TY - JOUR A1 - Albrecht, Kim A1 - Dörk, Marian A1 - Müller, Boris T1 - Culturagraphy JF - Leonardo N2 - Culturegraphy visualizes the exchange of cultural information over time. Treating cultural works as nodes and influences as directed edges, the visualization of these cultural networks can provide new insights into the rich interconnections of cultural development such as that seen in movie references. All findings reported in this article were made through a process that involved network scientists, a media theorist and a sociologist; the role that visualization can play in bridging scientific communities was central to this work. The visualizations were in fact the result of a process to bring researchers from different disciplines together. While traditionally physicists have used different methods than those used by media theorists or sociologists, physicists are increasingly asking questions similar to those asked by media theorists or sociologists as they study the dynamics in networks. Visualization can serve as a common language that brings fields together and identifies the differences between them but that also has its own idiosyncratic views. KW - Graphische Datenverarbeitung KW - Visualisierung KW - Kultur KW - Informationsnetz Y1 - 2017 U6 - https://doi.org/10.1162/LEON_a_01230 SN - 1530-9282 VL - 50 IS - 2 SP - 209 EP - 210 PB - MIT Press CY - Cambridge, Mass. ER - TY - GEN A1 - Albrecht, Kim A1 - Müller, Boris A1 - Dörk, Marian T1 - Culturegraphy - Visualizing Cultural Network Dynamics N2 - Culturegraphy visualizes cultural information exchange over time. Treating cultural works as nodes and influences as directed edges, the visualization of these cultural networks can provide new insights into the rich interconnections of cultural development. The graphics represent complex relationships of movie references by combining macro views summarizing 100 years of movie influences with micro views providing a close-up look at the embedding of individual movies. The macro view shows the rise of the self-referential character of postmodern cinema, while the micro level illustrates differences between individual movies, when they were referenced and by whom. The visualizations provide views that are closer to the real complexity of the relationships than aggregated views or rankings could do. KW - Kultur KW - Visualisierung KW - Film KW - Vernetzung Y1 - 2014 N1 - Arts, Humanities, and Complex Networks — 5th Leonardo satellite symposium at NetSci2014 ER - TY - CHAP A1 - Landstorfer, Johannes A1 - Herrmann, Ivo A1 - Stange, Jan-Erik A1 - Dörk, Marian A1 - Wettach, Reto T1 - Weaving a Carpet from Log Entries BT - A Network Security Visualization Built with Co-Creation T2 - 2014 IEEE Conference on Visual Analytics Science and Technology (VAST) : 25 - 31 Oct. [i.e. 9 - 14 November] 2014, Paris, France N2 - We created a pixel map for multivariate data based on an analysis of the needs of network security engineers. Parameters of a log record are shown as pixels and these pixels are stacked to represent a record. This allows a broad view of a data set on one screen while staying very close to the raw data and to expose common and rare patterns of user behavior through the visualization itself (the "Carpet"). Visualizations that immediately point to areas of suspicious activity without requiring extensive filtering, help network engineers investigating unknown computer security incidents. Most of them, however, have limited knowledge of advanced visualization techniques, while many designers and data scientists are unfamiliar with computer security topics. To bridge this gap, we developed visualizations together with engineers, following a co-creative process. We will show how we explored the scope of the engineers' tasks and how we jointly developed ideas and designs. Our expert evaluation indicates that this visualization helps to scan large parts of log files quickly and to define areas of interest for closer inspection. KW - Rechnernetz KW - Visualisierung KW - Datensicherung KW - Informationstheorie Y1 - 2014 U6 - https://doi.org/10.1109/VAST.2014.7042483 SP - 73 EP - 82 PB - IEEE CY - Piscataway, NJ ER - TY - CHAP A1 - Wolf, Ingo A1 - Gortana, Flavio A1 - Herrmann, Ivo A1 - Thiele, Paul A1 - Heidmann, Frank A1 - Schröder, Tobias T1 - Drag-and-drop cognition BT - Graphical User Interface for cognitive-affective models in multi-agent systems N2 - We present a newly developed graphical user interface, which allows researchers to create models of complex societal decision-making in a user-friendly manner without being required to program. The software tool is based on InnoMind, an agent-based model that implements theories of emotional cognition from cognitive science. We show the current work in progress and outline the near-term goals of the software development project. KW - Benutzerschnittstelle KW - Graphische Datenverarbeitung KW - Entscheidungsunterstützung KW - Kognition KW - Mehragentensystem Y1 - 2015 N1 - 2nd GESIS Computational Social Science Winter Symposium 2015, December 2-3, 2015, Cologne, Germany ER - TY - CHAP A1 - Otten, Heike A1 - Hildebrandt, Lennart A1 - Nagel, Till A1 - Dörk, Marian A1 - Müller, Boris T1 - Are there networks in maps? BT - An experimental visualization of personal movement data N2 - Shifted Maps proposes a novel visualization method to generate personal geovisualizations of individual movement data. The resulting visual appearance can be characterized as a map network consisting of visited places and their connections. The visited places are shown as circular map extracts scaled according to the time spent there and the movements between the places are represented as edges between the places. A key feature of the Shifted Maps visualization is the possibility to explore the data in three different arrangements based on geo-spatial position, travel time, and frequency of movements. By combining map and network visualizations of movement data, it becomes possible to analyze and compare spatial and temporal topologies. KW - Geographie KW - Landkarte KW - Visualisierung KW - Vernetzung KW - Fortbewegung Y1 - 2015 N1 - Paper at IEEE VIS Personal Visualization Workshop, Oct 2015 ER - TY - JOUR A1 - Stahnke, Julian A1 - Dörk, Marian A1 - Müller, Boris A1 - Thom, Andreas T1 - Probing Projections BT - Interaction Techniques for Interpreting Arrangements and Errors of Dimensionality Reductions JF - IEEE transactions on visualization and computer graphics N2 - We introduce a set of integrated interaction techniques to interpret and interrogate dimensionality-reduced data. Projection techniques generally aim to make a high-dimensional information space visible in form of a planar layout. However, the meaning of the resulting data projections can be hard to grasp. It is seldom clear why elements are placed far apart or close together and the inevitable approximation errors of any