Lins A1 - Duhaime, Douglas A1 - Kruguer, Jordan A1 - Mueller, Maximilian C. A1 - Pietsch, Christopher A1 - Schnapp, Jeffrey T. A1 - Steward, Jeff T1 - Surprise machines : revealing Harvard Art Museums’ image collection JF - Information Design Journal N2 - Surprise Machines is a project of experimental museology that sets out to visualize the entire image collection of the Harvard Art Museums, with a view to opening up unexpected vistas on more than 200,000 objects usually inaccessible to visitors. The project is part of the exhibition organized by metaLAB (at) Harvard entitled Curatorial A(i)gents and explores the limits of artificial intelligence to display a large set of images and create surprise among visitors. To achieve this feeling of surprise, a choreographic interface was designed to connect the audience’s movement with several unique views of the collection. KW - Künstliche Intelligenz KW - Digitales Archiv KW - Museumskunde KW - Netzwerk KW - Visualisierung Y1 - 2022 U6 - https://doi.org/10.1075/idj.22013.rod SN - 1569-979X VL - 27 IS - 1 SP - 21 EP - 34 PB - John Benjamins Publishing Company CY - Amsterdam ER - TY - BOOK A1 - Martini, Alexandra T1 - Inspired by Method : creative tools for the design process N2 - What is inspiration? Can there be a method for finding inspiration? “Inspired by Method: Creative Tools for the Design Process” is both a guide to and a source of inspiration. Designing involves individuality and a systematic approach, which we may apply consciously or subconsciously, depending on the project. The 5D-method for inspiration, created by Alexandra Martini, is an incisive little tool that you can use in any design process. It takes away the fear of starting a new project. This method uses the following five dimensions: Formal-Aesthetic Dimension, Haptic Dimension, Production Dimension, Cultural Dimension and Interactive Dimension. It will help you analyse, experiment with and realise your ideas. The first phase of the book will get you started. The second phase encourages you to experiment and explore some unusual paths. Classical principles, such as composition and proportion, are interwoven with contemporary manufacturing processes such as 3D printing and aspects of human-machine interaction. For all budding creatives who are involved with design, in any way, that want to deepen their knowledge and intellectual portfolio professionally and develop their design skills further. “Inspired by Method: Creative Tools for the Design Process” provides orientation, guidance, methodology and a soft process algorithm. KW - Design KW - Inspiration KW - Produktgestaltung KW - Kreativität KW - Gestaltung Y1 - 2020 SN - 978-90-6369-573-6 PB - BIS Publishers CY - Amsterdam ER - TY - BOOK ED - Funke, Rainer ED - Godau, Marion ED - Stammnitz, Christa T1 - Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland N2 - Das Design von Kommunikationsmitteln und Kommunikationsprozessen ist im Verlauf der letzten 100 Jahre zu einem vielgestaltigen farbenfrohen Gewebe gewachsen, welches die gesammte Gesellschaft durchwirkt und allgegenwärtig beiläufig durchschimmert oder auch kraftvoll aufleuchtet. Der Bedarf an gestalterischer Differenzierung ist in dieser Zeit in mehrfachter Hinsicht geradezu explodiert. Anlässlich des hundertsten Gründungsjubiläums des BDG Berufsverband der Deutschen Kommunikationsdesigner e.V. werden verschiedene Facetten dieser Entwicklung von verschiedenen Autor/innen betrachtet. KW - Kommunikationsdesign KW - Corporate Design KW - Gebrauchsgrafik KW - Berufsverband der Deutschen Kommunikationsdesigner Y1 - 2019 SN - 978-3-89986-318-5 PB - av edition CY - Stuttgart ER - TY - CHAP A1 - Godau, Marion T1 - Heroen und die Moderne : Kommunikationsdesign der 1940er- und 1950er-Jahre T2 - Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland KW - Kommunikationsdesign KW - Drittes Reich KW - Nachkriegszeit KW - Propaganda Y1 - 2019 SN - 978-3-89986-318-5 SP - 61 EP - 76 PB - av edition CY - Stuttgart ER - TY - CHAP A1 - Funke, Rainer T1 - 100 Jahre deutsches Kommunikationsdesign : von der angewandten Kunst zur umfassend gestalteten Kommunikation T2 - Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland KW - Kommunikationsdesign KW - Angewandte Kunst Y1 - 2019 SN - 978-3-89986-318-5 SP - 14 EP - 27 PB - av edition CY - Stuttgart ER - TY - CHAP A1 - Beyrow, Matthias T1 - Vom Zeichen zur Marke : Corporate Designer als Partner der Unternehmensführung T2 - Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland KW - Kommunikationsdesign KW - Corporate Design KW - Management Y1 - 2019 SN - 978-3-89986-318-5 SP - 162 EP - 171 PB - av edition CY - Stuttgart ER - TY - JOUR A1 - Bruhn, Thomas A1 - Meier, Sebastian A1 - Lawrence, Mark G. T1 - Interactive network visualization on the integration of mindsets and sustainability : creating conditions for emergence through a relational narrative JF - Innovation : The European Journal of Social Science Research N2 - Transdisciplinary research processes often involve the integration of knowledge and stakeholders from various backgrounds. Here, we introduce the story of the research project AMA (A Mindset for the Anthropocene) on the role of mindsets in the context of sustainability and present an interactive visualization tool that we developed for stakeholder mapping and research communication. Through this platform, we provide access and navigation to everyone interested in this field of research and we have simultaneously created a channel for all stakeholders to co-create content. Here, we describe the design and functionalities of the platform and the participatory way it was developed as part of our stakeholder engagement. We discuss upon how such a design allows for reflection of potential biases in transdisciplinary research processes and simultaneously catalyzing self-organization in stakeholder networks. KW - Stakeholder KW - Nachhaltigkeit KW - Transdisziplinarität KW - Visualisierung KW - Datenbank Y1 - 2022 U6 - https://doi.org/10.1080/13511610.2022.2101987 SN - 1351-1610 VL - 36 IS - 1 SP - 71 EP - 84 PB - Routledge, Taylor & Francis Group CY - London ER - TY - CHAP A1 - Meier, Sebastian T1 - Semi-automatic spatial classification of heterogeneous spatial open government data : use case of Germany T2 - Abstracts of the International Cartographic Association N2 - As part of the research project Open Data Cloud Services (ODCS), we have been trying to overcome some of the limitations introduced through the heterogeneity of spatial open government data (sOGD). In this paper we describe some of the challenges of sODG and one of the tools we built to spatially organize heterogenous sOGD, to make it easier for users to find data and automatically integrate it into existing data structures and in the future allow for cross-dataset spatial analysis. KW - Open Government Data KW - Klassifikation KW - Ähnlichkeitssuche KW - Taxonomie KW - Automation Y1 - 2022 U6 - https://doi.org/10.5194/ica-abs-5-59-2022 SN - 2570-2106 PB - Copernicus Publications CY - Göttingen ER - TY - JOUR A1 - Distelmeyer, Jan T1 - Drawing connection : how interfaces matter JF - Interface Critique KW - Mensch-Maschine-Schnittstelle KW - Ubiquitous Computing Y1 - 2018 SN - 978-3-946653-92-9 U6 - https://doi.org/10.11588/ic.2018.1.44733 SN - 2570-0480 SP - 23 EP - 32 CY - Heidelberg ER - TY - CHAP A1 - Gerling, Winfried T1 - knipsen T2 - Historisches Wörterbuch des Mediengebrauchs : [Band 1] KW - Neue Medien KW - Medienkonsum KW - Medienherstellung KW - Medienkompetenz KW - Fotografie KW - Fotografisches Verfahren Y1 - 2014 SN - 978-3-412-22152-2 U6 - https://doi.org/10.7788/boehlau.9783412217280.342 SP - 342 EP - 351 PB - Böhlau CY - Köln ER - TY - JOUR A1 - Distelmeyer, Jan T1 - Taking part : two steps towards networked computerization JF - Interface Critique KW - Software-defined networking KW - Mensch-Maschine-Schnittstelle Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:16-ic-669956 SN - 978-3-947449-75-0 SN - 2570-0480 IS - 2 SP - 226 EP - 233 CY - Heidelberg ER - TY - CHAP A1 - Kauer, Tobias A1 - Ridley, Arran A1 - Dörk, Marian A1 - Bach, Benjamin T1 - The Public Life of Data BT - Investigating Reactions to Visualizations on Reddit T2 - CHI Conference on Human Factors in Computing Systems (CHI ’21) N2 - This research investigates how people engage with data visualizations when commenting on the social platform Reddit. There has been considerable research on collaborative sensemaking with visualizations and the personal relation of people with data. Yet, little is known about how public audiences without specific expertise and shared incentives openly express their thoughts, feelings, and insights in response to data visualizations. Motivated by the extensive social exchange around visualizations in online communities, this research examines characteristics and motivations of people’s reactions to posts featuring visualizations. Following a Grounded Theory approach, we study 475 reactions from the /r/dataisbeautiful community, identify ten distinguishable reaction types, and consider their contribution to the discourse. A follow-up survey with 168 Reddit users clarified their intentions to react. Our results help understand the role of personal perspectives on data and inform future interfaces that integrate audience reactions into visualizations to foster a public discourse about data. KW - data visualization KW - reddit KW - personal data KW - Visualisierung KW - Personenbezogenen Daten Y1 - 2021 U6 - https://doi.org/10.1145/3411764.3445720 VL - 2021 SP - 1 EP - 12 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Wannamaker, Kendra A1 - Kollannur, Sandeep A1 - Dörk, Marian A1 - Willett, Wesley T1 - I/O Bits BT - User-Driven, Situated, and Dedicated Self-Tracking T2 - Designing Interactive Systems Conference 2021 (DIS ’21) N2 - We present I/O Bits, a prototype personal informatics system that explores the potential for user-driven and situated self-tracking. With simple tactile inputs and small e-paper visualizations, I/O Bits are dedicated physical devices that allow individuals to track and visualize different kinds of personal activities in-situ. This is in contrast to most self-tracking systems, which automate data collection, centralize information displays, or integrate into multi-purpose devices like smartwatches or mobile phones. We report findings from an e-paper visualization workshop and a prototype deployment where participants constructed their own I/O Bits and used them to track a range of personal data. Based on these experiences, we contribute insights and opportunities for situated and user-driven personal informatics. KW - Personal Data/Tracking KW - Visualization KW - Ambient Devices KW - Ubiquitous Computing KW - Internet der Dinge Y1 - 2021 SN - 978-1-4503-8476-6 U6 - https://doi.org/10.1145/3461778.3462138 VL - 2021 SP - 523 EP - 537 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Goodwin, Sarah A1 - Meier, Sebastian A1 - Bartram, Lyn A1 - Godwin, Alex A1 - Nagel, Till A1 - Dörk, Marian T1 - Unravelling the Human Perspective and Considerations for