TY - CHAP A1 - Stange, Jan-Erik A1 - Dörk, Marian T1 - Visualizing the spatiality in fictional narratives N2 - This work is part of ongoing research on the visualization of spatial relationships in fictional works. Our aim is to arrive at aesthetic representations of fictional narratives set in actual places such as cities. Novel City Maps offers two map views, one inspired by transit maps and the other by conventional street maps. The former uses the aesthetic of abstract transit maps to reveal the co-occurrence structures between important places in a story. The street map view is designed as a spatial fingerprint of a novel by highlighting the places occurring often in the story. KW - Informationsvisualisierung KW - Geovisualisierung KW - Literatur KW - Humanwissenschaften KW - Digital Y1 - 2016 N1 - Workshop on Visualization for the Digital Humanities at IEEE VIS, 2016 ER - TY - CHAP A1 - Deiml-Seibt, Tina A1 - Pschetz, Larissa A1 - Müller, Boris T1 - A conversational model to display user activity T2 - Proceedings of the 23rd British HCI Group Annual Conference on People and Computers : Celebrating People and Technology KW - Mensch-Maschine-Kommunikation KW - Benutzeroberfläche KW - Benutzerfreundlichkeit Y1 - 2009 UR - https://dl.acm.org/ft_gateway.cfm?id=1671051&ftid=706112&dwn=1&CFID=73125424&CFTOKEN=acc86f708b6852a-6F7ACFD0-A3FF-D1E5-8BC5B0DF6CA34792 SP - 318 EP - 323 PB - BCS Learning & Development Ltd. CY - Swindon ER - TY - CHAP A1 - Morat, Paul A1 - Schwerdtfeger, Aaron A1 - Heidmann, Frank T1 - In Case You Don’t Know What To Play : framework for a VR application that manipulates time perception through spatial distortion T2 - Tagungsband : Mensch und Computer 2021 N2 - In Case You Don’t Know What To Play is a framework for designing a Virtual Reality application that uses spatial distortion to influence the user’s visual perception and ultimately shall manipulate their sense of time. Spatial orientation allows us to judge distances regarding their temporal component. In particular, in self-motion we can estimate the duration it takes to cover a given distance, since time and spatial perception are connected. This connection can be broken with the help of Virtual Reality technology and a perceptual conflict can be created. KW - Interaction design KW - Mensch-Maschine-Kommunikation KW - Virtuelle Realität KW - Mixed Reality KW - Erweiterte Realität KW - Gamification Y1 - 2021 SN - 978-1-4503-8645-6 U6 - https://doi.org/10.1145/3473856.3474035 SP - 609 EP - 613 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Stefaner, Moritz A1 - Urban, Thomas A1 - Seefelder, Marc T1 - Elastic Lists for Facet Browsing and Resource Analysis in the Enterprise T2 - 19th International Workshop on Database and Expert Systems Applications N2 - Information management and content governance in large corporations is an ongoing challenge. As a case study, we present the adaptation of the elastic lists facet browser for browsing and analysing large resource collections in an intranet of a large telecommunication corporation. The application allows users to explore resource aggregations over multiple classification schemata in parallel, enabling not only personalized information access, but also improved understanding of content distributions, as well as trend analysis and target tracking. We further present empirical usability results of a first prototype from questionnaires and eye tracking studies. KW - Informationsmanagement KW - Prozessmanagement KW - Browsing KW - Augenfolgebewegung Y1 - 2008 SN - 978-0-7695-3299-8 U6 - https://doi.org/10.1109/DEXA.2008.108 SN - 1529-4188 SP - 397 EP - 401 PB - The Insitute of Electrical and Electronics Engineers (IEEE) CY - Los Alamitos ER - TY - CHAP A1 - Meier, Sebastian A1 - Heidmann, Frank A1 - Thom, Andreas T1 - Heattile, a new method for heatmap implementations for mobile web-based cartographic applications T2 - Thematic Cartography for the Society N2 - Mobile handheld computing devices are becoming a more important part of our digital infrastructure. Web-based map services and visualisations for spatial data are being optimised for use on these new mobile devices. Despite the fast development of mobile devices, compared to laptop and desktop computers they remain slower in terms of processing power and have limited memory capacity. Bandwidth in most areas is still limited, regardless of the fast expansion of high-speed internet for mobile devices. To overcome these two limitations an improvement in existing spatial data visualisations is necessary. This chapter compares existing methods and presents a new approach to generating and delivering web-based heat map visualisations for spatial data that is optimised for mobile devices. KW - Mobiles Endgerät KW - Geodateninfrastruktur KW - Computerkartografie Y1 - 2014 SN - 978-3-319-08180-9 U6 - https://doi.org/10.1007/978-3-319-08180-9_4 SP - 33 EP - 44 PB - Springer CY - Cham ER - TY - RPRT A1 - Engelhardt, Claudia A1 - Leone, Claudio A1 - Larrousse, Nicolas A1 - Montoliu, Delphine A1 - Moranville, Yoann A1 - Mounier, Pierre A1 - Oltersdorf, Jenny A1 - Ribbe, Paulin A1 - Wuttke, Ulrike T1 - Open Humanities Methods Review Journal N2 - The goal of HaS task 8.2 "Open Methods Review" according to the description of work was to develop a "Open Humanities Methods Review Journal" in which methods and tools used in Digital Humanities Research would be reviewed. In order to achieve this, we have launched a metablog called Open Methods. It is a tool which aims at republishing already published content dealing with the use of methods and tools in Digital Humanities (DH) research. The selection is done by an Editorial Team of renowned DH experts. The Editorial Team is coordinated by the Chief Editor and supported by a Management Team. About the nature of this document: This deliverable is the second and last one of work package 8 "Open Methods Infrastructure". It is a short description of the work done within this work package and its result: the OpenMethods metablog. KW - Digital Humanities KW - Forschungsmethode KW - Online-Publizieren KW - Open Data Y1 - 2017 UR - https://hal.archives-ouvertes.fr/hal-01685852 PB - Göttingen ER - TY - JOUR A1 - Wuttke, Ulrike A1 - Gebert, Björn T1 - How to make your medieval research more visible with open scholarship methods and tools JF - Imago temporis : medium aevum N2 - Today research is in the midst of a global transformation that is usually referred to as Open Science. Open Science is a response from communities to global societal developments and to the digital transformation of research processes and leads to the emergence of new practices that are embedded in a digital ecosystem. The global Medieval Studies community is slowly adapting to this new culture that raises new questions around scientific practices. This article discusses three major pillars of Open Science: Open Access, Open Data, and Open Science Communication in the Digital Age. It considers the potential of these practices for individual researchers and for the role of medieval research in a modern society and explains good practices to start with. KW - Open Access KW - Open Science KW - Mediävistik KW - Wissenschaftskommunikation Y1 - 2021 U6 - https://doi.org/10.21001/itma.2021.15.14 SN - 1888-3931 VL - 15 SP - 415 EP - 450 CY - Lleida ER - TY - CHAP A1 - Scholz, Andrea A1 - da Costa Oliveira, Thiago A1 - Dörk, Marian T1 - Infrastructure as digital tools and knowledge practices BT - Connecting the Ethnologisches Museum Berlin with amazonian indigenous communities T2 - Digitalisierung ethnologischer Sammlungen : Perspektiven aus Theorie und Praxis N2 - Scholz, da Costa Oliveira und Dörk widmen sich in ihrem Beitrag Erfahrungen mit digitalen Werkzeugen im Kontext ethnologischer Sammlungen sowie den Herausforderungen, die sich bei der Berücksichtigung unterschiedlicher