projection technique are not exposed to the viewer. Previous research on dimensionality reduction focuses on the efficient generation of data projections, interactive customisation of the model, and comparison of different projection techniques. There has been only little research on how the visualization resulting from data projection is interacted with. We contribute the concept of probing as an integrated approach to interpreting the meaning and quality of visualizations and propose a set of interactive methods to examine dimensionality-reduced data as well as the projection itself. The methods let viewers see approximation errors, question the positioning of elements, compare them to each other, and visualize the influence of data dimensions on the projection space. We created a web-based system implementing these methods, and report on findings from an evaluation with data analysts using the prototype to examine multidimensional datasets. KW - Informationswissenschaft KW - Visualisierung KW - Interaktive Medien KW - Mehrdimensionalität Y1 - 2016 U6 - https://doi.org/10.1109/TVCG.2015.2467717 SN - 1941-0506 VL - 22 IS - 1 SP - 629 EP - 638 PB - IEEE CY - New York, NY ER - TY - BOOK ED - Conrads, Martin ED - Morlok, Franziska T1 - Archiv aus Schriften der Universität der Künste Berlin KW - Universitätsarchiv KW - Archivbestand KW - Typografie KW - Universität der Künste Berlin. Studiengang Visuelle Kommunikation KW - Kalligraphie KW - Vergangenheit Y1 - 2016 SN - 978-3-89462-286-2 PB - Univ. d. Künste CY - Berlin ER - TY - BOOK A1 - Lindauer, Armin A1 - Müller, Betina T1 - Experimentelle Gestaltung BT - Visuelle Methode und systematisches Spiel KW - Kunst KW - Design KW - Kreativität KW - Methode Y1 - 2015 SN - 978-3-7212-0912-9 N1 - Engl. Ausg. u.d.T.: Experimental design : visual methods and systematic play PB - Niggli CY - Sulgen ER - TY - BOOK ED - Beyrow, Matthias T1 - Corporate Identity & Corporate Design BT - Das Kompendium KW - Corporate Identity KW - Corporate Design KW - Markenimage KW - Marke Y1 - 2013 SN - 978-3-89986-185-3 PB - avedition CY - Ludwigsburg ET - 3., aktualisierte und erw. Aufl. ER - TY - CHAP A1 - Heidmann, Frank T1 - Interaktive Karten und Geovisualisierungen T2 - Interaktive Infografiken KW - Visualisierung KW - Geoinformation KW - Computeranimation KW - Karte Y1 - 2013 SN - 978-3-642-15452-2 U6 - https://doi.org/10.1007/978-3-642-15453-9_3 SP - 39 EP - 69 PB - Springer CY - Berlin ER - TY - BOOK ED - Funke, Rainer T1 - Dinge, Räume und persönliche Identität BT - 66 Porträts KW - Design KW - Theorie KW - Identität KW - Raum Y1 - 2013 SN - 3-934329-55-1 PB - Fachhochsch. CY - Potsdam ER - TY - BOOK A1 - Scheidler, Gisela T1 - woistbornstedt : Fotografien [von den Studierenden] N2 - Ein Fotoprojekt von Prof. Gisela Scheidler mit Studierenden des Buch-Projektes "woistbornstedt" im WS 98/99. KW - Fotografie KW - Potsdam-Bornstedt KW - Landschaft Y1 - 1999 SN - 3-9805768-7-6 PB - FH Potsdam, Presse- und Informationsstelle CY - Potsdam ER - TY - CHAP A1 - Funke, Rainer ED - Hekkert, P., T1 - Emotions : the key of motivation in the experience society T2 - Proceedings of the first international conference on design & emotion. Organized by Department of Industrial Design, School of Industrial Design Engineering, Delft University of Technology, 3, 4 and 5 November 1999, Delft, the Netherlands KW - Design KW - Form KW - Ästhetik KW - Produktgestaltung Y1 - 1999 SN - 90-9013288-0 SP - 31 EP - 37 CY - Delft ER - TY - CHAP A1 - Deiml-Seibt, Tina A1 - Pschetz, Larissa A1 - Müller, Boris T1 - A conversational model to display user activity T2 - Proceedings of the 23rd British HCI Group Annual Conference on People and Computers : Celebrating People and Technology KW - Mensch-Maschine-Kommunikation KW - Benutzeroberfläche KW - Benutzerfreundlichkeit Y1 - 2009 UR - https://dl.acm.org/ft_gateway.cfm?id=1671051&ftid=706112&dwn=1&CFID=73125424&CFTOKEN=acc86f708b6852a-6F7ACFD0-A3FF-D1E5-8BC5B0DF6CA34792 SP - 318 EP - 323 PB - BCS Learning & Development Ltd. CY - Swindon ER - TY - CHAP A1 - Hoinkis, Monika T1 - Living With Things BT - Idleness Through Interaction Design T2 - Proceedings of the Eighth International Conference on Design and Emotion N2 - This paper describes the conceptual object series Living with Things: seven working prototypes of electronically and mechanically altered everyday objects that explore emotional engagement through interaction design. It outlines aim, design and the interaction design model that was developed and applied. Further it looks at scenarios and experiences from the objects in use and finally places them in the larger context of my current PhD research into The Design of Idleness. This research looks at social acceleration from a design perspective and investigates the paradoxical potential of interaction design to contribute to the much-needed social and societal slowdown. KW - interaction design KW - Design KW - Interaktion KW - Beschleunigung KW - sozial KW - Aktivismus Y1 - 2012 SN - 978-0957071926 U6 - https://doi.org/10.5281/zenodo.2604825 PB - Central Saint Martins College of Art and Design CY - London ER - TY - BOOK A1 - Vissirini, Barbara Avila T1 - Dieses kleine Buch ist für dich BT - Eine grafische Grammatik für Deutsch als Fremdsprache N2 - Dieses kleine Buch stellt dir Grammatikthemen auf dem Niveau A1 bis B2 in vier Kapiteln vor: Wortarten, Deklination, Steigerung und Konjugation. Jede Seite bietet eine kompakte Erklärung und verschiedene Beispiele zu einer bestimmten Struktur, die zum Lernen oder Nachschlagen geeignet sind. Das Besondere an diesem Buch ist, dass Schrift und Zeichen als einheitliches visuelles System verwendet werden, um für DaF Lernende relevante morphologische und grammatikalische Merkmale sichtbar zu machen. Diese visuelle Unterstützung soll dir dabei helfen, die Struktur im Fokus zu verstehen und ihre Merkmale zu merken. KW - Deutsch KW - Fremdsprache KW - Grammatik KW - Morphologie KW - Visualisierung Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-25410 SN - 978-3-947796-06-9 CY - Potsdam ER - TY - CHAP A1 - Godau, Marion T1 - Heroen und die Moderne : Kommunikationsdesign der 1940er- und 1950er-Jahre T2 - Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland KW - Kommunikationsdesign KW - Drittes Reich KW - Nachkriegszeit KW - Propaganda Y1 - 2019 SN - 978-3-89986-318-5 SP - 61 EP - 76 PB - av edition CY - Stuttgart ER - TY - CHAP A1 - Beyrow, Matthias T1 - Vom Zeichen zur Marke : Corporate Designer als Partner der Unternehmensführung T2 - Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland KW - Kommunikationsdesign KW - Corporate Design KW - Management Y1 - 2019 SN - 978-3-89986-318-5 SP - 162 EP - 171 PB - av edition CY - Stuttgart ER - TY - CHAP A1 - Morat, Paul A1 - Schwerdtfeger, Aaron A1 - Heidmann, Frank T1 - In Case You Don’t Know What To Play : framework for a VR application that manipulates time