Urban Data Visualization T2 - 2021 IEEE 14th Pacific Visualization Symposium (PacificVis) N2 - Effective use of data is an essential asset to modern cities. Visualization as a tool for analysis, exploration, and communication has become a driving force in the task of unravelling our complex urban fabrics. This paper outlines the findings from a series of three workshops from 2018-2020 bringing together experts in urban data visualization with the aim of exploring multidisciplinary perspectives from the human-centric lens. Based on the rich and detailed workshop discussions identifying challenges and opportunities for urban data visualization research, we outline major human-centric themes and considerations fundamental for CityVis design and introduce a framework for an urban visualization design space. KW - Human-centered computing KW - Interaction design KW - Individuelle Datenverarbeitung KW - Visualisierung Y1 - 2021 SN - 978-1-6654-3931-2 U6 - https://doi.org/10.1109/PacificVis52677.2021.00024 SP - 126 EP - 130 PB - IEEE CY - New York ER - TY - JOUR A1 - Michel, Antje A1 - Heidmann, Frank A1 - Langer, Constanze T1 - Design trifft Informationswissenschaft BT - Eine Diskussion zum Wandel zweier Disziplinen im Kontext der Digitalisierung JF - Information - Wissenschaft & Praxis N2 - Von Januar 2017 bis März 2019 haben wir, Constanze Langer und Frank Hartmann aus dem Fachbereich Design und Antje Michel aus dem Fachbereich Informationswissenschaften im Rahmen des durch den Stifterverband und die Carl-Zeiss-Stiftung geförderten Curriculumentwicklungsprojekts „Design 0815“ zusammengearbeitet. Ein wesentliches Ziel bestand in der Integration von relevanten Kompetenzen in die Curricula der Design Studiengänge, welche die Studierenden auf die digital geprägten Arbeitswelten von morgen bestmöglich vorbereiten. Dabei wurde der Fokus auf die Stärkung der digitalen Kompetenz und Datenkompetenz (Digital / Data Literacy) sowie auf Problemlösungsstrategien (Problem Solving Strategies) gelegt. Im Projekt wurden außerdem Methoden und Formate zur Gestaltung eines partizipativen Curriculum-Entwicklungsprozesses entwickelt. Zudem wurde am Beispiel der Studiengänge am Fachbereich Informationswissenschaften ermittelt, inwiefern sich die erarbeiteten Lehrkonzepte und Methoden der Curriculum-Entwicklung für die Weiterentwicklung anderer Studiengänge der Hochschule übertragen und nutzen lassen. KW - Methode KW - Informations- und Dokumentationswissenschaft KW - Design KW - Digitalisierung Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26157 SN - 1619-4292 VL - 71 IS - 2-3 SP - 86 EP - 94 PB - De Gruyter Saur CY - Berlin ER - TY - CHAP A1 - Beyrow, Matthias A1 - Godau, Marion A1 - Heidmann, Frank A1 - Langer, Constanze A1 - Wettach, Reto A1 - Mieg, Harald A. T1 - Inquiry-Based Learning in Design T2 - Inquiry-Based Learning – Undergraduate Research N2 - The University of Applied Sciences FH Potsdam is known for its wide-ranging design education: Product and communications designers have been trained here since 1992, interface designers since 2003. In order to highlight the potentials as well as the difficulties and limitations of inquiry-based learning in the discipline of design, several design professors from the department who had already implemented inquiry-based learning in their teaching practice were invited to a discussion in August of 2015. KW - Entdeckendes Lernen KW - Designstudium KW - Gruppendiskussion KW - Ausbildung KW - Lernforschung KW - Fachhochschule Potsdam Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26350 SN - 978-3-030-14223-0 SP - 239 EP - 247 PB - Springer CY - Cham ER - TY - JOUR A1 - Braunschweiger, Dominik A1 - Pütz, Marco A1 - Heidmann, Frank A1 - Bludau, Mark-Jan T1 - Mapping governance of adaptation to climate change in Switzerland JF - Regional Studies, Regional Science N2 - Climate change severely affects Alpine regions. Adaptation to climate change is needed in order to deal with these impacts, but the implementation of national adaptation strategies is inhibited by multiple obstacles. Regional strategic frameworks are just emerging, adaptation is of little priority to local agendas and policy mainstreaming is limited on all administrative levels. This paper provides a better understanding of the governance of adaptation to climate change in Switzerland, an example of a federal system with a strong focus on subnational levels and multilevel governance. We conceptualize governance as a network of policies, measures, actors and knowledge, and visualize their interactions using D3.js, a data-driven JavaScript library. The findings illustrate the typical division of labour in federal multilevel governance systems. The national level provides a strategic framework and funding and conducts coordinating measures at subnational levels, especially the local-level implementation of concrete measures. Conducting comparable mappings for other countries would allow interesting comparisons and insights into common barriers and opportunities to adaptation to climate change. KW - Governance KW - Umweltbezogenes Management KW - Klimaänderung KW - Strategie KW - Implementierung KW - Schweiz Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26423 SN - 2168-1376 VL - 5 IS - 1 SP - 398 EP - 401 PB - Taylor & Francis CY - Routledge ER - TY - CHAP A1 - Englert, Roman A1 - Glass, Gregor A1 - Heidmann, Frank T1 - Meshed interaction design patterns for massaging services T2 - Proceedings of the IADIS International Conference : Interfaces and Human Computer Interaction 2008 N2 - Today numerous telecommunication services are implemented and brought to users. Common for these services is that their interfaces differ tremendously. As a consequence users have to learn the usage of each interface. Amorelation provides the new approach of meshed interaction design patterns (MIDP) that enable service usage in a consistent way for arbitrary telecommunication services. These patterns enable the design of complex interfaces for a variety of interfaces in a convenient and similar manner. With other words, through MIDP receives the user an unified user experience for a variety of applications. A novelty of this approach is the linkage between the modeling of patterns and interface design, which is achieved by a hierarchical structuring of the patterns. The MIDP approach is applied to a Mobile Messaging Service. This application is evaluated with and without MIDP by well-known usability measures like efficiency and ease-to-use. KW - Benutzeroberfläche KW - Design KW - Mustersprache KW - Neue Medien KW - Anwendung KW - Benutzerverhalten KW - Telekommunikationsdienst Y1 - 2008 UR - http://www.iadisportal.org/digital-library/meshed-interaction-design-patterns-for-messaging-services SN - 978-972-8924-59-1 SP - 149 EP - 156 PB - IADIS Press CY - Amsterdam ER - TY - JOUR A1 - Tost, Jordi A1 - Schuster, Paula A1 - Heidmann, Frank T1 - Prototyping inconvenience : a pedagogical experiment on designing for debate in design education JF - Interaction Design and Architecture(s) : IxD&A N2 - With design having more impact than ever, there is an increased need for critical inquiries into design research and education that engage designers to question established disciplinary assumptions. One prevailing myth is the convenience ideal: the obsession with comfort, efficiency, smoothness, and smartness that relates to a trend of envisioning super-convenient futures. By combining iterative prototyping, anti-solutionist strategies, and tactics of critical and speculative design, we built a counter-approach to conventional design processes: Inconvenient Design. With convenience as the topic for debate, we explored its potential in the course Stranger Things–Prototyping Inconvenience. This paper provides an overview of the approach and course format, using examples of student projects to illustrate how it encouraged them to reflect and debate directly in the design process in a tangible way, enabling them to craft alternatives. Lastly, we discuss the opportunities our methodological approach can bring to design research and education. KW - Prototyping KW - Provokation KW - Design KW - Forschung Y1 - 2022 U6 - https://doi.org/10.55612/s-5002-051-004 SN - 1826-9745 IS - 51 SP - 81 EP - 110 CY - Rom ER - TY - CHAP A1 - Thom, Andreas A1 - Meier, Sebastian A1 - Heidmann, Frank T1 - Anforderungsanalyse bei IT-Experten mit der Experience-Sample-Methode BT - Wie ein Diagramm den Arbeitsverlauf visualisiert T2 - Mensch und Computer 2015 – Usability Professionals N2 - Dieser Beitrag beschäftigt sich mit den Herausforderungen eine Anforderungsanalyse im hoch technologischen Umfeld der IT-Security durchzuführen, bei dem keine der üblichen ethnografischen Methoden wie teilnehmende Beobachtung u.a. möglich waren. Im Umfeld von IT-Sicherheitsexperten besteht grundsätzlich Skepsis bzgl. möglicher Datenerfassungen, die Sicherheitsbelange des eigenen IT-Sicherheits-Betriebes (ITS) betreffen. Diese muss vor allem in der Anforderungsanalyse beachtet werden. Welche Methode könnte hierbei also zum Einsatz kommen? Im Rahmen des Beitrages möchten wir unser Vorgehen und die gewonnen Erkenntnisse im Rahmen eines ZIM-Koop-Projektes des BMWi vorstellen und anhand eines Frameworks inkl. der Sample-Visualisierung der gewonnenen Daten zur Experience-Sample-Methode erläutern. KW - Designwissenschaft KW - Benutzererlebnis KW - Computersicherheit Y1 - 2015 SN - 978-3-1104-4332-5 U6 - https://doi.org/10.1515/9783110443882-015 SP - 133 EP - 143 PB - De Gruyter CY - Berlin ER - TY - CHAP A1 - Morat, Paul A1 - Schwerdtfeger, Aaron A1 - Heidmann, Frank T1 - In Case You Don’t Know What To Play : framework for a VR application that manipulates time perception through spatial distortion T2 - Tagungsband : Mensch und Computer 2021 N2 - In Case You Don’t Know What To Play is a framework for designing a Virtual Reality application that uses spatial distortion to influence the user’s visual perception and ultimately shall manipulate their sense of time. Spatial orientation allows us to judge distances regarding their temporal component. In particular, in self-motion we can estimate the duration it takes to cover a given distance, since time and spatial perception are connected. This connection can be broken with the help of Virtual Reality technology and a perceptual conflict can be created. KW - Interaction design KW - Mensch-Maschine-Kommunikation KW - Virtuelle Realität KW - Mixed Reality KW - Erweiterte Realität KW - Gamification Y1 - 2021 SN - 978-1-4503-8645-6 U6 - https://doi.org/10.1145/3473856.3474035 SP - 609 EP - 613 PB - Association for Computing Machinery CY - New York ER - TY - JOUR A1 - Beyrow, Matthias T1 - Helsinki wird bunt! BT - The colourful design capital JF - Form : the making of Design N2 - Nach Turin im Jahre 2008 und Seoul 2010 ernannte der International Council of Societies of Industrial Design Helsinki zur World Design Capital 2012. Warum ausgerechnet Helsinki? Was zeichnet eine Weltdesignhauptstadt überhaupt aus? Teemu Suviala vom Studio Kokoro & Moi hat das Corporate Design für