Wissenspraktiken in der Zusammenarbeit mit Heritage Communities stellen. Ausgehend von dem Projekt Sharing Knowledge (2014-2020), das im Ethnologischen Museum (Staatliche Museen zu Berlin/ Stiftung Preußischer Kulturbesitz) stattfand, wird argumentiert, dass die Trägheit von Infrastrukturen und die Erforschung ihrer Funktionsweise - d.h. die Entschlüsselung der Meistererzählungen und Ausschlussmechanismen hinter musealen Wissenspraktiken - entscheidende Schlüssel darstellen zur Entwicklung von Werkzeugen und Taktiken, um eben diese Trägheit zu umgehen und zu untergraben. Während der erste Teil des Papiers dem Beispielprojekt kritische Aufmerksamkeit schenkt, schlägt der zweite Teil neue Methoden vor, um Infrastrukturen zu entwickeln, die Relationalität und Pluralität zulassen. KW - Kooperation KW - Indigenes Volk KW - Amazonastiefland KW - Ethnologisches Museum (Körperschaft) KW - Entkolonialisierung KW - Datenbank KW - Digitalisierung Y1 - 2021 SN - 978-3-8376-5790-6 U6 - https://doi.org/10.14361/9783839457900-017 SN - 2702-9026 SP - 299 EP - 315 PB - Transcript CY - Bielefeld ER - TY - JOUR A1 - Ackermann, Judith A1 - Egger, Benjamin A1 - Scharlach, Rebecca T1 - Programming the postdigital : curation of appropriation processes in (collaborative) creative coding spaces JF - Postdigital Science and Education N2 - Creative coding is a form of postdigital art that uses programming to solve esthetical problems, subordinating functionality to expression. It often comes with rather uncommon usage patterns of coding, going beyond technologies' affordances and finding ways of appropriating them in an individual way and in exchange with others. The learning ecologies GitHub, Stack Overflow, and Pouët present digital infrastructures that curate and support such appropriation-related activities. The paper presents a qualitative analysis of the structure of these spaces, and the appropriation-related communication taking place. It shows how crucial the varying designs of the learning ecologies and the implemented interaction possibilities are for the appropriation activities taking place and draws a line to the desire for stronger participation in postdigital curation. KW - Postdigital KW - Codierung KW - Lernumwelt KW - Appropriation Art KW - Kunst Y1 - 2019 U6 - https://doi.org/10.1007/s42438-019-00088-1 SN - 2524-4868 VL - 2 SP - 416 EP - 441 PB - Springer CY - Cham ER - TY - CHAP A1 - Scheel, Christian A1 - Castellanos, Angel A1 - Lee, Therbin A1 - De Luca, Ernesto William T1 - The Reason Why BT - A Survey of Explanations for Recommender Systems T2 - Adaptive Multimedia Retrieval : Semantics, Context, and Adaptation N2 - Recommender Systems refer to those applications that offer contents or items to the users, based on their previous activity. These systems are broadly used in several fields and applications, being common that an user interact with several recommender systems during his daily activities. However, most of these systems are black boxes which users really don’t understand how to work. This lack of transparency often causes the distrust of the users. A suitable solution is to offer explanations to the user about why the system is offering such recommendations. This work deals with the problem of retrieving and evaluating explanations based on hybrid recommenders. These explanations are meant to improve the perceived recommendation quality from the user’s perspective. Along with recommended items, explanations are presented to the user to underline the quality of the recommendation. Hybrid recommenders should express relevance by providing reasons speaking for a recommended item. In this work we present an attribute explanation retrieval approach to provide these reasons and show how to evaluate such approaches. Therefore, we set up an online user study where users were asked to provide movie feedback. For each rated movie we additionally retrieved feedback about the reasons this movie was liked or disliked. With this data, explanation retrieval can be studied in general, but it can also be used to evaluate such explanations. KW - Empfehlungssystem KW - Erklärung KW - Evaluation KW - Beeinflussung KW - Bedürfnisbefriedigung KW - Entscheidungsunterstützung Y1 - 2014 SN - 978-3-319-12093-5 U6 - https://doi.org/10.1007/978-3-319-12093-5_3 SN - 1611-3349 SP - 67 EP - 84 PB - Springer CY - Cham ER - TY - CHAP A1 - De Luca, Ernesto William A1 - Said, Alan A1 - Crestani, Fabio A1 - Elsweiler, David T1 - 5th Workshop on Context-Awareness in Retrieval and Recommendation T2 - Advances in Information Retrieval : 37th European Conference on IR Research, ECIR 2015, Vienna, Austria, March 29 - April 2, 2015. Proceedings N2 - Context-aware information is widely available in various ways and is becoming more and more important for enhancing retrieval performance and recommendation results. A primary challenge is not only recommending or retrieving the most relevant items and content, but defining them ad hoc. Other relevant issues include personalizing and adapting the information and the way it is displayed to the user’s current situation and interests. Ubiquitous computing provides new means for capturing user feedback on items and offers information. This year we are particularly interested in contributions investigating how context can influence decision making in contexts such as health, finance, food, education etc. and how systems can exploit context to assert positive behavioral change. KW - Information Retrieval KW - Empfehlungssystem KW - Kontext KW - Ubiquitous computing Y1 - 2015 SN - 978-3-319-16354-3 U6 - https://doi.org/10.1007/978-3-319-16354-3_96 SN - 1611-3349 SP - 830 EP - 833 PB - Springer CY - Cham ER - TY - CHAP A1 - Said, Alan A1 - De Luca, Ernesto William A1 - Quercia, Daniele T1 - Report on the 4th Workshop on Context-awareness in Retrieval and Recommendation (CaRR 2014) T2 - ACM SIGIR Forum N2 - Context-aware information is widely available in various ways and is becoming more and more important for enhancing retrieval performance and recommendation results. The current main issue to cope with is not only recommending or retrieving the most relevant items and content, but defining them ad hoc. Other relevant issues include personalizing and adapting the information and the way it is displayed to the user's current situation and interests. The workshop on Context-awareness in Retrieval and Recommendation is a forum for research on context-awareness in information retrieval, recommender systems and human computer interaction. The fourth iteration of the workshop was organized in conjunction to the 36th European Conference on Information Retrieval in Amsterdam, The Netherlands. KW - Information Retrieval KW - Empfehlungssystem Y1 - 2014 U6 - https://doi.org/10.1145/2701583.2701595 SN - 0163-5840 VL - 48 IS - 2 SP - 89 EP - 92 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Meier, Sebastian T1 - The Micro Smart Grid Tabletop BT - A real world case study for tangible multitouch technologies for communicating complex concepts T2 - Proceedings of the International Workshop on Tactile/Haptic User Interfaces for Tabletops and Tablets N2 - In this paper we present a case study for an interactive surface, an explanatory tangible multitouch system in an exhibition context. The system is used as an expressive representation of the complex concept of Micro Smart Grids (MSGs) and their influence on our future energy infrastructure. We built the experience upon research on integrating tangibles into playful and exploratory learning environments. Beyond the well-researched learning experience with tangibles, we developed the system to stimulate and foster discussions on the subject of MSGs. Besides the technology behind the system we will discuss limitations and advantages of combining tangible and multitouch technologies. To