perception through spatial distortion T2 - Tagungsband : Mensch und Computer 2021 N2 - In Case You Don’t Know What To Play is a framework for designing a Virtual Reality application that uses spatial distortion to influence the user’s visual perception and ultimately shall manipulate their sense of time. Spatial orientation allows us to judge distances regarding their temporal component. In particular, in self-motion we can estimate the duration it takes to cover a given distance, since time and spatial perception are connected. This connection can be broken with the help of Virtual Reality technology and a perceptual conflict can be created. KW - Interaction design KW - Mensch-Maschine-Kommunikation KW - Virtuelle Realität KW - Mixed Reality KW - Erweiterte Realität KW - Gamification Y1 - 2021 SN - 978-1-4503-8645-6 U6 - https://doi.org/10.1145/3473856.3474035 SP - 609 EP - 613 PB - Association for Computing Machinery CY - New York ER - TY - BOOK ED - Distelmeyer, Jan ED - Ehrmanntraut, Sophie ED - Müller, Boris T1 - Algorithmen & Zeichen BT - Beiträge von Frieder Nake zur Gegenwart des Computers N2 - Über sechs Jahrzehnte hat sich Frieder Nake im Spannungsfeld von Informatik, Semiotik, Kunst und Kulturtheorie mit der Gegenwart des Computers auseinandergesetzt: in Sprache und Code, mit Texten und Bildern, die in diesem Band zum ersten Mal exemplarisch gebündelt werden. Damit liegt allerdings nicht nur ein lange vermisster Rückblick auf Nakes öffnende Ansätze, provozierende Debattenbeiträge und radikale künstlerische Konsequenzen vor. Zugleich demonstriert »Algorithmen & Zeichen«, wie aktuell die hier versammelten und mit Einleitungen der Herausgeber*innen versehenen Arbeiten sind. Für die gegenwärtigen Prozesse der Digitalisierung stellen sich hier grundsätzliche Fragen und zeigen sich überraschende Anschlüsse zu laufenden Debatten. KW - Algorithmus KW - Nake, Frieder KW - Informatik KW - Computer KW - Digitalisierung Y1 - 2021 UR - https://www.kulturverlag-kadmos.de/programm/details/algorithmen-zeichen SN - 978-3-86599-484-4 PB - Kadmos CY - Berlin ER - TY - JOUR A1 - Junginger, Pauline A1 - Osterdorf, Dennis A1 - Avila Vissirini, Barbara A1 - Voloshina, Anastasia A1 - Hausmann, Timo A1 - Kreiseler, Sarah A1 - Dörk, Marian T1 - The close-up cloud : visualizing details of image collections in dynamic overviews JF - International Journal for Digital Art History N2 - This paper introduces a visualization technique designed to uncover iconographic patterns prevalent within a collection while at the same time allowing close viewing of these particular details. Challenging an institutionalized understanding of overview and detail as inherently opposed, the intention of this research is to develop a visualization method that accounts for the iconographic abundance of a collection and encourages its casual exploration. Expanding digitization efforts have led to a growing number of rich cultural heritage datasets that are successively being published online. At the same time scholars are exploring the potential of computational methods to expand the scale and scope of art history. In this context, data visualization is often equated with a distanced perspective diminishing the intricate and intriguing details of individual artifacts. In collaboration with a museum of applied and decorative arts, we have devised a novel interface concept for the exploration of image collections such as historical glass plate negatives. Inspired by photographic plates on a light table, the resulting Close-up Cloud translates the art historical method of close viewing into the digital by combining it with a dynamic representation of quantitative iconographic patterns across an entire image collection. KW - Visualisierung KW - Kulturerbe KW - Benutzeroberfläche KW - Fotografie Y1 - 2020 U6 - https://doi.org/10.11588/dah.2020.5.72039 SN - 2363-5401 VL - 2020 IS - 5 SP - 6.02 EP - 6.13 CY - Heidelberg ER - TY - CHAP A1 - Stefaner, Moritz A1 - Urban, Thomas A1 - Seefelder, Marc T1 - Elastic Lists for Facet Browsing and Resource Analysis in the Enterprise T2 - 19th International Workshop on Database and Expert Systems Applications N2 - Information management and content governance in large corporations is an ongoing challenge. As a case study, we present the adaptation of the elastic lists facet browser for browsing and analysing large resource collections in an intranet of a large telecommunication corporation. The application allows users to explore resource aggregations over multiple classification schemata in parallel, enabling not only personalized information access, but also improved understanding of content distributions, as well as trend analysis and target tracking. We further present empirical usability results of a first prototype from questionnaires and eye tracking studies. KW - Informationsmanagement KW - Prozessmanagement KW - Browsing KW - Augenfolgebewegung Y1 - 2008 SN - 978-0-7695-3299-8 U6 - https://doi.org/10.1109/DEXA.2008.108 SN - 1529-4188 SP - 397 EP - 401 PB - The Insitute of Electrical and Electronics Engineers (IEEE) CY - Los Alamitos ER - TY - CHAP A1 - Meier, Sebastian A1 - Heidmann, Frank A1 - Thom, Andreas T1 - Heattile, a new method for heatmap implementations for mobile web-based cartographic applications T2 - Thematic Cartography for the Society N2 - Mobile handheld computing devices are becoming a more important part of our digital infrastructure. Web-based map services and visualisations for spatial data are being optimised for use on these new mobile devices. Despite the fast development of mobile devices, compared to laptop and desktop computers they remain slower in terms of processing power and have limited memory capacity. Bandwidth in most areas is still limited, regardless of the fast expansion of high-speed internet for mobile devices. To overcome these two limitations an improvement in existing spatial data visualisations is necessary. This chapter compares existing methods and presents a new approach to generating and delivering web-based heat map visualisations for spatial data that is optimised for mobile devices. KW - Mobiles Endgerät KW - Geodateninfrastruktur KW - Computerkartografie Y1 - 2014 SN - 978-3-319-08180-9 U6 - https://doi.org/10.1007/978-3-319-08180-9_4 SP - 33 EP - 44 PB - Springer CY - Cham ER - TY - BOOK A1 - Martini, Alexandra T1 - Inspired by Method : creative tools for the design process N2 - What is inspiration? Can there be a method for finding inspiration? “Inspired by Method: Creative Tools for the Design Process” is both a guide to and a source of inspiration. Designing involves individuality and a systematic approach, which we may apply consciously or subconsciously, depending on the project. The 5D-method for inspiration, created by Alexandra Martini, is an incisive little tool that you can use in any design process. It takes away the fear of starting a new project. This