WDC Helsinki gestaltet - so bunt wie die Designszene dort. KW - Design KW - Industriedesign KW - Hauptstadt KW - Finnland KW - Auszeichnung Y1 - 2010 SN - 0015-7678 IS - 235 SP - 85 EP - 88 ER - TY - BOOK A1 - Beyrow, Matthias A1 - Vogt, Constanze T1 - Städte und ihre Zeichen BT - Identität, Strategie, Logo KW - Stadt KW - Firmenzeichen KW - Verzeichnis KW - Stadtplanung KW - Lebensraum KW - Gebrauchsgrafik Y1 - 2015 SN - 978-3-89986-202-7 PB - avedition CY - Stuttgart ER - TY - CHAP A1 - Beyrow, Matthias T1 - Merkwert Marke T2 - Corporate Identity und Corporate Design : das Kompendium KW - Corporate Identity KW - Corporate Design KW - Unternehmenskultur KW - Marke Y1 - 2013 SN - 978-3-89986-185-3 SP - 261 EP - 269 PB - avedition CY - Ludwigsburg ET - 3., aktualisierte und erw. Ausg. ER - TY - JOUR A1 - Morini, Francesca A1 - Dörk, Marian A1 - Appelgren, Ester T1 - Sensing what’s new : considering ethics when using sensor data in journalistic practices JF - Digital Journalism N2 - As data are becoming increasingly central to journalistic practice, a number of technology-driven approaches are emerging among data journalists. This article focuses on sensor journalism, which brings new practical and ethical concerns to journalism. By interviewing and working with data journalists and journalism scholars, we analyze the new technological and ethical challenges that sensors bring to journalism. The results contribute to the knowledge on how data journalists implicitly embed ethical values into their everyday work. Furthermore, they suggest that general ethical values are revisited and extended by the influence of sensors. KW - Journalismus KW - Daten KW - Ethik KW - Datenanalyse KW - Sensor Y1 - 2023 U6 - https://doi.org/10.1080/21670811.2022.2134161 SN - 2167-082X VL - 11 IS - 3 SP - 465 EP - 483 PB - Routledge, Taylor & Francis Group CY - London ER - TY - INPR A1 - Morini, Francesca A1 - Eschenbacher, Anna A1 - Hartmann, Johanna A1 - Dörk, Marian T1 - From shock to shift BT - Data visualization for constructive climate journalism T2 - IEEE transactions on visualization and computer graphics N2 - We present a multi-dimensional, multi-level, and multi-channel approach to data visualization for the purpose of constructive climate journalism. Data visualization has assumed a central role in environmental journalism and is often used in data stories to convey the dramatic consequences of climate change and other ecological crises. However, the emphasis on the catastrophic impacts of climate change tends to induce feelings of fear, anxiety, and apathy in readers. Climate mitigation, adaptation, and protection—all highly urgent in the face of the climate crisis—are at risk of being overlooked. These topics are more difficult to communicate as they are hard to convey on varying levels of locality, involve multiple interconnected sectors, and need to be mediated across various channels from the printed newspaper to social media platforms. So far, there has been little research on data visualization to enhance affective engagement with data about climate protection as part of solution-oriented reporting of climate change. With this research we characterize the unique challenges of constructive climate journalism for data visualization and share findings from a research and design study in collaboration with a national newspaper in Germany. Using the affordances and aesthetics of travel postcards, we present Klimakarten, a data journalism project on the progress of climate protection at multiple spatial scales (from national to local), across five key sectors (agriculture, buildings, energy, mobility, and waste), and for print and online use. The findings from quantitative and qualitative analysis of reader feedback confirm our overall approach and suggest implications for future work. KW - Erzählen KW - Journalismus KW - Visualisierung KW - Klimaänderung KW - Meteorologie Y1 - 2023 U6 - https://doi.org/10.1109/TVCG.2023.3327185 SN - 1077-2626 N1 - IEEE VIS 2023 SP - 1 EP - 11 PB - Institute of Electrical and Electronics Engineers (IEEE) CY - New York ER - TY - CHAP A1 - de Günther, Sabine A1 - Nanni, Giacomo A1 - Kyriazis, Ilias A1 - Freyberg, Linda A1 - Dörk, Marian ED - Lengyel, Dominik ED - Bienert, Andreas T1 - Tracing and Telling BT - Exploring collection holdings through graph-based narratives T2 - EVA BERLIN 2023 N2 - Cultural collections have transcended the boundaries of physical showcases and storage cabinets, evolving into intricate digital webs of interconnected data. The research project Restaging Fashion aimed to expand the possibilities for experiencing the linkages in digitized cultural heritage, focusing on the visualization of collection holdings related to the history of garments. Through graph-based narratives, the project investigated the complex interplay between the linear – and at times tentative – art historical discourses and the non-linear explorations of associated cultural heritage data. The resulting visualizations have been designed with the aim to allow for curated and dynamic exploration of the collection along research essays and their interrelated graphs. KW - Sammlung KW - Visualisierung KW - Mode Y1 - 2023 SN - 978-3-88609-891-0 SP - 333 EP - 338 CY - Cottbus ER - TY - JOUR A1 - Flechtner, Rahel A1 - Dewitz, Leyla A1 - Maué, Rahel A1 - Tost, Jordi A1 - Schuster, Paula L. A1 - Ackermann, Judith A1 - Heidmann, Frank T1 - Facing fears, facing opportunities: Lessons learned from a participatory design format with people affected by social anxiety N2 - Social anxiety disorder (SAD) is one of the most commonly diagnosed anxiety disorders and a health concern that has a significant impact on the affected individuals’ quality of life. Although there is a need to develop methods and tools to support those affected by SAD, it is especially challenging to conduct participatory design with this psychologically vulnerable group of people. This paper presents the design, implementation and evaluation of a participatory format built on a toolkit, a cultural probe and an online prototyping workshop to gain insights into the challenges and needs experienced in the everyday lives of those affected by severe social anxiety. We provide the theoretical framework for designing a participatory format for this vulnerable group, introduce and discuss our methodological approach, and present the lessons learned from implementing and evaluating the format in two workshop sessions with a total of 15 participants. T2 - Ängste bewältigen, Chancen nutzen: Lessons Learned aus einem partizipativen Designformat mit Menschen, die von sozialen Ängsten betroffen sind KW - Interaction design process and methods KW - Participatory Design KW - Social Anxiety KW - Prototyping KW - Online Workshop KW - Angststörung KW - Sozialangst KW - Interaktion KW - Partizipation KW - Prototyp Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-31168 SP - 1 EP - 19 CY - Potsdam ER - TY - JOUR A1 - Müller-Rakow, Alexander A1 - Flechtner, Rahel T1 - Designing Interactive Music Systems with and for People with Dementia JF - The Design Journal N2 - In this paper, we outline the process applied in designing and developing an interactive and networked music system for people with dementia. We first describe the strategy we used to include both people with dementia and caretakers. As the symptoms of dementia vary greatly, we decided to address this diversity of needs. We describe the use-scenarios, which illustrate how people with dementia can gain access to curated selections of biographically meaningful music and take part in music therapy even if restricted mobility prevents their physical presence at sessions. Secondly, we focus on the structural and aesthetic requirements for the interaction design of tangible and screen-based user-interfaces. We conclude with issues of usability and levels of playfulness based on interactive prototypes that differ in complexity and form, and we share proposals for designing with and for dementia patients. KW - Demenz KW - E-Health KW - Musiktherapie KW - Interaktive Medien Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26563 SN - 1756-3062 VL - 20 SP - 2207 EP - 2214 PB - Taylor & Francis CY - Routledge ER - TY - CHAP A1 - Günther, Sabine de A1 - Freyberg, Linda ED - Geierhos, Michaela T1 - Digitale Kontextualisierung und Visualisierung der Quellen-Trias Bild-Text-Realia zu historischer Kleidung, ihrer Ausformung, Zeichenhaftigkeit und Dreidimensionalität T2 - DHd2022 Kulturen des digitalen Gedächtnisses : Konferenzabstracts : Universität Potsdam & Fachhochschule Potsdam, 07. bis 11. März 2022 N2 - Kleidung, Tracht und Mode kommunizieren die Vorstellung des Trägers von Schönheit, Status, Körper, Form, sozialer Hierarchie und religiöser Zugehörigkeit, kurz: die Identität des Trägers. Die Informationen in den historischen Quellen zur Kleidung, in bildlichen Darstellungen, beschreibenden Texten und textilen Artefakten, werden in dem interdisziplinären Forschungs- und Digitalisierungsprojekt "Restaging Fashion. Digitale Kontextualisierung vestimentärer Quellen" (UCLAB, Fachhochschule Potsdam) interpretiert und kontextualisiert. Eine tiefe inhaltliche Erschließung, sowie im Projekt angefertigte Digitalisate bilden dafür die Datenbasis. Ein besonderer Schwerpunkt wird zum einen auf der prototypischen 3D-Digitalisierung historischer Kleidung liegen. Zum Anderen wird die Datenvisualisierung als epistemisches Werkzeug sowohl im Prozess der Erfassung genutzt als auch für die Sammlungspräsentation im Web eingesetzt. Ein Beitrag zur 8. Tagung des Verbands "Digital Humanities im deutschsprachigen Raum" - DHd 2022 Kulturen des digitalen Gedächtnisses. KW - Daten KW - Information KW - Visualisierung KW - Textilien KW - Mode KW - Datenbank KW - Sammlung KW - Präsentation KW - historische Kleidung Y1 - 2022 U6 - https://doi.org/10.5281/zenodo.6304590 SP - 78 EP - 82 CY - Potsdam ER - TY - CHAP A1 - Meier, Sebastian A1 - Glinka, Katrin ED - Stolze, Markus ED - Loch, Frieder ED - Baldauf, Matthias ED - Alt, Florian ED - Schneegass, Christina ED - Kosch, Thomas ED - Hirzle, Teresa ED - Sadeghian, Shadan ED - Draxler, Fiona ED - Bektas, Kenan ED - Lohan, Katrin ED - Knierim, Pascal T1 - To Classify is to Interpret BT - Building Taxonomies from Heterogeneous Data through Human-AI Collaboration T2 - Proceedings of Mensch und Computer 2023 N2 - Taxonomy building is a task that requires interpreting and classifying data within a given frame of reference, which comes to play in many areas of application that deal with knowledge and information organization. In this paper, we explore how taxonomy building can be supported with systems that integrate machine learning (ML). However, relying only on black-boxed ML-based systems to automate taxonomy building would sideline the users’ expertise. We propose an approach that allows the user to iteratively take into account multiple model’s outputs as part of their sensemaking process. We implemented our approach in two real-world use cases. The work is positioned in the context of HCI research that