conclude we present reflections on the design and interaction concepts that were embedded into the system. KW - Gegenständliche Benutzeroberfläche KW - Ausstellung KW - Lernumwelt KW - Entdeckendes Lernen KW - Touchscreen Y1 - 2015 UR - http://ceur-ws.org/Vol-1324/paper_9.pdf SN - 1613-0073 PB - RWTH CY - Aachen ER - TY - CHAP A1 - Müller, Lars A1 - Wetzel, Thomas A1 - Hobohm, Hans-Christoph A1 - Schrader, Thomas T1 - Creativity Support Tools for Data Triggered Hypothesis Generation T2 - Proceedings 2012 Seventh International Conference on Knowledge, Information and Creativity Support Systems N2 - The shift from hypothesis-driven to data-driven science implies new methods for hypothesis generation. Creativity support has to be offered for problem finding based on research data. DataCreativityTools (DCT) is a research & development project building a pilot creativity support tool for the OpEN.SC biomedical data. KW - Data Science KW - Forschungsdaten KW - Datenanalyse KW - Forschung und Entwicklung Y1 - 2013 SN - 978-0-7695-4861-6 U6 - https://doi.org/10.1109/KICSS.2012.12 SP - 24 EP - 27 PB - Institute of Electrical and Electronics Engineers (IEEE) CY - Washington ER - TY - JOUR A1 - Hoey, Jesse A1 - Schröder, Tobias A1 - Alhothali, Areej T1 - Affect control processes BT - Intelligent affective interaction using a partially observable Markov decision process JF - Artificial Intelligence N2 - This paper describes a novel method for building affectively intelligent human-interactive agents. The method is based on a key sociological insight that has been developed and extensively verified over the last twenty years, but has yet to make an impact in artificial intelligence. The insight is that resource bounded humans will, by default, act to maintain affective consistency. Humans have culturally shared fundamental affective sentiments about identities, behaviours, and objects, and they act so that the transient affective sentiments created during interactions confirm the fundamental sentiments. Humans seek and create situations that confirm or are consistent with, and avoid and suppress situations that disconfirm or are inconsistent with, their culturally shared affective sentiments. This “affect control principle” has been shown to be a powerful predictor of human behaviour. In this paper, we present a probabilistic and decision-theoretic generalisation of this principle, and we demonstrate how it can be leveraged to build affectively intelligent artificial agents. The new model, called BayesAct, can maintain multiple hypotheses about sentiments simultaneously as a probability distribution, and can make use of an explicit utility function to make value-directed action choices. This allows the model to generate affectively intelligent interactions with people by learning about their identity, predicting their behaviours using the affect control principle, and taking actions that are simultaneously goal-directed and affect-sensitive. We demonstrate this generalisation with a set of simulations. We then show how our model can be used as an emotional “plug-in” for artificially intelligent systems that interact with humans in two different settings: an exam practice assistant (tutor) and an assistive device for persons with a cognitive disability. KW - Emotionales Verhalten KW - Soziologie KW - Markov-Entscheidungsprozess KW - Intelligentes Tutorsystem KW - Mensch-Maschine-Kommunikation Y1 - 2015 U6 - https://doi.org/10.1016/j.artint.2015.09.004 SN - 0004-3702 VL - 230 SP - 134 EP - 172 PB - Elseviert CY - Amsterdam ER - TY - CHAP A1 - Malhotra, Aarti A1 - Yu, Lifei A1 - Schröder, Tobias A1 - Hoey, Jesse T1 - An exploratory study into the use of an emotionally aware cognitive assistant T2 - AAAI Workshop : Artificial Intelligence Applied to Assistive Technologies and Smart Environments N2 - This paper presents an exploratory study conducted to understand how audio-visual prompts are understood by people on an emotional level as a first step towards the more challenging task of designing emotionally aligned prompts for persons with cognitive disabilities such as Alzheimer’s disease and related dementias (ADRD). Persons with ADRD often need assistance from a caregiver to complete daily living activities such as washing hands, making food, or getting dressed. Artificially intelligent systems have been developed that can assist in such situations. This paper presents a set of prompt videos of a virtual human ‘Rachel’, wherein she expressively communicates prompts at each step of a simple hand washing task, with various human-like emotions and behaviors. A user study was conducted for 30 such videos with respect to three basic and important dimensions of emotional experience: evaluation, potency, and activity. The results show that, while people generally agree on the evaluation (valence: good/bad) of a prompt, consensus about power and activity is not as socially homogeneous. Our long term aim is to enhance such systems by delivering automated prompts that are emotionally aligned with individuals in order to help with prompt adherence and with long-term adoption. KW - Audiovisuelles Material KW - Alzheimerkrankheit KW - Demenz KW - Künstliche Intelligenz Y1 - 2015 UR - https://www.aaai.org/ocs/index.php/WS/AAAIW15/paper/download/10147/10147 PB - Association for the Advancement of Artificial Intelligence CY - Palo Alto ER - TY - CHAP A1 - Meier, Anita A1 - Matthies, Denys J. C. A1 - Urban, Bodo A1 - Wettach, Reto T1 - Exploring vibrotactile feedback on the body and foot for the purpose of pedestrian navigation T2 - iWOAR '15 : Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction N2 - In this paper, we present an evaluation of vibrotactile onbody feedback for the purpose of pedestrian navigation. For this specific task, many researchers already provide different approaches such as vibrating belts, wristbands or shoes. Still, there are issues left that have to be considered, such as which body position is most suitable, what kind of vibration patterns are easy to interpret, and how applicable are vibrotactile feedback systems in real scenarios. To find answers, we reconstructed prototypes commonly found in literature and continued to further evaluate different foot-related designs. On the one hand, we learned that vibrotactile feedback at the foot reduces visual attention and thus also potentially reduces stress. However, on the other hand, we found that urban space can be very diverse, and ambiguous and therefore a vibrotactile system cannot completely replace common path finding systems for pedestrians. Rather, we envision such a system to be applied complementary as an assistive technology. KW - Taktiler Sensor KW - Vibrationssensor KW - Fußgänger KW - Unterstützungstechnologie KW - Benutzeroberfläche Y1 - 2015 SN - 978-1-4503-3454-9 U6 - https://doi.org/10.1145/2790044.2790051 SP - 1 EP - 11 PB - Association for Computing Machinery CY - New York ER - TY - JOUR A1 - Meier, Sebastian T1 - The Marker Cluster BT - A Critical Analysis and a New Approach to a Common Web-based Cartographic Interface Pattern JF - International Journal of Agricultural and Environmental Information Systems N2 - The growing amount of gathered, stored and available data is creating a need for useful mass-data visualizations in many domains. The mapping of large spatial data sets is not only of interest for experts anymore, but, with regard to the latest advances in web cartography, also moves into the domain of public cartographic applications. One interactive web-based cartographic interface design pattern that helps with visualizing and interacting with large, high density data sets is the marker cluster; a functionality already in use in many web-based products and solutions. In this article, the author will present their ongoing research on the problem of “too many