method uses the following five dimensions: Formal-Aesthetic Dimension, Haptic Dimension, Production Dimension, Cultural Dimension and Interactive Dimension. It will help you analyse, experiment with and realise your ideas. The first phase of the book will get you started. The second phase encourages you to experiment and explore some unusual paths. Classical principles, such as composition and proportion, are interwoven with contemporary manufacturing processes such as 3D printing and aspects of human-machine interaction. For all budding creatives who are involved with design, in any way, that want to deepen their knowledge and intellectual portfolio professionally and develop their design skills further. “Inspired by Method: Creative Tools for the Design Process” provides orientation, guidance, methodology and a soft process algorithm. KW - Design KW - Inspiration KW - Produktgestaltung KW - Kreativität KW - Gestaltung Y1 - 2020 SN - 978-90-6369-573-6 PB - BIS Publishers CY - Amsterdam ER - TY - BOOK ED - Funke, Rainer ED - Godau, Marion ED - Stammnitz, Christa T1 - Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland N2 - Das Design von Kommunikationsmitteln und Kommunikationsprozessen ist im Verlauf der letzten 100 Jahre zu einem vielgestaltigen farbenfrohen Gewebe gewachsen, welches die gesammte Gesellschaft durchwirkt und allgegenwärtig beiläufig durchschimmert oder auch kraftvoll aufleuchtet. Der Bedarf an gestalterischer Differenzierung ist in dieser Zeit in mehrfachter Hinsicht geradezu explodiert. Anlässlich des hundertsten Gründungsjubiläums des BDG Berufsverband der Deutschen Kommunikationsdesigner e.V. werden verschiedene Facetten dieser Entwicklung von verschiedenen Autor/innen betrachtet. KW - Kommunikationsdesign KW - Corporate Design KW - Gebrauchsgrafik KW - Berufsverband der Deutschen Kommunikationsdesigner Y1 - 2019 SN - 978-3-89986-318-5 PB - av edition CY - Stuttgart ER - TY - CHAP A1 - Funke, Rainer T1 - 100 Jahre deutsches Kommunikationsdesign : von der angewandten Kunst zur umfassend gestalteten Kommunikation T2 - Avantgarde und Mainstream : 100 Jahre Kommunikationsdesign in Deutschland KW - Kommunikationsdesign KW - Angewandte Kunst Y1 - 2019 SN - 978-3-89986-318-5 SP - 14 EP - 27 PB - av edition CY - Stuttgart ER - TY - JOUR A1 - Junginger, Pauline A1 - Dörk, Marian T1 - Categorizing queer identities : an analysis of archival practices using the concept of boundary objects JF - Journal of Feminist Scholarship N2 - In this paper, we present a field study that examines the development, application and maintenance of classification systems and controlled vocabularies in three archives documenting lesbian, trans* and queer-feminist histories. Queer archives face the challenge of documenting identities that are inherently characterized by embracing fluidity and ambiguity. Thus, queer identities are diametrically opposed to archival procedures of unambiguous classification. At the same time, queer activism relies partly on coherent identity categories in order to be able to act politically. We examine the pragmatic solutions that queer archives establish when dealing with tensions between those requirements. Our goal is to contribute to the ongoing discussions about the ethical dimensions of classification practices. Following the work of Geoffrey C. Bowker and Susan Leigh Star (1999) we use the concept of boundary objects as a central theoretical foundation of our research. This concept allows for tracing the negotiations and decision-making processes that influenced the creation of a specific classification system. Through conducting semi-structured interviews with staff members of queer archives in Germany we collected data about their efforts to archive the history of queer communities. Although there are initiatives developing metadata standards for queer identities, these standards are only used to a limited extent by the queer archives we examined. Rather, those archives established individual strategies for categorizing objects that are rooted in their specific history. We argue that classification systems and controlled vocabularies themselves can be understood as artifacts documenting the history of queer movements. KW - LGBT KW - Archiv KW - Grenzobjekt KW - Systematik KW - Klassifikation KW - Metadaten KW - Identität Y1 - 2021 U6 - https://doi.org/10.23860/jfs.2021.19.05 SN - 2158-6179 VL - 19 IS - 19 SP - 66 EP - 79 ER - TY - CHAP A1 - Scholz, Andrea A1 - da Costa Oliveira, Thiago A1 - Dörk, Marian T1 - Infrastructure as digital tools and knowledge practices BT - Connecting the Ethnologisches Museum Berlin with amazonian indigenous communities T2 - Digitalisierung ethnologischer Sammlungen : Perspektiven aus Theorie und Praxis N2 - Scholz, da Costa Oliveira und Dörk widmen sich in ihrem Beitrag Erfahrungen mit digitalen Werkzeugen im Kontext ethnologischer Sammlungen sowie den Herausforderungen, die sich bei der Berücksichtigung unterschiedlicher Wissenspraktiken in der Zusammenarbeit mit Heritage Communities stellen. Ausgehend von dem Projekt Sharing Knowledge (2014-2020), das im Ethnologischen Museum (Staatliche Museen zu Berlin/ Stiftung Preußischer Kulturbesitz) stattfand, wird argumentiert, dass die Trägheit von Infrastrukturen und die Erforschung ihrer Funktionsweise - d.h. die Entschlüsselung der Meistererzählungen und Ausschlussmechanismen hinter musealen Wissenspraktiken - entscheidende Schlüssel darstellen zur Entwicklung von Werkzeugen und Taktiken, um eben diese Trägheit zu umgehen und zu untergraben. Während der erste Teil des Papiers dem Beispielprojekt kritische Aufmerksamkeit schenkt, schlägt der zweite Teil neue Methoden vor, um Infrastrukturen zu entwickeln, die Relationalität und Pluralität zulassen. KW - Kooperation KW - Indigenes Volk KW - Amazonastiefland KW - Ethnologisches Museum (Körperschaft) KW - Entkolonialisierung KW - Datenbank KW - Digitalisierung Y1 - 2021 SN - 978-3-8376-5790-6 U6 - https://doi.org/10.14361/9783839457900-017 SN - 2702-9026 SP - 299 EP - 315 PB - Transcript CY - Bielefeld ER - TY - BOOK ED - Gerling, Winfried ED - Krautkrämer, Florian T1 - Versatile camcorders BT - looking at the GoPro movement N2 - Small robust action-cams like the GoPro have lastingly altered the conditions for making images by conceiving the body and the device as a single unit acting together, and by staging this joint movement in sometimes spectacular ways. The perspective gained by being closely attached to the body, and the aesthetic qualities that result from this, is a particular feature of this camera. This basic constellation has given rise to a culture of making and sharing images, which is linked in turn to the distribution and communication methods of digital media or brands. This book is the first to deal with this phenomenon, pursuing it from a variety of perspectives from media and cultural studies. N2 - Kleine robuste Actioncams wie