investigates the design of ML-based systems with an emphasis on enabling human-AI collaboration. KW - Künstliche Intelligenz KW - Taxonomie KW - Maschinelles Lernen KW - Mensch-Maschine-Schnittstelle Y1 - 2023 SN - 979-8-4007-0771-1 U6 - https://doi.org/10.1145/3603555.3608532 SP - 395 EP - 401 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Nanni, Giacomo A1 - Freyberg, Linda A1 - de Günther, Sabine A1 - Dörk, Marian ED - Baillot, Anne ED - Scholger, Walter ED - Tasovac, Toma ED - Vogeler, Georg T1 - "The research is happening in the text fields" BT - Are Linked Open Data and Art History a good match? T2 - Book of Abstracts : Digital Humanities 2023 N2 - This contribution explores the instructive tensions between art-historical research and semantic data modeling. While the potential of LOD-applications is obvious in terms of standardization and precision some aspects of research may not be formally represented. Therefore we propose to bridge LOD and full text descriptions through information visualization. KW - Linked Data KW - Kunst KW - Geschichte KW - Museum Y1 - 2023 U6 - https://doi.org/10.5281/zenodo.8107731 SP - 1 EP - 2 CY - Graz ER - TY - CHAP A1 - Oswald, Patrick A1 - Tost, Jordi A1 - Wettach, Reto T1 - i.Ge BT - Exploring New Game Interaction Metaphors with Interactive Projection T2 - TEI '15 : Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction N2 - Video games are traditionally presented and visualized on a screen (flat, portable, touch sensitive or projected) and are mostly restricted by predefined scenarios and character movements. Although the ways in which we interact with games have improved over recent years, the interaction is still limited to their functions and game presets and still happens inside the screen. In this paper we explore new interaction paradigms using i.Ge4, a video game level editor that allows users to interact with their own environment to create game content with every-day physical objects in real time. At this stage, i.Ge explores new ways to interact with the real world by augmenting it with interactive projections, reducing the gap between the real and the digital world in a spatial augmented reality. We also propose other novel naturalistic approaches to create and interact with digital content that involve embodiment and more use of depth. KW - Videospiel KW - Interaktion KW - Umweltwahrnehmung Y1 - 2015 SN - 978-1-4503-3305-4 U6 - https://doi.org/10.1145/2677199.2687910 SP - 733 EP - 738 PB - Association for Computing Machinery CY - New York ER - TY - JOUR A1 - Bludau, Mark-Jan A1 - Dörk, Marian A1 - Heidmann, Frank T1 - Relational perspectives as situated visualizations of art collections JF - Digital Scholarship in the Humanities N2 - With relational perspectives, we examine the potential of traversing cultural collections along the richness of individual facets and relations through the process of developing an exploration-centered visualization. Cultural collections can contain thousands of artifacts, of which each typically possesses a diverse set of properties and individual facets constituting a unique relationship to the rest of the collection. Therefore, to create an appropriate representation of the complex data of each underlying artifact, oftentimes, it is not only interesting to get an overview of the entire collection from one perspective, but to explore the specific context of an artifact and the various relations it may have to other items. To investigate the potential of relational perspectives, we selected an art collection as a particularly promising case study. By following and reporting from a collaborative and iterative design process with an art museum, we developed a web interface that contrasts a collection overview with three situated visualizations each exposing a different kind of relational perspective on the art collection from an artifact. KW - Kulturelle Einrichtung KW - Digitalisierung KW - Visualisierung KW - Graphische Benutzeroberfläche KW - Digital Humanities Y1 - 2021 U6 - https://doi.org/10.1093/llc/fqab003 SN - 1477-4615 VL - 36 IS - Supplement 2 SP - ii17 EP - ii29 PB - Oxford University Press CY - Oxford ER - TY - CHAP A1 - Nagel, Till A1 - Heidmann, Frank A1 - Condotta, Massimiliano A1 - Duval, Erik T1 - Venice unfolding BT - a tangible user interface for exploring faceted data in a geographical context T2 - NordiCHI '10 : Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries N2 - We introduce Venice Unfolding, a case study on tangible geo-visualization on an interactive tabletop to enable the exploration of architectural projects in Venice. Our tangible user interface consists of a large display showing projects on a map, and a polyhedral object to browse these data interactively by selecting and filtering various metadata facets. In this paper we describe a prototype employing new methods to communicate territorial data in visual and tangible ways. The object reduces the barrier between the physical world and virtual data, and eases the understanding of faceted geographical data, enabling urban planners and citizens alike to participate in the discovery and analysis of information referring to the physical world. KW - geo visualization KW - Gegenständliche Benutzeroberfläche KW - Visualisierung KW - Stadtplanung KW - Multi-Touch-Screen KW - Browsing KW - Venedig KW - Karte Y1 - 2010 SN - 978-1-60558-934-3 U6 - https://doi.org/10.1145/1868914.1869019 SP - 743 EP - 746 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Meier, Sebastian A1 - Heidmann, Frank A1 - Thom, Andreas T1 - Heattile, a new method for heatmap implementations for mobile web-based cartographic applications T2 - Thematic Cartography for the Society N2 - Mobile handheld computing devices are becoming a more important part of our digital infrastructure. Web-based map services and visualisations for spatial data are being optimised for use on these new mobile devices. Despite the fast development of mobile devices, compared to laptop and desktop computers they remain slower in terms of processing power and have limited memory capacity. Bandwidth in most areas is still limited, regardless of the fast expansion of high-speed internet for mobile devices. To overcome these two limitations an improvement in existing spatial data visualisations is necessary. This chapter compares existing methods and presents a new approach to generating and delivering web-based heat map visualisations for spatial data that is optimised for mobile devices. KW - Mobiles Endgerät KW - Geodateninfrastruktur KW - Computerkartografie Y1 - 2014 SN - 978-3-319-08180-9 U6 - https://doi.org/10.1007/978-3-319-08180-9_4 SP - 33 EP - 44 PB - Springer CY - Cham ER - TY - CHAP A1 - Heidmann, Frank T1 - Human-computer cooperation T2 - Technology Guide N2 - Whether it be DVD-players, automatic ticket machines, cell phones, PDAs, machines, computers or even airplane cockpits, an increasing number of products at home and at work have a user interface, in other words a place where humans and machines meet. Direct contact with interactive technology was previously limited to the workplace. Now, there is hardly a social group that does not come into contact directly or indirectly with computer or information systems. However, the continuous increase in the performance and functionality of information and communication systems has resulted in rising complexity in controlling such systems. The practicality of user interfaces has become more and more a key criterion for acceptance and success in the market. KW - Mensch-Maschine-Kommunikation KW - Automatische Spracherkennung KW - Gesichtserkennung KW - Benutzeroberfläche Y1 - 2009 SN - 978-3-540-88546-7 U6 - https://doi.org/10.1007/978-3-540-88546-7_50 SP - 262 EP - 267 PB - Springer CY - Berlin ER - TY - CHAP A1 - Morat, Paul A1 - Schwerdtfeger, Aaron A1 - Heidmann, Frank T1 - Nachtalb BT - A multisensory Neurofeedback VR-Interface T2 - Proceedings SIGGRAPH 2022 : Immersive Pavilion N2 - Nachtalb is an immersive interface that enables brain-to-brain interaction using multisensory feedback. With the help of the g.tec Unicorn Hybrid Black brain-computer-interface (BCI), brain-activity-data is measured and translated visually with the Oculus Quest 2, tactilely with the bHaptics TactSuit and auditorily with 3D Sound. This intends to create a feedback loop that turns brain activity from data-input into sensory output which directly influences the brain activity data-input again. KW - brain computer interfaces KW - extended reality KW - virtual reality KW - Gehirn-Computer-Schnittstelle KW - Virtuelle Realität KW - Neurofeedback Y1 - 2022 SN - 978-1-4503-9369-0 U6 - https://doi.org/10.1145/3532834.3536207 SP - 1 EP - 2 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Wolf, Ingo A1 - Gortana, Flavio A1 - Herrmann, Ivo A1 - Thiele, Paul A1 - Heidmann, Frank A1 - Schröder, Tobias T1 - Drag-and-drop cognition BT - Graphical User Interface for cognitive-affective models in multi-agent systems N2 - We present a newly developed graphical user interface, which allows researchers to create models of complex societal decision-making in a user-friendly manner without being required to program. The software tool is based on InnoMind, an agent-based model that implements theories of emotional cognition from cognitive science. We show the current work in progress and outline the near-term goals of the software development project. KW - Benutzerschnittstelle KW - Graphische Datenverarbeitung KW - Entscheidungsunterstützung KW - Kognition KW - Mehragentensystem Y1 - 2015 N1 - 2nd GESIS Computational Social Science Winter Symposium 2015, December 2-3, 2015, Cologne, Germany ER - TY - RPRT A1 - Lüttgert, Matthias A1 - Senf, Christian A1 - Heidmann, Frank T1 - MIFLEX - Models and Interfaces for Flexible Environmental Data Exchange (Textband) KW - Umwelt KW - Datenaustausch KW - Benutzeroberfläche KW - Modell Y1 - 2014 PB - ENDA GmbH CY - Berlin ER - TY - CHAP A1 - Heidmann, Frank T1 - Interaktive Karten und Geovisualisierungen T2 - Interaktive Infografiken KW - Visualisierung KW - Geoinformation KW - Computeranimation KW - Karte Y1 - 2013 SN - 978-3-642-15452-2 U6 - https://doi.org/10.1007/978-3-642-15453-9_3 SP - 39 EP - 69 PB - Springer CY - Berlin ER - TY - CHAP A1 - Morat, Paul A1 - Schwerdtfeger, Aaron A1 - Heidmann, Frank T1 - Nachtalb BT - A multisensory Neurofeedback VR-Interface T2 - Proceedings SIGGRAPH Asia 2021 XR N2 - Nachtalb is an immersive interface that enables brain-to-brain interaction using multisensory feedback. With the help of the g.tec Unicorn Hybrid Black brain-computer-interface (BCI), brain-activity-data is measured and translated visually with the Oculus Quest 2, tactilely with the bHaptics TactSuit and auditorily with 3D Sound. This intends to create a feedback loop that turns brain activity from data-input into sensory output which directly influences the brain activity data-input again. KW - extended reality KW - brain computer interfaces KW - virtual reality KW - neurofeedback KW - Gehirn-Computer-Schnittstelle KW - Virtuelle Realität KW - Neurofeedback Y1 - 2021 SN - 978-1-4503-9075-0 U6 - https://doi.org/10.1145/3478514.3487621 VL - 2021 SP - 1 EP - 2 PB - The Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Budinger, Katja A1 - Heidmann, Frank T1 - Our Symbiotic Life BT - An Exploration of Interspecies Relations T2 - DIS '19: Proceedings of the 2019 on Designing Interactive Systems Conference N2 - We will explore four plausible futures and experiment on a speculative approach to investigate "wicked problems" [14]. Grounded in the field of design fiction, this work combines insights from the climate impact research community, technology meta trends, and plant science, all of which work as a basis for the exploration of relationships between humans, plants, and technology. Based on scenarios from the climate impact research community, we prototyped four plausible worlds and visualized exemplary scenes in the daily life of the plausible citizens. Sketching and low-fidelity prototyping supported the process of gaining knowledge and iterating on storytelling. KW - Design fiction KW - Prototyping KW - Methodisches Konstruieren KW - Erzähltechnik Y1 - 2019 SN - 978-1-4503-5850-7 U6 - https://doi.org/10.1145/3322276.3323698 SP - 1349 EP - 1362 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Nagel, Till A1 - Duval, Erik A1 - Heidmann, Frank T1 - Visualizing Geospatial Co-authorship Data on a Multitouch Tabletop T2 - Smart Graphics : 11th International Symposium, SG 2011, Bremen, Germany, July 18-20, 2011. Proceedings N2 - This paper presents Muse, a visualization of institutional co-authorship of publications. The objective is to create an interactive visualization, which enables users to visually analyze collaboration between institutions based on publications. The easy to use multitouch interaction, and the size of the interactive surface invite users to explore the visualization in semi-public spaces. KW - Geo-visualization KW - tabletop interfaces KW - Visualisierung KW - Gegenständliche Benutzeroberfläche KW - Mensch-Maschine-Kommunikation KW - Autor KW - Multi-Touch-Screen Y1 - 2011 SN - 978-3-642-22571-0 U6 - https://doi.org/10.1007/978-3-642-22571-0_13 SN - 1611-3349 SP - 134 EP - 137 PB - Springer CY - Berlin ER - TY - CHAP A1 - Meier, Sebastian A1 - Tost, Jordi A1 - Heidmann, Frank T1 - On the relevance of cartography : an interaction design perspective T2 - Proceedings of the International Cartographic Association N2 - We see more cartographic products in our digital world than ever before. But what role does cartography play in the modern production of cartographic products? In this position paper, we will argue that the democratization and diffusion of cartographic production has also led to the presumed “fading relevance” of cartography. As an argument against this notion, we highlight starting points for the field of cartography to improve modern cartographic production through its inherent cartographic knowledge. KW - Kartografie KW - Kartengestaltung KW - Mensch-Maschine-Kommunikation KW - Visualisierung Y1 - 2019 U6 - https://doi.org/10.5194/ica-proc-2-84-2019 IS - 2 CY - Bern ER - TY - RPRT A1 - Heidmann, Frank A1 - Thom, Andreas A1 - Meier, Sebastian T1 - Wachstumskern Potenzial : MSNI - Mobile Semantische Navigation und Information, Teilprojekt 3: Nutzerschnittstellen und Content-Visualisierung. Projekt-Schlussbericht ; Berichtslaufzeit: 02/12 bis 01/14 KW - Mobiles Internet KW - Benutzeroberfläche KW - Semantisches Netz KW - Visualisierung KW - Navigation Y1 - 2014 U6 - https://doi.org/10.2314/GBV:834735105 PB - FHP, FB Design CY - Potsdam ER - TY - CHAP A1 - Beyrow, Matthias A1 - Godau, Marion A1 - Heidmann, Frank A1 - Langer, Constanze A1 - Wettach, Reto A1 - Mieg, Harald A. T1 - Forschendes Lernen im Design T2 - Forschendes Lernen : wie die Lehre in Universität und Fachhochschule erneuert werden kann KW - Design KW - Ausbildung KW - Fachhochschule KW - Entdeckendes Lernen KW - Lernforschung Y1 - 2017 UR - https://content-select.com/de/portal/media/view/57208829-9aec-461c-9c11-5d03b0dd2d03 SN - 978-3-593-50140-6 SP - 269 EP - 279 PB - Campus CY - Frankfurt am Main ER - TY - CHAP A1 - Heidmann, Frank A1 - Meier, Anita A1 - Matthies, Denys J.C. T1 - A brief Survey on Understanding the Interaction between Human and Technology at the Task of Pedestrian Navigation T2 - Proceedings of the International Summer School on Visual Computing 2015 : August 17-21, 2015 in Rostock, Germany KW - Bilderzeugung KW - Visualisierung KW - Bildanalyse KW - Bildinformatik KW - Mensch-Maschine-Kommunikation Y1 - 2015 SN - 978-3-8396-0960-6 SP - 135 EP - 140 PB - Fraunhofer CY - Stuttgart ER - TY - CHAP A1 - Heidmann, Frank T1 - Interface Design : Corporate Interaction T2 - Corporate Identity und Corporate Design : das Kompendium KW - Benutzeroberfläche KW - Design KW - Corporate Identity KW - Corporate Design KW - Interaktion Y1 - 2013 SN - 978-3-89986-185-3 SP - 74 EP - 91 PB - avedition CY - Ludwigsburg ET - 3., aktualisierte und erw. Ausg. ER - TY - CHAP A1 - Gerling, Winfried T1 - "Verdammt nah dran" : die GoPro als Companion Technology T2 - Automatisierte Zuwendung : Affektive Medien - Sensible Medien - Fürsorgende Medien KW - Body-Cam KW - Action-Fotografie KW - Medienwissenschaft KW - Camcorder KW - GoPro KW - Companion technology Y1 - 2022 SN - 978-3-7410-0213-7 U6 - https://doi.org/10.5771/9783741001802-37 SP - 37 EP - 44 PB - Schüren Verlag CY - Marburg ER - TY - JOUR A1 - Garretón, Manuela A1 - Morini, Francesca A1 - Celhay, Pablo A1 - Dörk, Marian A1 - Parra, Denis T1 - Attitudinal effects of data visualizations and illustrations in data stories JF - IEEE Transactions on Visualization and Computer Graphics N2 - Journalism has become more data-driven and inherently visual in recent years. Photographs, illustrations, infographics, data visualizations, and general images help convey complex topics to a wide audience. The way that visual artifacts influence how readers form an opinion beyond the text is an important issue to research, but there are few works about this topic. In this context, we research the persuasive, emotional and memorable dimensions of data visualizations and illustrations in journalistic storytelling for long-form articles. We conducted a user study and compared the effects which data visualizations and illustrations have on changing attitude towards a presented topic. While visual representations are usually studied along one dimension, in this experimental study, we explore the effects on readers' attitudes along three: persuasion, emotion, and information retention. By comparing different versions of the same article, we observe how attitudes differ based on the visual stimuli present, and how they are perceived when combined. Results indicate that the narrative using only data visualization elicits a stronger emotional impact than illustration-only visual support, as well as a significant change in the initial attitude about the topic. Our findings contribute to a growing body of literature on how visual artifacts may be used to inform and influence public opinion and debate. We present ideas for future work to generalize the results beyond the domain studied, the water crisis. KW - Journalismus KW - Visualisierung KW - Illustration KW - Informationsspeicherung Y1 - 2023 U6 - https://doi.org/10.1109/TVCG.2023.3248319 SN - 1077-2626 SP - 1 EP - 16 CY - New York ER - TY - CHAP A1 - Garreton, M. A1 - Morini, Francesca A1 - Paz Moyano, D. A1 - Grün, G.-C. A1 - Parra, D. A1 - Dörk, Marian T1 - Data Stories of Water BT - Studying the Communicative Role of Data Visualizations within Long‐form Journalism T2 - Computer graphics forum N2 - We present a methodology for making sense of the communicative role of data visualizations in journalistic storytelling and share findings from surveying water-related data stories. Data stories are a genre of long-form journalism that integrate text, data visualization, and other visual expressions (e.g., photographs, illustrations, videos) for the purpose of data-driven storytelling. In the last decade, a considerable number of data stories about a wide range of topics have been published worldwide. Authors use a variety of techniques to make complex phenomena comprehensible and use visualizations as communicative devices that shape the understanding of a given topic. Despite the popularity of data stories, we, as scholars, still lack a methodological framework for assessing the communicative role of visualizations in data stories. To this extent, we draw from data journalism, visual culture, and multimodality studies to propose an interpretative framework in six stages. The process begins with the analysis of content blocks and framing elements and ends with the identification of dimensions, patterns, and relationships between textual and visual elements. The framework is put to the test by analyzing 17 data stories about water-related issues. Our observations from the survey illustrate how data visualizations can shape the framing of complex topics. KW - Journalismus KW - Daten KW - Erzählen KW - Visualisierung KW - Methode KW - Datengeschichte Y1 - 2023 U6 - https://doi.org/10.1111/cgf.14815 SN - 1467-8659 N1 - Eurographics Conference on Visualization 25; June 12 – 16, 2023 in Leipzig, Germany VL - 42 IS - 3 SP - 99 EP - 110 PB - Wiley-Blackwell CY - Oxford ER - TY - BOOK ED - Bock, Hans-Michael ED - Distelmeyer, Jan ED - Schöning, Jörg T1 - Filmpionier und Mogul BT - Das Imperium des Joe May N2 - Joe May (1880–1954) war eine Zentralfigur des Weimarer Kinos. 