markers.” They will present an empirical evaluation and comparison of marker cluster techniques and similar approaches, including heatmaps and tiled heatmaps. They conclude with a first concept for overcoming some of the obstacles that they were able to identify in their study and thereby introduce a new direction for further research. KW - Big Data KW - Visualisierung KW - Geologische Kartierung KW - Computerkartografie Y1 - 2016 U6 - https://doi.org/10.4018/IJAEIS.2016010102 SN - 1947-3206 VL - 7 IS - 1 SP - 28 EP - 43 PB - IGI Global CY - Hershey ER - TY - CHAP A1 - Meier, Sebastian T1 - Visualizing Large Spatial Time Series Data on Mobile Devices BT - Combining the HeatTile System with a Progressive Loading Approach T2 - Cartography : Maps Connecting the World N2 - This paper introduces an approach for visualizing large spatial time series data sets on mobile devices. The HeatTile system (Meier et al. 2014) is used and extended with a progressive loading approach, the stream approach. By combining those two approaches, this study aimed to overcome the performance and bandwidth limitations inherent to mobile devices. This chapter focuses on the technological advantages of the presented approach in a performance comparison with other common approaches. Furthermore, an animated time series visualization is introduced, as well as an interface designed specifically for the presented method in order to emphasize the advantages of the approach. To further highlight the possible applications of the method, two real-world use cases are presented. KW - Visualisierung KW - Mobiles Endgerät KW - Datenverarbeitung KW - Geovisualization Y1 - 2015 SN - 978-3-319-17738-0 U6 - https://doi.org/10.1007/978-3-319-17738-0_12 SN - 1863-2351 SP - 161 EP - 173 PB - Springer CY - Cham ER - TY - JOUR A1 - Beecham, R. A1 - Rooney, C. A1 - Meier, S. A1 - Dykes, J. A1 - Slingsby, A A1 - Turkay, C. A1 - Wood, J. A1 - Wood, B. L. A1 - Wong, W. T1 - Faceted Views of Varying Emphasis (FaVVEs) BT - a framework for visualising multi-perspective small multiples JF - Computer Graphics Forum N2 - Many datasets have multiple perspectives – for example space, time and description – and often analysts are required to study these multiple perspectives concurrently. This concurrent analysis becomes difficult when data are grouped and split into small multiples for comparison. A design challenge is thus to provide representations that enable multiple perspectives, split into small multiples, to be viewed simultaneously in ways that neither clutter nor overload. We present a design framework that allows us to do this. We claim that multi-perspective comparison across small multiples may be possible by superimposing perspectives on one another rather than juxtaposing those perspectives side-by-side. This approach defies conventional wisdom and likely results in visual and informational clutter. For this reason we propose designs at three levels of abstraction for each perspective. By flexibly varying the abstraction level, certain perspectives can be brought into, or out of, focus. We evaluate our framework through laboratory-style user tests. We find that superimposing, rather than juxtaposing, perspective views has little effect on performance of a low-level comparison task. We reflect on the user study and its design to further identify analysis situations for which our framework may be desirable. Although the user study findings were insufficiently discriminating, we believe our framework opens up a new design space for multi-perspective visual analysis. KW - Visualisierung KW - Raum-Zeit KW - Abstraktionsebene KW - Studie KW - Analyse Y1 - 2016 U6 - https://doi.org/10.1111/cgf.12900 SN - 1467-8659 VL - 35 IS - 3 SP - 241 EP - 249 PB - Wiley-Blackwell CY - Oxford ER - TY - CHAP A1 - De Luca, Ernesto William T1 - SemRes BT - A System for Creating and Searching Semantic Documentation for Conservators T2 - Lernen, Wissen, Daten, Analysen (LWDA) Conference Proceedings N2 - Documentation is very time consuming; conservators have to categorize photos, give detailed description of the procedures and justify decisions about materials. Every conservator delivers his/her own documentation to the respective monument administrations that archive it in their shelves, without any possibility to access them digitally. In this case, the access to already conducted procedures, as well as the provision of the knowledge about the methods and materials used are very difficult often almost impossible. The SemRes System provides conservators with semantic technologies in order to better structure and retrieve their knowledge and supports them in decision-making for conservation and conservation procedures. KW - Information Retrieval KW - Linked Data KW - Open Data KW - Digital Humanities Y1 - 2016 UR - http://ceur-ws.org/Vol-1670/paper-57.pdf SN - 1613-0073 SP - 247 EP - 248 PB - RWTH CY - Aachen ER - TY - CHAP A1 - Wohlauf, Anne A1 - Hemmert, Fabian A1 - Wettach, Reto T1 - The Haptic Body Scale BT - Designing Imprecision in Times of the Quantified Self T2 - TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction N2 - Followers of the Quantified Self movement track, analyze and compare vital and environmental data to optimize themselves. It can be stressful to keep all the measured values under control when pursuing this ambitious way of life. Body weight can be an especially emotional issue for many people and slight differences can be perceived as lack of discipline, although little fluctuations are natural. In this paper, we present a tangible display for body weight, based on floor rigidity. It displays body weight without numbers, which makes it less suitable for comparisons, while still giving the user an idea about their weight. We describe the metaphorical foundations of the concept, as well as the development of two prototypes, which implement the envisioned full-body weighing experience. We demonstrate how the design of a display can influence the users' connotation of data. KW - Haptische Feedback-Technologie KW - Fußboden KW - Waage KW - Benutzererlebnis Y1 - 2017 SN - 978-1-4503-4676-4 U6 - https://doi.org/10.1145/3024969.3025003 SP - 367 EP - 373 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Otten, Heike A1 - Hildebrand, Lennart A1 - Nagel, Till A1 - Dörk, Marian A1 - Müller, Boris T1 - Shifted Maps BT - Revealing spatio-temporal topologies in movement data T2 - 2018 IEEE VIS Arts Program N2 - We present a hybrid visualization technique that integrates maps into network visualizations to reveal and analyze diverse topologies in geospatial movement data. With the rise of GPS tracking in various contexts such as smartphones and vehicles there has been a drastic increase in geospatial data being collect for personal reflection and organizational optimization. The generated movement datasets contain both geographical and temporal information, from which rich relational information can be derived. Common map visualizations perform especially well in revealing basic spatial patterns, but pay less attention to more nuanced relational properties. In contrast, network visualizations represent the specific topological structure of a dataset through the visual connections of nodes and their positioning. So far there has been relatively little research on combining these two approaches. Shifted Maps aims to bring maps and network visualizations together as equals. The visualization of places shown as circular map extracts and movements between places shown as edges, can be analyzed in different network arrangements, which reveal spatial and temporal topologies of movement data. We implemented a web-based prototype and report on challenges and opportunities about a novel network layout of places gathered during a qualitative evaluation. KW - Karte KW - GPS KW - Visualisierung KW - Bewegung KW - Daten Y1 - 2018 SN - 978-1-7281-2805-4 U6 - https://doi.org/10.1109/VISAP45312.2018.9046054 SP - 1 EP - 10 PB - Institute of Electrical and Electronics Engineers (IEEE) CY - Berlin ER - TY - JOUR A1 - Hoey, Jesse A1 - Schröder, Tobias A1 - Morgan, Jonathan Howard A1 - Rogers, Kimberly B. A1 - Rishi, Deepak A1 - Nagappan, Meiyappan T1 - Artificial Intelligence and Social Simulation BT - Studying Group Dynamics on a Massive Scale JF - Small Group Research N2 - Recent advances in artificial intelligence and computer science can be used by social scientists in their study of groups and teams. Here, we explain how developments in machine learning and simulations with artificially intelligent agents can help group and team scholars to overcome two major problems they face when studying group dynamics. First, because empirical research on groups relies on manual coding, it is hard to study groups in large numbers (the scaling problem). Second, conventional statistical methods in behavioral science often fail to capture the nonlinear interaction dynamics occurring in small groups (the dynamics problem). Machine learning helps to address the scaling problem, as massive computing power can be harnessed to multiply manual codings of group interactions. Computer simulations with artificially intelligent agents help to address the dynamics problem by implementing social psychological theory in data-generating algorithms that allow for sophisticated statements and tests of theory. We describe an ongoing research project aimed at computational analysis of virtual software development teams. KW - Künstliche Intelligenz KW - Gruppendynamik KW - Maschinelles Lernen KW - Virtuelles Team KW - Simulation Y1 - 2018 U6 - https://doi.org/10.1177/1046496418802362 SN - 1552-8278 VL - 49 IS - 6 SP - 647 EP - 683 PB - Sage Publications CY - London ER - TY - CHAP A1 - Kauer, Tobias A1 - Joglekar, Sagar A1 - Redi, Miriam A1 - Aiello, Luca Maria A1 - Quercia, Daniele T1 - Mapping and Visualizing Deep-Learning Urban Beautification T2 - IEEE Computer Graphics and Applications N2 - Information visualization has great potential to make sense of the increasing amount of data generated by complex machine-learning algorithms. We design a set of visualizations for a new deep-learning algorithm called FaceLift (goodcitylife.org/facelift). This algorithm is able to generate a beautified version of a given urban image (such as from Google Street View), and our visualizations compare pairs of original and beautified images. With those visualizations, we aim at helping practitioners understand what happened during the algorithmic beautification without requiring them to be machine-learning experts. We evaluate the effectiveness of our visualizations to do just that with a survey among practitioners. From the survey results, we derive general design guidelines on how information visualization makes complex machine-learning algorithms more understandable to a general audience. KW - information visualization KW - data and knowledge visualization KW - urban informatics KW - Visualisierung KW - Deep learning KW - Computergrafik KW - Umfrage Y1 - 2018 U6 - https://doi.org/10.1109/MCG.2018.053491732 SN - 1558-1756 VL - 38 IS - 5 SP - 70 EP - 83 PB - Institute of Electrical and Electronics Engineers (IEEE) CY - New York ER - TY - JOUR A1 - Gerling, Winfried T1 - Photography in the digital BT - Screenshot and in-game photography JF - photographies N2 - Photography in the digitally created or digitized reality is an everyday activity that is rarely discussed in the context of photographic debates. This refers to practices such as in-game photography or, simpler yet, the screenshot. The paper focuses on their history, the specific status and materiality of these images of screens. Their (hi)story begins with screen image photography of measured data on cathode ray tubes and the photographic capture of x-ray screens. Screenshots and in-game photography can be seen throughout this context but they are cameraless and can therefore be understood and discussed within a long history of experimental photographic practices. Should we speak here at all of photography? If so, what is their photographic specificity? Which image of reality do they provide us? KW - Digitale Fotografie KW - Screenshot Y1 - 2018 U6 - https://doi.org/10.1080/17540763.2018.1445013 SN - 1754-0771 VL - 11 IS - 2-3 SP - 149 EP - 167 PB - Taylor & Francis CY - London ER - TY - CHAP A1 - Distelmeyer, Jan ED - Gerling, Winfried ED - Krautkrämer, Florian T1 - IT sees : speculations on the technologization of the view and its distribution T2 - Versatile camcorders : looking at the GoPro movement KW - Digitalkamera KW - Videoaufzeichnung KW - Body-Cam KW - GoPro Y1 - 2021 SN - 978-3-86599-461-5 SP - 63 EP - 77 PB - Kulturverlag Kadmos CY - Berlin ER - TY - JOUR A1 - Distelmeyer, Jan T1 - Taking part : two steps towards networked computerization JF - Interface Critique KW - Software-defined networking KW - Mensch-Maschine-Schnittstelle Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:16-ic-669956 SN - 978-3-947449-75-0 SN - 2570-0480 IS - 2 SP - 226 EP - 233 CY - Heidelberg ER - TY - JOUR A1 - Distelmeyer, Jan T1 - Drawing connection : how interfaces matter JF - Interface Critique KW - Mensch-Maschine-Schnittstelle KW - Ubiquitous Computing Y1 - 2018 SN - 978-3-946653-92-9 U6 - https://doi.org/10.11588/ic.2018.1.44733 SN - 2570-0480 SP - 23 EP - 32 CY - Heidelberg ER - TY - JOUR A1 - Egger, Benjamin A1 - Ackermann, Judith T1 - Meta-curating : online exhibitions questioning curatorial practices in the postdigital age JF - International Journal for Digital Art History N2 - Curatorial activities provide (infra)structure and meaning to artworks through the selection and combination of different pieces and their public display. Therefore the way context is added shapes people’s perspective towards art. (Post-)digital art and online exhibitions come with specific constraints concerning curation and have a potential to overcome the hierarchies between curators, artists and visitors. In discussing selected digital exhibition formats from the 1990s until today, the article illustrates how the genre has evolved in response to technological changes and concepts of democratization as well as user involvement. Looking at the online exhibition “UN/NATURAL SURROGATES” (2019) the article opens up a perspective towards meta-curating that allows to conceive (online) exhibitions as a means of reflecting on curatorial processes in the postdigital era. KW - Postdigital KW - Virtuelle Ausstellung KW - Computerkunst KW - Metadaten Y1 - 2020 U6 - https://doi.org/10.11588/dah.2020.5.72123 SN - 2363-5401 VL - 2020 IS - 5 SP - 18 EP - 35 CY - Heidelberg ER - TY - CHAP A1 - Däßler, Rolf A1 - Preuß, Ulf ED - Kremers, Horst T1 - Digital Preservation of Cultural Heritage for Small Institutions T2 - Digital Cultural Heritage N2 - In this article we describe a concept for the digital preservation of the cultural heritage of smaller cultural institutions without their own infrastructure, in order to preserve and use digital objects in the long term. For this purpose, a digital archive will be extended by a pre-ingest component, which will aggregate the digital objects of the cultural institutions and provide access to the archived information. The proposed system for distributed digital preservation can be described by an extended Open Archive Information System (OAIS) reference model—the Outer-Inner OAIS (OO-IO) model. In the Federal state of Brandenburg there are about 340 archives, museums and libraries. Most of them are rather small but of great significance for cultural heritage. The digital preservation of data and information is therefore one of the biggest challenges. Unfortunately, smaller institutions often lack the knowledge and the resources to meet