die GoPro haben die Bedingungen des Bilder-Machens nachhaltig verändert, indem sie Körper und Apparat als gemeinsam agierende Einheit konzipieren und die gemeinsame Bewegung spektakulär inszenieren. Die eng an den Körper gebundene Perspektive und die daraus resultierende Ästhetik sind ein besonderes Merkmal dieser Kameras. Aus dieser Konstellation ist eine Kultur des Bilder-Machens und -Verteilens entstanden, die wiederum eng an die Distributions- und Kommunikationswege digitaler Medien bzw. Marken gekoppelt ist. Erstmals widmet sich ein Buch diesem Phänomen und geht ihm aus medienkulturwissenschaftlichen Perspektiven nach. KW - Camcorder KW - Body-Cam KW - Action-Fotografie KW - Medienwissenschaft KW - GoPro Y1 - 2021 SN - 978-3-86599-461-5 U6 - https://doi.org/10.25969/mediarep/19386 PB - Kadmos CY - Berlin ER - TY - CHAP A1 - Gerling, Winfried T1 - Be a hero: self-shoots at the edge of the abyss T2 - Exploring the selfie N2 - A tendency has developed in recent times toward a close connection of the (photo) apparatus and the body. The GoPro, the “world’s most versatile camera,” as stated in the developer’s self-description, is often worn attached to the body, is held at a moderate distance from the body by means of a selfie stick, or is firmly mounted on helmets and sporting equipment. Regarding these cameras, a whole array of practices and technologies has evolved that strongly promote “self-shooting.” Thus, a new genre of the self-image has arisen: images of skaters, surfers, fliers, fallers, and the fallen, all capturing themselves in all circumstances up until death; it seems that the camera itself creates the risk to fall. This chapter focuses on the relationship of aesthetics, body, and apparatus that can be traced back to early examples of “falling photographers” and that is nowadays so impressively exemplified by the GoPro technique and its usage. Additionally, the text deals with the general leveling of the difference between the moving image (video) and the still image (photography) within the digital realm, specifically via the unification of both, technologies and practices, in one apparatus—like the GoPro. KW - Body-Cam KW - Selbstbildnis KW - Action-Fotografie KW - GoPro Y1 - 2018 SN - 978-3-319-57949-8 U6 - https://doi.org/10.1007/978-3-319-57949-8_12 SP - 261 EP - 283 PB - Palgrave Macmillan CY - Cham ER - TY - CHAP A1 - Thom, Andreas A1 - Meier, Sebastian A1 - Heidmann, Frank T1 - Anforderungsanalyse bei IT-Experten mit der Experience-Sample-Methode BT - Wie ein Diagramm den Arbeitsverlauf visualisiert T2 - Mensch und Computer 2015 – Usability Professionals N2 - Dieser Beitrag beschäftigt sich mit den Herausforderungen eine Anforderungsanalyse im hoch technologischen Umfeld der IT-Security durchzuführen, bei dem keine der üblichen ethnografischen Methoden wie teilnehmende Beobachtung u.a. möglich waren. Im Umfeld von IT-Sicherheitsexperten besteht grundsätzlich Skepsis bzgl. möglicher Datenerfassungen, die Sicherheitsbelange des eigenen IT-Sicherheits-Betriebes (ITS) betreffen. Diese muss vor allem in der Anforderungsanalyse beachtet werden. Welche Methode könnte hierbei also zum Einsatz kommen? Im Rahmen des Beitrages möchten wir unser Vorgehen und die gewonnen Erkenntnisse im Rahmen eines ZIM-Koop-Projektes des BMWi vorstellen und anhand eines Frameworks inkl. der Sample-Visualisierung der gewonnenen Daten zur Experience-Sample-Methode erläutern. KW - Designwissenschaft KW - Benutzererlebnis KW - Computersicherheit Y1 - 2015 SN - 978-3-1104-4332-5 U6 - https://doi.org/10.1515/9783110443882-015 SP - 133 EP - 143 PB - De Gruyter CY - Berlin ER - TY - CHAP A1 - Schröter, Jan A1 - Hußlein, Steffi A1 - Langer, Constanze T1 - „Da haste den Salat“ BT - Lokale Vernetzung gegen Lebensmittelverschwendung T2 - Mensch und Computer 2015 – Usability Professionals N2 - Allein in Deutschland landen jedes Jahr 11 Millionen Tonnen Lebensmittel auf dem Müll, obwohl sie noch zum Verzehr geeignet wären: allein 61% davon aus privaten Haushalten. Gleichzeitig wächst durch die voranschreitende Urbanisierung der Wunsch nach mehr sozialer Vernetzung. Was können wir gegen diese Entwicklung tun? Wie bringt man Menschen dazu, bewusster mit Nahrungsmitteln umzugehen und welche Rolle können soziale Netzwerke dabei spielen? Im Dialog mit Nutzern entstand mittels Personas und Szenarien „neighborSWAP“: Eine App als lokales Einkaufsnetzwerk. Sie ermöglicht kollaboratives Einkaufen und das Teilen übriggebliebener Mahlzeiten, ungenutzter Lebensmittel oder selbst angebauter Waren über eine Sharing-Funktion. Gleichzeitig inspiriert sie den Nutzer zu einer abwechslungsreichen und bewussten Ernährung. KW - Sharing Economy KW - App KW - Lebensmittel KW - Verschwendung Y1 - 2015 SN - 978-3-1104-4332-5 U6 - https://doi.org/10.1515/9783110443882-034 SP - 307 EP - 310 PB - De Gruyter CY - Berlin ER - TY - CHAP A1 - Gerling, Winfried T1 - Moved images : velocity, immediacy and spatiality of photographic communication T2 - Photographic Powers : Helsinki Photomedia 2014 N2 - This article discusses how the formerly motionless and silent photographic image is set in motion and how this shift affects its usages. This turn is viewed under the changing conditions in production and circulation of social media platforms and the technical unity of photo and video camera. Various photographic practices and aspects will be adressed: the accelerated and ubiquitous production of images (capture and processing), which is dialectically related to the aesthetics of the images, their mode of reception (displays), their distribution and storage (platforms) and the (photographic) apparatuses, with which they are produced. The increase in photographic production is accompanied by a shift away from the decisive and composed single image. The unified apparatus of photographic and video technology is bringing both media ever closer together, which in turn supports the tendency toward the mobile and mobilized image. The article shows how communication has become immediate with digital photographs, how mobile, spatial images, people and apparatuses are related to one another as well as how they create and influence powerful realities; this has always been one of the most fundamental issues of photography. KW - Fotografie KW - Mixed media KW - Social Media Y1 - 2015 UR - https://shop.aalto.fi/p/492-photographic-powers/ SN - 978-952-60-6392-8 SN - 1799-4861 SP - 287 EP - 304 CY - Helsinki ER - TY - CHAP A1 - Distelmeyer, Jan T1 - Regeln : was Vorschriften bedeuten (und ein „Casual Game“ davon vermitteln kann) T2 - Didaktik des digitalen Spielens N2 - Der Beitrag widmet sich der im Verhältnis von Spiel und Computer so besonderen Rolle von Regeln und der Frage, wie mit ihnen umgegangen werden kann. Das „Casual Game“ ANGRY BIRDS wird hier zum Beispiel und Anlass, grundsätzlich über Games als Funktionen des Computers sowie über Algorithmen und Programmierung