1911 kam er als Regisseur zum Film, war aber schon bald auch als Produzent tätig. Er baute eine eigene Produktionsfirma auf und feierte mit seriellen Formaten wie der Joe-Deebs-Detektivserie und der melodramatischen Mia-May-Serie schnell Erfolge. Nach dem Ersten Weltkrieg wuchs seine Firma zu einem kleinen Imperium heran und umfasste eigene Ateliers und Außengelände in Berlin-Weißensee und Woltersdorf. Es entstanden Großproduktionen wie die 8-teilige Abenteuerserie "Die Herrin der Welt" (1919) und der 2-Teiler "Das indische Grabmal" (1921). Mays Filme – vor allem "Heimkehr" (1928) und "Asphalt" (1928/29) – gehören zu den Höhepunkten des Weimarer Kinos. Star der May-Filme war zumeist seine Frau Mia May, auch Tochter Eva (1902–1924) machte in ihrem kurzen Leben als Schauspielerin Karriere. Zum "Team" May gehörten außerdem eine Reihe von Mitarbeitern, darunter auch Fritz Lang und Thea von Harbou, denen die May-Filme zu ersten Erfolgen verhalfen und den Weg für die weitere Karriere ebneten. Einen maßgeblichen Beitrag zu den May-Filmen leisteten u. a. die Film-Architekten Erich Kettelhut, Martin Jacoby-Boy und Paul Leni. Aber auch das Wirken anderer Beteiligter, die bisher eher unsichtbar blieben, gilt es zu entdecken. In den Texten dieses Buchs beleuchten Filmhistoriker und -wissenschaftler das Schaffen Joe Mays im Weimarer Kino und im Exil sowie das seiner Mitarbeiter und Weggefährten. Zum Thema des Sammelbands erschien im November 2018 bereits das cinefest-Katalogbuch "Meister des Weimarer Kinos. Joe May und das wandernde Bild". KW - Film KW - May, Joe Y1 - 2019 SN - 978-3-86916-863-0 PB - edition text + kritik CY - München ET - 1. Auflage ER - TY - BOOK ED - Bock, Hans-Michael ED - Distelmeyer, Jan ED - Schöning, Jörg T1 - Kellerkinder und Stacheltiere BT - Film zwischen Polit-Komödie und Gesellschafts-Satire N2 - Im Kino wurde schon immer gelacht. Wann aber der Spaß aufhört und der Ernst beginnt, das haben Filmemacher und Publikum stets aufs Neue ausgelotet. Das neue CineGraph Buch zeigt, dass sich Kurt Tucholskys Frage "Was darf Satire?" in der Filmgeschichte nicht pauschal mit "Alles" beantworten lässt, sondern die Antwort immer abhängig vom historischen Kontext, insbesondere den jeweiligen Machtstrukturen ist. Anstoß für die satirischen Filmproduktionen gaben gesellschaftliche sowie politische Ereignisse wie der Zweite Weltkrieg, die Auseinandersetzung mit dem Nationalsozialismus, der Kalte Krieg, das Wirtschaftswunder, die Entwicklung der Medien oder die kapitalistische Gesellschaft. Das kritisch-unterhaltsame Genre weist ein facettenreiches Spektrum an Filmen auf, von denen einige in den Beiträgen dieses Buches näher betrachtet werden, darunter "Der Maulkorb" (DE 1937/38), "Der Untertan" (DDR 1951), "Animal Farm" (GB 1951–54), die Satire-Serie "Das Stacheltier" (DDR 1953–65), "Wir Wunderkinder" (BRD 1958), "Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb" (GB/US 1964) sowie "Er ist wieder da" (DE 2014/15). Zum Thema des Sammelbandes erschien im November 2019 bereits das cinefest-Katalogbuch "Dr. Seltsam oder: Aus den Wolken kommt das Glück. Film zwischen Polit-Komödie und Gesellschafts-Satire". KW - Deutschland KW - Filmkomödie KW - Gesellschaftskritik KW - Film KW - Satire Y1 - 2021 SN - 978-3-96707-442-0 PB - edition text + kritik CY - München ER - TY - BOOK ED - Bock, Hans-Michael ED - Distelmeyer, Jan ED - Schöning, Jörg T1 - Grenzüberschreitende Licht-Spiele BT - Deutsch-Niederländische Filmbeziehungen N2 - Zwischen den Niederlanden und Deutschland bestanden schon immer enge Verbindungen in der Wirtschaft, im Privatleben und natürlich auch in der Kultur. Dabei gibt es weitaus mehr zu entdecken als die üblichen Klischees. Die Nachbarländer verbindet eine lange und bewegte gemeinsame Filmgeschichte. Die Aufsätze im neuen CineGraph Buch geben einen Eindruck von der Vielfalt dieser internationalen Filmkultur. Einen Schwerpunkt dabei bilden der Nationalsozialismus und seine Auswirkungen auf die Filmschaff enden beider Länder. Die traumatische Zeit der Besatzung und des Zweiten Weltkriegs hat nicht nur allgemein im deutsch-niederländischen Verhältnis deutliche Spuren hinterlassen, sondern spiegelt sich explizit in der Filmproduktion wider und findet auch im niederländischen Nachkriegs-Spielfilm Ausdruck. Dass die deutsch-niederländischen Beziehungen die Filmgeschichte beider Länder nachhaltig geprägt haben, zeigt sich zum einen im Einfluss, den deutsche Filmschaff ende – zumeist Emigrierte – in den 1930er Jahren beim Aufbau einer niederländischen Tonfilmproduktion hatten; zum anderen waren in den 1960er Jahren niederländische Protagonisten maßgeblich an der Entwicklung des Neuen Deutschen Films beteiligt. Zum Thema des Sammelbandes erschien im November 2020 bereits das cinefest-Katalogbuch "Kino, Krieg und Tulpen. Deutsch-Niederländische Filmbeziehungen". KW - Deutschland KW - Niederlande KW - Film KW - Kulturaustausch KW - Kulturbeziehungen Y1 - 2022 SN - 978-3-96707-575-5 PB - edition text + kritik CY - München ET - 1. Auflage ER - TY - BOOK ED - Bock, Hans-Michael ED - Distelmeyer, Jan ED - Schöning, Jörg T1 - Gegenwart historisch gesehen BT - Kultur und Politik 1789-1848 filmisch reflektiert N2 - Die politisch und kulturell bewegte Zeit zwischen der Französischen Revolution und der Wiederherstellung der "guten alten Ordnung" 1848 bewegte zeitgenössische Literaten wie Büchner, Heine und Goethe. Ihre Werke wurden oft von Filmschaffenden aufgegriffen. Die Beiträge des Bandes von Filmhistorikern und -wissenschaftlern beleuchten den filmischen Umgang mit Werken von u. a. Eichendorff, Kleist und E. T. A. Hoffmann und stellen sie in einen zeitgenössischen soziokulturellen Kontext. Die europäische Dimension der Faszination mit dieser Epoche und ihren Literaten zeigen Beiträge zum polnischen und tschechischen Film. Ähnlich wie die Vorlagen reflektieren die entstandenen Werke die Zerrissenheit zwischen Kultur und Politik und spiegeln in doppelter Brechung die künstlerischen und literarischen Werke und Biografien einer politisch bewegten Zeit wider. Zum Thema des Sammelbands erschien im November 2017 bereits das cinefest-Katalogbuch "Zwischen Revolution und Restauration. Kultur und Politik 1789-1848 im Spiegel des Films", das auch eine DVD mit den Filmen "Durch die Wälder, durch die Auen" (1956, G. W. Pabst) und "Heinrich Heine" (1969/70, Herbert Seggelke) enthält. KW - Film KW - Kulturpolitik KW - Frankreich KW - Deutschland Y1 - 2018 SN - 978-3-86916-755-8 PB - edition text + kritik CY - München ET - 1. Auflage ER - TY - BOOK ED - Bock, Hans-Michael ED - Distelmeyer, Jan ED - Schöning, Jörg T1 - Ach, sie haben ihre Sprache verloren BT - Filmautoren im Exil N2 - Gerade erfolgreiche Autoren hatten es besonders schwer, in einer fremdsprachigen Umgebung ihre gewohnte Arbeit fortzusetzen. Ihr vielfach zur Kunst entwickeltes Handwerkszeug, der differenzierte Umgang mit der Muttersprache und deren kulturelle Traditionen galten nichts mehr. So mussten sich bislang gefeierte Autoren erst in einer neuen Sprache zurechtfinden und an ungewohnte Methoden der Studios anpassen. Dennoch gelang es manchen, sich in der fremden Sprache zu etablieren. Zum Thema des Bands erschien im November 2016 bereits das Cinefest-Katalogbuch "Gebrochene Sprache. Filmautoren und Schriftsteller des Exils", das auch eine DVD enthält. Durch den vorliegenden Band wird das Thema erneut aufgegriffen und um einige entscheidende Facetten erweitert. KW - Film KW - Exil KW - Roman KW - Drehbuchautor KW - Filmschaffender KW - Schriftsteller Y1 - 2017 SN - 978-3-86916-636-0 PB - edition text + kritik CY - München ET - 1. Auflage ER - TY - CHAP A1 - Distelmeyer, Jan ED - Feiersinger, Luisa ED - Friedrich, Kathrin ED - Queisner, Moritz T1 - Carrying Computerization BT - Interfaces, Operations, Depresentations T2 - Image - Action - Space KW - Mensch-Maschine-Schnittstelle Y1 - 2018 SN - 978-3-11-046497-9 U6 - https://doi.org/10.1515/9783110464979-005 SP - 55 EP - 68 PB - De Gruyter CY - Berlin ER - TY - CHAP A1 - Distelmeyer, Jan ED - Doll, Martin T1 - Durch und über Computer BT - Desktop-Filme T2 - Cutting Edge! : Aktuelle Positionen der Filmmontage KW - Film KW - Desktop KW - Computer Y1 - 2019 SN - 978-3-86505-334-3 SP - 193 EP - 210 PB - Bertz + Fischer CY - Berlin ER - TY - BOOK ED - Bock, Hans-Michael ED - Distelmeyer, Jan ED - Schöning, Jörg T1 - Fluchtlinien BT - Filmkarrieren zwischen Ost- und Westeuropa N2 - In den letzten Jahrzehnten ist – nicht zuletzt durch CineGraph – das Schicksal von jüdischen Filmschaffenden aus Ost-Europa, die durch den völkischen Rassismus des NS-Regimes ins Exil vertrieben wurden, häufig in den Blick genommen worden. Darüber hinaus gibt es aber auch zahllose ost- und mitteleuropäische Filmschaffende aller Gewerke, die im 20. Jahrhundert ihre Heimatländer verließen; ihre Karrieren sind noch weniger erforscht. Die Texte in diesem Band präsentieren einen Querschnitt dieser zum Teil vergessenen Filmschaffenden. Neben den Regiekarrieren von Alfréd Deésy, Slatan Dudow und Ladislao Vajda werden die Lebenswege der Schauspielerinnen Marija Leiko, Lya Mara und Anna Sten betrachtet. Aber auch die Arbeit von Produzenten wie Miloš Havel und der Familie Salkind wird untersucht. Zudem wird Leo Lanias Bedeutung für die Anfänge des dokumentarischen Films behandelt. Ein Beitrag widmet sich dem Einfluss der sowjetischen Berater auf den frühen DEFA-Film. Der Sammelband wird mit einem Essay des ungarischen Schriftstellers und Historikers György Dalos zum politischen und kulturellen Exil in der Zwischenkriegszeit eingeleitet. Zum Thema des Sammelbandes erschien im November 2021 bereits das cinefest-Katalogbuch "Westwärts. Osteuropäische Filmschaffende in Westeuropa". KW - Film KW - Exil KW - Filmschaffender Y1 - 2023 SN - 978-3-96707-730-8 PB - edition text + kritik CY - München ET - 1. Auflage ER - TY - CHAP A1 - Bludau, Mark-Jan A1 - Dörk, Marian A1 - Fangerau, Heiner A1 - Halling, Thorsten A1 - Leitner, Elena A1 - Menzel, Sina A1 - Müller, Gerhard A1 - Petras, Vivien A1 - Rehm, Georg A1 - Neudecker, Clemens A1 - Zellhiefer, David A1 - Moreno Schneider, Julian ED - Schöch, Christof T1 - SoNAR (IDH) BT - Datenschnittstellen für historische Netzwerkanalyse T2 - DHd 2020 Spielräume: Digital Humanities zwischen Modellierung und Interpretation KW - Soziale Netzwerkanalyse KW - Optische Zeichenerkennung KW - Named Entity Recognition Y1 - 2020 U6 - https://doi.org/10.5281/zenodo.4621862 SP - 1 EP - 3 CY - Hamburg ER - TY - CHAP A1 - Menzel, Sina A1 - Bludau, Mark-Jan A1 - Leitner, Elena A1 - Dörk, Marian A1 - Moreno-Schneider, Julián A1 - Petras, Vivien A1 - Rehm, Georg ED - Andrews, Tara ED - Diehr, Franziska ED - Efer, Thomas ED - Kuczera, Andreas ED - van Zundert, Joris T1 - Graph Technologies for the Analysis of Historical Social Networks Using Heterogeneous Data Sources T2 - Graph Technologies in the Humanities N2 - Over the last decades, cultural heritage institutions have provided extensive machine-readable data, such as bibliographic and archival metadata, full-text collections, and authority records containing multitudes of implicit and explicit statements about the social relations between various types of entities. In this paper, we discuss how approaches to the creation and operation of advanced research infrastructure for historical network analysis (HNA) based on heterogeneous data sources from cultural heritage institutions can be examined and evaluated. Based on our interdisciplinary research, we describe challenges and strategies with a special focus on the issue of data processing, sketch out the advantages of human-centered project design in the form of a preliminary co-design workshop, and present an iterative approach to data visualization. KW - Kulturerbe KW - Visualisierung KW - Datenverarbeitung Y1 - 2020 UR - https://ceur-ws.org/Vol-3110/paper7.pdf SN - 1613-0073 SP - 124 EP - 149 CY - Wien ER - TY - RPRT A1 - Geuder, Philipp A1 - Leidinger, Marie-Claire A1 - Lupin, Martin von A1 - Dörk, Marian A1 - Schröder, Tobias T1 - Emosaic: Visualizing Affective Content of Text at Varying Granularity T2 - arxiv.org N2 - This paper presents Emosaic, a tool for visualizing the emotional tone of text documents, considering multiple dimensions of emotion and varying levels of semantic granularity. Emosaic is grounded in psychological research on the relationship between language, affect, and color perception. We capitalize on an established three-dimensional model of human emotion: valence (good, nice vs. bad, awful), arousal (calm, passive vs. exciting, active) and dominance (weak, controlled vs. strong, in control). Previously, multi-dimensional models of emotion have been used rarely