this challenge. The described approach supports these cultural and research institutions in their efforts to preserve cultural heritage. KW - Digitale Daten KW - Digitalisierung KW - Aggregation KW - Kulturerbe Y1 - 2019 SN - 978-3-030-15200-0 U6 - https://doi.org/10.1007/978-3-030-15200-0_8 SP - 109 EP - 117 PB - Springer Cham CY - Basel ER - TY - CHAP A1 - Meier, Sebastian A1 - Tost, Jordi A1 - Heidmann, Frank T1 - On the relevance of cartography : an interaction design perspective T2 - Proceedings of the International Cartographic Association N2 - We see more cartographic products in our digital world than ever before. But what role does cartography play in the modern production of cartographic products? In this position paper, we will argue that the democratization and diffusion of cartographic production has also led to the presumed “fading relevance” of cartography. As an argument against this notion, we highlight starting points for the field of cartography to improve modern cartographic production through its inherent cartographic knowledge. KW - Kartografie KW - Kartengestaltung KW - Mensch-Maschine-Kommunikation KW - Visualisierung Y1 - 2019 U6 - https://doi.org/10.5194/ica-proc-2-84-2019 IS - 2 CY - Bern ER - TY - CHAP A1 - Naumann, Anja A1 - Hurtienne, Jörn A1 - Israel, Johann Habakuk A1 - Mohs, Carsten A1 - Kindsmüller, Martin Christof A1 - Meyer, Herbert A. A1 - Hußlein, Steffi T1 - Intuitive Use of User Interfaces BT - Defining a Vague Concept T2 - Engineering Psychology and Cognitive Ergonomics N2 - In this paper we present a general definition of the concept ’intuitive use of user interfaces’ on the basis of our current interdisciplinary work. ’Intuitive use’ is regarded as a characteristic of human-machine systems. It refers to a special kind of interaction process between users and technical systems that use the users’ intuition. The main part of the paper deals with central aspects of this definition in detail and discusses pre-conditions and restrictions of the use of the concept. The main aspects that we discuss are the design of technical systems, application and non-conscious use of previous knowledge, intuition as a non-conscious process, interaction, and effectiveness. We complement this discussion by addressing the relationship between aesthetics and intuitive use. KW - Ästhetik KW - Effektivität KW - Mensch-Maschine-Kommunikation KW - Intuition KW - Wissen KW - Unbewusstes KW - Benutzerfreundlichkeit KW - Benutzeroberfläche Y1 - 2007 SN - 978-3-540-73331-7 U6 - https://doi.org/10.1007/978-3-540-73331-7_14 SN - 1611-3349 SP - 128 EP - 136 PB - Springer CY - Berlin ER - TY - CHAP A1 - Englert, Roman A1 - Glass, Gregor A1 - Heidmann, Frank T1 - Meshed interaction design patterns for massaging services T2 - Proceedings of the IADIS International Conference : Interfaces and Human Computer Interaction 2008 N2 - Today numerous telecommunication services are implemented and brought to users. Common for these services is that their interfaces differ tremendously. As a consequence users have to learn the usage of each interface. Amorelation provides the new approach of meshed interaction design patterns (MIDP) that enable service usage in a consistent way for arbitrary telecommunication services. These patterns enable the design of complex interfaces for a variety of interfaces in a convenient and similar manner. With other words, through MIDP receives the user an unified user experience for a variety of applications. A novelty of this approach is the linkage between the modeling of patterns and interface design, which is achieved by a hierarchical structuring of the patterns. The MIDP approach is applied to a Mobile Messaging Service. This application is evaluated with and without MIDP by well-known usability measures like efficiency and ease-to-use. KW - Benutzeroberfläche KW - Design KW - Mustersprache KW - Neue Medien KW - Anwendung KW - Benutzerverhalten KW - Telekommunikationsdienst Y1 - 2008 UR - http://www.iadisportal.org/digital-library/meshed-interaction-design-patterns-for-messaging-services SN - 978-972-8924-59-1 SP - 149 EP - 156 PB - IADIS Press CY - Amsterdam ER - TY - CHAP A1 - Eichhorn, Elisabeth A1 - Wettach, Reto A1 - Hornecker, Eva T1 - A stroking device for spatially separated couples T2 - MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services N2 - In this paper we present a device to support the communication of couples in long-distance relationships. While a synchronous exchange of factual information over distance is supported by telephone, e-mail and chat-systems, the transmission of nonverbal aspects of communication is still unsatisfactory. Videocalls let us see the partners' facial expression in real time. However, to experience a more intimate conversation physical closeness is needed. Stroking while holding hands is a special and emotional gesture for couples. Hence, we developed a device that enables couples to exchange the physical gesture of stroking regardless of distance and location. The device allows both sending and receiving. A user test supported our concept and provided new insights for future development. KW - Design KW - Experiment KW - Haptische Feedback-Technologie KW - Leiblichkeit KW - Intimsphäre KW - Körperkontakt Y1 - 2008 SN - 978-1-59593-952-4 U6 - https://doi.org/10.1145/1409240.1409274 SP - 303 EP - 306 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Wettach, Reto A1 - Behrens, Christian A1 - Danielsson, Adam A1 - Ness, Thomas T1 - A thermal information display for mobile applications T2 - MobileHCI '07 : Proceedings of the 9th international conference on Human computer interaction with mobile devices and services N2 - In this paper, we investigate possibilities and limitations of temperature change as a method for information display in mobile applications. While some widespread and well-recognized haptic displays such as force-feedback often trigger the user's immediate attention, we will focus on ambient strategies for tactile information display, that is, the display of gradual state changes in the user's periphery that do not unexpectedly interrupt her current tasks, but builds on the mind's ability for subliminal perception of environmental change instead [1, 2]. To this end, we present a series of prototypes of mobile devices that display ambient information by means of thermal change based on the thermo-electric effect [3]. In order to assess the expedience and feasibility of such a display, a series of user tests have been conducted with respect to both, the ability for thermal change recognition and a concrete application scenario for such a display. KW - Wärmeübertragung KW - Display KW - Handy KW - App Y1 - 2007 SN - 978-1-59593-862-6 U6 - https://doi.org/10.1145/1377999.1378004 SP - 182 EP - 185 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Werner, Julia A1 - Wettach, Reto A1 - Hornecker, Eva T1 - United-pulse BT - feeling your partner's pulse T2 - MobileHCI '08 : Proceedings of the 10th international conference on Human computer interaction with mobile devices and services N2 - This paper introduces a device that creates remote intimacy by the use of two rings named "united-pulse". Each ring can measure the wearer's heartbeat and send it to the partner's ring. Hereby, artificial corporeality is created between the couple. By means of a working prototype, united-pulse has been successfully tested. Among the 28 participants the prototype has attracted large interest. Through the heartbeat - the essential vital sign - a feeling of being very close to the partner is provided. Touching the ring allows a small moment of intimacy in situations where emotional support is needed. KW - Mensch-Maschine-Kommunikation KW - Intimsphäre KW - Distanz KW - Design KW - Benutzererlebnis KW - Schmuck Y1 - 2008 SN - 978-1-59593-952-4 U6 - https://doi.org/10.1145/1409240.1409338 SP - 353 EP - 358 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Landstorfer, Johannes A1 - Pschetz, Larissa A1 - Kloes, Malte A1 - Wettach, Reto T1 - SocialButton BT - Mobile Technology Enhancing Social Interaction T2 - NGMAST '07 : Proceedings of the The 2007 International Conference on Next Generation Mobile Applications, Services and Technologies N2 - We are exploring the use of small displays as an instrument to enhance social communication. Our focus is on encouraging communication between strangers by revealing the existence of common friends. In the following we present the concept of the SocialButton, a wearable mobile device which displays aspects of friend-of-a-friend networks. A group study has provided us with an initial understanding regarding the potential of the SocialButton to influence our social environment. KW - Handy KW - Gruppe KW - Interaktion KW - Zwischenmenschliche Beziehung KW - Mobiles Endgerät Y1 - 2007 SN - 978-0-7695-2878-6 U6 - https://doi.org/10.1109/NGMAST.2007.4343395 SP - 14 EP - 18 PB - IEEE Computer Society Press CY - Washington ER - TY - JOUR A1 - Bludau, Mark-Jan A1 - Dörk, Marian A1 - Heidmann, Frank T1 - Relational perspectives as situated visualizations of art collections JF - Digital Scholarship in the Humanities N2 - With relational perspectives, we examine the potential of traversing cultural collections along the richness of individual facets and relations through the process of developing an exploration-centered visualization. Cultural collections can contain thousands of artifacts, of which each typically possesses a diverse set of properties and individual facets constituting a unique relationship to the rest of the collection. Therefore, to create an appropriate representation of the complex data of each underlying artifact, oftentimes, it is not only interesting to get an overview of the entire collection from one perspective, but to explore the specific context of an artifact and the various relations it may have to other items. To investigate the potential of relational perspectives, we selected an art collection as a particularly promising case study. By following and reporting from a collaborative and iterative design process with an art museum, we developed a web interface that contrasts a collection overview with three situated visualizations each exposing a different kind of relational perspective on the art collection from an artifact. KW - Kulturelle Einrichtung KW - Digitalisierung KW - Visualisierung KW - Graphische Benutzeroberfläche KW - Digital Humanities Y1 - 2021 U6 - https://doi.org/10.1093/llc/fqab003 SN - 1477-4615 VL - 36 IS - Supplement 2 SP - ii17 EP - ii29 PB - Oxford University Press CY - Oxford ER - TY - CHAP A1 - Hemmert, Fabian A1 - Djokic, Danijela A1 - Wettach, Reto T1 - Spoken Words BT - Activating Text-To-Speech through Eye Closure T2 - CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems N2 - Writing is a predominantly visual task. In the following, we describe a system that adds a new modality to computer-supported text editing: Listening with closed eyes. We present a prototype, for which we combined a text-to-speech software, Microsoft Word and a face tracking system. It reads out the current sentence in Microsoft Word as soon as the user closes both eyes. In this paper we discuss further details of the concept and its background, describe the implementation of the prototype and disclose first user testing results, before we conclude our findings with an outlook on future research. KW - Audiovisuelles Material KW - Lidschlag KW - Gesichtserkennung KW - Benutzeroberfläche KW - Bearbeitung KW - Text KW - Face tracking Y1 - 2008 SN - 978-1-60558-012-8 U6 - https://doi.org/10.1145/1358628.1358678 SP - 2325 EP - 2330 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Knörig, André A1 - Müller, Boris A1 - Wettach, Reto T1 - Articulated paint BT - musical expression for non-musicians T2 - NIME '07 : Proceedings of the 7th international conference on New interfaces for musical expression N2 - In this paper we present the concept and prototype of a new musical interface that utilizes the close relationship between gestural expression in the act of painting and that of playing a musical instrument in order to provide non-musicians the opportunity to create musical expression. A physical brush on a canvas acts as the instrument. The characteristics of its stroke are intuitively mapped to a conductor program, defining expressive parameters of the tone in real-time. Two different interaction modes highlight the importance of bodily expression in making music as well as the value of a metaphorical visual representation. KW - Benutzeroberfläche KW - Ausdruck KW - Musik KW - Geste KW - Musikerziehung Y1 - 2007 SN - 978-1-4503-7837-6 U6 - https://doi.org/10.1145/1279740.1279826 SP - 384 EP - 385 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Pschetz, Larissa T1 - {hi}stories BT - supporting user generated history T2 - CHI EA '08 : CHI '08 Extended Abstracts on Human Factors in Computing Systems N2 - With more and more digital information being produced by individuals every day, we will soon be able to use it to understand the past. Based on this premise this paper presents {Hi}Stories, a system to support the creation and access of user generated contents as historical evidences. In {Hi}Stories users aggregate contents from Internet and are invited to contribute their own material. It combines a number of research themes: collaborative information structuring, combination of contents from online services, and visualization and browsing of structured information collections. KW - Elektronische Bibliothek KW - User Generated Content KW - Visualisierung Y1 - 2008 SN - 978-1-60558-012-8 U6 - https://doi.org/10.1145/1358628.1358915 SP - 3693 EP - 3698 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Hemmert, Fabian A1 - Djokic, Danijela A1 - Wettach, Reto T1 - Perspective change BT - a system for switching between on-screen views by closing one eye T2 - AVI '08 : Proceedings of the working conference on Advanced visual interfaces N2 - This project explores the change of on-screen views through single-sided eye closure. A prototype was developed, three different applications are presented: Activating a sniper scope in a 3D shooter game, zooming out into a overview perspective over a web page, and filtering out icons on a cluttered desktop. Initial user testing results are presented. KW - Auge KW - Lid KW - Lidschlag KW - Perspektivenübernahme KW - Prototyp KW - Benutzeroberfläche Y1 - 2008 SN - 978-1-60558-141-5 U6 - https://doi.org/10.1145/1385569.1385668 SP - 484 EP - 485 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Büttner, Stephan A1 - Treude, Linda A1 - Wolf, Sabine T1 - Visual Contextualization of Library Data BT - Designing an Augmented Reality App T2 - Re:inventing information science in the networked society : Proceedings of the 14th International Symposium on Information Science (ISI 2015) N2 - The role of libraries changed tremendously in the digital age. Search engine technology and full text availability now define the standards for information research. Libraries as knowledge providers have to face the challenges of the new technologies. Our poster contribution takes the example of Augmented Reality (AR) to show a way to use the potential of digital technology for library services. AR offers new possibilities to contextualize library data. Hence the transfer of knowledge can be enriched by virtual information and visualization. In our poster we introduce the project mylibrARy and the status quo of the conceptual process of designing a library AR-app. mylibrARy is a cooperation project between the University of Applied Sciences in Potsdam, a public library in Berlin and metaio GmbH. By providing mobile access to