nachzudenken. KW - Regel KW - Computerspiel KW - Angry Birds KW - Computer Y1 - 2021 SN - 978-3-86956-511-8 U6 - https://doi.org/10.25932/publishup-52668 SN - 1867-6219 SP - 14 EP - 34 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - CHAP A1 - Gerling, Winfried T1 - Bilder einfrieren, oder: Wie das Bewegtbild in den Eisschrank kommt T2 - Kältebilder : Ästhetik und Erkenntnis am Gefrierpunkt KW - Freeze-Frame KW - Bewegtes Bild Y1 - 2021 SN - 978-3-11-074761-4 U6 - https://doi.org/10.1515/9783110747614-008 SP - 69 EP - 81 PB - De Gruyter CY - Berlin ER - TY - CHAP A1 - Oswald, Patrick A1 - Tost, Jordi A1 - Wettach, Reto T1 - i.Ge BT - Exploring New Game Interaction Metaphors with Interactive Projection T2 - TEI '15 : Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction N2 - Video games are traditionally presented and visualized on a screen (flat, portable, touch sensitive or projected) and are mostly restricted by predefined scenarios and character movements. Although the ways in which we interact with games have improved over recent years, the interaction is still limited to their functions and game presets and still happens inside the screen. In this paper we explore new interaction paradigms using i.Ge4, a video game level editor that allows users to interact with their own environment to create game content with every-day physical objects in real time. At this stage, i.Ge explores new ways to interact with the real world by augmenting it with interactive projections, reducing the gap between the real and the digital world in a spatial augmented reality. We also propose other novel naturalistic approaches to create and interact with digital content that involve embodiment and more use of depth. KW - Videospiel KW - Interaktion KW - Umweltwahrnehmung Y1 - 2015 SN - 978-1-4503-3305-4 U6 - https://doi.org/10.1145/2677199.2687910 SP - 733 EP - 738 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Meier, Sebastian T1 - The Micro Smart Grid Tabletop BT - A real world case study for tangible multitouch technologies for communicating complex concepts T2 - Proceedings of the International Workshop on Tactile/Haptic User Interfaces for Tabletops and Tablets N2 - In this paper we present a case study for an interactive surface, an explanatory tangible multitouch system in an exhibition context. The system is used as an expressive representation of the complex concept of Micro Smart Grids (MSGs) and their influence on our future energy infrastructure. We built the experience upon research on integrating tangibles into playful and exploratory learning environments. Beyond the well-researched learning experience with tangibles, we developed the system to stimulate and foster discussions on the subject of MSGs. Besides the technology behind the system we will discuss limitations and advantages of combining tangible and multitouch technologies. To conclude we present reflections on the design and interaction concepts that were embedded into the system. KW - Gegenständliche Benutzeroberfläche KW - Ausstellung KW - Lernumwelt KW - Entdeckendes Lernen KW - Touchscreen Y1 - 2015 UR - http://ceur-ws.org/Vol-1324/paper_9.pdf SN - 1613-0073 PB - RWTH CY - Aachen ER - TY - CHAP A1 - Hoinkis, Monika T1 - »Tap Anything« A Design (Class) Case BT - Teaching Participatory Design Methods as Design Basics T2 - Proceedings of the colors of care : 9th International Conference on Design and Emotion N2 - This report looks at a higher education design class as a design case for teaching participatory design methods to beginning design students from different design disciplines (communication, product, and interface design). The class was an experiment in so far as basic design education usually focuses on other elementary aspects first, such as form, color, representation, etc. The experiment ́s purpose was to confront design students very early on in the program with a participatory design approach and find out how well they can handle and apply it and how valuable it is for their basic design education. The report describes the overall aim, structure, process, and outcomes of the design class at University of Applied Sciences Potsdam and takes a peep into the near future. KW - Co-design KW - design methods KW - Bildung KW - Gestaltungslehre KW - Designstudium Y1 - 2014 SN - 978-958-774-070-7 U6 - https://doi.org/10.5281/zenodo.2605588 SP - 450 EP - 455 PB - Universidad De Los Andes, Facultad De Arquitectura Y Diseño CY - Bogota ER - TY - CHAP A1 - Franke, Annelie A1 - Hoinkis, Monika T1 - «Co-photography» as a research tool BT - Using narrative photography as a participatory tool for user insights" T2 - Proceedings of the colors of care : 9th International Conference on Design and Emotion KW - Co-photography KW - Fotografie KW - Workshop Y1 - 2014 UR - https://research.utwente.nl/en/publications/the-colors-of-care-design-amp-emotion-2014-9th-international-conf SN - 978-958-774-070-7 SP - 464 EP - 466 PB - Universidad De Los Andes, Facultad De Arquitectura Y Diseño CY - Bogota ER - TY - CHAP A1 - Meier, Anita A1 - Matthies, Denys J. C. A1 - Urban, Bodo A1 - Wettach, Reto T1 - Exploring vibrotactile feedback on the body and foot for the purpose of pedestrian navigation T2 - iWOAR '15 : Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction N2 - In this paper, we present an evaluation of vibrotactile onbody feedback for the purpose of pedestrian navigation. For this specific task, many researchers already provide different approaches such as vibrating belts, wristbands or shoes. Still, there are issues left that have to be considered, such as which body position is most suitable, what kind of vibration patterns are easy to interpret, and how applicable are vibrotactile feedback systems in real scenarios. To find answers, we reconstructed prototypes commonly found in literature and continued to further evaluate different foot-related designs. On the one hand, we learned that vibrotactile feedback at the foot reduces visual attention and thus also potentially reduces stress. However, on the other hand, we found that urban space can be very diverse, and ambiguous and therefore a vibrotactile system cannot completely replace common path finding systems for pedestrians. Rather, we envision such a system to be applied complementary as an assistive technology. KW - Taktiler Sensor KW - Vibrationssensor KW - Fußgänger KW - Unterstützungstechnologie KW - Benutzeroberfläche Y1 - 2015 SN - 978-1-4503-3454-9 U6 - https://doi.org/10.1145/2790044.2790051 SP - 1 EP - 11 PB - Association for Computing Machinery CY - New York ER - TY - JOUR A1 - Meier, Sebastian T1 - The Marker Cluster BT - A Critical Analysis and a New Approach to a Common Web-based Cartographic Interface Pattern JF - International Journal of Agricultural and Environmental Information Systems N2 - The growing amount of gathered, stored and available data is creating a need for