in visualizations of textual data, due to the perceptual challenges involved. Furthermore, until recently most text visualizations remained at a high level, precluding closer engagement with the deep semantic content of the text. Informed by empirical studies, we introduce a color mapping that translates any point in three-dimensional affective space into a unique color. Emosaic uses affective dictionaries of words annotated with the three emotional parameters of the valence-arousal-dominance model to extract emotional meanings from texts and then assigns to them corresponding color parameters of the hue-saturation-brightness color space. This approach of mapping emotion to color is aimed at helping readers to more easily grasp the emotional tone of the text. Several features of Emosaic allow readers to interactively explore the affective content of the text in more detail; e.g., in aggregated form as histograms, in sequential form following the order of text, and in detail embedded into the text display itself. Interaction techniques have been included to allow for filtering and navigating of text and visualizations. KW - Mensch-Maschine-Kommunikation KW - Digital KW - Visualisierung KW - Text KW - Emotion KW - Farbe KW - Farbzuweisung KW - Farbübersetzung Y1 - 2020 U6 - https://doi.org/10.48550/arXiv.2002.10096 PB - Cornell University ER - TY - CHAP A1 - Maué, Rahel A1 - Flechtner, Rahel T1 - “Hopohopo”: a virtual reality awareness application about social anxiety disorder T2 - Proceedings of Mensch und Computer 2022 : MuC'22 N2 - Virtual Reality (VR) applications play an increasingly important role in the context of mental health. While VR-based therapeutic interventions are increasingly well-established, the application of VR in the field of mental health awareness represents a novel and promising development. We present our mental health awareness VR application “hopohopo”, in which the user takes the perspective of a person suffering from social anxiety. Through the VR journey, the user experiences what it could feel like to suffer from constant fear of being negatively judged by others in everyday social situations. The aim of the application is to allow nonaffected users to expand their knowledge and to raise mental health awareness. In this paper, we report our findings on the potential of this immersive VR application for psychoeducation and destigmatization of social anxiety. In this respect, we provide the scope of our VR application and first results of its ongoing usability and usefulness evaluation process. KW - Mensch-Maschine-Kommunikation KW - Serious game KW - Virtuelle Realität KW - Psychische Gesundheit KW - Angststörung Y1 - 2022 SN - 978-1-4503-9690-5 U6 - https://doi.org/10.1145/3543758.3547550 SP - 420 EP - 424 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Michel, Antje A1 - Langer, Constanze A1 - Heidmann, Frank ED - Aparac-Jelusic, Tatjana ED - Casarosa, Vittore ED - Maceviciute, Elena T1 - Curriculum design: How can the development of information science curricula benefit from interdisciplinary cooperation? T2 - The Future of Education in Information Science : Proceedings from FEIS – International EINFOSE Symposium, 10–11 September 2018 Pisa, Italy N2 - This poster summary offers a brief overview of the methodical approach behind the process of curriculum development for the design degree programmes at the University of Applied Sciences Potsdam (Fachhochschule Potsdam [FHP]), in adherence to the underlying principle of an iterative ideation process as part of the interdisciplinary project entitled “Design NOT plain vanilla”. It presents an approach enriched by the example of “student” stakeholder group integration. First, the shared attributes linked to digitalisation that characterise the transformation of job descriptions found in the epistemic cultures of design and information sciences, and the differences in existing curricula concepts were outlined. Based on this, an explanation is provided as to why – as per the authors’ interpretation – the methodical approach that shapes the development of curricula as well as the underlying paradigms of the curriculum concept within the design degree programmes could provide prudent impetus for the process of curriculum development, as well as for the structure of curricula in information Science degree programmes. KW - Informations- und Dokumentationswissenschaft KW - Curriculumentwicklung KW - Interdisziplinarität Y1 - 2018 UR - https://einfose.ffos.hr/feis-2018/proceedings SN - 978-953-314-120-6 SP - 223 EP - 228 CY - Kroatien ER - TY - CHAP A1 - Bludau, Mark-Jan A1 - Halling, Thorsten A1 - Holly, Eva Maria A1 - Wieloch, Jasmin A1 - Schnaitter, Hannes A1 - Balck, Sandra A1 - Plakidis, Melina A1 - Rehm, Georg A1 - Fangerau, Heiner A1 - Dörk, Marian T1 - Was sehe ich? Visualisierungsstrategien für Datentransparenz in der Historischen Netzwerkanalyse T2 - DHd2022 : Kulturen des digitalen Gedächtnisses N2 - Die Historische Netzwerkanalyse (HNA) hat sich zu einem etablierten Forschungsfeld entwickelt. Zu ihren wichtigsten methodischen Herausforderungen gehört die Suggestionskraft von Visualisierungen. Die Transparenz bezüglich der Datenquellen ist daher für die HNA sowohl bei selbst erhobenen als auch bei sekundär genutzten Daten Voraussetzung, will sie geisteswissenschaftlichen Kriterien der Nachprüfbarkeit und Nachvollziehbarkeit von Interpretationen erfüllen. Dieser Beitrag beschreibt und diskutiert – aufbauend auf einem iterativen und durch Workshops sowie einer Nutzer*innenstudie begleiteten Forschungsprozess – vier Designziele zur Verwirklichung einer solchen Transparenz: 1) Aufnahme und Kommunikation von Datenprovenienzen, 2) Dokumentation vorausgegangener Prozesse, 3) Offenhaltung der Interpretierbarkeit der Daten und 4) Unterstützung von Folgeforschung. Anschließend werden beispielhafte Umsetzungsstrategien in Form von Prototypen präsentiert. KW - Visualisierung KW - Historische Netzwerkanalyse Y1 - 2022 U6 - https://doi.org/10.5281/zenodo.6327931 SP - 1 EP - 5 CY - Hamburg ER - TY - CHAP A1 - Brüggemann, Viktoria A1 - Bludau, Mark-Jan A1 - Pietsch, Christopher A1 - Dörk, Marian T1 - Von der Wolke zum Pfad BT - Visuelle und assoziative Exploration zweier kultureller Sammlungen T2 - DHd2022 : Kulturen des digitalen Gedächtnisses N2 - Die in den letzten Jahren entstandenen explorativen Visualisierungen musealer Sammlungen widmen sich zumeist einzelnen Sammlungen, welche oft einer spezifischen Systematik folgen und eine geringe Vielfalt an Objektgattungen und Attributen aufweisen. Das hier vorgestellte Forschungsprojekt stellte sich die Frage, wie verschiedene, in sich heterogene, Sammlungen miteinander verknüpft, visualisiert und exploriert werden können, ohne die Unterschiede zwischen ihnen zu nivellieren. Dazu wurden im Rahmen einer Forschungskooperation mit den Staatlichen Museen zu Berlin die Bestände aus dem 19. Jahrhundert der Alten Nationalgalerie sowie des Museums Europäischer Kulturen ausgewählt. Das Ziel war es, übergreifende Zusammenhänge und Resonanzen zwischen den Sammlungen aufzugreifen und dynamische, interaktive Arrangements zu entwickeln, welche die assoziative Exploration von Beständen anregen. Das Ergebnis ist ein interaktiver Prototyp, der eine globale Übersicht in Form einer annotierten Wolke mit der lokalen Perspektive eines auf Ähnlichkeiten basierten Pfads verknüpft. KW - Visualisierung KW - Sammlung KW - Maschinelles Lernen Y1 - 2022 U6 - https://doi.org/10.5281/zenodo.6327939 SP - 1 EP - 5 CY - Hamburg ER - TY - JOUR A1 - Meier, Sebastian T1 - Visualizations in Online News - and Their Effect on Perceived Credibility JF - KN - Journal of cartography and geographic information N2 - Over the last few years, data visualization, especially the visualization of spatial data, has become of ever-increasing importance in modern online journalism. While there is a broad range of research projects that focus on developing new methods, techniques, and implementations, empirical analysis of the potential implications of this trend is still rare. In this paper, the potential influence of visualizations in online journalism is in the focus: perceived credibility. The need for such empirical research is emphasized by presenting a preliminary quantitative study that assesses the impact of maps and information visualization on the perceived credibility of online news articles. KW - Glaubwürdigkeit KW - Karte KW - Visualisierung KW - Umfrage KW - Nachrichtensendung Y1 - 2017 U6 - https://doi.org/10.1007/BF03545380 SN - 2524-4957 SN - 2524-4965 VL - 67 IS - 2 SP - 74 EP - 83 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Brüggemann, Viktoria A1 - Bludau, Mark-Jan A1 - Dörk, Marian ED - Schöch, Christof T1 - Die Falte BT - Ein Denkraum für interaktive und kritische Datenvisualisierungen T2 - DHd 2020 Spielräume: Digital Humanities zwischen Modellierung und Interpretation KW - Visualisierung KW - Interaktion KW - Philosophie Y1 - 2020 U6 - https://doi.org/10.5281/zenodo.4621888 SP - 1 EP - 4 CY - Hamburg ER - TY - JOUR A1 - Bludau, Mark-Jan A1 - Dörk, Marian A1 - Tominski, Christian T1 - Unfolding Edges BT - Adding Context to Edges in Multivariate Graph Visualization JF - Computer Graphics Forum N2 - Existing work on visualizing multivariate graphs is primarily concerned with representing the attributes of nodes. Even though edges are the constitutive elements of networks, there have been only few attempts to visualize attributes of edges. In this work, we focus on the critical importance of edge attributes for interpreting network visualizations and building trust in the underlying data. We propose 'unfolding of edges' as an interactive approach to integrate multivariate edge attributes dynamically into existing node-link diagrams. Unfolding edges is an in-situ approach that gradually transforms basic links into detailed representations of the associated edge attributes. This approach extends focus+context, semantic zoom, and animated transitions for network visualizations to accommodate edge details on-demand without cluttering the overall graph layout. We explore the design space for the unfolding of edges, which covers aspects of making space for the unfolding, of actually representing the edge context, and of navigating between edges. To demonstrate the utility of our approach, we present two case studies in the context of historical network analysis and computational social science. For these, web-based prototypes were implemented based on which we conducted interviews with domain experts. The experts' feedback suggests that the proposed unfolding of edges is a useful tool for exploring rich edge information of multivariate graphs. KW - Node-Link Diagram KW - Visualisierung KW - Computational Social Science Y1 - 2023 U6 - https://doi.org/10.1111/cgf.14831 SN - 0167-7055 VL - 42 IS - 3 SP - 297 EP - 309 PB - Wiley-Blackwell CY - Oxford ER - TY - CHAP A1 - Kienbaum, Janna A1 - Kreiseler, Sarah A1 - Heidmann, Frank T1 - Wahrnehmungsstrukturen und User Experience des digitalen Kulturerbes BT - Ein Blick auf museale Online Sammlungen