enriched library data the institution is able to stay in touch with users or even generate new users with a high affinity for digital technology. According to the result of our first of four user studies especially the integration of social media and social reading functions plays a crucial role in reaching that aim. Beside the connection to the local library knowledge organization system in the app we plan to integrate further features for the semantic contextualization such as the Wikipedia categories. KW - Wissensorganisation KW - Wissensmanagement KW - Öffentliche Bibliothek KW - Wissenschaftliche Bibliothek KW - Elektronische Medien KW - Virtuelle Realität KW - Visualisierung KW - App Y1 - 2015 SN - 978-3-86488-081-0 U6 - https://doi.org/10.5281/zenodo.17976 SP - 573 EP - 577 PB - Hülsbusch CY - Glückstadt ER - TY - CHAP A1 - Knörig, André A1 - Wettach, Reto A1 - Cohen, Jonathan T1 - Fritzing BT - a tool for advancing electronic prototyping for designers T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - Today a growing community of DIY-practitioners, artists and designers are using microcontroller-based toolkits to express their concepts for digital artifacts by building them. However, as these prototypes are generally constructed using solder-free technologies, they are often fragile and unreliable. This means a huge burden of care and upkeep for these inventions when they are either exhibited or sold. We present a software application called Fritzing which allows artists, designers and DIY-tinkerers to prepare their hardware inventions for production. Through an interface metaphor based on the typical workflow of the target group, Fritzing has proven its ability to provide useful support in the steps following the invention of an interactive artifact. Fritzing serves also as a tool for documenting these interactive artifacts. As sharing of knowledge has been a driving force within this new DIY-movement, there is a need for a consistent and readable form of documentation which Fritzing can provide. Fritzing has also proven to be a useful tool in teaching electronics to people without an engineering background. KW - physical interaction design KW - Design KW - Prototyping KW - Werkzeug KW - Dokumentation Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517735 SP - 351 EP - 358 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Burneleit, Eva A1 - Hemmert, Fabian A1 - Wettach, Reto T1 - Living interfaces BT - the impatient toaster T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - This paper introduces the Impatient Toaster, a kitchen appliance designed to motivate its owners to eat more often and in regular intervals: After not using it for a while, it signalizes hunger through nervous movements. This project sought to explore life-like behaviour as a means of increasing user's sympathy for everyday objects. We present a prototype that was informally tested with six participants in a situated user test. The results indicate that sympathy and perceived cuteness can arise from life-like movements that, as we propose, represent an object's will of its own. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction. KW - Mensch-Maschine-Schnittstelle KW - Emotionales Verhalten KW - Küchengerät KW - Interface Design Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517673 SP - 21 EP - 22 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Roy, Miriam A1 - Hemmert, Fabian A1 - Wettach, Reto T1 - Living interfaces BT - the intimate door lock T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - In this paper we introduce a new way to interact intimately with an automated system. The Intimate Door Lock investigates the psychological effects of intimate humanhuman interaction being applied to man-machine interfaces. The door lock, in our prototype, is installed at the inside of a domestic front door, and remains locked until given a kiss by its owner. In our prototype, the element to be kissed is a camera-augmented mirror, which we intended to use as a means of lowering the inhibition level. This work is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced life-like movements can be beneficial for Human-Machine Interaction. KW - Interface design KW - Intimate interaction KW - Emotional design KW - Mensch-Maschine-Kommunikation KW - Intimsphäre KW - Kuss KW - Spiegel Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517681 SP - 45 EP - 46 PB - Association for Computing Machinery CY - New York ER - TY - JOUR A1 - Wolpers, Martin A1 - Memmel, Martin A1 - Stefaner, Moritz T1 - Supporting architecture education using the MACE system JF - International Journal of Technology Enhanced Learning N2 - Today, digital learning resources in architecture are spread over a growing number of repositories world-wide. Students of architecture face increasing problems finding and being aware of appropriate learning resources they need within their collaborative and/or exploratory learning scenarios. The Metadata for Architectural Contents in Europe (MACE) system addresses these issues by intelligently aggregating and linking information about learning resources from various repositories. We show how, by establishing explicit relations between the learning resources and by adding community features, students are supported in their learning activities. First experiments indicate that the chosen approach improves the results students can achieve in their studies. KW - E-Learning KW - Metadaten KW - Dokumentenserver KW - Lehrmittel KW - Architekturstudent KW - MACE Y1 - 2010 U6 - https://doi.org/10.1504/IJTEL.2010.031264 SN - 1753-5263 VL - 2 IS - 1-2 SP - 132 EP - 144 PB - Inderscience CY - Olney ER - TY - CHAP A1 - Togler, Jonas A1 - Hemmert, Fabian A1 - Wettach, Reto T1 - Living interfaces BT - the thrifty faucet T2 - TEI '09 : Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - In this paper, we present a novel type of persuasive home appliance: A thrifty water faucet. Through a servo motor construction, it is enabled to move and behave in life-like manners and to step into dialogue with the user. For example about water consumption or hygiene. We sought to research the reactions of users to such an appliance, alongside possible implications for the design of future human-machine interfaces. This project is part of a larger series of experiments in the Living Interfaces project, exploring ways in which reduced and abstract life-like movements can be beneficial for Human-Machine Interaction. KW - ambient interface KW - Geste KW - Pose KW - Verhalten KW - Interaktion KW - Nachhaltigkeit KW - Mensch-Maschine-Kommunikation Y1 - 2009 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517680 SP - 43 EP - 44 PB - Association for Computing Machinery CY - New York ER - TY - CHAP A1 - Heidmann, Frank T1 - Human-computer cooperation T2 - Technology Guide N2 - Whether it be DVD-players, automatic ticket machines, cell phones, PDAs, machines, computers or even airplane cockpits, an increasing number of products at home and at work have a user interface, in other words a place where humans and machines meet. Direct contact with interactive technology was previously limited to the workplace. Now, there is hardly a social group that does not come into contact directly or indirectly with computer or information systems. However, the continuous increase in the performance and functionality of information and communication systems has resulted in rising complexity in controlling such systems. The practicality of user interfaces has become more and more a key criterion for acceptance and success in the market. KW - Mensch-Maschine-Kommunikation KW - Automatische Spracherkennung KW - Gesichtserkennung KW - Benutzeroberfläche Y1 - 2009 SN - 978-3-540-88546-7 U6 - https://doi.org/10.1007/978-3-540-88546-7_50 SP - 262 EP - 267 PB - Springer CY - Berlin ER -