useful mass-data visualizations in many domains. The mapping of large spatial data sets is not only of interest for experts anymore, but, with regard to the latest advances in web cartography, also moves into the domain of public cartographic applications. One interactive web-based cartographic interface design pattern that helps with visualizing and interacting with large, high density data sets is the marker cluster; a functionality already in use in many web-based products and solutions. In this article, the author will present their ongoing research on the problem of “too many markers.” They will present an empirical evaluation and comparison of marker cluster techniques and similar approaches, including heatmaps and tiled heatmaps. They conclude with a first concept for overcoming some of the obstacles that they were able to identify in their study and thereby introduce a new direction for further research. KW - Big Data KW - Visualisierung KW - Geologische Kartierung KW - Computerkartografie Y1 - 2016 U6 - https://doi.org/10.4018/IJAEIS.2016010102 SN - 1947-3206 VL - 7 IS - 1 SP - 28 EP - 43 PB - IGI Global CY - Hershey ER - TY - CHAP A1 - Meier, Sebastian T1 - Visualizing Large Spatial Time Series Data on Mobile Devices BT - Combining the HeatTile System with a Progressive Loading Approach T2 - Cartography : Maps Connecting the World N2 - This paper introduces an approach for visualizing large spatial time series data sets on mobile devices. The HeatTile system (Meier et al. 2014) is used and extended with a progressive loading approach, the stream approach. By combining those two approaches, this study aimed to overcome the performance and bandwidth limitations inherent to mobile devices. This chapter focuses on the technological advantages of the presented approach in a performance comparison with other common approaches. Furthermore, an animated time series visualization is introduced, as well as an interface designed specifically for the presented method in order to emphasize the advantages of the approach. To further highlight the possible applications of the method, two real-world use cases are presented. KW - Visualisierung KW - Mobiles Endgerät KW - Datenverarbeitung KW - Geovisualization Y1 - 2015 SN - 978-3-319-17738-0 U6 - https://doi.org/10.1007/978-3-319-17738-0_12 SN - 1863-2351 SP - 161 EP - 173 PB - Springer CY - Cham ER - TY - CHAP A1 - Nagel, Tina A1 - Pschetz, Larissa A1 - Stefaner, Moritz A1 - Müller, Boris T1 - mæve – Eine interaktive Tabletop-Installation T2 - Kultur und Informatik : interaktive Systeme KW - Mensch-Maschine-Kommunikation KW - Benutzeroberfläche KW - Visualisierung KW - Metadaten Y1 - 2010 SN - 978-3-940317-72-8 N1 - 8. Tagung „Kultur und Informatik" SP - 287 EP - 298 PB - Hülsbusch CY - Boizenburg ER - TY - JOUR A1 - Dörk, Marian A1 - Pietsch, Christopher A1 - Credico, Gabriel T1 - One view is not enough High-level visualizations of a large cultural collection JF - Information Design Journal N2 - As cultural institutions are digitizing their artifacts and interlinking their collections, new opportunities emerge to engage with cultural heritage. However, it is the often comprehensive and complex nature of collections that can make it difficult to grasp their distribution and extent across a variety of dimensions. After a brief introduction to the research area of collection visualizations, this paper presents a design study visualizing an aggregated collection from diverse cultural institutions in Germany. We detail our iterative design process leading to prototypical implementations of four stylistically and functionally coordinated visualizations, each one focusing on different facets of the collection. KW - Visualisierung KW - Sammlung KW - Kulturgut KW - Digital Humanities KW - Visual Analytics Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26609 SN - 1569-979X VL - 23 IS - 1 SP - 39 EP - 47 PB - John Benjamins Publishing CY - Amsterdam ER - TY - JOUR A1 - Beecham, R. A1 - Rooney, C. A1 - Meier, S. A1 - Dykes, J. A1 - Slingsby, A A1 - Turkay, C. A1 - Wood, J. A1 - Wood, B. L. A1 - Wong, W. T1 - Faceted Views of Varying Emphasis (FaVVEs) BT - a framework for visualising multi-perspective small multiples JF - Computer Graphics Forum N2 - Many datasets have multiple perspectives – for example space, time and description – and often analysts are required to study these multiple perspectives concurrently. This concurrent analysis becomes difficult when data are grouped and split into small multiples for comparison. A design challenge is thus to provide representations that enable multiple perspectives, split into small multiples, to be viewed simultaneously in ways that neither clutter nor overload. We present a design framework that allows us to do this. We claim that multi-perspective comparison across small multiples may be possible by superimposing perspectives on one another rather than juxtaposing those perspectives side-by-side. This approach defies conventional wisdom and likely results in visual and informational clutter. For this reason we propose designs at three levels of abstraction for each perspective. By flexibly varying the abstraction level, certain perspectives can be brought into, or out of, focus. We evaluate our framework through laboratory-style user tests. We find that superimposing, rather than juxtaposing, perspective views has little effect on performance of a low-level comparison task. We reflect on the user study and its design to further identify analysis situations for which our framework may be desirable. Although the user study findings were insufficiently discriminating, we believe our framework opens up a new design space for multi-perspective visual analysis. KW - Visualisierung KW - Raum-Zeit KW - Abstraktionsebene KW - Studie KW - Analyse Y1 - 2016 U6 - https://doi.org/10.1111/cgf.12900 SN - 1467-8659 VL - 35 IS - 3 SP - 241 EP - 249 PB - Wiley-Blackwell CY - Oxford ER - TY - CHAP A1 - Meier, Sebastian T1 - Enhancing Location Recommendation Through Proximity Indicators, Areal Descriptors, and Similarity Clusters T2 - Progress in Location-Based Services 2016 N2 - Location recommendation (LR) or rather location-based recommender systems (LBRS) are an integral part of modern location-based services (LBS). Most LR algorithms only focus on location-specific attributes when calculating recommendations, while completely ignoring the urban structure surrounding the locations. (In this paper we refer to a geographic coordinate (latitude and longitude) as position. Locations and places in contrast refer to physical entities e.g. a restaurant, a bus stop or a lake). This paper demonstrates how the urban structure can be modelled in LR calculations by using data from OpenStreetMap (OSM) and the location data itself. Based on these datasets, we present two approaches to extend the LR process by (1) including the urban structure in