T2 - DHd2022 : Kulturen des digitalen Gedächtnisses N2 - Der Workshop hinterfragt partizipativ die Visualisierungskultur und Wahrnehmungs- bzw. Nutzungspraktiken digitaler Kulturerbe-Daten am Beispiel musealer Sammlungen im Web. Im Zentrum steht dabei der Einsatz von Eyetracking-Verfahren sowie Methoden der heuristischen Usability-Evaluation. Ausgehend von den Webseiten "explorativ" gestalteter Online Sammlungen werden die graphischen Benutzeroberflächen als visuelle Schnittstelle zwischen interner Objektdatenbank und Rezipientenschaft kritisch beleuchtet. In engem Austausch mit den Teilnehmer*innen sollen die User Experience praktisch erforscht werden. Dazu gehören einerseits Fragen nach den Wahrnehmungsstrukturen und der intuitiven Nutzung der Seiten, ihrer Zeichen und Navigation. Andererseits wird explizit ein Augenmerk auf die angebotene Auswahl der Informationen von v.a. Einzelobjektseiten und das Vernetzungspotential verlinkter Daten als Möglichkeit der Kunstvermittlung gelegt. KW - Visualisierung KW - Webentwicklung KW - Kulturerbe KW - Kunst KW - Geschichte Y1 - 2022 U6 - https://doi.org/10.5281/zenodo.6328051 SP - 1 EP - 4 CY - Hamburg ER - TY - JOUR A1 - Scheck, Ester A1 - Binn, Andrea A1 - Dörk, Marian A1 - Ledermann, Florian T1 - A Contemporary Nolli Map BT - Using OpenStreetMap Data to Represent Urban Public Spaces JF - Abstracts of the ICA N2 - More than 250 years ago, Giovanni Battista Nolli, an Italian architect, engineer and cartographer, was concerned with how and where space is or is not publicly accessible. In his map 'La nuova topografia di Roma Comasco', he mapped publicly accessible interior and exterior spaces of Rome with an impressively high level of detail as a figure-ground map. Since Nolli’s time, both the character and diversity of public spaces as well as cartographic technology have changed. This research project aims to adapt some ideas behind Nolli’s map for today’s circumstances on the basis of open data, and seeks to develop methods for processing volunteered geographical information from OpenStreetMap (OSM) to identify, categorize, and map public spaces based on thematic and geometric information. KW - OpenStreetMap KW - Öffentlicher Raum KW - Geoinformationssystem Y1 - 2023 U6 - https://doi.org/10.5194/ica-abs-6-223-2023 SN - 2570-2106 IS - 6 SP - 1 EP - 2 PB - Copernicus Publications CY - Göttingen ER - TY - JOUR A1 - Meier, Sebastian A1 - Bogucka, Edyta P. A1 - Ledermann, Florian A1 - Roth, Robert E. A1 - Słomska-Przech, Katarzyna A1 - Vörös, Fanni T1 - Opportunities and Challenges for the Next Generation of Cartographers JF - Abstracts of the ICA N2 - Developing the next generation of cartographers is essential to sustaining and expanding the mission of the International Cartographic Association. Students and early-career professionals today learn cartographic design alongside a diverse array of conceptual and technical competencies, such as data science, human-computer interaction, information visualization, and machine learning. Accordingly, the next generation of cartographers often are working at the forefront of the discipline, actively reshaping what cartography is and can be. KW - Kartograf KW - International Cartographic Association Y1 - 2023 U6 - https://doi.org/10.5194/ica-abs-6-162-2023 SN - 2570-2106 IS - 6 SP - 1 EP - 3 PB - Copernicus Publications CY - Göttingen ER - TY - CHAP A1 - Hinrichs, Uta A1 - Windhager, Florian A1 - El-Assady, Mennatallah A1 - Alexander, Eric A1 - Bradley, Adam A1 - Bludau, Mark-Jan ED - Baillot, Anne ED - Scholger, Walter ED - Tasovac, Toma ED - Vogeler, Georg T1 - From Sketching to Coding BT - Visualization as a Thinking Process T2 - Book of Abstracts N2 - This workshop will explore strategies for teaching visualization literacy - from sketching to creating visualizations using computational tools. Led by instructors from the humanities, visual analytics, design, and computer science, sessions will discuss different methodologies and challenges of teaching visualization to audiences with varied technical and disciplinary expertise and goals. KW - Visualisierung KW - Digital Humanities Y1 - 2023 U6 - https://doi.org/10.5281/zenodo.8107882 SP - 1 EP - 2 CY - Graz ER - TY - JOUR A1 - Brüggemann, Viktoria A1 - Bludau, Mark-Jan A1 - Dörk, Marian T1 - The Fold BT - Rethinking Interactivity in Data Visualization JF - Digital humanities quarterly : DHQ N2 - We propose the philosophical notion of the fold as an evocative vocabulary for the design and critique of interactive data visualizations. An expanding range of application areas, such as digital art history and literary studies, illustrates the potential of data visualization for research and education in the humanities. Coinciding with the increasing currency of data as evidence in the humanities, this research addresses a growing interest in data visualization for visual analysis and argumentation. For example, cultural collection visualizations promise a range of possibilities for visual and interactive representations of digital cultural heritage, used both for free exploration and focused research. Based on the concept of the fold, prominently advanced by Gilles Deleuze, this paper outlines a critical framework that draws attention towards the complexity of the underlying data. The fold offers a way to analyze and conceptualize visualizations through the lens of three integrated operations: explication, implication, and complication. It is an opportunity to think of interactive visualizations as portals into coherent, elastic, and ultimately infinite information spaces. Accordingly, it rejects the separation between interactivity and visual encoding and draws attention to the transitions between multiple states of a visualization. We identify design patterns of the fold in data visualizations, devise a framework for the critical interpretation of interactivity in data visualization, and demonstrate the implications for the digital humanities. KW - Visualisierung KW - Daten KW - Wortschatz KW - Deleuze, Gilles Y1 - 2020 UR - http://www.digitalhumanities.org/dhq/vol/14/3/000487/000487.html SN - 1938-4122 VL - 14 IS - 3 SP - 1 EP - 16 CY - USA ER - TY - JOUR A1 - Schwan, Hannah A1 - Jacke, Janina A1 - Kleymann, Rabea A1 - Stange, Jan-Erik A1 - Dörk, Marian T1 - Narrelations BT - Visualizing Narrative Levels and their Correlations with Temporal Phenomena JF - Digital humanities quarterly : DHQ N2 - We present findings from interdisciplinary research at the intersection between literary studies, information visualization, and interface design. Despite a growing interest in text visualization among literary scholars, so far, narrative visualizations are not designed to support the particular tasks involved in narratological analysis and often fail to reveal nuanced narratological features. One major outcome of our iterative research and design process is Narrelations, a novel visualization technique specifically suited for analyzing and interpreting narrative levels of a story and temporal aspects of its narrative representation. The visualization provides an overview of the nesting and distribution of narrative levels, integrates the representation of temporal phenomena, and facilitates the examination of correlations between these aspects. With this research we explore how collaboratively designed visual encodings and interaction techniques may allow for an insightful analysis at a high level coupled with a close inspection of text passages. We discuss prior work relevant to our research objectives and explain the specific characteristics of narrative levels and temporal aspects of narrative representation. After describing the research process and design principles, we apply the visualization on a test corpus of eight annotated German short stories and demonstrate its heuristic value for literary analyses and interpretations. In particular, we explore the intricate connections between the literary content of the novellas and their narrative form. KW - Literaturwissenschaft KW - Visualisierung KW - Erzähltechnik Y1 - 2019 UR - http://digitalhumanities.org:8081/dhq/vol/13/3/000414/000414.html SN - 1938-4122 VL - 13 IS - 3 SP - 1 EP - 27 PB - Association for Computers and the Humanities CY - USA ER - TY - BOOK ED - Gerling, Winfried ED - Krautkrämer, Florian T1 - Versatile camcorders BT - looking at the GoPro movement N2 - Small robust action-cams like the GoPro have lastingly altered the conditions for making images by conceiving the body and the device as a single unit acting together, and by staging this joint movement in sometimes spectacular ways. The perspective gained by being closely attached to the body, and the aesthetic qualities that result from this, is a particular feature of this camera. This basic constellation has given rise to a culture of making and sharing images, which is linked in turn to the distribution and communication methods of digital media or brands. This book is the first to deal with this phenomenon, pursuing it from a variety of perspectives from media and cultural studies. N2 - Kleine robuste Actioncams wie die GoPro haben die Bedingungen des Bilder-Machens nachhaltig verändert, indem sie Körper und Apparat als gemeinsam agierende Einheit konzipieren und die gemeinsame Bewegung spektakulär inszenieren. Die eng an den Körper gebundene Perspektive und die daraus resultierende Ästhetik sind ein besonderes Merkmal dieser Kameras. Aus dieser Konstellation ist eine Kultur des Bilder-Machens und -Verteilens entstanden, die wiederum eng an die Distributions- und Kommunikationswege digitaler Medien bzw. Marken gekoppelt ist. Erstmals widmet sich ein Buch diesem Phänomen und geht ihm aus medienkulturwissenschaftlichen Perspektiven nach. KW - Camcorder KW - Body-Cam KW - Action-Fotografie KW - Medienwissenschaft KW - GoPro Y1 - 2021 SN - 978-3-86599-461-5 U6 - https://doi.org/10.25969/mediarep/19386 PB - Kadmos CY - Berlin ER - TY - JOUR A1 - Gerling, Winfried T1 - Photography in the Digital BT - Screenshot and in-game photography JF - Photographies N2 - Photography in the digitally created or digitized reality is an everyday activity that is rarely discussed in the context of photographic debates. This refers to practices such as in-game photography or, simpler yet, the screenshot. The paper focuses on their history, the specific status and materiality of these images of screens. Their (hi)story begins with screen image photography of measured data on cathode ray tubes and the photographic capture of x-ray screens. Screenshots and in-game photography can be seen throughout this context but they are cameraless and can therefore be understood and discussed within a long history of experimental photographic practices. Should we speak here at all of photography? If so, what is their photographic specificity? Which image of reality do they provide us? KW - Screenshot KW - Medienwissenschaft KW - Bildschirm Y1 - 2018 U6 - https://doi.org/10.1080/17540763.2018.1445013 SN - 1754-0763 SN - 1754-0771 VL - 11 IS - 2-3 SP - 149 EP - 167 PB - Routledge, Taylor & Francis CY - London ER -