direct proximity of the location (Proximity Indicators and Areal Descriptors) and by (2) not only looking for individual locations but location clusters (Similarity Clusters). Thereby we acknowledge the complexity of a location, which can not be perceived as a detached entity. A location is part of a given urban structure and we need to include the parameters of this structure in our algorithms. A prototypical implementation compares locations from four major German cities: Berlin, Hamburg, Munich and Cologne and thereby highlights the applicability of the underlying data structures derived from OSM and the location data itself. We conclude by outlining the potential of the presented approaches in the context of LR as well as their relevancy for urban planning and neighboring disciplines. KW - Empfehlungssystem KW - Standortbezogener Dienst KW - Datenerhebung KW - Freiwilligkeit KW - OpenStreetMap Y1 - 2016 SN - 978-3-319-47289-8 U6 - https://doi.org/10.1007/978-3-319-47289-8_14 SN - 1863-2351 SP - 273 EP - 291 PB - Springer CY - Cham ER - TY - JOUR A1 - Gortana, Flavio A1 - von Tenspolde, Franziska A1 - Guhlmann, Daniela A1 - Dörk, Marian T1 - Off the Grid BT - Visualizing a Numismatic Collection as Dynamic Piles and Streams JF - Open Library of Humanities N2 - This research explores the merit of alternative arrangements of cultural artifacts to expose the aesthetic abundance of a cultural collection. The conventional display of museum objects in online interfaces tends to neglect the physical gestalt of the collection. For example, coins typically end up in tabular grids of thumbnail pages in online collections mimicking their rigid placement in storage drawers of a depot and glass cabinets in exhibitions. The overall aim behind this research was to devise visualizations that do justice to the material and semantic richness of an entire collection, while providing a casual mode of access that is inviting to people with no background in numismatics. To do this, we undertook an iterative design process, which involved a close collaboration with numismaticians and playful ideation with actual coins. Carefully negotiating expert knowledge and lay curiosity, the resulting visualization represents the collection’s dimensions using thousands of thumbnails as visual data points. The coins can be arranged into various layouts such as piles representing, for example, metal types, or streams visualizing the ebb and flow of coins over the centuries. In the interface, one can play with the coins in a manner that would be unthinkable in a physical exhibition and that has not been tried in a digital display. The article reports on the overall research and design process of this project, the resulting interface concept and prototype, and the feedback received during two evaluations. KW - Visualisierung KW - Kulturerbe KW - Exponat KW - Numismatik KW - Graphische Benutzeroberfläche Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26527 SN - 2056-6700 VL - 4 IS - 2 SP - 1 EP - 25 PB - Open Library of Humanities CY - Cambridge ER - TY - JOUR A1 - Müller-Rakow, Alexander A1 - Flechtner, Rahel T1 - Designing Interactive Music Systems with and for People with Dementia JF - The Design Journal N2 - In this paper, we outline the process applied in designing and developing an interactive and networked music system for people with dementia. We first describe the strategy we used to include both people with dementia and caretakers. As the symptoms of dementia vary greatly, we decided to address this diversity of needs. We describe the use-scenarios, which illustrate how people with dementia can gain access to curated selections of biographically meaningful music and take part in music therapy even if restricted mobility prevents their physical presence at sessions. Secondly, we focus on the structural and aesthetic requirements for the interaction design of tangible and screen-based user-interfaces. We conclude with issues of usability and levels of playfulness based on interactive prototypes that differ in complexity and form, and we share proposals for designing with and for dementia patients. KW - Demenz KW - E-Health KW - Musiktherapie KW - Interaktive Medien Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-26563 SN - 1756-3062 VL - 20 SP - 2207 EP - 2214 PB - Taylor & Francis CY - Routledge ER - TY - CHAP A1 - Wohlauf, Anne A1 - Hemmert, Fabian A1 - Wettach, Reto T1 - The Haptic Body Scale BT - Designing Imprecision in Times of the Quantified Self T2 - TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction N2 - Followers of the Quantified Self movement track, analyze and compare vital and environmental data to optimize themselves. It can be stressful to keep all the measured values under control when pursuing this ambitious way of life. Body weight can be an especially emotional issue for many people and slight differences can be perceived as lack of discipline, although little fluctuations are natural. In this paper, we present a tangible display for body weight, based on floor rigidity. It displays body weight without numbers, which makes it less suitable for comparisons, while still giving the user an idea about their weight. We describe the metaphorical foundations of the concept, as well as the development of two prototypes, which implement the envisioned full-body weighing experience. We demonstrate how the design of a display can influence the users' connotation of data. KW - Haptische Feedback-Technologie KW - Fußboden KW - Waage KW - Benutzererlebnis Y1 - 2017 SN - 978-1-4503-4676-4 U6 - https://doi.org/10.1145/3024969.3025003 SP - 367 EP - 373 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Zimmermann, Raphael A1 - Wettach, Reto T1 - First Step into Visceral Interaction with Autonomous Vehicles T2 - AutomotiveUI '17: Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications N2 - Autonomous vehicles (AVs) seem to be the next big step into the future of mobility solutions. Various research institutions in the automobile industry and academic sectors are striving to come out with the most futuristic concept. This paper focuses on the interaction between AVs and pedestrians. Furthermore, the paper aims to explore if complex communication needs can be signaled to pedestrians through motion behavior of the vehicle. In order to learn how other road users feel surrounded by self-driving cars, participants were confronted with different drivability of a self-programmed vehicle during our evaluation. As the results show, the vehicle's motion behavior is able to evoke certain emotions, which in turn lead to rational decisions within the participants. This can be seen as a form of mutual communication. KW - Autonomes Fahrzeug KW - Mobilität 4.0 KW - Fußgänger Y1 - 2017 SN - 978-1-4503-5150-8 U6 - https://doi.org/10.1145/3122986.3122988 SP - 58 EP - 64 PB - Association for Computing Machinery CY - New York ER -